I'm dead serious.Izhalezan wrote...
Lotion Soronnar wrote...
Gears of War?
Meh...honestly, I found Duke Nukem Forever better.
You're a funny guy.
Gears has been a good influence on Mass Effect
#51
Posté 14 janvier 2012 - 04:42
#52
Posté 14 janvier 2012 - 04:50
Lotion Soronnar wrote...
Gears of War?
Meh...honestly, I found Duke Nukem Forever better.
I didn't like it. I like modern shooters, and I also like the old school era of PC shooters with it's sea of Doom clones. Duke felt, played and sounded like it want to be old school, but it was really half hearted about it and tried to settle somewhere in the middle.
#53
Guest_Luc0s_*
Posté 14 janvier 2012 - 06:33
Guest_Luc0s_*
Lotion Soronnar wrote...
I'm dead serious.Izhalezan wrote...
Lotion Soronnar wrote...
Gears of War?
Meh...honestly, I found Duke Nukem Forever better.
You're a funny guy.
Epic fail on your part Lotion. I expected better from my fellow "smart Paragon who keeps the Collector base"-buddy.
Modifié par Luc0s, 14 janvier 2012 - 06:35 .
#54
Posté 14 janvier 2012 - 06:35
Gears of War is great for what it is. A third person shooter.
The only similarity between the two is the sci fi aspect.
Modifié par IronSabbath88, 14 janvier 2012 - 06:35 .
#55
Guest_Luc0s_*
Posté 14 janvier 2012 - 06:36
Guest_Luc0s_*
IronSabbath88 wrote...
Mass Effect is great for what it is. An Action RPG.
Gears of War is great for what it is. A third person shooter.
The only similarity between the two is the sci fi aspect.
LOL are you serious?
#56
Posté 14 janvier 2012 - 06:37
#57
Posté 14 janvier 2012 - 06:42
Both take place in the future, it's a loose definition.Luc0s wrote...
IronSabbath88 wrote...
Mass Effect is great for what it is. An Action RPG.
Gears of War is great for what it is. A third person shooter.
The only similarity between the two is the sci fi aspect.
LOL are you serious?
#58
Posté 14 janvier 2012 - 06:44
Wow.. okay, whatever.
Consider me an idiot then. *shrugs*
#59
Guest_Cthulhu42_*
Posté 14 janvier 2012 - 06:45
Guest_Cthulhu42_*
But you can participate in a cover-based combat system. Which I'm sure is something that in no way features prominantly in ME.IronSabbath88 wrote...
Sorry, didn't know I could have deep meaningful conversations with people in Gears of War.
#60
Posté 14 janvier 2012 - 06:47
Hard to say because it seems like the game play trailers have been "sanitized" a bit over the course of the last few months.
#61
Posté 14 janvier 2012 - 06:47
Cthulhu42 wrote...
But you can participate in a cover-based combat system. Which I'm sure is something that in no way features prominantly in ME.IronSabbath88 wrote...
Sorry, didn't know I could have deep meaningful conversations with people in Gears of War.
Oh come on.
Cover is a concept in EVERY game that involves guns. What? You just wanna stand out in the open "IM OVER HERE!!" and die instantly? Please.
Every game like Gears and Mass Effect involves cover. Period. If people are shooting back at you, you're going to take cover. Not stand out in the open like some idiot. Unless of course you use Barrier, Geth Shield, Tech Armor and the like. But Gears of War doesn't have those...
#62
Posté 14 janvier 2012 - 06:48
Cthulhu42 wrote...
But you can participate in a cover-based combat system. Which I'm sure is something that in no way features prominantly in ME.IronSabbath88 wrote...
Sorry, didn't know I could have deep meaningful conversations with people in Gears of War.
Yes, and also some other games have deep and meaningful conversations. Doesn't make them RPGs.
Sorry.
IronSabbath88 wrote...
Oh come on.
Cover is a concept in EVERY game that involves guns.
Yeah, you can take cover in games like Doom. But that's doing it wrong. Are you familiar with genres such as run and gun? Arcade shooter? It's what the genre was before they started imitating hollywood.
