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Project Reforged: Replacement of ALL Default Weapon Models


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#101
Pstemarie

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Wow

#102
The Amethyst Dragon

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Moving images to page 5 here...

Posted Image

Posted Image

I did keep the idea of the windlass, but moved it from the front (where it'd never be on a real crossbow) toward the back...just not all the way back like a real crossbow, since the way the 3-part models are set up, the back/bottom end (butt of the stock) is largely decorative.

I also moved the decorative parts of the back end downward, so they go under the armpit instead of through it.  All of the crossbows have the foot support for reloading, even if NWN doesn't animate that action.

The bolt I added stays the same between all across all the crossbows, since it's the default appearance I'll be using for Reforged crossbow bolts as well.  The bolt will be part of the "top", so it'll overlay the middle layer nicely in the inventory icons.

The original crossbow models were so bad I really had to take some creative freedom with them.  I basically went with a mix of historical + fantasy + "works in NWN".

#103
Master Jax

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And it shows! The detail is not only aesthetically pleasing, but functionally appealing. I think these are the best items out of your whole reforge project yet.

#104
Draygoth28

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Very nice work....

#105
NWN_baba yaga

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heh that old crossbow looks like a weapon from zelda n64 from that close up...

Great work AD:)

Modifié par NWN_baba yaga, 24 janvier 2013 - 07:02 .


#106
dusty.lane

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NWN_baba yaga wrote...

heh that old crossbow looks like a weapon from zelda n64 from that close up...

Great work AD:)


Definitely.. A lot of the weapon models are pathetic, but I think that was one of the worst. I remember looking at it the first time, and wondering WHAT I was looking at. It took the text to tell me it was a crossbow. :alien:But good work on the models draggy!

#107
Pstemarie

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My poor modules gonna have a coronary when I drop these in on top of the Project Q haks. Let's see - basic part config to reduced part config to basic part config... :whistle:

<Module Sighs> Why did I get the schizophrenic builder with OCD? <...>

Modifié par Pstemarie, 25 janvier 2013 - 04:44 .


#108
Jenna WSI

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Haha, this makes the arm look bad. Need to reforge those arms now.

The Amethyst Dragon wrote...

Me = screenshot-trigger-happy

Even the lowly sling is getting reforged:

Posted Image



#109
Sir Adril

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Hi, I don't know if it's too late for this little snippet on crossbows to help you, but as far as I know, the point where a regular crossbow strays into 'heavy' crossbow territory is when the things have such a massive draw weight that they need winches to make it possible. Certaintly, I've seen winch and non-winch crossbows in museum collections, and to me, it seems a logical divide. Ultimately, what that winch allows is a weapon with the strength to punch through plate armor, but that is still usable by something that isn't as strong as an orangutan or a gorilla.

#110
The Amethyst Dragon

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All the heavy crossbows will have the windlass, with metal bows. The light crossbows will all have wood bows and no windlass.

#111
The Amethyst Dragon

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Reforged: Unusual Weapons, the 7th of the 8 parts of Project Reforged is now available on the Vault.

Whip
Kama
Sickle
Dart
Shuriken

#112
The Amethyst Dragon

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It's....done.

It's really done.

Project Reforged is finished.

I finished every new model and icon to replace every default weapon in the game.

The 8th of 8 groups (ranged weapons and the ammunition to go with them) will be up on the Vault in roughly a month, after my PW's players get to enjoy them for a bit.

It took over a year (Nov. 2011 to Feb. 2013), with a 2-3 month break due to model-making burnout and then some shorter real life interruptions.  After the last public release, I think it'll total about 2,000 models and around 4,000 inventory icons (2k tga for override and toolset, matching 2k dds needed for hak use)...not an exact figure, just don't feel like decompressing my archived versions just for a count for this post.

#113
Pstemarie

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Congrats - I look forward to having the complete set in my PW.

#114
Tiberius_Morguhn

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Awesome job - thank you very much for your work!

#115
Bard Simpson

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You are a king among CC creators, TAD. Your hard work and generosity shall be the subject of many a bard's lays for years to come. You have my humblest cluck of gratitude, oh noble drake.

#116
KlatchainCoffee

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TAD - You are a legend!

Thanks to you (and other guys on this forum) I'm now finally trying to learn 3D modeling from scratch in Gmax. Thank you for being an inspiration! :)

#117
The Amethyst Dragon

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Thanks, everyone.

