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Gears has been a good influence on Mass Effect


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#1
tetrisblock4x1

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Come a long way since ME1s clunky corridor combat. After ME2 shaved the RPG bits to next to nothing and improved the rest of the gameplay it seems they've figured out how to merge the two of them together smoothly. Saw the ME3 horde mode, looks like a lot of fun. The leaderboards could be a good way of getting an indication of where I'm at relative to other people in terms of skill.

Now all ME3 needs to borrow from Gears is the concept of divurging paths, each of which have their own areas and support different gameplay preferences like standard shooting from cover against cerberus, or sniping them. Or another good example of divurging paths could be choosing between fighting through or sneaking past hordes of indocrinated people. Former is renegade effiecency, latter is paragon mercy.

#2
double02

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-_-

#3
...And Justice For All

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GoW3 was no where near as good as GoW2, and i personally think ME1 was better than 2. but gears is a linear 3rd person shooter, it has NO rpg elements what so ever, so implementing aspects from GoW3 in mass effect, would just make the game a horrible mess.

#4
Doctalen

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Gears didn't invent survival mode but you can arguably say it did make it popular. As far as I know the first AvP game was the first game with survival but I'm probably wrong. Gears is far from original in game mechanics. This is coming from a huge fan too.

#5
Doctalen

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...And Justice For All wrote...

GoW3 was no where near as good as GoW2, and i personally think ME1 was better than 2. but gears is a linear 3rd person shooter, it has NO rpg elements what so ever, so implementing aspects from GoW3 in mass effect, would just make the game a horrible mess.

I agree with the mess part but IMO and kinda the majority even Cliffy B that Gears 2 was broken as all hell in the MP side of things and this is coming from a Level 100. 

Modifié par Doctalen, 14 janvier 2012 - 09:55 .


#6
tetrisblock4x1

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Doctalen wrote...

Gears didn't invent survival mode but you can arguably say it did make it popular. 


And that's all that matters

popularity = money

Not sure which shooter started the zombie shooter thing... the oldest popular zombie harde game I can think of is counterstrike with mods.

#7
Inquisitor Recon

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In short: add Marcus Fenix to ME3.

#8
Adugan

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ReconTeam wrote...

In short: add Marcus Fenix to ME3.



Image IPB

Gear of war for Squadmate and LI!

But seriously. Yes, GOW is probably an influence for ME3. Devs played it, and they liked parts of it. They added what they thought was cool without ripping off GOW. It works like that with every creative work.

#9
RKB28

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The first game was Bioware´s first entering into the tps world, but with a rpg twist. It was pretty ****** poor on the tps aspect, and the rpg aspect was messy.

That being said it´s 9/10 game because of how perfectly written the characters are.

ME2 was a better tps, as good as any Gears game and maybe even better on account of the biotic and tech skills, but it stripped the rpg elements too much, or better yet, camouflaged them too much.

I have high hopes that the ME3 will have the better balance.

#10
Doctalen

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Adugan wrote...

ReconTeam wrote...

In short: add Marcus Fenix to ME3.



Image IPB

Gear of war for Squadmate and LI!

But seriously. Yes, GOW is probably an influence for ME3. Devs played it, and they liked parts of it. They added what they thought was cool without ripping off GOW. It works like that with every creative work.

And Cliffy B liked Kill.Switchs cover and RE4s camera so he took them and put them in gears. Gears was orignally going to be an FPS like unreal. The cycle continues 

#11
Storm Farron

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sh*t storm in 5,4,3,2,1..............

#12
Epic777

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Storm Farron wrote...

sh*t storm in 5,4,3,2,1..............


Todays weather forecast...

#13
tetrisblock4x1

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Storm Farron wrote...

sh*t storm in 5,4,3,2,1..............


I think it's somewhere between 6:00AM and 3:00AM American time... too early for the the BSN children to be posting. So I think this is BSN around the more reasonable and sane hours of the day.

