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Only 4 to 6 squadmates in ME3? Is this a step backwards? (Mild Spoilers)


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#1
implodinggoat

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Please Refrain from any Spoilers Naming the Unnanounced Characters.

So it appears that our Mass Effect 3 squad will max out at 6 characters (7 if you have the Collector's Edition) and if you failed to save Garrus and Tali, you'll only have 4 permanent squad members.

Rumored ME3 Squad.
Ashley or Kaiden.
Tali.
Garrus.
Liara.
James Vega.
Spoiler Character.
Collector's Edition DLC Character.

Now while I tend to agree that having 12 permanent squadmates in ME2 was a tad excessive and having a smaller squad could allow for greater character development than we saw in ME2;  I still can't help but be dissappointed that at best I'll have half as many potential allies in ME3 as I did in ME2 and that I could potentially have an even smaller squad than I did in ME1.

So what's your opinion?   Do you think the 6 man squad is an improvement?  Would you have preffered a squad as large as ME2?  Or something in between?

Modifié par implodinggoat, 19 janvier 2012 - 10:04 .


#2
Guest_Catch This Fade_*

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No. It is actually a step in the right direction. (No sarcasm). One of my files will only be a 5 man squad including my Shepard since Tali and Garrus are dead.

Modifié par jreezy, 19 janvier 2012 - 10:08 .


#3
Guest_Arcian_*

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Budget. Time constraints. Content cuts.

#4
CroGamer002

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Less is more.

#5
LPPrince

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More is less.

#6
Guest_Catch This Fade_*

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Mesina2 wrote...

Less is more.

LPPrince wrote...

More is less.

Both of these

#7
FRANCESCO84Inn

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I need my entere squad form Mass Effect and Mass Effect 2, i need 15 squad member for all situation.

#8
Spoiledrotten

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Smaller squad is better.

I like diversity as much as the next person, but I prefer quality character interaction.
Now, Dragon Age managed to pull that off with nine and a half characters just fine, and they all had a lot of dialogue, especially in Dragon Age Origins, however if ME team feels that they are unable to do the same, or that they need that extra disc space for aesthetic, or gameplay reasons, than so be it.

Besides, a smaller team is more likely to give you a sense of intimacy and an actual team, rather than that of a bunch of people who just happen to work for the same guy.

EDIT: Also, you could have potentially had an even smaller squad in ME2. So what could potentially happen doesn't really matter, optimally you have seven squadmates, which is more than there was in ME1.

Modifié par Spoiledrotten, 19 janvier 2012 - 10:20 .


#9
Someone With Mass

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Arcian wrote...

Budget. Time constraints. Content cuts.


Limited amounts of dialogues. Character builds. New exclusive powers. Balancing.

#10
Guanxi

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 It's possible that spoiler and dlc dude are the same dude. But still the dude abides.

Still maybe there are more than one dlc squadmate(s)? Six was just fine for ME1 - never once felt like more were necessary and ME2 seemed like a step-backwards for me personally in terms of squad interaction and the amount of squad dialogue and the amount of interesting comments in the field between squadmates and directed towards shep. Six to 8 will be just fine I think as long as everybody gets one squadmember from each class and the there are contingencies built in for squadmates who can die such as shared powers.

Garrus and Tali are just fine in my playthroughs though. Oh and David Silverman revealed in Twitter that the N7 DLC character will be available to buy separately for those standard edition folks - poor bastards.

Modifié par Guanxi, 19 janvier 2012 - 10:27 .


#11
LTiberious

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As long as Prothy is one of the squaddies, then im fine.And as long as he gets enough dialogue - then i'm satisfied.

#12
Kronner

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Mesina2 wrote...

Less is more.


Agreed.

That's why one should kill off Garrus AND Tali to make the suicide mission more epic AND get more from ME3. 

:wizard:
:D

Modifié par Kronner, 19 janvier 2012 - 10:35 .


#13
Stalker

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I am okay with the small squad, if those that are not in it, won't be just finished off with one conversation/e-mail that explains some stupid reason not to be there.

I liked my Mass Effect 2 squad and I really hope those characters are still involved in some way.

#14
CptData

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Less means more.

Lets do the math: you want to introduce 15 important characters which will be around for the entire game. For example every character has 1000 conversation lines.
Amount of lines: 15 x 1000 = 15.000 lines

While development of your game you'll realize 5 out of those 15 are not needed for the plot and also feel redundant since they don't come with new powers but have a mixed set. So you remove those characters or reduce their role to a cameo, a side line mission with far less lines of conversation.
Freed up: 5 x 1000 = 5000 lines
Remaining 10 characters still have 15.000 lines of dialogue - means 1500 lines per character.

In that case you have 500 additional lines for dialogue per character - without spending more money or time. You can use those extra lines for random banter, for character development - you name it.

