Dragoonlordz wrote...
If the customers were actually putting more effort into combatting it then the publishers wouldn't have to do so much.
Why should the customers put effort into combatting it? The customers paid. It's not their problem.
However most customers simply don't care and instead of trying to stop the one's stealing copies they spend all their time fighting the developers and publishers who are trying. In fact the worst people the ones on CDPR forums one of them which specifically said he wished the company would bend over and take the hit of being stolen from, do nothing in response; and that is a disgusting way to think imho.
See above with regards to combatting it. Customers are fighting the means to which developers and publishers who are trying, and trying the wrong way. This is affecting the customer, not the pirates.
CDPR gave everyone what they wanted in DRM free and amazing content as well as support (which is what some people here are also demanding via a different selection of words and phrase but same principle). The end result? They got screwed again by people stealing copies of their work in a (not small) amount. Of those same people not a single one has come up with better solution that will work. When CDPR said right at start was going to target those who steal copies of their hard work after supplying people with DRM free/amazing content, people cried and moaned again when they started doing so.
Everyone gets screwed by pirates to a varying degree. And to my knowledge, they weren't re-implementing DRM. They were targeting the pirates via legal action, and the only concern there was people were afraid legitimate users would be targeted.
Imho it is better to do something than nothing, if do nothing then that problem will increase ten fold because there is nothing to stop them (no DRM and no punishment). A deterrent is better than giving free reign to steal from. We lock our doors, we install car alarms, we build walls around houses. This doesn't stop people breaking in, it doesn't stop people stealing the car or radio, it doesn't stop people walking in through gate or climbing over the wall.
It's better to do something meaningful than nothing, maybe. It depends on what your doing.
It's doing what can to put them off even if won't erradicate the risk completley it is better to do something than nothign at all. DRM is not much different, they are trying to stop it even if has limited success until someone comes up with full proof 100% successful way then they will continue to try to find better ways to stop them. They sure as hell imho shouldn't leave the door open, rip out their own car alarm or knock down their walls because I prommise it will only increase the risk and not lower it.
They are trying to stop it, I admire that. Limited success? Heh, nah. If a pirate copy of any DRM'ed game exists out there that provides the same functionality as the original, there is no success. No limited success. It has not deterred anything. In this realm of software theft, it is all-or-nothing. So far, I haven't seen the all but plenty of nothing.
The full proof 100% is to this date, a dream. Not to say it's impossible, but they haven't hit that milestone yet, and it's the customers who are suffering for it. Not the pirates. If you don't have that 100% system out there, don't do it. I'm a pilot. I'm not going to fly in an airplane that is only 90% free of problems. My life hinges upon that.
For stuff like this, you can't blame the customer either. Piracy is like a constant, it will always be there. There is NO ONE on this planet who are perfectly honest. Even the best would have lied about something sometime in their life. But the customers aeren't in charge of the product either. They are only in charge of the money they spend. Developers have to work with that and they won't succeed if they keep passing the problem down to the customers to bear.
Modifié par MingWolf, 27 janvier 2012 - 10:53 .