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I find Archery sustained modes useless. Do you use any?


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#26
Dark83

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Firing under Stealth breaks it, much like using a melee attack. You should still get an auto-crit, though.

#27
Lord Niah

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Rapid shot increases your speed by 2% per point of dex over 10. It get's caped at 100% unless you have master archer, in which case it goes up to 200%.



You still get criticals from special shots like arrow of slaying and from attacking from stealth.



This is way better than getting occasional critical hits in regular mode.



Aim is used primarily for sniping at long range or attacking stuff you are having a hard time hitting. Otherwise, aim is inferior to rapid shot.



I believe that suppressing fire works even on bosses. It is probably the best debuff in the game.




#28
Dark83

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The missing manual says 5%. If it was +2%, in order to get +100% you'd need 60 Dex before Master Archer is necessary, and 110 Dex to reach the new cap of +200%.

#29
PurplePaladin

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Yes, I'm pretty unimpressed with the toggle powers for archers. I keep thinking the next one up the line will be better than the last, but, I just keep rapid shot on. Which is sad, cause I got it early. I love having an archer in the group, so I wish there was more usefulness to toggles (and, that they did not take SO much stamina to leave them on; so much so, that I almost wonder if they are worth the cost in the end).

I don't feel more powerful as I take more talents in archery most the time.

Modifié par PurplePaladin, 24 novembre 2009 - 02:42 .


#30
Sakiradesu

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The only things I used on Leliana were Rapid Shot, Dueling, and Song of Courage. This left me with enough stamina for one Scatter Shot. Or I'd turn off Rapid Shot and use Arrow of Slaying to pick monsters off.



If it is a hard hitting yellow or orange, I'd turn on Suppressing Fire. At the end, I pretty much forgot about Suppressing Fire, because Death Hex + Rapid Shot killed things too quickly for me to remember I had it.



Aim fires too slowly. I never used Defensive Firing, because if Leliana had things hitting her, I wasn't paying attention enough.

#31
mian52

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Rapid shot is the only useful one. And even then... I don't use it that much.



Defensive shot is useless, you shouldn't be getting attacked as an archer. Aim blows because you shoot so slow for a minimal increase in damage. Suppresing fire seems good on paper, it isn't really.

#32
Skellimancer

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Very interesting.



Anyone tested the max attack speed of Rapid Fire?

#33
Infiniteone2

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I keep seeing people saying rapid shot (sustained) and rapid aim (Item stat) are the same thing, is this true?
I want a clear and definitive answer on this as I keep seeing this said and no one commenting about it.

I thought they worked together.

Modifié par Infiniteone2, 24 novembre 2009 - 03:35 .


#34
Sakiradesu

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Infiniteone2 wrote...

I keep seeing people saying rapid shot (sustained) and rapid aim (Item stat) are the same thing, is this true?
I want a clear and definitive answer on this as I keep seeing this said and no one commenting about it.

I thought they worked together.


I think someone posted earlier that bows have aiming times. Longbows were 0.5 and shortbows were 0.3 or something. Rapid Shot was supposed to increase the speed of the entire attack, whereas Rapid Aim reduced the time it took from knocking the arrow to release.

I remember the post saying it also stacked. I'm sure you can find it somewhere.

#35
Dark83

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I read that Rapid Aim only decreased your initial aim time. Or something. Hm.

#36
FlatCat

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Skellimancer wrote...

Very interesting.

Anyone tested the max attack speed of Rapid Fire?


Discobaird said it was 1.65 seconds for bows and 2 seconds for crossbows after both their aim times are drained to 0.  You don't get a full animation speed up so you won't ever "double" your attack rate at max you increase it by 20% for bows so instead of 5 arrows you shoot 6 arrows.

#37
Sero03

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this game is riddled with bugs and **** not stacking and not being thought out....like weapon / bow speeds. nothing stacking like it should, dex bugs, animation times capping your speed (that by itself is a load of crap). I had to quit using a saw sword on my rogue just cuz i noticed the speed went nowhere cuz it took so long to swing the damn thing.



ok sooooooo, question. I'm on the PS3 and dont suppose there is a dex fix for bows. is there any point in me stacking up dex other than to increase atk rating? i havent really tested it yet seein as all these bugs flyin around making me not want to take archery....

#38
Dark83

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Currently, bows aren't bugged, there's no "Dex Fix"



Longbows: Damage 50%/50% Str/Dex, Attack 100% Dex

Shortbows: Damage 50%/50% Str/Dex, Attack 100% Dex

Crossbows: Damage Nada (Bug! Should be 100% Dex), Attack 100% Dex



What the hotfix did was set Shortbow and Crossbow damage to 100% Dex, increase max range (to reduce attack penalties), and increase damage overall by 5-10%.