At some point you also realize you still have 4 characters which won't show up in the first half of the game (like Legion for example). So out of 10 characters only 6 will be present for the entire length of the game, 4 won't be there at the beginning, so you can save their dialogue lines for that part of the game. Lets stick with 1500 lines per character, I'd say you can reduce the lines for those four characters by 500 each.
Frees up: 4 x 500 lines = 2000 lines

Result:
4 characters need 1000 lines of dialogue each (4000 lines)
6 characters have already 1500 lines. Since you still have 2000 lines left for them, you can give em approx 300 additional lines for dialogue and such: 1800 conversation lines.

So instead of 15 characters with barely enough lines of dialogue you'll end with 10 characters - and six of them come with nearly double amount of lines than before ... and that means more dialogues, more character development etc etc.

Less means more.

That's why I support a squad size of 6 ... 8 members instead of 12.

#15
darthnick427

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eh I would have like 8 or 9 total just so some ME2 squadmates could have come back and I really wanted a krogan again...I'm soooo sad there isn't one on the team this time

#16
Reptillius

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Quite Frankly. I wouldn't bet that Tali, Garus, or Liara are necessarily permanent. They've had rumours about them being dogs on Shepards coat tails for a long time. Primarily because they are the only three ever seen in most of the demo footage except for a few more recent looks at Vega.

But they also have reasons to be doing their own things at times or reasons why they might leave Shepard altogether even if they don't die.

#17
CroGamer002

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Kronner wrote...

Mesina2 wrote...

Less is more.


Agreed.


Glad we ag...

That's why one should kill off Garrus AND Tali to make the suicide mission more epic AND get more from ME3. 


YOU HAD TO RUIN IT, DIDN'T YOU?!

#18
mybudgee

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I say less characters, more missions, more exploration, more characterization...but that is my opinion

#19
implodinggoat

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jreezy wrote...

No. It is actually a step in the right direction. (No sarcasm). One of my files will only be a 5 man squad including my Shepard since Tali and Garrus are dead.


I'd agree that trimming back the squad from 12 was a good move. 

In ME2 some of the squad members were underpowered (Jack, Jacob),  overpowered (Kasumi), overly specialized (Tali),  very similar to one another (Thane and Samara), or had a power set which didn't have any focus (Legion).  Giving us fewer; but more versatile squad members helps to clear up a lot of those problems. 

However; I think trimming it down to 6 or 7 was a tad much and I don't think the squad they've created does clear up all those problems.  James Vega and Ashley seem very similar and Ashley's focus on her weapons damage and nothing else seems pretty useless. 

[MINOR SPOILERS REGARDING WHICH SQUADMATES YOU WON'T HAVE]  Also there is no Sentinel squadmate in the game if you failed to save Kaiden which leaves you without access to the most versatile class in the game.  And finally and most severely,  there is no Krogan on the squad. [END SPOILERS]

#20
Guest_Arcian_*

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LPPrince wrote...

More is less.

Or, as the Cerberus fanclub would say:

"Lore is mess."

#21
Guanxi

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darthnick427 wrote...

eh I would have like 8 or 9 total just so some ME2 squadmates could have come back and I really wanted a krogan again...I'm soooo sad there isn't one on the team this time


Well Wrex is with you on Sur'Kesh and Tuchanka and Grunt is with you for a mission as well so I think that we will have our fill of Krogan.

Modifié par Guanxi, 19 janvier 2012 - 10:44 .


#22
Shepard the Leper

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I rather have only a few memorable squadmates than a crapload of stereotypes.

When looking at gameplay it doesn't really matter. The global cooldown system only allows using one power. In ME2 this meant that it's mostly irrelevant whether you team up with Garrus, Miranda, Kasumi, or Tali (with Energy Drain) when you're using them to strip shields.

#23
mineralica

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I'm actually rather surprised that James has Carnage and Frag Grenade. It makes him rather good damage dealer on himself, and it overlaps with Ashley. And what implodinggoat said about Sentinels.

#24
Guanxi

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If we only get 5 plus dlc I reckon the DLC will be a sentinel who will have vanguard-esque biotics, engineer-grade tech powers and will wield both of Garrus's weapons....

Prothy:

class: Sentinel (Kaidan)
Weapons: Assault Rifle, Sniper Rifle (Garrus)
Tech: Incinerate, Overload (Tali - complimentary to Tali but still as powerful)
Biotics: e.g. Shockwave, Pull (the vangaurd biotic powers)
+ a unique and unlockable power which might be an ammo power.

Modifié par Guanxi, 19 janvier 2012 - 10:47 .


#25
mybudgee

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Also in the long run, I am certain to appreciate less resources, of every kind, as this a WAR setting, things are desperate..