hard-case wrote...
1. Considering the integration of Origin and ME3, how will this process work? Will it be relatively seamless as was connecting Dragon Age/Dragon Age 2/Cerberus Network to their servers, or will this be a matter of "open up game, Origin Launcher pops up for account verification (local if offline), then Mass Effect 3 Launcher opens, then the game loads"?
We do not know as of yet (as factual instead of guess work) whether will have to log into Origin and then log in again within ME3. It (I believe) is safe to assume however when the game is launched it will load Origin, while at the same time if go the other way around you can also launch the game through Origin itself too.
2. Will the integration with Origin result in the same problems with DLC that existed with Mass Effect 2 (at least for a while), where running with no online connection/access to the Cerberus resulted in no authentication of installed DLC and thus prevented their use?
This I do not know.
3. Considering that Origin will be a requirement to run, will the protection/anti-cheat mechanisms existing within Origin be active even during single player/single player-offline sessions of Mass Effect 3?
I do not know of any anti-cheat protocols within Origin client itself. But because of the MP aspect of ME3 I believe ME3 will contain some sort of anti-cheat protocols rather than Origin. The single player however (imho) will not be affected by this which follow up in answer to next question...
4. If so, will the utilization of custom mods/skins, trainers, and other such items during single player/single player-offline sessions of Mass Effect 3 trigger these mechanisms? As an example of "other such items", during additional playthroughs of Mass Effect 2 I used a memory address editor to get around the whole "mining" issue by just upping the resources I needed that way. The whole mining thing to me wasn't all that fun the first time around....on the 4th playthrough it was downright mind-numbing!
I [think] you will be able to use same level of mods as was available to ME2 and ME1 within the single player campaign but will not get a toolset for making any mods themselves direct from Bioware. The anti-cheat protocol of which I assume will be built into the game probably will have checks and balances however to cover the MP aspect with regard to mods. This however is just my logic of the situation and Chris could maybe clarifiy if ME3 contains any anti-cheat mechanisms within ME3 itself specifically due to the MP element.
5. If they do, will the penalties enacted result in loss of access to even the single player/single player-offline version of Mass Effect 3?
Don't know. Not in position to even guess or reply with opinion on that.
6. Again considering the integration of Origin with Mass Effect 3, does this mean that the EA "issue" of forum bans sometimes resulting in loss of access even to single player games and possibly the full Origin account (including deletion of purchased content) will be in effect for Mass Effect 3?
The forum bans issue I believe was resolved long time ago, where due to how previously worked blocking acces to your EA account on their servers would stop you registering new games and lock out DLC on that EA server account. I think this has been fixed and should not end up locked out of single player game if banned on the forums anymore.
7. If so, does the linking of Origin and EA accounts mean that the above can be enacted from the Bioware Social Network in additon to the EA forums?
Bioware handles only the Bioware forums and they do not ban EA accounts [at all] and never have. The report feature on the Bioware forums still goes to EA and bypasses Bioware I believe but even then you have to see the above answer for rest of this answer itself. This also [in theory] covers EA forums too with the above answer to last question.
8. If such a thing were to happen, what process of adjudication exists to address/challenge it? Do we go through Bioware, EA, a mix of both?
EA.
9. Just to be sure, as I assume it will be the case, will it be made clear on the packaging of the physical copies of Mass Effect 3 that installation of Origin client will be required to install/run the game?
Do not know this one myself but I would assume so, would not make much sense to be not be the case. All other software I have explains it on the case when a client is included, I see no reason why Bioware would be the exception to this.
Modifié par Dragoonlordz, 17 janvier 2012 - 11:23 .