dmex wrote...
I think some might not understand why Origin is required for future EA titles at least from a security perspective, before Origin, developers (e.g. BioWare) implemented their own authentication methods, use their own servers to support the game (e.g. activation) and implement a bunch of same functionality.
If you consider over the last decade there have been over 1000 game titles, that's over 1000 different authentication methods/types, activation and codebases that require security review and management etc...
Just releasing the games as they have been for the last decade is actually much worse than requiring Origin for these tasks and is unsustainable for a long list of reasons moving forward (maintainability, security, auditing, management etc..) and you also have the issue of End-of-life (EOL) management for these titles when these servers are shutdown and could prevent you from playing those games 20 years from now.
Origin centralizes authentication and activation while adding extra features (e.g. BioWare) would like such as Social integration, Cloud Sync, Game Save management etc... reduces the requirement of all publishers to re-implement these things into every title all without cost of multiple implementations.
Off the top of my head, this has major advantages (I've probably missed a few other really good points):
* Better Security & auditing.
* More reliable activation.
* More features available.
* Centeralised patch management.
* Allows every game to function after EOL.
*Allows activation after EOL.
* ???
Thank you for taking the time to respond.
As mentioned previously, I'm old (and stubborn, best not leave that one out!) I have games I bought back when Russia was called the USSR and people thought mullets were a good idea (in a totally non-ironic way) - some of these games even came on 5" floppies (yes, I'm THAT old). I still have those games, and every so often I'll get them out and play them; without the need to install any one publisher's proprietary rights/catalogue management system on my machine, hell some of them were even made by EA.
And okay, sometimes it's a bit fiddly and I need to dig out the manuals to find the CD keys or (occasionally) boot up a VM of an old windows version so they run, but that's
my choice.
Coupling Origin with Mass Effect 3 takes away that choice entirely; if I have activation problems I'll handle them (as I did with Dragon Age & ME2 when the servers went into meltdown last year), if I want the extra features Origin offers (of which there, frankly, appear to be none right now, social and cloud integration really aren't up there on my must have list) then I might
choose to install it.
Again it comes down to
choice, my machine,
my choice,
not EA's.
A lot of PC gamers like to fiddle with their computers, we like to play with the settings and hardware, and most importantly we like to feel like we're in control of the machines we've built. Forcing us to chose between a game we've been anticipating for ages and allowing software we may not want (and likely don't need, especially if we've no interest in multiplayer) on our machines removes that.
I understand EA's thinking behind this and I'm frankly a little in awe of how willing they are to stick two fingers up at customer relations in order to get Origin embedded in the gaming community; it's insidiously clever really, by tying the system into sequels of some of their biggest franchises they know they have a lot of gamers by the balls. It's not a marketing strategy I'd ever endorse or allow in my own workplace, but there's no denying it'll be effective in the short term.
That said however, forcing a product on people also shows that EA's faith in their own creation is not quite what it should be. If the product is really as good as they say then let it speak for it's self; throw in some marketing and incentives sure, but ultimately give me a reason to
want to use it beyond '
because we say so' and '
because it'll make our (EA's) life easier in future'.
What exactly does EA lose by giving us our choice back? Are we not worth enough as customers for EA to respect our decisions? Why can EA not look at their product (Origin) and come up with a better reason for us to use it, especially given that they have a massive hill to climb to challenge Steam's dominance? Is hacking off a large chunk of your paying customer base really the best way forward?
TL;DR summary: I'm not demanding Origin be scrubbed from existence or that anyone who wants to use it can't, all I'm asking for is a little respect and to be given back my sense of agency over my personal gaming experience.
Is that really too much to ask?
Modifié par Furtled, 23 janvier 2012 - 10:08 .