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Typical,Overused and Cliche in Fantasy RPG


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#1
Guest_Nizaris1_*

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 Now i want to discuss about the things that are typical, overused and cliche in all fantasy RPG. These thing we will see over and over and somewhat become boring because gamers want to see something different and not something that have been copied from previous games they have played before. Gamers hunger for something new, but game companies seems like ignoring the demand. Let see...

Common Theme :
- force of good vs force of evil (Star Wars like theme where the forces of evil want to conquer all and there is light side hero to stop it)
- messiahnic movement (the hero is the awaited messiah to lead the people to destroy the evil)
- the hero must unite everyone to defeat the evil
- the hero being invited to join some knighthood order
- the hero is knight of some order
- the hero is a guardian of something

Common Races
- human, dwarf, elves, orcs, orge
- mages, warlock, sorceress
- undead, revenent, spectre

Common class
- warrior, rogue, mage
- anti-mage, half-warrior half-mage
- archer
- knight of some order

Common Spells
- elemental (fireball, fireblast, lightning, chain lightning, frost, poison ect)
- disabling spells (slow, stun, freeze, magnetic trap)
- telekinesis spell (push, pull, moving enemy or objects)
- teleportation (self teleport, mass teleport)
- summoning spell (summon undead, spirit, animal, elementals)
- shapeshif (lycantrope, change to animal, morphing)
- enhancing spell (enhance weapons with elemental effect)
- heal (heal self, heal target, heal everyone)
- revive spell (revive dead unit, revive ally, revive enemy)
- curse (weaken enemy, slowing enemy, reduce armor, reduce attack rate, reduce damage)
- parasite spell (steal mana, steal life)
- regen (mana regen, health regen)
- mana and health manipulation (mana heal health, health heal mana)
- shield spell (mana shield, resistence shield)
- nuker, support healer

Common Warrior Skill
- shield bash (knockdown enemy by bash them with shield)
- stun (one strike stun enemy)
- power strike (one strike huge damage)
- critical (each hits give double damage)
- speed attack (speed up attack rate or movement)
- defense boost (have higher defense rate)
- increase attack and increase defense
- taunt (increase threat toward self)
- jump strike (jump toward enemy and strike)
- combo attack (special attacks with combo)
- passive auras (aura that help self and party members)
- negative aura (aura give negative buff on enemy, weken enemy, damage enemy0
- elemental resistance
- anti magic
- magical abilities
- plus damage passive/active
- most skill concentrated on weapon hit
- tank

Common Archery/Range Skill
- speed shot (incresed shots speed rate, rapid shots)
- sniper/critical shot (one shot give critical damage)
- multi shot (one shot with multiple arrows or bullets
- disabling shots (stun, slow, prevent movement)
- hit everyone (one shot hit every enemies)
- elemental (fire arrow, ice arrow, poison arrow, lightning arrow ect)
- bomb shot (one shot blowing up everyone)
- ranger skills
- rogue skills
- plus damage passive/active
- most skill concentrated on shot 
- dps

Common Rogue/Scout skills
- lock pick (opening chect, locked doors ect)
- disarm (disarming traps)
- trap making
- poison making
- archery skills
- backstab (hit behind enemy)
- assassin skills
- cloak (invisibility)
- critical hit
- dps

Mischalenous
- paradox spells (evil version of good side spells)
- paradox class (evil version of good side class)
- merchant and vendors sells expensive items
- special armor boost stats
- special weapon boost damage or stats
- unimportant time wasting quests
- level ups (the character need to level up)


Common Enemies
- creeps, critters, wild animals
- mindless weak wandering around enemies
- weak guards, elite guards
- bandits
- undead, orc, orge, golem, elf, dwarf
- warlock, evil mages, revenant
- 4 million hit points boss 

Common Mechanic
- tank, dps, nuker, hybrid, healer
- tank increase hostility, dps support tank, nuker give big AoE damage, healer heal everyone
- hybrid is so called experimental class on it's own

i will update the list if i found something

Modifié par Nizaris1, 17 janvier 2012 - 04:03 .


#2
Shadow of Light Dragon

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I agree!

