Gameplay=/=lore
#51
Posté 19 janvier 2012 - 06:16
#52
Posté 19 janvier 2012 - 06:19
#53
Posté 19 janvier 2012 - 06:24
Last Vizard wrote...
D.Kain wrote...
For years now bioware is focusing on balance in their games, balance that blantly contradicts lore. Like balancing force users against non-force users in TOR, balancing mages against non-mages in Dragon age, balancing biotics against non-biotics in ME series. If bioware made a "choose your pet" game, they would also balance a dog against a dragon and a parrot against an eagle in their gameplay.
I just wonder how people feel about this. Does it affect your experience of the game, or you simply don't care? What is in your opinion the best way in this situation? Is the current way the best one? How to avoid gameplay/lore conflict, or lore isn't important for you in gameplay?
Really not a rant, just curious.
Yeah I hear you mate, lore is very important however some people enjoy playing Warrior/Soldier and other lesser classes and it would upset them if the balance of power was more realistic... people that don't read fantasy or scifi novels don't understand the power of the force or Mages and so on.
An idiot Warrior or Soldier would have no chance in a realistically portrayed battle.
Why would they get upset? Because some classes are better at doing certain things? Because some enemies are very hard thus requiring tactics and skill from the player? For some perhaps, but the problem goes deeper.
The answer probably no lies in with expectations and traditions of how games should behave. And these traditions at least partially seem to come from table 1)classical games (tabletop, pen and paper rpgs with "balanced" classes because people are not expected or trusted to actually roleplay with other limitations then those given to them), 2)a generation brought up on cheap action thrills and 3) the budget (making deeper game worlds cost more).
#54
Posté 19 janvier 2012 - 06:31
Random citizen wrote...
1)classical games (tabletop, pen and paper rpgs with "balanced" classes because people are not expected or trusted to actually roleplay with other limitations then those given to them),
That isn't exactly right. PnP games turned out to need balanced classes because it's hard to get players to voluntarily play a weak class. Nobody wants to be overshadowed.
#55
Posté 19 janvier 2012 - 06:31
BlahDog wrote...
Oh, this thread. Let me get out my favorite sig. Hold on a second.
One of my classics.
But on topic:
They're called games for a reason. I'll give Bioware or any other game developer enough room with lore to improve their gameplay. If Bioware decided to make guns shoot glowing fish, then I'd start to have issues. Burt changing the ammo system from an easily exploitable one to a slightly less believable, working system is completely fine in my book. Story inconsistencies are a complete different story. Unlike gameplay, story doesn't need to change much to cater to anything.
A Game is not, or should not, generally be defined by a certain type of gameplay. Its all about using bout logic and fun gamedesign. For example, ME1 combat was not sound, not by far. There is nothing realistic about it given the setting.
#56
Posté 19 janvier 2012 - 06:32
#57
Posté 19 janvier 2012 - 06:34
AlanC9 wrote...
Random citizen wrote...
1)classical games (tabletop, pen and paper rpgs with "balanced" classes because people are not expected or trusted to actually roleplay with other limitations then those given to them),
That isn't exactly right. PnP games turned out to need balanced classes because it's hard to get players to voluntarily play a weak class. Nobody wants to be overshadowed.
Weak class? weak at what? overshadowed at what?
#58
Posté 19 janvier 2012 - 06:35
I know My Specter Assault Gear was so fun to use I gusse it was too cheap though I could fire the whole campain and never get past 1 bar of heat still I do miss my specter weapons hope they make a return...Nobezy wrote...
GreenDragon37 wrote...
Well, I'm still not a fan of Thermal Clips...
I'm still a huge fan of putting Frictionless Materials X on my gun and spraying for days.
#59
Posté 19 janvier 2012 - 06:41
Random citizen wrote...
AlanC9 wrote...
Random citizen wrote...
1)classical games (tabletop, pen and paper rpgs with "balanced" classes because people are not expected or trusted to actually roleplay with other limitations then those given to them),
That isn't exactly right. PnP games turned out to need balanced classes because it's hard to get players to voluntarily play a weak class. Nobody wants to be overshadowed.
Weak class? weak at what? overshadowed at what?
Depends on the system, or maybe the campaign. For ME, or Dragon Age, or D&D, that would be combat.
I've seen other games where the combat characters are overshadowed. For instance, in a sci-fi game where combat is fairly deadly, enough so that you don't want to engage in it if you can help it, the combat monsters are going to be overshadowed by the scientists, diplomats, and so forth.
#60
Posté 19 janvier 2012 - 06:42
Random citizen wrote...
AlanC9 wrote...
Random citizen wrote...
1)classical games (tabletop, pen and paper rpgs with "balanced" classes because people are not expected or trusted to actually roleplay with other limitations then those given to them),
That isn't exactly right. PnP games turned out to need balanced classes because it's hard to get players to voluntarily play a weak class. Nobody wants to be overshadowed.