Modifié par tetrisblock4x1, 14 janvier 2012 - 10:17 .


#14
alex90c

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RKB28 wrote...

The first game was Bioware´s first entering into the tps world, but with a rpg twist. It was pretty ****** poor on the tps aspect, and the rpg aspect was messy.

That being said it´s 9/10 game because of how perfectly written the characters are.

ME2 was a better tps, as good as any Gears game and maybe even better on account of the biotic and tech skills, but it stripped the rpg elements too much, or better yet, camouflaged them too much.

I have high hopes that the ME3 will have the better balance.


No it was not as good as any Gears game with its TPS elements. The ME2 AI was braindead, there was practically no room for movement in the battlefields, it was far too obvious whenever there was encounters (when comparing the two, Gears' maps actually hide it so much better, and it's a freaking shooter) and the melee sucked.

I also have no idea what RPG elements ME2 stripped out of ME1 at all.

Modifié par alex90c, 14 janvier 2012 - 10:35 .


#15
tetrisblock4x1

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Inventory mods.

#16
vvDRUCILLAvv

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ReconTeam wrote...

In short: add Marcus Fenix to ME3.


Damon Baird for LI. <3

#17
Biotic Sage

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tetrisblock4x1 wrote...

Storm Farron wrote...

sh*t storm in 5,4,3,2,1..............


I think it's somewhere between 6:00AM and 3:00AM American time... too early for the the BSN children to be posting. So I think this is BSN around the more reasonable and sane hours of the day.

"Not a troll. I criticise because I care, and because I'm not a sycophantic suck up. If you don't like it you're free to not read my posts at any time."


Ah, yes.  Because most of the non-troll forum goers I know have "Not a troll" in their signatures.  If you truly aren't a troll, then my advice to you would be to not object so loudly and frequently (i.e. every single post, since it's in your signature). 

As to your Gears of War opinion, I would agree.  ME2 obviously borrowed quite heavily from it.  Not sure what else to say.  As to your "diverging paths" point (or combat options, it seems you are saying), they definitely have already shown that with the Cerberus Guardians.  Adepts can rip their shields away, Soldiers can go headfirst guns blazing, and Infiltrators can sneak around.  Options.  Although I do agree, it would be cool if there were literally two separate paths to take through a level, where it has to be either one or the other.

Modifié par Biotic Sage, 14 janvier 2012 - 10:56 .


#18
alex90c

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tetrisblock4x1 wrote...

Inventory mods.


Ammo powers.

#19
Adhin

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Well they've mentioned having more open combat zones with multiple ways to tackle it. like taking out a sniper nest, picking up the snipers rifle, and using that to deal with further off targets on a more larger scale battle field. Not sure how often or to what extent that kinda thing is gonna be used though.

As for GoW3 it lacked a lot of that duality in level design for some reason. Had more on-rails moments too which was a bit disappointing. But I do like the 2-or-more path thing games have done (Gears being one that used a 2 path often in GW1-2). The sniper example above sounds more halo combat sandbox to me other then set paths. But I haven't seen its implementation so who knows, right?

Personally, I like the sandbox approach Halo had going for it in the first game. Made each encounter very unique, even on multiple play throughs. I mean one time you go in and its this hard battle with green-alien missiles flying all over the place. One time you find out theres some vehicles kinda toppled stashed off to the side you can use. Another time one of them green missiles ends up killing off one of there own, which triggers a grenade chain explosion and you just see this massive display of lights as there whole side basically detonates its self. Always loved the accidental 'ops they just blew them selves up' moments.

Anyway very curious how the whole... more open battlefield moments play out in ME3. Also the whole shifting combat zones as they've said they plan to do that a lot. Think your going straight ahead but something happens and your a level below heading right, or whatever.

-edit-

Now what I really, really wish they would do as both games heavily suffered from this is stick movement on consoles? Max sensativity is super, super low. They need to give a greater variation in that and make high much, much faster. Max in ME2 felt kinda like a 3-4 in say... any other actiony game, CoD, Halo, Gears whatever. Where I'm more used to an 8-ish.

