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Reave Engineer (shotgun)


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#1
goofyomnivore

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Reave seems to be the new fad. I thought I'd try my hand at it. I'm more a fan of the caster classes, and Reave has been done to death on the combat classes. The Sentinel and Adept really never need Reave. So thus I was stuck with the Engineer the class I despise the most. However this has been an eye opener for me. This class is really fun and Reave meshes perfectly with it.

Build:
Area Overload
Attack Drone
3 point Cryo Blast
6 point AI Hacking
Mechanic
Area Reave

Strategy:
This is my Combat Drone many are like it but this one is mine.. ..an Engineer is nothing without his holographic sphere of destruction. Keep it up as much as possible spam it on anything you can't kill in a few shots. (Krogan, Scion, Harbinger, Geth Prime, etc).

Reave is basically a passive 200-250 health you can keep up all the time as long as you have a health bar in your view. Use Reave to set up Warp Bombs or use Warp/Overload/Incinerate/etc to get a mook at health, so you can Reave him as you charge right at them with your trusty Combat Drone.

Reave works much better than Energy Drain at buffing your defense. Because your health never resets like your shields do. The only time that buff will wear off in my experience is if you're out of combat for quite a bit.

Don't forget about your other powers. Sadly those two can't kill everything. Geth are your nemesis. You will have to use AI Hacking or Cryo Blast occassionally. I prefer AI Hacking myself.

Shotgun choice doesn't really matter. I reckon the Geth Plasma Shotgun meshes with the build best. I prefer swapping between the Eviscerator and Scimitar. I don't think the Claymore would work very well, because you want some health left on em to Reave.

Videos:
Old Blood -- demo/teaser
The Prodigal -- super aggressive
Disabled Collector Ship -- good example of using drone for cc and reave to advance quickly
Haestrom -- not any 'reaving' just showing the major weakness to this playstyle, Geth.
Lair of the ShadowBroker -- fun encounters with lots of Reave action

Modifié par strive, 12 février 2012 - 05:57 .


#2
RedCaesar97

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I ran with a Reave Engineer before I got my recording equipment, played a little bit like yours except a little less aggressive at the time. Between Overload and Reave, you have all defenses covered, and Reave will replenish your health if you hit an unprotected organic.

Losing Incinerate is tough, but considering that Incinerate is overkill on Vorcha, Husks, LOKI mechs, and Fenris mechs; and not enough for Krogan and boss-type characters, you are not actually losing as much as one might think.

#3
goofyomnivore

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Yeah I missed Incinerate quite a bit on the DCS. Scions take forever to kill. This build reminds me sorta of the ME1 Shotgun Sentinel in functionality.

The Prodigal just uploaded it is processing with <10mins to go. One of the quickest runs I've ever had for that mission.

Modifié par strive, 17 janvier 2012 - 06:15 .


#4
Kronner

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Very, very cool videos, thanks for sharing!

#5
dfscott

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Will definitely have to give this a shot. The engineer and the sentinel are the only classes I haven't finished the game with yet, and the engineer has been very boring. I normally don't like in your face builds, but I love reave and this looks interesting

#6
capn233

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"Reave is basically a passive 250 health you can keep up all the time as long as you have a Barrier, Armor or Health in your view. "

I ended up commenting on this on the youtube comments, but I don't think this is right. The health refill and health buff is when used on organic health only. At least I have never seen anything happen when I used it on protections. In the vid you showed us the health buff very nicely, but that was always after using it against health, if I didn't miss something.

Also since we are talking about it, might as well talk about the two relatively special cases. Husks count as organics for the purposes of health refill / buff but they are not stunned. Geth, on the other hand, are synthetics and do not buff or refill health, but they are stunned when used on unprotected units. It is nice against the other melee units, klixen and varren, because it will stun them. Also the stunned units are considered ragdolled and take double damage.

For Geth I would tend to agree. As an engineer you have better options. But the stun on them can be somewhat useful.

Old Blood was great though. You may be on to something, Reave looks very good on an engineer. Will watch Prodigal.