For DA3 I propose the following theme:

PC is a fex and bakes cookies for a living.
The quest: Open trade with the Qunari.
As a baker you would have no idea how to be any sort of classic adventurer, and would rely on using baked goods to lure enemies away from your cart of num-nums as you travel.
Enemies would consist solely on the elusive creature known as the 'snarfle', which is attracted by your wares, kills you in one hit, and is invincible to everything except a similarly mythical creature known as a 'schleet'.
Schleets may be attracted to your aid by dropping your PC's pants and cunningly leaving a donut within to taunt the snarfles to their doom. The higher quality the donut and the more sequins on the pants, the better the odds.
There are no sidequests. You're too busy running.
There is no levelling up. You never kill anything or use skills.
Your party comprises the mule pulling your cart and an ornamental cactus you've lovingly dubbed 'Steve'.
At the end of the game the the Qunari take your cookies and convert you to the Qun. You spend the rest of your days in a salt mine, the mule is eaten, and Steve mourns your bitter fate by naming his first hundred spores after you.

It'd be EPIC.

#3
Danijou

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Oh god not schleets!! SOMEONE HIDE THE PANTS!

#4
tklivory

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Shadow of Light Dragon wrote...

I agree!

For DA3 I propose the following theme:

PC is a fex and bakes cookies for a living.
The quest: Open trade with the Qunari.
As a baker you would have no idea how to be any sort of classic adventurer, and would rely on using baked goods to lure enemies away from your cart of num-nums as you travel.
Enemies would consist solely on the elusive creature known as the 'snarfle', which is attracted by your wares, kills you in one hit, and is invincible to everything except a similarly mythical creature known as a 'schleet'.
Schleets may be attracted to your aid by dropping your PC's pants and cunningly leaving a donut within to taunt the snarfles to their doom. The higher quality the donut and the more sequins on the pants, the better the odds.
There are no sidequests. You're too busy running.
There is no levelling up. You never kill anything or use skills.
Your party comprises the mule pulling your cart and an ornamental cactus you've lovingly dubbed 'Steve'.
At the end of the game the the Qunari take your cookies and convert you to the Qun. You spend the rest of your days in a salt mine, the mule is eaten, and Steve mourns your bitter fate by naming his first hundred spores after you.

It'd be EPIC.


Just don't forget the Easter Egg that you would *have* to find in order to actually win the game: the cake.

The cake is not a lie.

#5
Tryynity

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tklivory wrote...

Shadow of Light Dragon wrote...

I agree!

For DA3 I propose the following theme:

PC is a fex and bakes cookies for a living.
The quest: Open trade with the Qunari.
As a baker you would have no idea how to be any sort of classic adventurer, and would rely on using baked goods to lure enemies away from your cart of num-nums as you travel.
Enemies would consist solely on the elusive creature known as the 'snarfle', which is attracted by your wares, kills you in one hit, and is invincible to everything except a similarly mythical creature known as a 'schleet'.
Schleets may be attracted to your aid by dropping your PC's pants and cunningly leaving a donut within to taunt the snarfles to their doom. The higher quality the donut and the more sequins on the pants, the better the odds.
There are no sidequests. You're too busy running.
There is no levelling up. You never kill anything or use skills.
Your party comprises the mule pulling your cart and an ornamental cactus you've lovingly dubbed 'Steve'.
At the end of the game the the Qunari take your cookies and convert you to the Qun. You spend the rest of your days in a salt mine, the mule is eaten, and Steve mourns your bitter fate by naming his first hundred spores after you.

It'd be EPIC.


Just don't forget the Easter Egg that you would *have* to find in order to actually win the game: the cake.

The cake is not a lie.


Gotta find that cake Posted Image

I have always had faith that the cake was real.
 
Join me brothers & sisters in our quest to find the legendary cake - WE KNOW ITS OUT THERE!

#6
Corker

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First!
A game of Thedan politics

PC is a mage, but it doesn't really matter.  Casting spells might help with a side quest or two, but you won't be needing them for the mainline quest.  Which is: Become First Enchanter of your Circle.

Can be human or elven.  If that's too boring, you may equip a variety of hats that give your character cat ears, fox ears, kossith horns, etc.  There may be conversational effects as a result, because you are wearing a very silly hat while competing for a very serious job.

Skills will include Persuade or Charm, Intimidate, Bloviate, Rhetorate, Pontificate, Blackmail, Slander, Taunt, Bluff, Call Bluff, and Create Witty Slogan.  (Tact and Leadership were removed after playtesting, since nobody used them.) 

You walk through a Circle Tower, looking for Blackmail to use against your enemies, and coming up with Witty Slogans to inspire your allies.  You gain allies and enemies by talking to NPCs; the available dialogue options will depend on your skill levels in Intimidate. Bloviate, Pontificate, etc.