Something I deal with but they just need to add 5 more ranks onto that, and make sure its on a curve increase. To many games increase it all staticly, making a high sensativity have no real controle based off how far the sticks moving. That's the 1 thing the great action games get right and what sets them apart from a lot of others.

Modifié par Adhin, 14 janvier 2012 - 11:19 .


#20
Candidate 88766

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Of course it was.

Any game with cover-based third person shooter gameplay is, quite rightly, going to be influenced by Gears of War: it is pretty much the best in the genre when it comes to this style of gameplay so Bioware would be foolish to ignore it.

ME3 looks to finally have the best balance - gameplay on par with GoW1, plenty of RPG elements and a focus on both a large, epic story of the style that made ME1 so good combined with the more small-scale character stories that made ME2 so good.

Modifié par Candidate 88766, 14 janvier 2012 - 11:23 .


#21
someguy1231

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Doctalen wrote...

Gears didn't invent survival mode but you can arguably say it did make it popular. As far as I know the first AvP game was the first game with survival but I'm probably wrong. Gears is far from original in game mechanics. This is coming from a huge fan too.


In the game industry, it doesn't matter who does it first. What matters is who does it best. And the consensus right now is Gears does third-person cover-based shooter gameplay the best by a wide margin. And whether people here like it or not, ME has a third-person perspective, a cover system, and shooter gameplay, so comparisons with Gears are inevitable.

As for the main point, I agree when it comes to combat. Many have complained about the addition of an ammo system, but frankly that's because ME1's combat sucked. It was Bioware's first game where shooting was the primary means of combat, and they tried to distinguish it from other shooters. However, this misguided attempt to be "unique" just resulted in a broken system that encouraged laziness and tediousness . It's no surprise Bioware went back to the drawing board and just implemented an ammo system like in other shooters. If it ain't broke, don't fix it.

Some people (not naming names, but you probably know who) decried this change, complaining that ME2 had been "shooterized". ME has always been "shooterized", it's just that ME2 did the shooting aspect better. And it makes perfect sense they would look to strictly shooter games for that, since the shooting aspect is the entire point of those games. Obviously, some people can't tolerate seeing their beloved RPG drawing inspiration from a *shudder* shooter game <_<. Bioware tried to distinguish themselves from shooters in the first game, and look what the result was. 

(And before you mention the whole "breaking lore" thing, I actually agree there. I would've preferred Bioware simply claim thermal clips had always been in use by citadel races and retcon the overheating away, rather than trying to directly write the change into the story. But in a video game, fun gameplay trumps consistent lore.)

#22
tetrisblock4x1

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Adhin wrote...


Anyway very curious how the whole... more open battlefield moments play out in ME3. Also the whole shifting combat zones as they've said they plan to do that a lot. Think your going straight ahead but something happens and your a level below heading right, or whatever.


Bioware want us to think that this is an innovative new thing. I think a lot of people are new enough to games that they'd believe the lie too. Sad. Wasn't until this generation that corridor shooting and action became accepted as standard, and the "innovation" became ancient history known only to old farts like me who started well before the year 2000.

I despise marketers and their underhanded deception.

Modifié par tetrisblock4x1, 14 janvier 2012 - 11:39 .


#23
Guest_Luc0s_*

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Candidate 88766 wrote...

Of course it was.

Any game with cover-based third person shooter gameplay is, quite rightly, going to be influenced by Gears of War: it is pretty much the best in the genre when it comes to this style of gameplay so Bioware would be foolish to ignore it.

ME3 looks to finally have the best balance - gameplay on par with GoW1, plenty of RPG elements and a focus on both a large, epic story of the style that made ME1 so good combined with the more small-scale character stories that made ME2 so good.


This.


