LightningSamus wrote...
What? No Grunt?
No krogan, in general.
LightningSamus wrote...
What? No Grunt?
CptData wrote...
Wouldn't count on that.
Lets put it this way (just a theory):
ME2 was basically about gathering a team big & specialized enough to go through the O4 Relay and kick the Collectors right into ... whereever it hurts most. ALL of them could die, including Shepard. Only Joker is guaranteed to survive that job.
*snip*
In short: BW never intended to bring back the full ME2 cast in ME3 at any given time while developing ME3.
Kaiser Shepard wrote...
I am not surprised. I am, however, still disappointed.Vapaä wrote...
Kaiser Shepard wrote...
I'm still disappointed at the lack of proper roleplaying - why shouldn't I be? - but that has little to do with this completely seperate complaint.
You should not be surprised, ME games have never been good at role-playing.
Shub-Niggurath64 wrote...
In what way would restricting you to only have a few of them on your ship at a time make it any less work to write full dialogue and create and balance powers for all 17 of them?Ice Cold J wrote...
I'm torn.
I think maybe 12 was too much, although it was a cool concept.
But, now I feel like 6-7 isn't enough after meeting so many cool character through the two games.
MY suggestion?
Give us 6-8 slots that we can fill with ANY squadmates who have survived to this point and let the game play out from there. No need for new characters and I'm pretty sure multiple characters can fill different roles in the same storytelling set-pieces. I.e. Liara would know things as the Shadow Broker that Kasumi could've chanced upon while working as a thief, Miranda could've found through old Cerebus connections, or Garrus got through an old C-Sec contanct.
Also, if they did this, you could kiss squad banter goodbye.
Guest_Catch This Fade_*
Because not being a squadmate denotes a lack of attention?Yuoaman wrote...
Cthulhu42 wrote...
That massive post can be summarized down to: "I'm unhappy that Bioware didn't pander to my particular favourites and preferences." As can most of this thread and most of others like it, actually.stysiaq wrote...
*snip*
No, we just wish that squad members from ME2 were given at least as much attention as those frome ME2.
Guest_Cthulhu42_*
Simple math. With 8 squadmates (VS counts as two for purposes of squad banter) you have 28 two-man combinations. With 17, you have 136. That's about 5 times as much they would have to put in, meaning they probably wouldn't do it at all.Ice Cold J wrote...
Shub-Niggurath64 wrote...
In what way would restricting you to only have a few of them on your ship at a time make it any less work to write full dialogue and create and balance powers for all 17 of them?Ice Cold J wrote...
I'm torn.
I think maybe 12 was too much, although it was a cool concept.
But, now I feel like 6-7 isn't enough after meeting so many cool character through the two games.
MY suggestion?
Give us 6-8 slots that we can fill with ANY squadmates who have survived to this point and let the game play out from there. No need for new characters and I'm pretty sure multiple characters can fill different roles in the same storytelling set-pieces. I.e. Liara would know things as the Shadow Broker that Kasumi could've chanced upon while working as a thief, Miranda could've found through old Cerebus connections, or Garrus got through an old C-Sec contanct.
Also, if they did this, you could kiss squad banter goodbye.
Well,
1. It probably wouldn't, but it's what I wish we had the option to do.
and
2. Why? If what you said above was correct, why would they just cut out squad banter altogether?
Modifié par silentoption, 20 janvier 2012 - 09:53 .
OMTING52601 wrote...
CptData wrote...
Wouldn't count on that.
Lets put it this way (just a theory):
ME2 was basically about gathering a team big & specialized enough to go through the O4 Relay and kick the Collectors right into ... whereever it hurts most. ALL of them could die, including Shepard. Only Joker is guaranteed to survive that job.
*snip*
In short: BW never intended to bring back the full ME2 cast in ME3 at any given time while developing ME3.
This should have been obvious, in my opinion. The way the ship was set up, the interactions, the fact that some of the characters couldn't even be recruited until the very last bit of the game. I liked most of the squad mates in ME 2, but I didn't feel super vested in them from a player perspective, and so I'd have been content with some epilogus content regarding how they made out, hell even with temp squad cameo things, in ME 3. Ex: Jacob went on to do some independant bodyguard work or whatever(figure that's a logical next step, he's an honorable guy but he won't want to be involved with Cerberus after ME 2 and he already burned his bridges with the alliance). Maybe we run into him on Omega or something, he helps us recruit some group for the War, we leave him alive or whatever. Nice cameo, resolution of character arc, doesn't take away from the main plot.
But I guess that's where the problem starts. Making Jacob a romanceable character then changes what is needed to satisfyingly conclude that story arc, not just from a player perspective, but from a 'writing a proper story' perspective as well. Really, I'd have preferred it if Bioware had avoided creating detailed backstory and/or romances for characters that weren't going to be integral to the overall plot of ME 3. It seems like they set themselves up to get a crap ton of hate mail and 'net floggings for their 'failure' to 'properly' conclude those sub-plot arcs.
A smaller, more cohesive squad makes sense to me. Shep is in the final run up to the final, mega-battle for survival of all organic species. There isn't time to trek the known universe recruiting individuals. Hell, IMO, there's barely time to do that while trying to recruit entire civilizations for the War - but it makes sense that it must be done. In which case, from a story perspective, I think the introduction of *new* LI is a bit weird, mostly because while it's apropos to human psychology to want to reaffirm life in the face of death and having personal motivation makes one fight harder, longer, smarter to survive - finding true love at the climax of the story(from out of the blue) is a bit farfetched. Finding someone to shag is more likely. Delving more deeply into established romances, however, does make sense, which loops me back to my earlier point about LI in this game and the potential 'failure' of the writers to fully realize and satisfy those individual story arcs.
