Will Shepard hold SMGs properly this time?
#101
Posté 24 janvier 2012 - 11:38
.
Bioware seems to be working so hard to improve ME3's combat. We have different crosshairs for different kind of weapons, a vastly improved cover system, rolling, improved AI and all that. But Shepard keeps holding SMGs like someone that never fired a weapon in his life.
#102
Posté 24 janvier 2012 - 11:40
Watch the link.AgitatedLemon wrote...
Jackal7713 wrote...
Only idiots that don't know how to fire guns do this. First, you can't aim and expect to hit anything. Second, the shell ejects and flies directly toward your face.Rojahar wrote...
Shepard should hold all guns sideways and with one arm. Even Sniper Rifles.
Errm, no.
The shell doesn't eject backwards, or it'd hit you regardless of how you held it.
Forward it to time stamp 1:52 and then tell me if Sheppard would allow that to happen to him. lol
#103
Posté 11 février 2012 - 01:10
.
#104
Posté 11 février 2012 - 06:35
Unless all players will complain once they play the demo and realise Shepard is holding a SMG like a pistol.
#105
Posté 11 février 2012 - 06:39
SNascimento wrote...
held with one hand in the trigger and other in the other thing where the second hand goes.
Lol.
#106
Posté 11 février 2012 - 06:43
Sounds like a problem Zorg Industries understand and can fix!raist747 wrote...
As a Lefty, I want to know where 90% of shooters get their left-handed weapons.
In real life, shooting left handed weapons costs you hundreds of dollars extra, and exposes you to poorly manufactured attachments/conversion kits.
#107
Posté 11 février 2012 - 06:46
#108
Posté 11 février 2012 - 06:47
#109
Posté 13 février 2012 - 08:31
#110
Posté 13 février 2012 - 08:43
I honestly never noticed and probably will forget to look for it the next time I play. Doesn't bother me but if they can fix it, more power to them.
#111
Posté 13 février 2012 - 08:49
#112
Posté 13 février 2012 - 08:55
Doesn't look right - it's like somebody grabbing the clip of an AK47 while firing it.
Modifié par tch2296, 13 février 2012 - 08:55 .
#113
Posté 14 février 2012 - 07:41
#114
Posté 14 février 2012 - 07:42
#115
Posté 17 février 2012 - 02:13
#116
Posté 17 février 2012 - 03:00
Just fix the damn animation already you lazy bums!
Modifié par Battlepope190, 17 février 2012 - 03:00 .
#117
Posté 17 février 2012 - 03:04
Jackal7713 wrote...
Watch the link.AgitatedLemon wrote...
Jackal7713 wrote...
Only idiots that don't know how to fire guns do this. First, you can't aim and expect to hit anything. Second, the shell ejects and flies directly toward your face.Rojahar wrote...
Shepard should hold all guns sideways and with one arm. Even Sniper Rifles.
Errm, no.
The shell doesn't eject backwards, or it'd hit you regardless of how you held it.
Forward it to time stamp 1:52 and then tell me if Sheppard would allow that to happen to him. lol
I thought the issue with holding guns like this was more to do with the fact that your arm can't easily absorb the recoil (i.e. your arm doesn't flex upwards easily when your hand is horizontal)?
#118
Posté 17 février 2012 - 03:14
So it is kinda ridiculous that highly trained commandos and Shepard do not know how to hold an SMG while Cerberus soldiers do. Every other (good) game manages to get their weapons' animations right. Please Bioware I can bear 2D civilians but this SMG holding animation is really annyoing. Not so much of an issue with the Shuriken or even the Tempest. But the moment you get yourself a Hornet in the mp demo it gets funny/annoying.
#119
Posté 18 février 2012 - 09:59
Lamorte wrote...
Both. Shells will be ejected upwards (and if you are in a forward motion you will catch them with your face) plus you cannot absorb the recoil. There is a reason you are trained to hold a weapon properly. You have to consider physics and design of a weapon to use it effectively.
So it is kinda ridiculous that highly trained commandos and Shepard do not know how to hold an SMG while Cerberus soldiers do. Every other (good) game manages to get their weapons' animations right. Please Bioware I can bear 2D civilians but this SMG holding animation is really annyoing. Not so much of an issue with the Shuriken or even the Tempest. But the moment you get yourself a Hornet in the mp demo it gets funny/annoying.
I can't speak for the Hornet (or the Hurricane, for that matter), but I assumed the very nature of the Locust meant that is was supposed to be wielded by one hand, precisely because of its built-in recoil suppression. Hell, I assumed the only reason it had a foregrip in the first place was because they'd used the KRISS as design template.
Personally I wished they'd just stuck with the idea that SMGs in the future are generally machine pistols in the vein of Glock 18s and MAC-10s, and dispensed with foregrips altogether. You just know that as soon as you start adding foregrips, someone is going to wonder why they aren't being used.
Modifié par JaegerBane, 18 février 2012 - 10:03 .
#120
Posté 08 février 2013 - 07:16
Modifié par Urdnot John, 08 février 2013 - 07:17 .
#121
Posté 08 février 2013 - 02:59
#122
Posté 08 février 2013 - 03:05
#123
Posté 08 février 2013 - 03:32
LOCKDOWN!




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