Project Reforged: Replacement of ALL Default Weapon Models
#101
Posté 24 janvier 2013 - 12:47
#102
Posté 24 janvier 2013 - 01:53


I did keep the idea of the windlass, but moved it from the front (where it'd never be on a real crossbow) toward the back...just not all the way back like a real crossbow, since the way the 3-part models are set up, the back/bottom end (butt of the stock) is largely decorative.
I also moved the decorative parts of the back end downward, so they go under the armpit instead of through it. All of the crossbows have the foot support for reloading, even if NWN doesn't animate that action.
The bolt I added stays the same between all across all the crossbows, since it's the default appearance I'll be using for Reforged crossbow bolts as well. The bolt will be part of the "top", so it'll overlay the middle layer nicely in the inventory icons.
The original crossbow models were so bad I really had to take some creative freedom with them. I basically went with a mix of historical + fantasy + "works in NWN".
#103
Posté 24 janvier 2013 - 06:38
#104
Posté 24 janvier 2013 - 11:23
#105
Posté 24 janvier 2013 - 07:02
Great work AD:)
Modifié par NWN_baba yaga, 24 janvier 2013 - 07:02 .
#106
Posté 24 janvier 2013 - 10:19
NWN_baba yaga wrote...
heh that old crossbow looks like a weapon from zelda n64 from that close up...
Great work AD:)
Definitely.. A lot of the weapon models are pathetic, but I think that was one of the worst. I remember looking at it the first time, and wondering WHAT I was looking at. It took the text to tell me it was a crossbow. :alien:But good work on the models draggy!
#107
Posté 25 janvier 2013 - 04:42
<Module Sighs> Why did I get the schizophrenic builder with OCD? <...>
Modifié par Pstemarie, 25 janvier 2013 - 04:44 .
#108
Posté 26 janvier 2013 - 05:48
The Amethyst Dragon wrote...
Me = screenshot-trigger-happy
Even the lowly sling is getting reforged:
#109
Posté 27 janvier 2013 - 04:14
#110
Posté 27 janvier 2013 - 06:52
#111
Posté 31 janvier 2013 - 07:48
Whip
Kama
Sickle
Dart
Shuriken
#112
Posté 09 février 2013 - 02:06
It's really done.
Project Reforged is finished.
I finished every new model and icon to replace every default weapon in the game.
The 8th of 8 groups (ranged weapons and the ammunition to go with them) will be up on the Vault in roughly a month, after my PW's players get to enjoy them for a bit.
It took over a year (Nov. 2011 to Feb. 2013), with a 2-3 month break due to model-making burnout and then some shorter real life interruptions. After the last public release, I think it'll total about 2,000 models and around 4,000 inventory icons (2k tga for override and toolset, matching 2k dds needed for hak use)...not an exact figure, just don't feel like decompressing my archived versions just for a count for this post.
#113
Posté 09 février 2013 - 03:09
#114
Posté 09 février 2013 - 05:00
#115
Posté 09 février 2013 - 10:30
#116
Posté 09 février 2013 - 10:53
Thanks to you (and other guys on this forum) I'm now finally trying to learn 3D modeling from scratch in Gmax. Thank you for being an inspiration!
#117
Posté 09 février 2013 - 03:20
Now, on to the rest of my (if I had 60 hours/week of free time) 5-year long list of things to do for NWN...
KlatchainCoffee wrote...
Thanks to you (and other guys on this forum) I'm now finally trying to learn 3D modeling from scratch in Gmax. Thank you for being an inspiration!
I'm looking forward to what you come up with. And don't hesitate to ask questions if you get stumped...the community has helped me out countless times to figure things out. I'm still learning.
I started out just trying to modify existing models. My first from-scratch model was a "wall" placeable...a box. My first creature model was for tenser's floating disc...a cylinder. With some practice and searching, I'm sure you'll be able to make some very nice stuff.
And I still make stuff by modifying existing models...such as new trolls based off the ones in Project Q, and a new mindflayer based off the 3E one that was part of the CODI content.
Good luck!
#118
Posté 10 février 2013 - 04:12
#119
Posté 18 février 2013 - 03:12
I attempted to use your slashing weapons as an override, but noticed that all the models were rendered shiny silver. To me that said I was missing some textures. So I went looking in in your first release (Chain Weapons0 and discovered that there were some textures there that either started with "AD_" or "gem_". I'm assuming those are custom textures, so my override did not have those, and even if I added them there, they override nothing, so it still turned up shiny.
Other than use the hak
Or, barring that, am I missing something stupid-obvious? lol
And beautiful work.
Modifié par WoC_Builder, 18 février 2013 - 03:14 .
#120
Posté 18 février 2013 - 05:37
All of the screenshots I take for this thread and the Vault pages use the override version, with models, textures, and tga icons in the override folder. I haven't come across any that were showing the "missing texture" chrome look. New models in the override folder can and do use textures that are found only in override...they don't have to override default textures to be used by the game.
The steel is noticibly brighter then the default steel texture, but that doesn't sound like the problem you're having.
Also, if you added in the Reforged textures to the override folder while NWN was still running, you still likely wouldn't see them. I've noticed NWN doesn't load art assets (like textures, models, or icons) from updated overrides or haks unless those are there when the program starts. I get the same issue with the toolset...I always have to shut down NWN completely and restart it if I'm updating something visible.
Hope we can figure out what's going on soon. I'm definitely biased, but I wouldn't go back to the old weapons after using the Reforged ones.
#121
Posté 18 février 2013 - 06:06
- I dl'd your .rar version
- I extracted your .rar version to my override folder (NWN not running at the time)
- opened both a custom (haks added) and blank (vanilla; no haks) module
- placed a greataxe (Culling) down in the toolset
- both toolset and "live" test were shiny silver in both cases, though the inventory icon was properly colorized
I'm now going to look at your other DL's (7z, zip) to see if there are different/additional files, and perhaps it is just the winrar version that is wonky for me.
Modifié par WoC_Builder, 18 février 2013 - 06:10 .
#122
Posté 18 février 2013 - 06:49
Just checked. And wouldn't you know it, the .rar version I have on my computer is missing the textures.
I'll upload an updated one in the morning sometime. Thanks for the heads up.
In the meantime, you can drop in the metal, wood, wrap, and gem textures from one of the other Reforged groups into your override...they use the same textures.
Modifié par The Amethyst Dragon, 18 février 2013 - 06:51 .
#123
Posté 18 février 2013 - 02:40
#124
Posté 18 février 2013 - 04:48
#125
Posté 18 février 2013 - 05:16
now I know you dont use CP, that odd sound when firing revealed youThe Amethyst Dragon wrote...
YouTube link:
Clip is using unlimited fire ammo, but that was just so that I didn't have to reload during testing.
anyway, good work on the model, i like it
Modifié par ShaDoOoW, 18 février 2013 - 05:18 .





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