Filament wrote...
Silfren wrote...
I will NEVER understand why anyone who has played the entire game can completely disregard the ton of problems DA2 has, only to hold up character models and map re-use as tremendous flaws when those are arguably the most trivial aspects of all the game's faults.
The generally uninspired level design exemplified by the liberal re-use of caves and mansions and what-not is one of my biggest problems with the game. The others being encounter design and the disjointed overarching story and rushed act 3. But the level design isn't an insignificant aspect.
I don't understand why anyone wouldn't understand that different people place different levels of importance on different aspects of gameplay.
It's not really that I'm trying to say that anyone can objectively say which problems were worse, and worthy of more criticism than others. I'll concede that I consider the re-use of maps trivial because the story means far, far more to me than original maps (effectively helped along by the fact that navigating mazes and reading maps are something I have huge difficulties with, IRL and with video games, so that obviously colors my perspective).
But I still don't really get why anyone would claim that map recycling and character graphics were the only problems, or the only problems worth taking time to rectify. The story-related problems of the game were far too massive to just dismiss as nothing.
Modifié par Silfren, 15 janvier 2012 - 07:04 .





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