#7
goofyomnivore

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"Reave is basically a passive 250 health you can keep up all the time as long as you have a Barrier, Armor or Health in your view. "

I ended up commenting on this on the youtube comments, but I don't think this is right. The health refill and health buff is when used on organic health only. At least I have never seen anything happen when I used it on protections. In the vid you showed us the health buff very nicely, but that was always after using it against health, if I didn't miss something.


Yeah I think I may of had a buggy instance or something when I was testing the build the other day. I'm going to go edit it out and double check it -- thanks for catching that.

#8
capn233

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strive wrote...

Yeah I think I may of had a buggy instance or something when I was testing the build the other day. I'm going to go edit it out and double check it -- thanks for catching that.

Not a problem.  In fact when I first saw that I was wondering if I had missed something that big doing the soldier run.  It wouldn't have been the first time though :)

Modifié par capn233, 17 janvier 2012 - 11:01 .


#9
goofyomnivore

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bump, DCS and Haestrom are up

My plan is to do LotSB/Arrival with the build sometime today. I think defending the hatch is going to be interesting.


edit; Probably no new videos today. I'm kind of addicted to the KoA demo.

Modifié par strive, 18 janvier 2012 - 04:26 .


#10
goofyomnivore

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25 days later... I got LotSB uploaded. I can record other fights with the build if someone wants to see it -- just request/ask. However I think I'm going to retire Mass Effect 2 for a bit while I play/record the Mass Effect 3 demo.


Hoping that Kaidan will let me steal his Reave in Mass Effect 3, so I can continue this Shepard properly in the Mass Effect 3 :P

#11
capn233

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Kaidan has Reave? Hmmm.

So you have the demo already?  I guess I will get it when they release it to the peons.

Modifié par capn233, 12 février 2012 - 06:15 .


#12
goofyomnivore

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Nah I'm on PC so no demo yet. A thread in the Mass Effect 3 forum has Kaidan with Barrier and Reave, so I'm hoping Reave is the one we can poach.

Modifié par strive, 12 février 2012 - 06:30 .


#13
Arkalezth

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Nice videos, I may try something like this for my next playthrough. If not in NG+, what leveling order would you follow? Max Drone and Reave (or maybe Mechanic) ASAP, then the rest?

#14
goofyomnivore

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I'd max Reave and Passive first. You're not going to have the shotgun to run and gun as often, so the upgraded Drone really wont do much more for you than the level 1 version.

Maxing Reave will give you a great health bonus, dps and cc right out the gate, and the passive will give you more health and cooldown reduction(easier to spam drone/reave). Around Horizon you should have both of those maxed, and then I'd work on leveling Drone for the DCS, so you can have a full strength build right when you get your shotgun.

Modifié par strive, 12 février 2012 - 09:35 .


#15
Arkalezth

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Right, that sounds like a good order, thanks.

#16
capn233

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When I did the Soldier, I imported a level 60 from ME1 and had Area Reave when I went to get Mordin (first mission I could choose). I don't think I had it on Freedom's Progress (it wouldn't be great there anyway).

Essentially I am agreeing with Strive, just saying if you import you should be able to get them earlier.

#17
clopin

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Shotgun Engineers in general are surprisingly fun to play as - never used one with Reave though. Then again, I never cared enough to get Reave.

#18
Arkalezth

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Me neither. Yes, it's a powerful ability and all that, but it just doesn't mix well with most classes IMO. This is one of the few builds I've seen where it's useful and doesn't interfere or is redundant with other class powers (infiltrator it's probably the other best option, depending on how you use cloak).

Modifié par Arkalezth, 13 février 2012 - 10:29 .


#19
Naschrakh1983

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Very, very interesting, especially your Prodigal vid :D

How did you lvl your points? I saw "max reave and passive first", but what comes next; max out Overload, Drone or just put points here and there?