In short, smaller squad featuring characters who've played a role through both previous episodes(Liara, Tali, and Garrus - VS showing up for a cameo doesn't, IMO, make them integral) will enable satisfying conclusions to both major and minor story arcs for those well-detailed characters. Adding the VS is understandable, as well. It's the lack of LI from ME 2 as permenant squad mates that, IMO, makes the squad makeup lacking. I like the smaller squad, but I'd like a couple of the more prominent characters from 2, LI or not, were available as well. It would still keep the squad small, but better integrated both prior installment, IMO.
Guest_Cthulhu42_*
Yes, I too loved Leandra. It's a shame that Quentin had to kill her and there was no way to prevent it. Kirkwall was quite the dangerous city.silentoption wrote...
Honestly the limited character in ME3 should be base on the players choice instead of sticking to such a limited cast. I know a bunch of us want Thane, Grunt, Jack. Mordon even Miranda. I do think the ME2 are a lot more interesting. The only ME1 characters are Garrus and Liandra
Modifié par Cthulhu42, 20 janvier 2012 - 10:01 .
silentoption wrote...
Honestly the limited character in ME3 should be base on the players choice instead of sticking to such a limited cast. I know a bunch of us want Thane, Grunt, Jack. Mordon even Miranda. I do think the ME2 are a lot more interesting. The only ME1 characters are Garrus and Liandra
silentoption wrote...
Honestly the limited character in ME3 should be base on the players choice instead of sticking to such a limited cast. I know a bunch of us want Thane, Grunt, Jack. Mordon even Miranda. I do think the ME2 are a lot more interesting. The only ME1 characters are Garrus and Liandra.
What I meant that can pick who we choose as our 4 to six permanent squad mate is that. You get the entire list and can only 4 to 6 and that what your stuck with.
Or like MJ, who`s sole purpose of existing was fan service.AgitatedLemon wrote...
SnakeStrike8 wrote...
implodinggoat wrote...
Tali.
Garrus.
I dislike the inclusion of these two. Much as I like the characters (and I like them a lot), I get the feeling that Bioware's run out of characterization options for 'em. We probed out Garrus' and Tali's backgrounds in ME 1, and anyone who went from there to ME 2 has to agree that they both had far fewer lines of dialogue than they did in ME 1. Even then it seemed like a ceiling had been reached with how much these two could do. Now they're back, and I'm forced to wonder just what more Bioware could do with them.
Why, fan service, of course.
the same reason they're even part of the squad in ME3.
jreezy wrote...
Because not being a squadmate denotes a lack of attention?
Kid Buu wrote...
Or like MJ, who`s sole purpose of existing was fan service.
Thats because he didnt.implodinggoat wrote...
Kid Buu wrote...
Or like MJ, who`s sole purpose of existing was fan service.
MJ? I don't recall Michael Jordan making an appearance in Mass Effect 1 or 2.
Guest_Cthulhu42_*
What's the hypocrisy? Explain.wright1978 wrote...
jreezy wrote...
Because not being a squadmate denotes a lack of attention?
Well yes that's clear from the hypocrisy that is Tali & Garrus.
Modifié par Cthulhu42, 20 janvier 2012 - 10:30 .
Modifié par silentoption, 20 janvier 2012 - 10:40 .
silentoption wrote...
So basically we pretty dump all the characters in ME2 and focus on the originals. Wow really. Folks let's dump Jack, Thane, Miranda and the others.. and stick with this limited crew. And focus more on the SL. How about the fans of those characters they won't be happy
Cthulhu42 wrote...
What's the hypocrisy? Explain.wright1978 wrote...
jreezy wrote...
Because not being a squadmate denotes a lack of attention?
Well yes that's clear from the hypocrisy that is Tali & Garrus.
And from the script, a lot of non-squadmates get plenty of attention. So jreezy's completely right.
Guest_Cthulhu42_*
I'm not seeing any connection between those two things at all. What does past squadmates getting attention have to do with Tali and Garrus being full squadmates?wright1978 wrote...
Cthulhu42 wrote...
What's the hypocrisy? Explain.wright1978 wrote...
jreezy wrote...
Because not being a squadmate denotes a lack of attention?
Well yes that's clear from the hypocrisy that is Tali & Garrus.
And from the script, a lot of non-squadmates get plenty of attention. So jreezy's completely right.
Of course it is hypocrisy. If temps were getting all the attention he claims Tali & Garrus wouldn't have both got their totally silly bumps up to fully squaddie status.
Guest_Cthulhu42_*
But what if I am happy?AdmiralCheez wrote...
So I'm happy and you're not. Nah nah na-nah nah.
implodinggoat wrote...
Kid Buu wrote...
Or like MJ, who`s sole purpose of existing was fan service.
MJ? I don't recall Michael Jordan making an appearance in Mass Effect 1 or 2.
Cthulhu42 wrote...
I'm not seeing any connection between those two things at all. What does past squadmates getting attention have to do with Tali and Garrus being full squadmates?wright1978 wrote...
Cthulhu42 wrote...
What's the hypocrisy? Explain.wright1978 wrote...
jreezy wrote...
Because not being a squadmate denotes a lack of attention?
Well yes that's clear from the hypocrisy that is Tali & Garrus.
And from the script, a lot of non-squadmates get plenty of attention. So jreezy's completely right.
Of course it is hypocrisy. If temps were getting all the attention he claims Tali & Garrus wouldn't have both got their totally silly bumps up to fully squaddie status.