Does anyone else think that The Maker being real would be an interesting development for an Atheist character?
#1
Posté 15 janvier 2012 - 01:02
If the character, whether it be Hawke or the Warden or a new PC) accepts him as real, that doesn't mean they'll be nice. Allow options to bring up things like the anti-mage or humans above others beliefs of the Chantry and possibly him. Call him out on leaving his children, the people of Theadas, to fester and boil instead of fixing his mistake and making them better. Basically, if the Maker or any other god turns out to be real, allow the Atheist PC to become a Dystheist(The Maker is lazy) or a Maltheist(The Maker is evil).
I, for one, would think it to be a interesting development and honestly a bit fun. What do you guys think?
#2
Posté 15 janvier 2012 - 01:30
#3
Posté 15 janvier 2012 - 01:43
#4
Posté 15 janvier 2012 - 02:14
#5
Posté 15 janvier 2012 - 02:20
Ferretinabun wrote...
It's certainly an idea with potential. Although a heavily loaded one too. It would immediately throw up questions such as 'If the Maker's real, why doesn't He fix everything that's wrong in the world' etc. Pretty soon we're dealing with issues and theology a touch too complex for your average video game, I feel...
Or the Maker could be corrupt and evil and not want to fix the worlds problems. Oooooh controversy... the Maker as a boss fight?
#6
Posté 15 janvier 2012 - 02:40
#7
Posté 15 janvier 2012 - 02:49
When he rises, everyone will see.
#8
Posté 15 janvier 2012 - 01:20
I think that would be the key element...but not only what form, what sort of grand (or not grand) entrance would (s)he make? What would (s)he do to designate his/herself as "the Maker?"Ponendus wrote...
The Maker being real could open up a whole world of interesting roleplay, believers and non-believers alike. Sounds like a good idea to me, what form would the maker take?
It might be rather easy for the PC to regard any ultra-powerful being as yet another archdemon, spirit host, primeval entity, ancient creature, etc.
Of course, if/when the Maker makes an appearance, there could be some battle between him/her and another divine being, which could provoke awe, fear, wonder, etc. - or...Sandal's prophecy is as I have suspected, and the Maker is package name for a piñata, filled with all manner of godly creatures.
#9
Posté 15 janvier 2012 - 01:48
So if you did suddenly have the Maker put in a definite appearance, there are going to be a great number of different reactions depending on your race and current beliefs. However, once he had put in an appearance, you would have to pretty brave or foolhardy to reject him, since an all powerful creator god is not going to put himself into a position where he could even remotely be in danger. Hence, if the Maker did ever inhabit that area of the Fade now known as the Black City, he got out well before the Magisters ever put foot into it.
#10
Guest_liesandpropaganda_*
Posté 15 janvier 2012 - 02:07
Guest_liesandpropaganda_*
well, become the new Maker i suppose
/is still not over being Bhaal's lovechild
#11
Posté 15 janvier 2012 - 02:58
#12
Posté 15 janvier 2012 - 05:13
edit: This is actually one of my biggest complaints with BioWare now. No imagination. All-human protagonists, with bland backgrounds that lack a compelling roleplaying hook. Nothing like The Nameless One from Planescape: Torment, or Vampire: Bloodlines where you can be a frickin' vampire, a Nosferatu even (+++ awesomeness points).
Heck, they even removed the classICAL fantasy races. Absolutely unforgivable. We went from playing as orcs, elves, humans, gnomes, and halflings to dwarves, elves, and humans to humans only. Good job, BioWare. Thanks, Mr. Laidlaw, it's so much easier to relate to idiot characters that are wholly incapable of saying or doing the obvious in any given situation so as to prevent bad things from happening.
Modifié par Gunderic, 15 janvier 2012 - 05:22 .
#13
Posté 15 janvier 2012 - 08:01
Modifié par Plaintiff, 15 janvier 2012 - 08:01 .
#14
Posté 15 janvier 2012 - 08:22
And in regards to people thinking the Maker is portrayed by the Chantry as a "loving god" I don't see where they are coming up with this. In Chantry lore, he's still ticked off, centuries later, that people worshiped other gods. And he's totally fine with punishing the world with the darkspawn corruption and blights, which could very easily destroy the world.
It sounds like he's a bit of a d!ck, to me.
#15
Posté 15 janvier 2012 - 08:54
He could simply be from a technologically advanced species who terraformed Thedas, and seeded life there.
The "Golden City" could have been a space station in orbit for all we know.
#16
Posté 15 janvier 2012 - 09:05
And then the Maker would say "You exist because we allow it, and you will end because we demand it."
#17
Guest_Puddi III_*
Posté 15 janvier 2012 - 09:15
Guest_Puddi III_*
#18
Posté 15 janvier 2012 - 09:30
Modifié par Abispa, 16 janvier 2012 - 02:00 .
#19
Posté 16 janvier 2012 - 02:09
Gunderic wrote...
Heck, they even removed the classICAL fantasy races. Absolutely unforgivable. We went from playing as orcs, elves, humans, gnomes, and halflings to dwarves, elves, and humans to humans only.
This is off-topic from the original post, but here goes anyway:
Personally (speaking only for myself here), I kinda like that Bioware opted to only use a few of the classical fantasy races. I always felt that other universes (such as DnD's Forgotten Realms) had lots and lots of races but with little to distinguish one from another. What I really like about DA is that the humans, elves, and dwarves do not only look different physically, but that they also have distinct cultures, histories, religions, etc. I strongly prefer quality over quantity.
And, of course, let's not forget that Bioware also created completely new and unique races for DA: the darkspawn and the kossith. While it might be argued that the darkspawn bear some similarity to classical fantasy orcs (since they are both the standard, default "bad guys") and that the kossith are similar to DnD's tieflings because of their horns (albeit giant tieflings), I believe that Bioware has put a lot of time and effort into making both races distinct and fresh for the DA universe.
As for Bioware not allowing us to roleplay as more unique characters, I think that an important limitation is that each DA game should build on what came before. So, Hawke in DA2 is from the village of Lothering in Ferelden because we visited that exact location previously in DAO. If Bioware had made Hawke into a former Tevinter magister that had converted to the Qun and was now living in Par Vollen, a lot of people would complain about the disconnect between the two games. Bioware is trying to tell a continuous narrative with the DA series, and so it works to the story's advantage to have the games be strongly connected. This is different from, say, Bethesda's Elder Scrolls games, which jump around wildly in both space and time and are only barely connected one to another.
Anyway, these are just my opinions.
#20
Posté 16 janvier 2012 - 03:04
Modifié par Vincent Laww, 16 janvier 2012 - 03:07 .
#21
Posté 16 janvier 2012 - 06:24
The moment they start introducing sci-fi concepts to Dragon Age is the moment I stop caring about the Dragon Age franchise. In fact, why not stop there? Why not make the entire universe actually exist as a video game universe in a video game universe like a certain other game did?Zkyire wrote...
Well, The Maker doesn't neccessarily have to be a deity.
He could simply be from a technologically advanced species who terraformed Thedas, and seeded life there.
The "Golden City" could have been a space station in orbit for all we know.
#22
Guest_Rojahar_*
Posté 16 janvier 2012 - 07:50
Guest_Rojahar_*
#23
Posté 16 janvier 2012 - 07:53
#24
Posté 16 janvier 2012 - 09:22
#25
Posté 16 janvier 2012 - 10:12





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