What type of DLC are you interested in?
#101
Posté 24 novembre 2009 - 05:58
I think an interesting idea for DLC would be something that happens after the conclusion of the game (I have yet to arrive, but unfortunately I have gleaned some information through reading these forums; although from what has been foreshadowed in game already, i think there are multiple paths.)
One I would like to see is your journey to re-build the Grey Wardens. The dialog options with Alistair have me replaying the moments in Starship Troopers where the students have become the teachers, the men of legend, who train the next generation. Also, an extended romance with the woman you romance. With Leliana for instance, she wants to continue travelling with you. She could help you rebuild the order.
#102
Posté 24 novembre 2009 - 06:30
I'm not interested in DLC which gives just more powerful items like Cailan Armor, or the Edge. More type of weapons like Scythe, Kukri on the other hand would be welcome.
I would prefer a quest which is integrated in the main quest and with a deep story.
More codex entries which describe character, items or the environment is always a big plus for me.
As my personal preference i would like some quest involving the relationship between Templars and Mages in which your character has to make tough choices.
Anyway in the end even if a DLC will be high quality; i will buy it only if its not overpriced compared to its content.
#103
Posté 24 novembre 2009 - 06:31
#104
Posté 24 novembre 2009 - 07:08
For example, as far as I can tell, if you play as a celibate or shy hero, the only character who will begin to like you romatically is Zevran, so long as you don't turn him down rudely. It'd be nice if the others could crush on you with out having to 'push their butttons' by openly flirting with them - Leliana seems to be a character that would work well with that type of setup, for example.
More dialoge options that differ or change depending on your gender/relationship - it'd be nice if how Alistair talks to his lady-love is different than how he talks to a male PC who chose to bromance him, and if each had different options for what to talk about. It'd also be nice to have more options for what the PC 'says' (which would be easy to add, I imagine) - for example, when Morrigan asks about your mother, you've only got 2 options, neither of which say much.
I'm going off paraphrasing and faint memory from earlier this week, but if I recall the tree looks like this:
Morrigan: What about your mother?
PC: She's fine. / I don't want to talk about her.
It'd be nice if you could elaborate a bit more, so your options look like this:
PC: She's fine. / She died when I was young. / She'd give Flemeth a run for her money, trust me. / She remarried recently. / She could scold milk til it turns into cheese out of embrassment. / I don't want to talk about her.
Even if it doesn't do effectively anything, it'd be nice for roleplay purposes.
More little cutscenes would be nice too - such as when a certain "Oh ****" moment happens in the Deep Roads. You'd think your party would have more of a than the reaction than the 'Whoa' they seem to have in the cutscene. (Though having Alistair say 'Something on your mind?" if you talk to him right after is kind of funny, in a way) It just seems like your companions don't react to stuff you would think they would.
It'd also be nice if the setting of your camp changed depending where you accessed it from, even if it's only a bit. It just seems odd to me that their camp looks identical no matter where they are; it 'd be cool if they're camped somewhere snowy when you access it from the mountains, or foresty if you're by the Dalish camp, or by the lake if you access from the mage tower, etc.
I guess those are more minor tweaks than a full DLC though. :/ (I'd still pay for it.)
As for a huge DLC (cost wise at least)? Fully voiced PC like in Mass Effect.
#105
Posté 24 novembre 2009 - 07:59
marioflag wrote...
I'm really interested in a DLC which is first of all worth its cost. I'm willing to pay 10 euros for a dlc which is as long as Orzammar quest.
EXACTLY. If I paid $50-60 for the original game and it offers me 70-80 hours of gameplay for a runthrough....shouldn't it go to say that if I pay for a DLC that costs 1/4 the original game that it should be adding more than a tiny, tiny fraction of the original gameplay time.
marioflag wrote...
I'm not interested in DLC which gives just more powerful items like Cailan Armor, or the Edge.
This is another big thing for me...you can't possibly justify the high cost of a tiny playtime DLC just because it offers great equipment. This is something that is going to be gushing out of the mod community like crazy before too long. Thats what a large portion of player made mods usually are - good equipment with a minimal story at best....the very thing that Return sounds like its going to be.
That is one of my big problems with DLC so far.....its just too much like the sorta stuff we can expect for FREE from the player modding community. I expect the gaming company itself to produce more grand stuff than this....like full expansions. (and if you insist on making the claim that "they are already making a full expansion as well so doing DLC is just fine"...read the bottom of my previous post near the top of page 4).