Which political faction will you ally with?  Choose carefully, as each faction confers certain bonuses but also has some drawbacks.  The moderate groups tend to have more members - and more votes! - but the fringe groups contain more driven members who can be convinced to do your dirty work for you, if you promise them you'll work for the group's ideals.  Will you join a group only to betray it for political gain?  Watch out - play your cards wrong, and you'll be branded a traitor instead of clever spy!

If you're clever, you can Taunt, Bluff or Persuade your enemies into doing stupid things, use the result as Blackmail and send templars after them.  But look out!  They can do the same to you.  Be careful which side quests you pick - some will net you allies, and some will get you called on the carpet, causing you to lose Influence Points!

Start a romance!  Be careful, though - if your beloved belongs to a different political faction, there might be a messy break-up ahead.  Who will betray whom first?

Collect more Influence Points than anyone else - by any means necessary! - and YOU will be elected First Enchanter!



Not that anyone else in the outside world will ever know or care.  But it will make your claustrophobic imprisonment seems less hollow, somehow.

#7
ncknck

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Clichees are in games because people want them in games. People want elves and Gandalf. Not the other way around. Same in television and newspapers. Newsmakers only report about what people want (sex violence gossip) There are most certainly high quality unique games, but we dont know anything about them, because noone plays them. Or wants to. It has no elves.

#8
Guest_Nizaris1_*

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Fighting Fantasy gamebook series offer lots of themes if you read them, but ah...as always, fanatic fans, paid agents and trolls have to do what a fanatic fans, paid agents and trolls have to do... :)

#9
MizarAlcor

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As long as the majority of fantasy-based games are based on Tolkien and Dungeons&Dragons world, you will always have them revolve around that race, class, and skill themes.

There had been numerous suggestions, not just in Bioware forums, regarding games using new fantasy worlds that is revolutionary, not based on Tolkien or D&D fantasy world setting. The fact is, there had been numerous games trying those ideas out, fantasy games with wildly different setting than the fantasy world we have now that is heavily influenced by Tolkien and D&D fantasy. The sad truth is, most of those games never attained the widespread commercial success as most popular RPG games that is based on Tolkien or D&D, mostly limited to indie games community, and the companies making them limited to the level of indie game devs.

Basically, from time to time people had been asking for RPG games with settings that is not based on Tolkien or D&D, yet when such games were developed and released into market, even well-developed ones, only a small amount of people bought and supported those games, relegating those games and company to mere indie status, never to attain wide commercial success. Most of the same people who suggested the revolutionary idea in the first place dissed the creative world created by these very same games due to not appealing to the subsconscious fantasy world that they still prefer, i.e. those fantasy setting based on Tolkien or D&D.

#10
Shadow of Light Dragon

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Nizaris1 wrote...

Fighting Fantasy gamebook series offer lots of themes if you read them, but ah...as always, fanatic fans, paid agents and trolls have to do what a fanatic fans, paid agents and trolls have to do... :)


What? I'm totally for Bioware making The Sims.

#11
Danijou

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Nizaris1 wrote...

Fighting Fantasy gamebook series offer lots of themes if you read them, but ah...as always, fanatic fans, paid agents and trolls have to do what a fanatic fans, paid agents and trolls have to do... :)


Like, uh, what? Ravenloft? Dragonlance? Forgotten Realms? White Wolf? Call of Cthulhu? ... I'd go on but I think it's pretty clear that I don't need to, as each blatantly have their 'tanks', 'healers' and 'damagers'. Incidentally, in a fight, those are kind of the only things you CAN do. You either eat bullets, shoot bullets, or patch up the holes from the bullets.  Most of the time in a tabletop, that's what you're going to get. Hell, even Palladium's sci-fi tabletops all meet those niches, but you specifically said *fantasy*, so I digress. 

Ah, so anyways! You're right! Trolls DO have to do what trolls have to do. Will you please stop doing it? 

Modifié par Danijou, 18 janvier 2012 - 12:50 .


#12
tklivory

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I vote for Dragon Age: Rejeweled and Mass Effect: Charted, myself.

#13
Corker

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And most of my tabletop games really do end up looking something like First! I can run for weeks without there being a combat.

#14
Guest_Nizaris1_*

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It is okay to have cliche theme, but please expand the things than rather copy it all over and over again.

everybody love being a hero, defeating evil, or become the evil one, saving the galaxy or rule the galaxy, fine...everybody love that. But what is there in the game is not unique anymore.