Mass Effect has adopted more and more from Gears of War with each new game coming out and it has only become better and better.

ME2 gameplay > ME1 gameplay

and from the looks of it:

ME3 gameplay > ME2 gameplay


ME3 seems to be a lot more like Gears of War, especially how the whole cover-system is more fleshed out in ME3. This will make the shooter parts of Mass Effect so much better! I'm really looking forward to this game, it's going to be epic!

#24
Guest_Luc0s_*

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someguy1231 wrote...

In the game industry, it doesn't matter who does it first. What matters is who does it best. And the consensus right now is Gears does third-person cover-based shooter gameplay the best by a wide margin. And whether people here like it or not, ME has a third-person perspective, a cover system, and shooter gameplay, so comparisons with Gears are inevitable.

As for the main point, I agree when it comes to combat. Many have complained about the addition of an ammo system, but frankly that's because ME1's combat sucked. It was Bioware's first game where shooting was the primary means of combat, and they tried to distinguish it from other shooters. However, this misguided attempt to be "unique" just resulted in a broken system that encouraged laziness and tediousness . It's no surprise Bioware went back to the drawing board and just implemented an ammo system like in other shooters. If it ain't broke, don't fix it.

Some people (not naming names, but you probably know who) decried this change, complaining that ME2 had been "shooterized". ME has always been "shooterized", it's just that ME2 did the shooting aspect better. And it makes perfect sense they would look to strictly shooter games for that, since the shooting aspect is the entire point of those games. Obviously, some people can't tolerate seeing their beloved RPG drawing inspiration from a *shudder* shooter game <_<. Bioware tried to distinguish themselves from shooters in the first game, and look what the result was. 

(And before you mention the whole "breaking lore" thing, I actually agree there. I would've preferred Bioware simply claim thermal clips had always been in use by citadel races and retcon the overheating away, rather than trying to directly write the change into the story. But in a video game, fun gameplay trumps consistent lore.)



I like this guy. He understands! :wizard:

#25
Candidate 88766

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Luc0s wrote...

Candidate 88766 wrote...

Of course it was.

Any game with cover-based third person shooter gameplay is, quite rightly, going to be influenced by Gears of War: it is pretty much the best in the genre when it comes to this style of gameplay so Bioware would be foolish to ignore it.

ME3 looks to finally have the best balance - gameplay on par with GoW1, plenty of RPG elements and a focus on both a large, epic story of the style that made ME1 so good combined with the more small-scale character stories that made ME2 so good.


This.


Mass Effect has adopted more and more from Gears of War with each new game coming out and it has only become better and better.

ME2 gameplay > ME1 gameplay

and from the looks of it:

ME3 gameplay > ME2 gameplay


ME3 seems to be a lot more like Gears of War, especially how the whole cover-system is more fleshed out in ME3. This will make the shooter parts of Mass Effect so much better! I'm really looking forward to this game, it's going to be epic!

Exactly. 

And its important to bear in mind that the shooter gameplay is the fundamental underlying gameplay of the Mass Effect series. Without this TPS gameplay, it would be a string of cutscenes separated by walking. It wouldn't be a game any more.

However, the RPG elements are not fundamental to it. As ME2 showed, the game can still work perfectly well without all the traditional RPG mechanics. Whether people liked this approach is a different matter, but the RPG components are not necessary for ME to work as a game. they are an added bonus. They improve the game - no doubt about it - but without them the game would still work and still very much be a Mass Effect game (it is the focus on story, characters and narrative that make these games, not the inventory or stats). Without the shooter gameplay though, there is no game.

Games need challenge, and or a game like ME the type of challenge that makes sense is combat. It is set in the future, so combat will involve guns. This is what makes it a game, and so the combat needs to be as good as possible. ME1 showed that a great story can rise above average gameplay, but if ME3 is to be truly exceptional then the cover-based TPS gameplay that has always been a part of this series needs to be as good as possible, and that means drawing lots of inspiration from GoW.