DLC needs to be more than just the sorta things we can expect from the player modding community for free.
Modifié par thetang22, 24 novembre 2009 - 08:05 .
#106
Posté 24 novembre 2009 - 08:09
Modifié par BrunoB1971, 24 novembre 2009 - 08:09 .
#107
Posté 24 novembre 2009 - 08:11
2. A way to change your selections at leveling up when you later find that a particular skill/spell/whatever wasn't as useful as you first thought.
3. A way to alter face and hair after the game starts
4. More choices is hair styles and hair colors. More variety for the tats, and more colors would also be nice
#108
Posté 24 novembre 2009 - 08:14
#109
Posté 24 novembre 2009 - 08:27
I don't do the DLC price/length linking with the original game's price and length as some seem to be doing, so I'd be more than willing to pay $15-$20 for a large, well-developed and high-quality adventure-sized DLC even if it doesn't cross the 10-hour average play time.
#110
Posté 24 novembre 2009 - 08:32
Criz_Rx wrote...
I'd pay for not having the fact that ------- at the end told to me in a no spoiler thread. >_> Or maybe some more content like shale... no items though
Like you just did to anyone reading this thread in the NO SPOILERS ALLOWED forum? Ban this retard.
#111
Posté 24 novembre 2009 - 08:38
What about story archs that not exactly is warden oriented? Yes previously you still could be warden though
Make it posible for one to enter all the zones again once they are completed, maybe for you to be able to get all content done at a later stage.
Crafting and appearence options would be nice to have as well as being able to expand your inventory even more once getting deeply into more additional content.
For the future bigger instances with more variety.
Also would just in general like alot of different content added to the game pretty fast, any specific I do not wish for, use your minds and have a brainstorm
Other stuff to kill than Dark spawns, eg. eye of the beholders and the likes, more sub races would be nice as well.. expanding the enviroment would certainly be nice.
I guess it is going to be playermade to get it right as it is just like it was with Neverwinter Nights :/
#112
Posté 24 novembre 2009 - 09:18
I also like the idea of an episodic series of DLC packs.
#113
Posté 25 novembre 2009 - 01:06
I bought Warden's Keep & I will buy Return to Ostagar. I like many thought Warden's Keep was very short, I would have prefered if it was longer & it appears as if Return to Ostagar will be similiar.
DLC's that are longer, like a main quest 4-6? hours seems more fulfilling to me, even if it cost $8 or so. I understand the differing versions of DLC, but I think short content, even if well done and IMO fairly priced, can tend to lead some people to believe they were shortchanged, particularly in the context of the much larger game they just played.
Slightly fewer, but longer quest lines IMO seems the way to go, with hopefully a full scale expansion farther down the road. I know I would like to continue the adventure with my characters, beyond the end (which I haven't even reached yet...lol) I don't know what you have planned for expansions, I hope it is a continuation of the adventure and not an all new (start from scratch one), or maybe a little of both?
I certainly like the idea of new origins, new companions?, new classes? skills\\talents\\seplls? as part of a DLC. I think a lot of people would pay for that to enhance thier game experience as well.
I know one suggestion I do have for (hopefully) patched content, would be adding the "official" chest to the party camp. I like Warden's Keep but I don't want to trek up there to offload\\\\load up equipment all the time. Hopefully, small "improvements" like this can be made via patches.
Modifié par Rafaelan, 25 novembre 2009 - 01:09 .
#115
Posté 25 novembre 2009 - 01:40
MOAR dragons
the cut origin stories
whatever is south of the Korcari wilds
A bit more filler in between the landsmeet and heading off to fight the Darkspawn.
more side quests
#116
Posté 25 novembre 2009 - 02:06
Preatty much the basics but...I still feel like I may of made a mistake in downloading WARDENS KEEP. Dunno yet.
#117
Posté 25 novembre 2009 - 02:15
Modifié par Inverness Moon, 25 novembre 2009 - 02:40 .
#118
Posté 25 novembre 2009 - 06:35
Content wise I would like exploration, meaningful role play, and memorable fights over items and skill/ability perks.
#119
Posté 25 novembre 2009 - 07:01
#120
Posté 25 novembre 2009 - 07:08
3 hours of extended game time is the minimum I'd consider reasonable for DLC. I'd be happy with 5.