Now, on to the rest of my (if I had 60 hours/week of free time) 5-year long list of things to do for NWN...

KlatchainCoffee wrote...

Thanks to you (and other guys on this forum) I'm now finally trying to learn 3D modeling from scratch in Gmax. Thank you for being an inspiration! :)

:D

I'm looking forward to what you come up with.  And don't hesitate to ask questions if you get stumped...the community has helped me out countless times to figure things out.  I'm still learning.

I started out just trying to modify existing models.  My first from-scratch model was a "wall" placeable...a box.  My first creature model was for tenser's floating disc...a cylinder.  With some practice and searching, I'm sure you'll be able to make some very nice stuff.

And I still make stuff by modifying existing models...such as new trolls based off the ones in Project Q, and a new mindflayer based off the 3E one that was part of the CODI content.

Good luck!

#118
_six

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All of my praises!

#119
WoC_Builder

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Posted in the vault, but figured I'd ask here as well. :)

I attempted to use your slashing weapons as an override, but noticed that all the models were rendered shiny silver. To me that said I was missing some textures. So I went looking in in your first release (Chain Weapons0 and discovered that there were some textures there that either started with "AD_" or "gem_". I'm assuming those are custom textures, so my override did not have those, and even if I added them there, they override nothing, so it still turned up shiny.

Other than use the hak :P, do you have any suggestions for how I can make this work? Rename those textures to the standard ones?

Or, barring that, am I missing something stupid-obvious?  lol

And beautiful work. :D Very much appreciated!

Modifié par WoC_Builder, 18 février 2013 - 03:14 .


#120
The Amethyst Dragon

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All of the new models use the new textures (ad_*, gem_*, etc.) that come with the downloads.  The Reforged models do not use any default NWN textures (or textures with the same filename as default textures).

All of the screenshots I take for this thread and the Vault pages use the override version, with models, textures, and tga icons in the override folder.  I haven't come across any that were showing the "missing texture" chrome look.  New models in the override folder can and do use textures that are found only in override...they don't have to override default textures to be used by the game.

The steel is noticibly brighter then the default steel texture, but that doesn't sound like the problem you're having.

Also, if you added in the Reforged textures to the override folder while NWN was still running, you still likely wouldn't see them.  I've noticed NWN doesn't load art assets (like textures, models, or icons) from updated overrides or haks unless those are there when the program starts.  I get the same issue with the toolset...I always have to shut down NWN completely and restart it if I'm updating something visible.

Hope we can figure out what's going on soon.  I'm definitely biased, but I wouldn't go back to the old weapons after using the Reforged ones.
B)

#121
WoC_Builder

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Well, for me, dumbing this down to the most basic...

- I dl'd your .rar version
- I extracted your .rar version to my override folder (NWN not running at the time)
- opened both a custom (haks added) and blank (vanilla; no haks) module
- placed a greataxe (Culling) down in the toolset
- both toolset and "live" test were shiny silver in both cases, though the inventory icon was properly colorized

I'm now going to look at your other DL's (7z, zip) to see if there are different/additional files, and perhaps it is just the winrar version that is wonky for me. :)

Modifié par WoC_Builder, 18 février 2013 - 06:10 .


#122
The Amethyst Dragon

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Axes, eh. So the "chopping weapons" one.

Just checked. And wouldn't you know it, the .rar version I have on my computer is missing the textures.

I'll upload an updated one in the morning sometime. Thanks for the heads up.

In the meantime, you can drop in the metal, wood, wrap, and gem textures from one of the other Reforged groups into your override...they use the same textures.

Modifié par The Amethyst Dragon, 18 février 2013 - 06:51 .


#123
WoC_Builder

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Whew, so I wasn't going crazy! :D Thanks AD, appreciate the help! Grabbed those files and al is as it should be. Again, beautiful work...glad I voted already. Now to peek at the others. :D

#124
The Amethyst Dragon

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I updated the chopping weapons download with the missing texture files. Thanks again for letting me know about this.

#125
Shadooow

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The Amethyst Dragon wrote...

YouTube link:

Clip is using unlimited fire ammo, but that was just so that I didn't have to reload during testing.

now I know you dont use CP, that odd sound when firing revealed you :P Im joking, who actually has, right?

anyway, good work on the model, i like it

Modifié par ShaDoOoW, 18 février 2013 - 05:18 .