Killjoy Cutter wrote...
As I said elsewhere, the moment a creative content company starts prioritizing demographics, target markets, the marketing potential of the content, what other companies are doing, and so on, they cease to be a creative company, and start extruding product. They might as well be making breakfast cereal or window treatments
Coming to think of it, it is funny that they have gone to so much effort to make their games appeal to everyone (simplified combat and interface, multi-player, minimizing numbers, etc.) yet they make their DRM more and more exclusive - thus ostracizing a good portion of people they say they want to appeal to.
If I had my way I'd ask for a non stremlined, single player experience without draconian DRM; but right now I'll settle for the no draconian DRM (read: Origin) part.
Modifié par photographerleia, 16 janvier 2012 - 03:47 .




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