Marionetten wrote...
EA was trying to exploit a loophole by selling DLC through the game effectively cutting Valve out of the picture entirely while enjoying Steam's clientele. Valve amended their TOS to prevent it. EA got mad and threw their toys out of the pram.
Yup. And of course, on PC you're forced to buy odd denominations of BioWare bucks or whatever imaginary currency they have to buy the DLC, which is
never on sale either, unlike Xbox or PS3. Whereas if BioWare/EA would just offer the DLC for sale on Steam like every other game, you could actually buy the DLC with actual currency and probably on sale.
As I understand it, EA seems to just want special treatment from Valve in taking advantage of Steam's user base in selling their base games but then cutting Valve off from even the prospect of offering subsequent DLC to the consumer directly through Steam. Its not excluding EA from still offering DLC from their own sites, but they just would need to offer it separately on Steam too. Thats the case with the Games for Windows Live games on Steam like Arkham City that still have Games for Windows Live Marketplace to buy DLC if you want, where Valve doesn't see any cut from that.
And hell, its not like Steam's new terms of service are any more restrictive than Xbox Live or PSN. It comes down to EA wanting more money from DLC and not sharing any of that with Valve by not putting their DLC up on Steam. It has nothing to do with "interacting with the customers," it has to do with money. Its not like BioWare is going to be patching like crazy like an MMO or Minecraft- they're still limited by Live and PSN's limits on patches. Just look at how handcuffed they were in trying to fix stuff in DA:Awakening based on limited file sizes for the consoles.