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Runes Inflicting Less Damage Than Intended - Please Advise


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#1
Darkmage187

Darkmage187
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I've created a couple of custom weapon runes for Dragon Age Origins ( e.g. fire, frost, electricity ), which seem to function properly, except that they're consistently inflicting 1 point less damage per strike ( regardless of elemental type ) than I've designed them to ( i.e. 5 points vs. 6 points ). 

I realize that many creatures have at least some elemental resistance, but usually vs. one or two elemental types, not all of them ( e.g. Hurlocks have +5% frost and spirit resistance, but 0% vs. other types ). However, the Hurlocks in DAO are taking 5 points ( instead of 6 points ) of damage per strike, regardless of elemental type.  This is the case with ALL types of enemies ( giant spiders, werewolves, humans, etc. )

Interestingly enough, I'm not experiencing this little glitch when playing Awakenings, which leads me to believe that there must be some script(s) or .GDA file(s) that are essentially "capping" the elemental damage inflicted via runes to 5 points in DAO.  Anyone know which ones these might be? Many thanks in advance.

Modifié par Darkmage187, 17 janvier 2012 - 06:49 .


#2
Darkmage187

Darkmage187
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Anyone?