For example, Fire Ball, when it goes on fire spell we will see hundreds of Fire Ball in every games. There are a lot of things we can create from fire not just a ball. i played Battle Mages, fire spells are in Chaos School, there are other things i never see before such as burning opponent eyes, melting armors, burning ground ect.

You guys know Rambo, the American ex-commando that can do everything and never die? The game company will sure make him a TANK in their game in which only specialized in fighting and taking damage, but in the movie Rambo can do everything, he can disarm traps, lock pick, heal his own wound, sneaking, disguising, using bow, un-arm fighting and many more. In game, he surely a TANK, warrior/soldier class who is dumb and know only to fight and suffer and Rambo will be accompanied with scout class to do rogue job and medic who will do healer mage job.

In Fighting Fantasy series, for example, The Spell Breaker, the hero is nobody who taking shelter in a monastery because of a storm. Then he saw a guy standing in a cold outside, he invite that guy in, turn out to be that guy is a demon who seek to steal a black magic book guarded by the priest, and want to use that book to summon undead demon from other realm. That guy run away with the book. Out of feel guilty, the hero want to track down this demon. In his journey he learn many things, learn magic, learn witchcraft, meeting with witch hunter, visiting holy warrrior sanctuary, saving a girl from being burned alive accused witch, saving a plagued town, meeting uncharted intelligent species that excel at making potions...in the end he manage to save the world from darkness...a nobody who become a hero.

to say other theme will not have a market is a lie. You can see only fanatic fans will defend their beloved game companies even the game companies giving thrash to them. Some of those fans are actually working with the company. You can see all over the internet the rants, the critics from REAL fans, but as always these REAL fans got bashed every time for their criticism.

For example in this thread, i never say Bioware making thrash, i only share my view about what is typical, overused and cliche in fantasy RPG...but why making me an enemy?

Modifié par Nizaris1, 18 janvier 2012 - 03:58 .


#15
Shadow of Light Dragon

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If your thread is a general topic and not directed at Bioware or Dragon Age: Origins, perhaps you should post it in the Off-Topic section of the forum instead of a DA:O forum?

#16
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Well, the topic is indirectly directed to Bioware and Dragon Age. Not directly but indirectly :)

DA:O theme is cliche, the things in this game are typical and overused.

So, when i post this topic, i put it in general, but indirectly talking about this Bioware game.

don't get me wrong, i don't say DA:O is a bad game, but it is typical. There are things okay in the game, such as Specialization, it is okay, i like that, but need to level up to learn it is typical, and worse, it remain unlocked in the next playthrough, lost it's fun, becoming an Arcane Warrior at Lothering have lost it's sense.

Modifié par Nizaris1, 18 janvier 2012 - 10:47 .


#17
Klidi

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Mages are not a race, in most of the games, it's a type of the class. And no matter how cliche it is, I still prefer shooting fire balls than, say, fire cubes.
And yes, you say that DAO is a bad game - it may be indirect, but it is repeated, as this is not your first thread where you complain about it, is it?
I play DAO because I like it. If I thought it was full of cliche, stupid, or trash, I wouldn't play it.
If I preferred games where a 'nobody' suddenly discovers great talent for magic or fighting in the course of the adventure, in a short time and without a proper training (which is just another overused cliche, btw) then I'd play that game. But I certainly wouldn't waste my time by constant complaining about the game I don't like and insulting those who have different opinion that they are 'paid trolls'.
For me, that is troll behaviour. And after two threads of such complaints, it becomes cliched, tiring and boring.

Modifié par Klidi, 18 janvier 2012 - 11:40 .


#18
Corker

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Seriously, despite Nizaris1 being an obvious troll, I think you could have an interesting fantasy game that wasn't combat-based. It might be far too costly to *make,* but it could be done.

A game needs conflict, something that the player has to overcome to achieve her goals. That conflict doesn't have to be physical or magical, but fights are easy. Because they can be readily represented numerically (chances to hit, amount of damage, number of antagonists), they're compact; yet using probabilities and having a basic reactive AI that responds to player/party movements means that the fight will never be exactly the same twice. That's *very* attractive.

But it's not *necessary.* I grabbed politics because social interactions can also be represented as a kind of a fight. Who here has reloaded because they didn't get the 'victory' (+ Approval) they wanted while talking to a companion? Is that any different from needing to reload because you "lost" a battle?