The Dex hotfix is mostly to change Daggers from 100% Str to 50%/50% Str/Dex, like it should be.

#39
ValentineHeart82

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Rapid Fire is very useful IMO, the rest not so much. Defensive fire only seems useful at low levels.

#40
ValentineHeart82

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Dark83 wrote...

Currently, bows aren't bugged, there's no "Dex Fix"

Longbows: Damage 50%/50% Str/Dex, Attack 100% Dex
Shortbows: Damage 50%/50% Str/Dex, Attack 100% Dex
Crossbows: Damage Nada (Bug! Should be 100% Dex), Attack 100% Dex

What the hotfix did was set Shortbow and Crossbow damage to 100% Dex, increase max range (to reduce attack penalties), and increase damage overall by 5-10%.

The Dex hotfix is mostly to change Daggers from 100% Str to 50%/50% Str/Dex, like it should be.


BioWare should have really fixed this by now. I downloaded a Dex Fix that makes it 50/50, personally though the only one who ever uses bows in my party is Liliana, and sometimes I use a respec potion on her.

#41
FlatCat

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Dark83 wrote...

Currently, bows aren't bugged, there's no "Dex Fix"

Longbows: Damage 50%/50% Str/Dex, Attack 100% Dex
Shortbows: Damage 50%/50% Str/Dex, Attack 100% Dex
Crossbows: Damage Nada (Bug! Should be 100% Dex), Attack 100% Dex

What the hotfix did was set Shortbow and Crossbow damage to 100% Dex, increase max range (to reduce attack penalties), and increase damage overall by 5-10%.

The Dex hotfix is mostly to change Daggers from 100% Str to 50%/50% Str/Dex, like it should be.


All bows were bugged since their hit rate was too low given the adjustments to other weapons and attack for every weapon is split between str and dex.

#42
Elanareon

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Suppressive fire + Rapid shot for bosses if you don't have stamina anymore. :D You can use it simultaneously.

#43
Osprey39

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I use Rapid Fire when I need to burn down a target in a hurry. No criticals isn't that big a deal when it's going to die fast as Leli's crit % is not that stellar anyway.

#44
PurplePaladin

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So, am I understanding this right, Crossbows are best for high Dex characters? I guess I thought warriors would be better with Crossbows because of Strenght.

#45
Dark83

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With 65 Dex, Master Archer, and her personal bow which is Rapid Aim (-0.3), I noticed no difference between Rapid Shot on or off. So I'm switching her to suppress as her normal mode.

#46
Heals.like.Jesus

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With 65 Dex, Master Archer, and her personal bow which is Rapid Aim (-0.3), I noticed no difference between Rapid Shot on or off. So I'm switching her to suppress as her normal mode.




This. My testing also did not show any noticeable difference in rapid aim bow or rapid aim bow with rapid shot on a high level archer. Hence why I say sustained modes are useless.

#47
Dark83

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FlatCat wrote...
All bows were bugged since their hit rate was too low given the adjustments to other weapons and attack for every weapon is split between str and dex.

Er, no.
The only bug is with crossbows, otherwise it was working as intended.

Now, if "as intended" is good or balanced is an entirely different issue.

#48
thisisme8

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All the sustained abilities are useful and have been clearly defined in posts here and all over the forums. It seems to me that certain people just skip over those posts, though.

#49
FlatCat

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Dark83 wrote...

FlatCat wrote...
All bows were bugged since their hit rate was too low given the adjustments to other weapons and attack for every weapon is split between str and dex.

Er, no.
The only bug is with crossbows, otherwise it was working as intended.

Now, if "as intended" is good or balanced is an entirely different issue.


IIRC Georg said there was late changes they didn't benefit from and as intended they were suppose to hit more the fix uses a quick and dirty way of doing that with a flat bonus and range increase.  The fact that they can't be enchanted is another aspect of that because ENCHANTMENT was late to the party.

And attack rating is 50% strength bonus and 50% dex bonus for everything no matter what. Range weapons don't get 100% dex for attack that's another one of the manual/tooltips many many lies.  And again it's because they over fiddled with DA new changes don't sync up with what it was intended to be before.

#50
PurplePaladin

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So, I stil need some help here guys: If crossbows use full Dex, should I change out my longbows to crossbows on my low Str high Dex characters? It seems kind'a counter-intuitve.