Weak class? weak at what? overshadowed at what?
Depends on the system, and to a lesser extent on the campaign. In D&D, or ME, it's combat.
#61
Posté 19 janvier 2012 - 06:48
Random citizen wrote...
AlanC9 wrote...
Random citizen wrote...
1)classical games (tabletop, pen and paper rpgs with "balanced" classes because people are not expected or trusted to actually roleplay with other limitations then those given to them),
That isn't exactly right. PnP games turned out to need balanced classes because it's hard to get players to voluntarily play a weak class. Nobody wants to be overshadowed.
Weak class? weak at what? overshadowed at what?
If you read good fantasy novels like the ones Raymond E. Feist writes then you'd know that mages are living gods. Pug, Macros the black, Tomas, miranda and any other powerful mage can destroy entire nations.... as to Biotics in lore, yes they can only use their powers so many times before they passout or die however when they do use those abilities... everyone enemy is dead because protections stoping biotics are a gameplay mechanic too.
Modifié par Last Vizard, 19 janvier 2012 - 06:49 .
#62
Posté 19 janvier 2012 - 06:51
Nobezy wrote...
GreenDragon37 wrote...
Well, I'm still not a fan of Thermal Clips...
I'm still a huge fan of putting Frictionless Materials X on my gun and spraying for days.
Makes you wonder - from a lore perspective - why the Alliance (and Geth for that matter) just put Frictionless Materials X onto all of their guns - instant infinite ammo and a gun that will never, ever, overheat...(actually, might have needed 2 lots of it for that)
#63
Posté 19 janvier 2012 - 06:52
Frictionless Materials X violates ME1's lore just as much as thermal clips do.Boiny Bunny wrote...
Makes you wonder - from a lore perspective - why the Alliance (and Geth for that matter) just put Frictionless Materials X onto all of their guns - instant infinite ammo and a gun that will never, ever, overheat...(actually, might have needed 2 lots of it for that)
#64
Posté 19 janvier 2012 - 06:53
Last Vizard wrote...
Random citizen wrote...
AlanC9 wrote...
Random citizen wrote...
1)classical games (tabletop, pen and paper rpgs with "balanced" classes because people are not expected or trusted to actually roleplay with other limitations then those given to them),
That isn't exactly right. PnP games turned out to need balanced classes because it's hard to get players to voluntarily play a weak class. Nobody wants to be overshadowed.
Weak class? weak at what? overshadowed at what?
If you read good fantasy novels like the ones Raymond E. Feist writes then you'd know that mages are living gods. Pug, Macros the black, Tomas, miranda and any other powerful mage can destroy entire nations.... as to Biotics in lore, yes they can only use their powers so many times before they passout or die however when they do use those abilities... everyone enemy is dead because protections stoping biotics are a gameplay mechanic too.
Err - mages being 'living gods' in one particular series of novels doesn't mean that they are in all series. Take Dragon Age mages for example - in both lore and gameplay, a well trained templar can easily take down a powerful mage.
Baldur's Gate draws a different line - a mage that knows what enemies are coming, can memorise the right spells, then take 40 seconds to cast a bunch of prepatory spells will be exceptionally hard to take down - while an unprepared mage could easily be killed in a single blow by a strong melee character.
#65
Posté 19 janvier 2012 - 06:54
daqs wrote...
Frictionless Materials X violates ME1's lore just as much as thermal clips do.Boiny Bunny wrote...
Makes you wonder - from a lore perspective - why the Alliance (and Geth for that matter) just put Frictionless Materials X onto all of their guns - instant infinite ammo and a gun that will never, ever, overheat...(actually, might have needed 2 lots of it for that)
It does? How so? (I can't remember the description of how Frictionless Materials work in game)
#66
Posté 19 janvier 2012 - 06:59
Boiny Bunny wrote...
Makes you wonder - from a lore perspective - why the Alliance (and Geth for that matter) just put Frictionless Materials X onto all of their guns - instant infinite ammo and a gun that will never, ever, overheat...(actually, might have needed 2 lots of it for that)
I guess they couldn't get an appropriation for it. Maybe the whole Alliance works the way the Normandy does, and crews have to work odd jobs to buy their own weapon mods.
#67
Posté 19 janvier 2012 - 07:04
Frictionless materials dont violate any lore a mass effect feild doesnt generate heat...so without friction theres no way for the gun to overheatdaqs wrote...
Frictionless Materials X violates ME1's lore just as much as thermal clips do.Boiny Bunny wrote...
Makes you wonder - from a lore perspective - why the Alliance (and Geth for that matter) just put Frictionless Materials X onto all of their guns - instant infinite ammo and a gun that will never, ever, overheat...(actually, might have needed 2 lots of it for that)
#68
Posté 19 janvier 2012 - 07:05
#69
Posté 19 janvier 2012 - 07:06
ParagonForLife wrote...
