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#1
Borden Haelven

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A little teaser of my latest creation for the Vault. social.bioware.com/942671/albums/1313776 (Pending Approval)

Modifié par Borden Haelven, 19 janvier 2012 - 07:32 .


#2
Tiberius_Morguhn

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The link points back to my (the logged in user's) own albums.......not yours. :(

#3
Borden Haelven

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Tiberius_Morguhn wrote...

The link points back to my (the logged in user's) own albums.......not yours. :(


OK Link Fixed...:whistle:

#4
TheSpiritedLass

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Ohhhhhhh! Neat looking stairs, Borden.

#5
The Amethyst Dragon

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Nice!

#6
Jenna WSI

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Is this a placeable or part of that tileset? Looks cool.

#7
Tiberius_Morguhn

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Very nice!

#8
OldTimeRadio

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Really nice looking, Borden!

#9
Borden Haelven

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Jenna WSI wrote...

Is this a placeable or part of that tileset? Looks cool.


They are standard NWN dungeon tileset addon with area transitions.

Modifié par Borden Haelven, 18 janvier 2012 - 08:49 .


#10
Borden Haelven

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Now Available
nwvault.ign.com/View.php

Modifié par Borden Haelven, 22 janvier 2012 - 05:04 .


#11
3RavensMore

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In know this is a tile, is there any chance it could be released at a placeable as well?

#12
Borden Haelven

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I could add the stairs up as a placeable. The stairs down wouldn't look right as I'd just have to make a flat plane with a picture of the steps on.

#13
Borden Haelven

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Working on a placeable as well. B)

Modifié par Borden Haelven, 23 janvier 2012 - 08:55 .


#14
3RavensMore

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Prrr... Great!

#15
MissJaded

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Looks very nice indeed! But personally I would much prefer it if you could actually, physically walk up and down the stairs (making a more realistic effect) instead of for e.g.- having a clickable transition at the bottom, taking you directly to the top without actually walking up the stairs!
This just isn't right to me. :-/

Perhaps the transition thing was originally created by Bioware, and Borden just either changed the appearance on the old one made by Bioware, or has added his own, new look instead, correct?

In any case, if it's possible (for anyone who knows how) to create the transitions in the correct places, (as in my explanation) then it would be nicer and more realistic. Just my thought on it really.B)

Modifié par MissJaded, 24 janvier 2012 - 05:34 .


#16
Borden Haelven

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The problem with that is an overly complex walkmesh that would crash NWN. I tried it.

#17
Rolo Kipp

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<sticking his neck out...>

Borden Haelven wrote...
The problem with that is an overly complex walkmesh that would crash NWN. I tried it.

@ Miss Jaded:You should be able to get 359 degrees around the stairs (just short of a single revolution). 

The problem comes in the engine not allowing walkmesh above walkmesh.

Think of walkmesh as being an image of graph-paper being projected from above down on the geometry of the tile. Only one place vertically on the stairs could have walkmesh. So you can have the PC walk around in a rising spiral, but the spiral would have to end before it wrapped around above itself.

Does that make any sense?

<...until his head spins>