SheffSteel wrote...
F-C wrote...
oh another thing, holding Tab down all the time. that gets annoying.
Hint to modders: TAB is right next to CAPS LOCK... which stays on. Just sayin'
<3
Modifié par Aryndarr, 23 novembre 2009 - 09:46 .
SheffSteel wrote...
F-C wrote...
oh another thing, holding Tab down all the time. that gets annoying.
Hint to modders: TAB is right next to CAPS LOCK... which stays on. Just sayin'
Modifié par Aryndarr, 23 novembre 2009 - 09:46 .
SheffSteel wrote...
F-C wrote...
oh another thing, holding Tab down all the time. that gets annoying.
Hint to modders: TAB is right next to CAPS LOCK... which stays on. Just sayin'
WitajBywaj wrote...
Whole this game is major step backward for crpg.
TheWabbit wrote...
The lack of understanding by designers about how medieval armor and weapons actually worked.
Archers, even the non-hero types, ROF is too fast (6 - 10 per minute). Crossbows are far too weak. Two handed fighting style is way too slow and should not be swung like baseball bats. I.33 shows 2 weapon style with German bastard swords and how graceful it can be.
Plate armor should be invulnerable to almost all types of physical damage sans hammers, maces, and crossbows. Swords, arrows, and such just do not have the capability to punch through. Crossbows should punch through all armor as if it wasn't there.
TheWabbit wrote...
The lack of understanding by designers about how medieval armor and weapons actually worked.
Archers, even the non-hero types, ROF is too fast (6 - 10 per minute). Crossbows are far too weak. Two handed fighting style is way too slow and should not be swung like baseball bats. I.33 shows 2 weapon style with German bastard swords and how graceful it can be.
Plate armor should be invulnerable to almost all types of physical damage sans hammers, maces, and crossbows. Swords, arrows, and such just do not have the capability to punch through. Crossbows should punch through all armor as if it wasn't there.
The armors in the game are not strictly realists, and some of them a bit fantasy-looking, but honestly they are still very conservative in design (notice that I *loved* that, especially after four years and a half of cartoon-looking armor in WoW).TheWabbit wrote...
The lack of understanding by designers about how medieval armor and weapons actually worked.
Actually, bows had a very high RoF (a skilled longbowman could have three arrows flying at the same time). The difference being, of course, that it was when firing in formation, at a general direction, and not aiming at a particular target like in the gameArchers, even the non-hero types, ROF is too fast (6 - 10 per minute). Crossbows are far too weak. Two handed fighting style is way too slow and should not be swung like baseball bats. I.33 shows 2 weapon style with German bastard swords and how graceful it can be.
Sorry, but sword could actually pierce armor. The main weapon of knights was the sword, after all, even if they DID use maces. Plate armors were very efficients, but they were not some kind of invulnerable magic shell. And even crossbows didn't ignore armor. If it was the case, armor would have disappeared centuries before gunpowder.Plate armor should be invulnerable to almost all types of physical damage sans hammers, maces, and crossbows. Swords, arrows, and such just do not have the capability to punch through. Crossbows should punch through all armor as if it wasn't there.
Modifié par Ulrik the Slayer, 23 novembre 2009 - 11:00 .
Ulrik the Slayer wrote...
The lack of in-game repercussions of the character specializations. Where are the random encounters of Templars trying to hunt you down if you choose Blood Mage? Why doesn't a certain old lady you find in the Circe of Magi refuse to associate with your character anymore?
Templar? Where are the NPC(s) to hand you quest to hunt down apostates? Why does a certain Goth:ly witch-of-the-woods still hang around your character?
Guest_Anzurok_*
Haasth wrote...
Personally:
- The uninformative and useless tooltips. I would love to see some numbers and mechanics from this game.
TheWabbit wrote...
The lack of understanding by designers about how medieval armor and weapons actually worked.
Archers, even the non-hero types, ROF is too fast (6 - 10 per minute). Crossbows are far too weak. Two handed fighting style is way too slow and should not be swung like baseball bats. I.33 shows 2 weapon style with German bastard swords and how graceful it can be.
Plate armor should be invulnerable to almost all types of physical damage sans hammers, maces, and crossbows. Swords, arrows, and such just do not have the capability to punch through. Crossbows should punch through all armor as if it wasn't there.
Modifié par Statue, 24 novembre 2009 - 01:57 .