Aller au contenu

Photo

What is the best fix for "party camp bug" when modifying toolset scripts?


  • Veuillez vous connecter pour répondre
3 réponses à ce sujet

#1
Pellegrin

Pellegrin
  • Members
  • 80 messages
I know Bioware is working on patching the toolset so this may be a moot issue soon, but I would like to update my mod to be as usable as possible in the mean time.

My mod alters several game scripts and is occasionally leading to the "party camp bug", I've read something about a DAZIP and read about SQL Management to update known affected Plot GUIDs. Wading through available topics doesn't detail everything needed to know. For example, where do I enter the commands to modify Plot GUIDs? Does a DAZIP actually help the plot GUID issue and if so how do I package all of my updated scripts with it? 

So what current solution will lead to the most solved issues? Where are instructions for that solution?

Modifié par Pellegrin, 23 novembre 2009 - 06:40 .


#2
Qutayba

Qutayba
  • Members
  • 1 295 messages
I think I may be experiencing this, too. I still have a party when I'm in camp, and the companions not in the party are not there (I can still choose them when I exit camp, so it's not a game breaking bug exactly, but it cuts out some dialogue options).



I've been working with the toolset, but I've been careful not to alter single player campaign files. I looked in the folder under My Documents to make sure there were no single player overrides that I had accidentally created. Those are all empty. So I'm not sure if this is a bug generated from the toolset or whether this is a new bug from the most recent game patch. I guess I'm lucky that I didn't encounter any bugs at all during my first playthrough. Overall it's a very polished game, but the warts that do exist are certainly bizarrely-shaped warts.

#3
cachx

cachx
  • Members
  • 1 692 messages
 Try deleting:
Documents\\\\Bioware\\\\Dragon Age\\\\modules
and
Documents\\\\BioWare\\\\Dragon Age\\\\packages\\\\core\\\\override

This fixes it for me most of time. The time it didn't work, i fixed it by:

1= take everyone out of the party
2= get out of camp and come back ALONE
3= use the ' runscript zz_addparty ' console command to add all your missing party members one by one.

This works, every party member comes back with the same items and stats they had before the bug happened.


 

#4
Pellegrin

Pellegrin
  • Members
  • 80 messages
I am looking for fixes to the mod, not to my personal game. The best fix for a personal game that I've seen is to delete everything in the override folders, find your save's current plot ID, then change the Plot GUID Flag 1 to the correct value. More instructions are in a round about way found in the "Toolset broke my DA:O" thread.