Modifié par Borden Haelven, 19 janvier 2012 - 07:32 .
Now Available...
Débuté par
Borden Haelven
, janv. 18 2012 05:20
#1
Posté 18 janvier 2012 - 05:20
A little teaser of my latest creation for the Vault. social.bioware.com/942671/albums/1313776 (Pending Approval)
#2
Posté 18 janvier 2012 - 08:22
The link points back to my (the logged in user's) own albums.......not yours.
#3
Posté 18 janvier 2012 - 01:21
Tiberius_Morguhn wrote...
The link points back to my (the logged in user's) own albums.......not yours.
OK Link Fixed...
#4
Posté 18 janvier 2012 - 02:39
Ohhhhhhh! Neat looking stairs, Borden.
#5
Posté 18 janvier 2012 - 03:39
Nice!
#6
Posté 18 janvier 2012 - 05:00
Is this a placeable or part of that tileset? Looks cool.
#7
Posté 18 janvier 2012 - 06:05
Very nice!
#8
Posté 18 janvier 2012 - 07:38
Really nice looking, Borden!
#9
Posté 18 janvier 2012 - 08:48
Jenna WSI wrote...
Is this a placeable or part of that tileset? Looks cool.
They are standard NWN dungeon tileset addon with area transitions.
Modifié par Borden Haelven, 18 janvier 2012 - 08:49 .
#10
Posté 19 janvier 2012 - 07:31
#11
Posté 21 janvier 2012 - 02:24
In know this is a tile, is there any chance it could be released at a placeable as well?
#12
Posté 22 janvier 2012 - 05:03
I could add the stairs up as a placeable. The stairs down wouldn't look right as I'd just have to make a flat plane with a picture of the steps on.
#13
Posté 23 janvier 2012 - 08:48
Working on a placeable as well.
Modifié par Borden Haelven, 23 janvier 2012 - 08:55 .
#14
Posté 23 janvier 2012 - 05:27
Prrr... Great!
#15
Posté 24 janvier 2012 - 05:30
Looks very nice indeed! But personally I would much prefer it if you could actually, physically walk up and down the stairs (making a more realistic effect) instead of for e.g.- having a clickable transition at the bottom, taking you directly to the top without actually walking up the stairs!
This just isn't right to me. :-/
Perhaps the transition thing was originally created by Bioware, and Borden just either changed the appearance on the old one made by Bioware, or has added his own, new look instead, correct?
In any case, if it's possible (for anyone who knows how) to create the transitions in the correct places, (as in my explanation) then it would be nicer and more realistic. Just my thought on it really.
This just isn't right to me. :-/
Perhaps the transition thing was originally created by Bioware, and Borden just either changed the appearance on the old one made by Bioware, or has added his own, new look instead, correct?
In any case, if it's possible (for anyone who knows how) to create the transitions in the correct places, (as in my explanation) then it would be nicer and more realistic. Just my thought on it really.
Modifié par MissJaded, 24 janvier 2012 - 05:34 .
#16
Posté 24 janvier 2012 - 09:09
The problem with that is an overly complex walkmesh that would crash NWN. I tried it.
#17
Posté 24 janvier 2012 - 09:36
<sticking his neck out...>
The problem comes in the engine not allowing walkmesh above walkmesh.
Think of walkmesh as being an image of graph-paper being projected from above down on the geometry of the tile. Only one place vertically on the stairs could have walkmesh. So you can have the PC walk around in a rising spiral, but the spiral would have to end before it wrapped around above itself.
Does that make any sense?
<...until his head spins>
@ Miss Jaded:You should be able to get 359 degrees around the stairs (just short of a single revolution).Borden Haelven wrote...
The problem with that is an overly complex walkmesh that would crash NWN. I tried it.
The problem comes in the engine not allowing walkmesh above walkmesh.
Think of walkmesh as being an image of graph-paper being projected from above down on the geometry of the tile. Only one place vertically on the stairs could have walkmesh. So you can have the PC walk around in a rising spiral, but the spiral would have to end before it wrapped around above itself.
Does that make any sense?
<...until his head spins>





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