Common Theme :
- force of good vs force of evil (Star Wars like theme where the forces of evil want to conquer all and there is light side hero to stop it)
- messiahnic movement (the hero is the awaited messiah to lead the people to destroy the evil)
- the hero must unite everyone to defeat the evil
- the hero being invited to join some knighthood order
- the hero is knight of some order
- the hero is a guardian of something
Common Races
- human, dwarf, elves, orcs, orge
- mages, warlock, sorceress
- undead, revenent, spectre
Common class
- warrior, rogue, mage
- anti-mage, half-warrior half-mage
- archer
- knight of some order
Common Spells
- elemental (fireball, fireblast, lightning, chain lightning, frost, poison ect)
- disabling spells (slow, stun, freeze, magnetic trap)
- telekinesis spell (push, pull, moving enemy or objects)
- teleportation (self teleport, mass teleport)
- summoning spell (summon undead, spirit, animal, elementals)
- shapeshif (lycantrope, change to animal, morphing)
- enhancing spell (enhance weapons with elemental effect)
- heal (heal self, heal target, heal everyone)
- revive spell (revive dead unit, revive ally, revive enemy)
- curse (weaken enemy, slowing enemy, reduce armor, reduce attack rate, reduce damage)
- parasite spell (steal mana, steal life)
- regen (mana regen, health regen)
- mana and health manipulation (mana heal health, health heal mana)
- shield spell (mana shield, resistence shield)
- nuker, support healer
Common Warrior Skill
- shield bash (knockdown enemy by bash them with shield)
- stun (one strike stun enemy)
- power strike (one strike huge damage)
- critical (each hits give double damage)
- speed attack (speed up attack rate or movement)
- defense boost (have higher defense rate)
- increase attack and increase defense
- taunt (increase threat toward self)
- jump strike (jump toward enemy and strike)
- combo attack (special attacks with combo)
- passive auras (aura that help self and party members)
- negative aura (aura give negative buff on enemy, weken enemy, damage enemy0
- elemental resistance
- anti magic
- magical abilities
- plus damage passive/active
- most skill concentrated on weapon hit
- tank
Common Archery/Range Skill
- speed shot (incresed shots speed rate, rapid shots)
- sniper/critical shot (one shot give critical damage)
- multi shot (one shot with multiple arrows or bullets
- disabling shots (stun, slow, prevent movement)
- hit everyone (one shot hit every enemies)
- elemental (fire arrow, ice arrow, poison arrow, lightning arrow ect)
- bomb shot (one shot blowing up everyone)
- ranger skills
- rogue skills
- plus damage passive/active
- most skill concentrated on shot
- dps
Common Rogue/Scout skills
- lock pick (opening chect, locked doors ect)
- disarm (disarming traps)
- trap making
- poison making
- archery skills
- backstab (hit behind enemy)
- assassin skills
- cloak (invisibility)
- critical hit
- dps
Mischalenous
- paradox spells (evil version of good side spells)
- paradox class (evil version of good side class)
- merchant and vendors sells expensive items
- special armor boost stats
- special weapon boost damage or stats
- unimportant time wasting quests
- level ups (the character need to level up)
Common Enemies
- creeps, critters, wild animals
- mindless weak wandering around enemies
- weak guards, elite guards
- bandits
- undead, orc, orge, golem, elf, dwarf
- warlock, evil mages, revenant
- 4 million hit points boss
Common Mechanic
- tank, dps, nuker, hybrid, healer
- tank increase hostility, dps support tank, nuker give big AoE damage, healer heal everyone
- hybrid is so called experimental class on it's own
i will update the list if i found something
Modifié par Nizaris1, 17 janvier 2012 - 04:03 .





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