Another for instance... let's imagine playing DAO as Anora Mac Tir.

It's a different game, isn't it? Heavier on the resource management, probably, because you're a queen in the middle of a civil war with a natural disaster bearing down on you, and oh a plague threatening the city you live in (in the Alienage).

You can't use a blade yourself, but you can command others. *But* you have to worry about your father's increasing paranoia. His lieutenant is a more practical man, but ambitious. Step wrong, show weakness, and Howe will have you killed. You *think* you can trust Erlina, but she's Orlesian, for crying out loud! And the Chantry will probably have things to say. You'll need to broker alliances with Teagan and Vaughan and Alfstanna, or else neutralize them.

If you *are* captured, you have only the social skills you've been developing to convince an NPC to help bust you out.

And finally, you have to convince a Grey Warden not to kill you, not to kill your father, and not to put an untried youth on the throne in the middle of a crisis.

I'd play it.

#19
Zaxares

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Corker wrote...
Another for instance... let's imagine playing DAO as Anora Mac Tir.

It's a different game, isn't it? Heavier on the resource management, probably, because you're a queen in the middle of a civil war with a natural disaster bearing down on you, and oh a plague threatening the city you live in (in the Alienage).

You can't use a blade yourself, but you can command others. *But* you have to worry about your father's increasing paranoia. His lieutenant is a more practical man, but ambitious. Step wrong, show weakness, and Howe will have you killed. You *think* you can trust Erlina, but she's Orlesian, for crying out loud! And the Chantry will probably have things to say. You'll need to broker alliances with Teagan and Vaughan and Alfstanna, or else neutralize them.

If you *are* captured, you have only the social skills you've been developing to convince an NPC to help bust you out.

And finally, you have to convince a Grey Warden not to kill you, not to kill your father, and not to put an untried youth on the throne in the middle of a crisis.

I'd play it.


... You know, I'd play this too!

...

As long as we get some romances in there. ;) Do you reveal your previously hidden feelings for your elven handmaiden? Or do you find yourself coming to like your late husband's half-brother, despite yourself? Or perhaps you're content with a torrid, unconventional "business relationship" with Master Ignacio, who solves so many 'problems' for you?

#20
Guest_Nizaris1_*

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here are unique spells that can be taken seriously by game developers...and these spells are not from Warcraft originally, but created by fans. Those are in DotA and are  selected from the most unique spells/talents created from hero creation competition. Each heroes have their own unique spells. Click on the hero to see it.

http://www.playdota.com/heroes

In DA;O, we have so many spells but only few are really useful and interesting, mostly are just wasted.

Modifié par Nizaris1, 22 janvier 2012 - 10:16 .


#21
Deano1981

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Corker wrote...

Seriously, despite Nizaris1 being an obvious troll, I think you could have an interesting fantasy game that wasn't combat-based. It might be far too costly to *make,* but it could be done.

A game needs conflict, something that the player has to overcome to achieve her goals. That conflict doesn't have to be physical or magical, but fights are easy. Because they can be readily represented numerically (chances to hit, amount of damage, number of antagonists), they're compact; yet using probabilities and having a basic reactive AI that responds to player/party movements means that the fight will never be exactly the same twice. That's *very* attractive.

But it's not *necessary.* I grabbed politics because social interactions can also be represented as a kind of a fight. Who here has reloaded because they didn't get the 'victory' (+ Approval) they wanted while talking to a companion? Is that any different from needing to reload because you "lost" a battle?

Another for instance... let's imagine playing DAO as Anora Mac Tir.

It's a different game, isn't it? Heavier on the resource management, probably, because you're a queen in the middle of a civil war with a natural disaster bearing down on you, and oh a plague threatening the city you live in (in the Alienage).

You can't use a blade yourself, but you can command others. *But* you have to worry about your father's increasing paranoia. His lieutenant is a more practical man, but ambitious. Step wrong, show weakness, and Howe will have you killed. You *think* you can trust Erlina, but she's Orlesian, for crying out loud! And the Chantry will probably have things to say. You'll need to broker alliances with Teagan and Vaughan and Alfstanna, or else neutralize them.

If you *are* captured, you have only the social skills you've been developing to convince an NPC to help bust you out.

And finally, you have to convince a Grey Warden not to kill you, not to kill your father, and not to put an untried youth on the throne in the middle of a crisis.

I'd play it.


I wouldn't, there's only so many times you can hit the backstab button (regardless of its multiplier) before it gets repetitive