#20
goofyomnivore

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I'd level up with Area Reave->Passive->Attack Drone->Area Overload->AI Hacking. Incinerate and Cryo Blast aren't really needed. I use Mordin if I need Cryo and Reave covers Incinerate's niche pretty much. AI Hacking is nice for Geth missions in tandem with Overload, where your Reave isn't really effective at all.

Modifié par strive, 18 juillet 2012 - 07:51 .


#21
Naschrakh1983

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Hmm, I've lvled Tech Mastery to Mechanic first, Reave is at lvl 2, with 2 points saved for next upgrade, so that won't take long :)

Stupid thing is, I've been typing a long personal view on Cryo Blast/AI Hacking and switching between Reave/Energy Drain for an even harder anti-synthetic Engineer (especially vs. Geth), but it hit me that you need 2 lvls of Cryo Blast to unlock AI Hacking... sigh.

I want those 10 minutes of my life back :unsure:

Modifié par Naschrakh1983, 19 juillet 2012 - 12:07 .


#22
Simbacca

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I remember back when ME2 first hit, Reave was the most recommend/used bonus power for most classes.  This included Vanguards, Engineers, Soldiers, and Sentinels.  That was the initial reaction to both being even more versatile than Incinerate and Warp not having an innate radius evolution.  Some Adepts even ran it.

Then there was a hard blow back against the skill, people decrying it for being OP at a time when both ME2 epeen waving was on the rise but also a legitimate desire for more diversity.  With their biotic classes players had already been leaving Reave after reveling in the joys of Warpbombing, but now the other classes had to alter their bonus powers as a new era began: lore-adherence builds. 

Players started shying away from selecting biotic bonus powers on non-biotic Shepards.  Combined with the obsession for Warpbombing, this utterly banished Reave as bonus power for a long time.  And yet this era also lead to this new standards, such as Energy Drain or Neural Shock on Engineers, Slam the new go-to skill on use Charge-junkie Vanguards and sometimes Soldiers, other times Neural Shock.  Many of us loved having even just a rank one Neural Shock on the shotgun variations of the Engineer and Infiltrator. 

And hell yes the Scimitar was awesome!  Didn't like it at first but it eventually became my favorite ME2 shotgun, and i mourn for that gun's sound and reload speed since ME3 hit (of course now the Claymore is my love).  That shotgun was the best for utilizing ammo powers' crowd control effects (which were quickly becoming those powers' only impactful reason to use).  That gun is a stagger beast in the ol' ME Empire Strikes Back.

Of course eventually that era too got old and Reave first reappeared with a new take on the Shotgun Infiltrator, one that also used the Scimitar though also rapidly spread the effects of Squad Cryo ammo.

But yeah Shotgun Engineers are awesomeness.  The one I ran with Neural Shock eventually became my favorite Shotgun playthrough (after Charge's shield restore wasn't leaving anyone satisfied anymore), well until also running the Scimitar on a Cryo Infiltrator with the NS one point wonder :lol:

Also just watch The Prodigal, very nice run :devil:

Modifié par Simbacca, 19 juillet 2012 - 01:39 .


#23
goofyomnivore

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Yeah Shotgun Engineer was prob my favorite build in ME2 behind Stasis/Mattock Adept.

#24
Naschrakh1983

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Another idea for a usual run: max cryo blast to full and keep AI Hack on 1 point.

Giving this at lvl 30 for usual run:

Overload 4: Area Overload
Combat Drone 4: Attack Drone
Cryo Blast 4: Full Cryo Blast
AI Hacking 1
Tech Mastery 4: Mechanic
Reave 4: Area Reave

I think I prefer to replace Reave with Energy Drain (instead of putting points in AI Hacking) for Synthetic Missions, since you'll have to kill the controlled-by-Hack Geth anyway, and you want to be fast!

Taking into account that synthetics have to be stripped from their shields before you can hack them anyway I see it as a useless skill, save for those parts where you meet alot of Loki Mechs, but you'll blast them away with Overloads, so still a big "meh" on AI Hack <_<

Modifié par Naschrakh1983, 19 juillet 2012 - 05:27 .