I find Archery sustained modes useless. Do you use any?
#26
Posté 24 novembre 2009 - 01:53
#27
Posté 24 novembre 2009 - 02:25
You still get criticals from special shots like arrow of slaying and from attacking from stealth.
This is way better than getting occasional critical hits in regular mode.
Aim is used primarily for sniping at long range or attacking stuff you are having a hard time hitting. Otherwise, aim is inferior to rapid shot.
I believe that suppressing fire works even on bosses. It is probably the best debuff in the game.
#28
Posté 24 novembre 2009 - 02:32
#29
Posté 24 novembre 2009 - 02:41
I don't feel more powerful as I take more talents in archery most the time.
Modifié par PurplePaladin, 24 novembre 2009 - 02:42 .
#30
Posté 24 novembre 2009 - 02:44
If it is a hard hitting yellow or orange, I'd turn on Suppressing Fire. At the end, I pretty much forgot about Suppressing Fire, because Death Hex + Rapid Shot killed things too quickly for me to remember I had it.
Aim fires too slowly. I never used Defensive Firing, because if Leliana had things hitting her, I wasn't paying attention enough.
#31
Posté 24 novembre 2009 - 02:50
Defensive shot is useless, you shouldn't be getting attacked as an archer. Aim blows because you shoot so slow for a minimal increase in damage. Suppresing fire seems good on paper, it isn't really.
#32
Posté 24 novembre 2009 - 02:58
Anyone tested the max attack speed of Rapid Fire?
#33
Posté 24 novembre 2009 - 03:35
I want a clear and definitive answer on this as I keep seeing this said and no one commenting about it.
I thought they worked together.
Modifié par Infiniteone2, 24 novembre 2009 - 03:35 .
#34
Posté 24 novembre 2009 - 04:06
Infiniteone2 wrote...
I keep seeing people saying rapid shot (sustained) and rapid aim (Item stat) are the same thing, is this true?
I want a clear and definitive answer on this as I keep seeing this said and no one commenting about it.
I thought they worked together.
I think someone posted earlier that bows have aiming times. Longbows were 0.5 and shortbows were 0.3 or something. Rapid Shot was supposed to increase the speed of the entire attack, whereas Rapid Aim reduced the time it took from knocking the arrow to release.
I remember the post saying it also stacked. I'm sure you can find it somewhere.
#35
Posté 24 novembre 2009 - 04:57
#36
Posté 24 novembre 2009 - 05:05
Skellimancer wrote...
Very interesting.
Anyone tested the max attack speed of Rapid Fire?
Discobaird said it was 1.65 seconds for bows and 2 seconds for crossbows after both their aim times are drained to 0. You don't get a full animation speed up so you won't ever "double" your attack rate at max you increase it by 20% for bows so instead of 5 arrows you shoot 6 arrows.
#37
Posté 24 novembre 2009 - 05:15
ok sooooooo, question. I'm on the PS3 and dont suppose there is a dex fix for bows. is there any point in me stacking up dex other than to increase atk rating? i havent really tested it yet seein as all these bugs flyin around making me not want to take archery....
#38
Posté 24 novembre 2009 - 06:42
Longbows: Damage 50%/50% Str/Dex, Attack 100% Dex
Shortbows: Damage 50%/50% Str/Dex, Attack 100% Dex
Crossbows: Damage Nada (Bug! Should be 100% Dex), Attack 100% Dex
What the hotfix did was set Shortbow and Crossbow damage to 100% Dex, increase max range (to reduce attack penalties), and increase damage overall by 5-10%.
The Dex hotfix is mostly to change Daggers from 100% Str to 50%/50% Str/Dex, like it should be.
#39
Posté 24 novembre 2009 - 06:56
#40
Posté 24 novembre 2009 - 06:58
Dark83 wrote...
Currently, bows aren't bugged, there's no "Dex Fix"
Longbows: Damage 50%/50% Str/Dex, Attack 100% Dex
Shortbows: Damage 50%/50% Str/Dex, Attack 100% Dex
Crossbows: Damage Nada (Bug! Should be 100% Dex), Attack 100% Dex
What the hotfix did was set Shortbow and Crossbow damage to 100% Dex, increase max range (to reduce attack penalties), and increase damage overall by 5-10%.
The Dex hotfix is mostly to change Daggers from 100% Str to 50%/50% Str/Dex, like it should be.
BioWare should have really fixed this by now. I downloaded a Dex Fix that makes it 50/50, personally though the only one who ever uses bows in my party is Liliana, and sometimes I use a respec potion on her.
#41
Posté 24 novembre 2009 - 07:44
Dark83 wrote...
Currently, bows aren't bugged, there's no "Dex Fix"
Longbows: Damage 50%/50% Str/Dex, Attack 100% Dex
Shortbows: Damage 50%/50% Str/Dex, Attack 100% Dex
Crossbows: Damage Nada (Bug! Should be 100% Dex), Attack 100% Dex
What the hotfix did was set Shortbow and Crossbow damage to 100% Dex, increase max range (to reduce attack penalties), and increase damage overall by 5-10%.
The Dex hotfix is mostly to change Daggers from 100% Str to 50%/50% Str/Dex, like it should be.
All bows were bugged since their hit rate was too low given the adjustments to other weapons and attack for every weapon is split between str and dex.
#42
Posté 24 novembre 2009 - 07:47
#43
Posté 24 novembre 2009 - 07:48
#44
Posté 24 novembre 2009 - 08:12
#45
Posté 24 novembre 2009 - 08:28
#46
Posté 24 novembre 2009 - 08:52
With 65 Dex, Master Archer, and her personal bow which is Rapid Aim (-0.3), I noticed no difference between Rapid Shot on or off. So I'm switching her to suppress as her normal mode.
This. My testing also did not show any noticeable difference in rapid aim bow or rapid aim bow with rapid shot on a high level archer. Hence why I say sustained modes are useless.
#47
Posté 24 novembre 2009 - 04:28
Er, no.FlatCat wrote...
All bows were bugged since their hit rate was too low given the adjustments to other weapons and attack for every weapon is split between str and dex.
The only bug is with crossbows, otherwise it was working as intended.
Now, if "as intended" is good or balanced is an entirely different issue.
#48
Posté 24 novembre 2009 - 04:41
#49
Posté 24 novembre 2009 - 04:41
Dark83 wrote...
Er, no.FlatCat wrote...
All bows were bugged since their hit rate was too low given the adjustments to other weapons and attack for every weapon is split between str and dex.
The only bug is with crossbows, otherwise it was working as intended.
Now, if "as intended" is good or balanced is an entirely different issue.
IIRC Georg said there was late changes they didn't benefit from and as intended they were suppose to hit more the fix uses a quick and dirty way of doing that with a flat bonus and range increase. The fact that they can't be enchanted is another aspect of that because ENCHANTMENT was late to the party.
And attack rating is 50% strength bonus and 50% dex bonus for everything no matter what. Range weapons don't get 100% dex for attack that's another one of the manual/tooltips many many lies. And again it's because they over fiddled with DA new changes don't sync up with what it was intended to be before.
#50
Posté 25 novembre 2009 - 08:48





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