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One thing you do not like about Dragon Age: Origins.


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192 réponses à ce sujet

#51
Vergil_dgk

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The fact that all the "prestige" classes (Templar etc.) seem rather hollow and meaningless. I felt they blew a huge amount of storytelling potential by not weaving them into the story more.

#52
rabbitchannel

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Lack of information (feedback log, enemy examination, etc)

#53
EricHVela

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Family origins do not have parents that resemble the player's character. (I got lucky the first time and the parents resembled the toon I created, and I was wholly impressed. Found out later, that is not so. Was a let-down.)

So... in essence: It's missing a means of exposing the PC's appearance parameters to the script engine and allowing the script engine to manipulate NPC appearance parameters. This would not only fix this issue, but add a whole slew of possibilities.

#54
vicendor

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Certain people dying and living...

#55
The-Heroic

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the one think i not like is that the main character speaks nothing, so its ridiculous to choose a voice at the character creation.
it also kills a little of the atmosphere.

Modifié par The-Heroic, 23 novembre 2009 - 06:46 .


#56
Noxitrious

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No seperate window or atleast option to show your rolls. I like to know if I'm doing good, or how much I'm away of opening a chest.

#57
Haasth

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Vergil_dgk wrote...

The fact that all the "prestige" classes (Templar etc.) seem rather hollow and meaningless. I felt they blew a huge amount of storytelling potential by not weaving them into the story more.


I got to agree with this too. Was a little saddened by the existing specializations, and the fact that there was barely any story involvement. (Technically none)

#58
smashmore79

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Can't kill everything in sight.

#59
Kulharin

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99% of the loot you get in the game or can purchase from shops is completely useless

#60
pathenry

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Medieval-type fantasy characters using lame modern slang in their dialog - e.g. "knocking boots"

#61
Riddley313

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Lack of Wynne romance option.

#62
Darpaek

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Inability to tweak graphics options (from the menu, console, or even the ini).



Particularly, I hate the animations for Sustained abilities and all the stupid fog everywhere. I could play the game at a whole higher graphics level if I could just turn this **** off.

#63
Orlomm

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kailin63 wrote...

The only thing I can really complain about is that when everything was over I really had a "what now" feeling. I enjoyed the game and will again, and again... no doubt. But here I stand with all these levels and gear with nothing to do but start all over or by the looks of it play tacked on dlc side quests. I wish you could play again with the same character or there would be dlc that makes what you have accomplished relevant in some way. If not hopefully you can port your character into DA:O 2 or something.


This is really the only thing that kind of bothered me.I really wish we could have used the same character for the next playthrough Mass Effect style. I can see why they didn't make it that way but still...

#64
keesio74

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At first I thought it was lame that you can "heal" so quickly after combat. I thought it would make the game too easy (oh how little did I know back then). But now without it, I'd be ripping through health potions so no problem anymore.

So I guess one complaint is inventory management:
-all items have the same weight
-can carry too much (should have some storage chest)
-can't drop items (and pick it up later)!!!
-etc...

But I also want to reiterate that I think this game absolute rules.

Modifié par keesio74, 23 novembre 2009 - 07:54 .


#65
mikeptz

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No co-op. My wife and I play these games together so this is a real problem.

#66
Orrus_Brosca

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Guh, the lack of a respec option!!!

Hope you wanted Sten and Oghren to be 2H warriors, cuz they are!

#67
The Movie Star

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It didn't paint my house!!!!!

#68
SirPsycho

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the limited zoom out level...

but this is a wish only - this game is absolutely amazing!

#69
Uncle Ruckus

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I want a keep and management tools (not dialog driven!) to rule it. Start out as a place to store my loot and possibly finish with a city built around it.



NVN2 had this idea, but the implementation was a miserable failure.

#70
GoldenusG

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The bugs which were fixed on the 360 & PS3 versions, but left to linger on PC.

#71
AlmondBrown

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Can't split up my quivers of arrows when one character, with Rapid-Shot, runs out. arghhh!!!

#72
rmp

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Party size



Are we ever going to get back to a group of six??? Or five plus the dog would have been good. Or at least four plus the dog.



If the limitations are because of the consoles, then screw the console controls, they should be able to play the same way as the PC. It's not hard, there's been plenty of RTS games that play on a console.



(And obviously the difficulty would scale up to match...)

#73
Red-Cell

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Balance or lack there of



archers blow, mages are easy mode, and lack of viability of most skills being useful over i-win mage skills.

#74
Painkiller_Rider

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The swords' design - too "anime" for this king of game (medieval fantasy), especially the 2H swords. I do like a couple of models, but some really don't fit in, ie. (the otherwise excellent) Ageless, which looks almost like it comes straight from a FF game... It looks like a bloody train door with a handle! :)



Also, I know I've seen this posted somewhere before, but the 2H animation is quite bad - those wide and sluggish swings especially are a major put-off. I practice WMA/German Longsword in RL and I was really baffled of the fakeness of those animations - a Master in 2H wielding a sword like a peasant is handling a hoe? The animator who did that should really get a bit more than a hand-slap for that... ;)

#75
Hailic

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Having to use

Modifié par Hailic, 23 novembre 2009 - 08:27 .