#121
Posté 25 novembre 2009 - 07:17
#122
Posté 25 novembre 2009 - 08:48
Aside from being kind of a rip-off, dlc that adds more loot or a dungeon crawl short on story or relevance to the larger plot is not going to make the game much more replayable. In fact, it could harm replayablity, since the items/xp would make the rest of the game too easy. I also think Bioware has to be careful with higher-level content, since adding "epic levels and abilities" could rob them of big ideas for larger, more conventional expansions.
With all this in mind, I think Bioware needs to remain especially mindful of how this extra content impacts the rest of the game, and rebalance the game difficulty or mechanics accordingly. (There may be spoilers from here on out, used as examples and springboards for ideas).
To get to the point, dlc should have a noticeable and lasting impact on the rest of a DA:O playthrough, and I think it needs to be more focused on expanding and deepening the story. I think the Shale add-on did a good job of this, while Soldier's Peak didn't. I think dlc should also revise or jack up certain encounters to freshly challenge the player and enrich the setting and story. Examples:
1. Avernus side quests. Avernus is actually a remarkable character with a lot of untapped potential. He has achieved a unique understanding of the darkspawn taint and the power it could give Grey Wardens. He could provide a lot of history/insight into Grey Wardens while also offering quests to better understand the darkspawn. DLC could include "research quests" that require going even further into the Deep Roads or possibly capturing/killing escaped test subjects.
(Imagine the potential of fighting insane/evil mutant Grey Wardens that aren't exactly human or darkspawn.) This could also unlock more tainted blood abilities (which the mutant Wardens would use against you, naturally).
2. Turn the Flemeth fight into a chase through the Korcari Wilds. As a immensely powerful maleficar and a pragmatic survivor, Flemeth just turning into a big ass dragon and fighting to the death seems cheap and simplistic. Flemeth should have centuries' worth of powerful (possibly unique) spells and contingency plans that the player has to defeat. The pursuit could even end in a dungeon crawl through caverns where Flemeth uses the spirits of her previous daughters to defend herself (plausible given we don't know much about Flemeth's immortality ritual). Along the way, there's potential to learn more about Flemeth and Morrigan's relationship and ambitions, as well as encountering the Chasind. (And if you can't get Kate Mulgrew to reprise her role, w/e...)
3. Relatedly, a quest chain to unlock the Chasind as an ally along with the elves and dwarves could be very interesting. The Chasind are another great untapped resource, and their "savage ways" could even bring the PC into conflict with other factions. Nobles might turn on you before the Landsmeet or try to assassinate chieftains. Conflict with the Chantry over possible Chasind apostates could also be interesting.
4. Make the archdemon fight bigger, badder and more personal. The fight is so easy and simple compared to other fights that it's anticlimactic. I wiped more on random ambushes than I did on the archdemon. Also missing from the fight is a real appreciation for how the archdemon empowers or controls the darkspawn, as well as a personal connection or understanding of what it is. (Irenicus from BG2 was one of the best video game villains ever because the player came to understand and sympathize with him). The previously mentioned Avernus side quests could yield findings on not only the nature of the archdemon, but how perhaps some *very, very* powerful darkspawn leaders have formed a reciprocal relationship with the tainted creature. This fight could also be expanded into a dreamscape battle where the PC learns more about the old gods' corruption and is further tempted to try to cleanse the creature of evil. This could naturally be a great starting point for a larger expansion or sequel.
I'm not expecting them to make these *exact* stories or ideas into DLC, they are just examples. The point is Bioware needs to think bigger and more story-driven in these expansions if they really want to pump up replayability and make them appealing. I am also aware that these ideas are much bigger and harder than previous dlc, and would naturally cost more. This is a good thing. A $10-15 large expansion with a longer development cycle means more advertising, more hype, more anticipation and more quality.
If nothing else, please design dlc to enhance the original campaign, not simply inflate it.
Modifié par Super_Fr33k, 25 novembre 2009 - 08:55 .
#123
Posté 25 novembre 2009 - 10:22
Hm..now that I said it, they probably wont do it since I spoiled the surprise
Or... maybe a one where you enter a dream and you are a teenager. That way you will be knowing more about your pc's past, (that would be interesting!) and perhaps a first adventure quest? with early friends as companions?
Modifié par Aquacaster, 25 novembre 2009 - 10:25 .
#124
Posté 25 novembre 2009 - 11:10
#125
Posté 25 novembre 2009 - 11:12
Though, i've never actually bought any DLC before. I'd have likely bought some of the F3 DLC if it didn't force GFWL, so that's really the benchmark for me.
Modifié par Must have name, 25 novembre 2009 - 11:13 .





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