Modifié par tetrisblock4x1, 14 janvier 2012 - 06:51 .
#63
Guest_D3MON-SOVER3IGN_*
Posté 14 janvier 2012 - 06:49
Guest_D3MON-SOVER3IGN_*
~ Weapon customization
~ sci-fi powers
~ no control over your squad mates
~ armor customization
~ stats
~ classes
~ conversations with team mates
~ planet exploration
~ side quest
~ Variety in the environments
~ Better and more variety of enemeies
What i just listed is what set Mass Effect 3 apart from gears.
And you sir.. the OP of this thread... is an idiot.
Modifié par D3MON-SOVER3IGN, 14 janvier 2012 - 06:52 .
#64
Posté 14 janvier 2012 - 06:50
tetrisblock4x1 wrote...
Cthulhu42 wrote...
But you can participate in a cover-based combat system. Which I'm sure is something that in no way features prominantly in ME.IronSabbath88 wrote...
Sorry, didn't know I could have deep meaningful conversations with people in Gears of War.
Yes, and also some other games have deep and meaningful conversations. Doesn't make them RPGs.
Sorry.
Hmm.. must've left out the part where I said only RPG's have that.
#65
Posté 14 janvier 2012 - 06:50
tetrisblock4x1 wrote...
Lotion Soronnar wrote...
Gears of War?
Meh...honestly, I found Duke Nukem Forever better.
I didn't like it. I like modern shooters, and I also like the old school era of PC shooters with it's sea of Doom clones. Duke felt, played and sounded like it want to be old school, but it was really half hearted about it and tried to settle somewhere in the middle.
Duke Nukem's biggest downfall is they went way to far in the effort to pay homage to the origionals... That's what made them fail. to much ends up just plain...recycled and polished it feels like. And that's why at my store I have like 20 copies of this thing laying around and I can't even sell them at $9.96...
#66
Posté 14 janvier 2012 - 06:51
#67
Posté 14 janvier 2012 - 06:57
IronSabbath88 wrote...
Cthulhu42 wrote...
But you can participate in a cover-based combat system. Which I'm sure is something that in no way features prominantly in ME.IronSabbath88 wrote...
Sorry, didn't know I could have deep meaningful conversations with people in Gears of War.
Oh come on.
Cover is a concept in EVERY game that involves guns. What? You just wanna stand out in the open "IM OVER HERE!!" and die instantly? Please.
Every game like Gears and Mass Effect involves cover. Period. If people are shooting back at you, you're going to take cover. Not stand out in the open like some idiot. Unless of course you use Barrier, Geth Shield, Tech Armor and the like. But Gears of War doesn't have those...
you must not play a lot of Call of Duty is all I can say... they tend to stand out in the open and shoot each other... and on some of them. I more just crouched down where I was at and just shot people at range. except for against the occassional machine gun position that could get me back. And then I just moved a bit out of it's line of fire.
#68
Guest_FallTooDovahkiin_*
Posté 14 janvier 2012 - 06:58
Guest_FallTooDovahkiin_*
If they need too take lessons, go to Mw3. That's the crowd BW is trying to get, not Gears.
But knowing BW they'll take Gears fans too if they try hard enough.
#69
Posté 14 janvier 2012 - 06:59
#70
Posté 14 janvier 2012 - 07:03
i agree, last night i was playing gears and i was missing all my powersD3MON-SOVER3IGN wrote...
The only thing from gears that has influenced ME3 is the combat roll, cover system, 4 player coop and fast paced style combat.. Gears does not have
~ Weapon customization
~ sci-fi powers
~ no control over your squad mates
~ armor customization
~ stats
~ classes
~ conversations with team mates
~ planet exploration
~ side quest
~ Variety in the environments
~ Better and more variety of enemeies
What i just listed is what set Mass Effect 3 apart from gears.
And you sir.. the OP of this thread... is an idiot.
#71
Guest_Luc0s_*
Posté 14 janvier 2012 - 07:06
Guest_Luc0s_*
OperatingWookie wrote...