Frictionless materials dont violate any lore a mass effect feild doesnt generate heat...so without friction theres no way for the gun to overheat
Everything generates heat, including creating mass effect fields, because it involves energy conversion. That's how the universe works. And if the mass accelerators didn't generate heat in the first place, then why would frictionless materials even exist?
Modifié par didymos1120, 19 janvier 2012 - 07:07 .
#70
Posté 19 janvier 2012 - 07:08
Boiny Bunny wrote...
Last Vizard wrote...
Random citizen wrote...
AlanC9 wrote...
Random citizen wrote...
1)classical games (tabletop, pen and paper rpgs with "balanced" classes because people are not expected or trusted to actually roleplay with other limitations then those given to them),
That isn't exactly right. PnP games turned out to need balanced classes because it's hard to get players to voluntarily play a weak class. Nobody wants to be overshadowed.
Weak class? weak at what? overshadowed at what?
If you read good fantasy novels like the ones Raymond E. Feist writes then you'd know that mages are living gods. Pug, Macros the black, Tomas, miranda and any other powerful mage can destroy entire nations.... as to Biotics in lore, yes they can only use their powers so many times before they passout or die however when they do use those abilities... everyone enemy is dead because protections stoping biotics are a gameplay mechanic too.
Err - mages being 'living gods' in one particular series of novels doesn't mean that they are in all series. Take Dragon Age mages for example - in both lore and gameplay, a well trained templar can easily take down a powerful mage.
Baldur's Gate draws a different line - a mage that knows what enemies are coming, can memorise the right spells, then take 40 seconds to cast a bunch of prepatory spells will be exceptionally hard to take down - while an unprepared mage could easily be killed in a single blow by a strong melee character.
Well in DA:O I was a Battle Mage with death syphon and some other cool abilities/specs that made me almost unstopable, also had wynn to heal/revive myself so yeah Mages are gods lol (the grey warden mage at wardens peak shows that mages can live for 300 plus years even with the taint)
Anyway, I'm a lore guy mostly however it doesn't annoy me too much when they balance things so warriors/soldiers aren't useless
#71
Posté 19 janvier 2012 - 07:10
because the projectile generates heat and because a Mass Accelerator works by Electormagnetics so all it has to do is change the charge of the projectile and the whole procces is assisted by element zero to lower the objects mass so the heat if any whould be too low for the gun to overheatdidymos1120 wrote...
ParagonForLife wrote...
Frictionless materials dont violate any lore a mass effect feild doesnt generate heat...so without friction theres no way for the gun to overheat
Everything generates heat, including creating mass effect fields, because it involves energy conversion. That's how the universe works. And if the mass accelerators didn't generate heat in the first place, then why would frictionless materials even exist?
Modifié par ParagonForLife, 19 janvier 2012 - 07:16 .
#72
Posté 19 janvier 2012 - 07:15
Ha, I actually just ran into that after starting up ME1 to look through the codex to prove myself right in this thread.didymos1120 wrote...
Here's the thing I always wonder: why nobody seems to notice that they never explained how the guns cool down in ME1, and do it so quickly. Even if you're in a vacuum and there's no convenient atmosphere to dump heat into. It really doesn't make a whole lot of sense if you actually think about it.
I guess a lot of people rationalized it with mass effect field jiggery-pokery?
#73
Posté 19 janvier 2012 - 07:17
crimzontearz wrote...
D.Kain wrote...
crimzontearz wrote...
simple...create lore and game play simultaneously to prevent stupid contradictions
and for the love of god no retcon to try to improve things after the fact
oh and tell the novelists to get it right the first time
But clearly not everything is equal right? I mean you can't make a world where nobody is stronger.
nope....the world is not fair....yes Biotics should own soldiers just like in a straight up fight a werewolf should just mow through a regular human being in the NWoD game...and lo and behold....it usually happens just that way
Of the comparisons mentioned by the OP, I actually think Biotics vs Non-biotics is the least applicable, its not the same as the God-like power of the Force that could and would clearly be more than match for multiple force users. I'm not saying Biotics aren't powerful, but they have severe limits to compensate for their power. In a pitched fight on the battlefield between a biotic and a soldier(a good, lore soldier, such as an N7 like Shepard), I wouldn't put my money on either one, I'd say chances were even. I'd think differently if an Engineer were involved, though, because, well, the name says it all.
#74
Posté 19 janvier 2012 - 07:18
It's a sad situation really.
#75
Posté 19 janvier 2012 - 07:19
And it's quite hilarious how the general sentiment of immersion > action TOTALLY contradicts the general sentiment of game play > lore. I have not kept a list of who is asking for what, nor do I plan to so I can't say with certainty if the average BSN person is a massive hypocrite, but I can see that it is the case for some regular members.





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