Both take place in the future, it's a loose definition.Luc0s wrote...
IronSabbath88 wrote...
Mass Effect is great for what it is. An Action RPG.
Gears of War is great for what it is. A third person shooter.
The only similarity between the two is the sci fi aspect.
LOL are you serious?
I was more pointing at the fact that he believes "the sci-fi aspect" is the ONLY similarity between Gears of War and Mass Effect.
#72
Posté 14 janvier 2012 - 07:26
Lotion Soronnar wrote...
I'm dead serious.Izhalezan wrote...
Lotion Soronnar wrote...
Gears of War?
Meh...honestly, I found Duke Nukem Forever better.
You're a funny guy.
I actually agree with him for once.
#73
Posté 14 janvier 2012 - 07:28
D3MON-SOVER3IGN wrote...
The only thing from gears that has influenced ME3 is the combat roll, cover system, 4 player coop and fast paced style combat.. Gears does not have
~ Weapon customization
~ sci-fi powers
~ no control over your squad mates
~ armor customization
~ stats
~ classes
~ conversations with team mates
~ planet exploration
~ side quest
~ Variety in the environments
~ Better and more variety of enemeies
What i just listed is what set Mass Effect 3 apart from gears.
And you sir.. the OP of this thread... is an idiot.
1. Actually it does. In Gears 1 you could issue specific commands to them. It sucked, but it was still there. In Gears 3 you can "spot" enemies which your squad will then try to focus fire on.
2. When playing Gears 3 you can find a hat as Cole (and even decide which way to wear it). Customisation! Not much, but still there.
3. You're seriously saying in Gears you don't talk with your team mates? lol
4. Gears, the game where every single environment is different doesn't have variety? The game where you can move through abandoned cities, underground tunnel networks, trenches, bombed out cities, forts and more isn't "variety"?
5. Well now you're just talking rubbish. ME2 just has your generic enemies with assault rifles, the occasional guys with shotguns and heavy mechs. Gears has
drones (assault rifles)
grenadiers (shotgun, pistol & grenades)
boomers (grenade launcher)
grinders (chain gun)
maulers (shield and flail)
therons (explosive crossbow)
snipers
mortar crew(s)
wretches (melee)
corpsers (spider-like creatures)
brumaks (massive creatures with twin chain guns and rocket launcher that fires in 5 rocket salvoes)
butchers (like maulers but without shield and with a cleaver)
reavers (flying creatures with deadly melee and rocket launcher)
bloodmounts (unpredictable creatures that can jump over cover and deal serious damage if reach melee range)
tickers (fast, tiny creatures with explosive equipped on them)
savage boomer (with "digger" launcher that can travel underground, then jump in the air at destination and detonate)
kantus (large creatures with rapid-fire pistol and capable of healing allies)
berserker (blind, but capable of sustaining immense amounts of punishment and can charge which will always be fatal if connecting with a target)
gunker (flings imulsion like a grenade, capable of dealing massive damage if you get too close by extending its arm out)
drudge (not noteworthy in its normal state, but capable of mutating which can give it arms that fling imulsion, or another mutation that can immobilise it and give it another ability that functions more like a flamethrower - can be killed and a headsnake appears which unless destroyed can deal serious damage)
formers (fast lambent humans, no weapons but will close in quickly unless killed)
serapede (snake coated in thick plating-like skin that can deal an electric shock up close but can be killed by shooting its tail)
flame grenadier/flame boomer (uses flamethrower)
Compare that to ME2's:
soldier type (wields assault rifle)
heavy weapons type (wields missile launcher)
vanguard-esque type (wields shotgun)
animals (all deal stun attacks)
YMIR mech (MG, rockets)
LOKI mech (pretty much an easy(ier) to kill soldier
husks
scions
praetorian
flamethrower type
More variety of enemies my arse.
IronSabbath88 wrote...
Mass Effect is great for what it is. An Action RPG.
Gears of War is great for what it is. A third person shooter.
The only similarity between the two is the sci fi aspect.
You are honestly saying the "sci-fi" aspect is the only similarity. The fact that Bioware ripped their ME2 combat almost entirely from Gears is not a similarity at all.
Modifié par alex90c, 14 janvier 2012 - 07:30 .
#74
Guest_D3MON-SOVER3IGN_*
Posté 14 janvier 2012 - 07:37
Guest_D3MON-SOVER3IGN_*
[quote]D3MON-SOVER3IGN wrote...
The only thing from gears that has influenced ME3 is the combat roll, cover system, 4 player coop and fast paced style combat.. Gears does not have
~ Weapon customization
~ sci-fi powers
~ no control over your squad mates
~ armor customization
~ stats
~ classes
~ conversations with team mates
~ planet exploration
~ side quest
~ Variety in the environments
~ Better and more variety of enemeies
What i just listed is what set Mass Effect 3 apart from gears.
And you sir.. the OP of this thread... is an idiot.[/quote]
1. Actually it does. In Gears 1 you could issue specific commands to them. It sucked, but it was still there. In Gears 3 you can "spot" enemies which your squad will then try to focus fire on.
2. When playing Gears 3 you can find a hat as Cole (and even decide which way to wear it). Customisation! Not much, but still there.
3. You're seriously saying in Gears you don't talk with your team mates? lol
4. Gears, the game where every single environment is different doesn't have variety? The game where you can move through abandoned cities, underground tunnel networks, trenches, bombed out cities, forts and more isn't "variety"?
5. Well now you're just talking rubbish. ME2 just has your generic enemies with assault rifles, the occasional guys with shotguns and heavy mechs. Gears has
drones (assault rifles)
grenadiers (shotgun, pistol & grenades)
boomers (grenade launcher)
grinders (chain gun)
maulers (shield and flail)
therons (explosive crossbow)
snipers
mortar crew(s)
wretches (melee)
corpsers (spider-like creatures)
brumaks (massive creatures with twin chain guns and rocket launcher that fires in 5 rocket salvoes)
butchers (like maulers but without shield and with a cleaver)
reavers (flying creatures with deadly melee and rocket launcher)
bloodmounts (unpredictable creatures that can jump over cover and deal serious damage if reach melee range)
tickers (fast, tiny creatures with explosive equipped on them)
savage boomer (with "digger" launcher that can travel underground, then jump in the air at destination and detonate)
kantus (large creatures with rapid-fire pistol and capable of healing allies)
berserker (blind, but capable of sustaining immense amounts of punishment and can charge which will always be fatal if connecting with a target)
gunker (flings imulsion like a grenade, capable of dealing massive damage if you get too close by extending its arm out)
drudge (not noteworthy in its normal state, but capable of mutating which can give it arms that fling imulsion, or another mutation that can immobilise it and give it another ability that functions more like a flamethrower - can be killed and a headsnake appears which unless destroyed can deal serious damage)
formers (fast lambent humans, no weapons but will close in quickly unless killed)
serapede (snake coated in thick plating-like skin that can deal an electric shock up close but can be killed by shooting its tail)
flame grenadier/flame boomer (uses flamethrower)
Compare that to ME2's:
soldier type (wields assault rifle)
heavy weapons type (wields missile launcher)
vanguard-esque type (wields shotgun)
animals (all deal stun attacks)
YMIR mech (MG, rockets)
LOKI mech (pretty much an easy(ier) to kill soldier
husks
scions
praetorian
flamethrower type
More variety of enemies my arse.
You're an idiot. I was comparing what we've seen from ME3 so far. In comparison to Gears of war 3. ?I dont understand why you kept mentioning ME2. You also mentioned Gears 1. You failed to realize most of what in mentioned was from the RPG aspect. Gears doesnt really have any RPG aspects... Really? A hat does not match up to armor pieces and helmets.The only thing thats up for debate is the enemy variety. I dont recall gears traveling to multiple planets either. Can you control when you want your squad mates to use certain powers? No you cannot.. Derp..
Modifié par D3MON-SOVER3IGN, 14 janvier 2012 - 07:38 .
#75
Posté 14 janvier 2012 - 07:47





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