Only 4 to 6 squadmates in ME3? Is this a step backwards? (Mild Spoilers)
#26
Posté 19 janvier 2012 - 10:49
I think the whole thing looks like a great step in the right direction, not to mention happens to work exceptionally well with the carry over saves that may have less or more squad mates.
#27
Posté 19 janvier 2012 - 10:51
darthnick427 wrote...
eh I would have like 8 or 9 total just so some ME2 squadmates could have come back and I really wanted a krogan again...I'm soooo sad there isn't one on the team this time
That's pretty much exactly my opinion. Kaiden being the only available Sentinel and the lack of a Krogan squaddie are whats irking me.
The DLC character and Spoiler character are rumored to be a pure biotic and a pure tech. If either the Spoiler Character or the DLC character had been a Sentinel and if James Vega had been a Krogan instead of a dude with a faux hawk then I would have been happy with 7 characters.
Part of what's bothering me about the 7 ME3 squad members is that they don't seem as diverse as they could be. Its not quite as bad if you have Kaiden instead of Ashley; but Vega seems like he fills almost the exact same character archetype as Ashley as well as the same combat role.
#28
Posté 19 janvier 2012 - 10:52
Icinix wrote...
But by the looks of it, there will also appear to be temporary squad mates / former squad mates involved in missions as well.
.
I have to admit I hate temporary squadmates. Giving me Wrex for a mission and then taking him away is just a huge tease.
#29
Posté 19 janvier 2012 - 10:53
Think I would go even further:implodinggoat wrote...
I'd agree that trimming back the squad from 12 was a good move.
In ME2 some of the squad members were underpowered (Jack, Jacob), overpowered (Kasumi), overly specialized (Tali), very similar to one another (Thane and Samara), or had a power set which didn't have any focus (Legion). Giving us fewer; but more versatile squad members helps to clear up a lot of those problems.
However; I think trimming it down to 6 or 7 was a tad much and I don't think the squad they've created does clear up all those problems. James Vega and Ashley seem very similar and Ashley's focus on her weapons damage and nothing else seems pretty useless.
Lets reduce permanent squad to 4. Since they'll be with you always you can give them a full set of dialogue lines.
You can have additional 4 "free to pick" squadmembers - and a lot of them will be available only for a certain time span.
For example Miranda: you could pick her up on Citadel and have her around till late game when she leaves the Normandy to lead remaining (non-indoctrinated) Cerberus troops to aid your war. So Miranda can be around for 6 missions or so. Dialogue lines are needed only for those six missions but not for the beginning & end missions.
Same for other characters. They're still part of the game, they still have a long stay on the Normandy - but since they can't be with you for the whole length of the game and in every situations, you can save lines of dialogue.
#30
Posté 19 janvier 2012 - 10:58
implodinggoat wrote...
Icinix wrote...
But by the looks of it, there will also appear to be temporary squad mates / former squad mates involved in missions as well.
.
I have to admit I hate temporary squadmates. Giving me Wrex for a mission and then taking him away is just a huge tease.
Haha - yeah, well there is that.
I'm hoping they'll be more than just the one or two mission cameo, and the characters come and go a bit through the course of the story.
Most WW2 war stories have the characters intersecting repeatedly at critical moments - so if thats what they're aiming for - hopefully thats what we'll get.
#31
Posté 19 janvier 2012 - 10:58
Smaller squad, happier player. In my case, anyway. I hope. We will see how it works out and tbh, we still don't know what size the ME3 squad will be.
#32
Posté 19 janvier 2012 - 11:06
Arcian wrote...
Or, as the Cerberus fanclub would say:LPPrince wrote...
More is less.
"Lore is mess."
How long did it take you to come up with that one?
#33
Posté 19 janvier 2012 - 11:13
you are right of course there will be a lot of flame threads when people dont get their favs, thats the main reason so many are against vega.mmmu wrote...
I'm all for trimming the squad down from the dozen of ME2. I enjoyed the smaller - more personal - squad from ME1 more, even if all the characters in ME2 were likable as well, but the amount of characters didn't allow as much room for growth.
Smaller squad, happier player. In my case, anyway. I hope. We will see how it works out and tbh, we still don't know what size the ME3 squad will be.
Hes new and peeps want old, it wont matter how wow he is, but i do look forward to how BW handle the sitution
But i have a couple of my old favs garrus and the VS.
Just hoping if grunt makes it^_^ although i would be happier with aria as a squadie:wub: i think shes just to good a charectar to wast(which from the comics bw arnt doing buti love theinvasion series the best to date).
Modifié par rolson00, 19 janvier 2012 - 11:16 .
#34
Posté 19 janvier 2012 - 11:15
I still would have preferred 8 or 9 characters and the lack of a Krogan does irk me; but I think I can get by without a sentinel and if I can't I suppose I can always replay ME1 and ME2.
#35
Posté 19 janvier 2012 - 11:20
Bare in mind you are now on an Alliance ship again, as such it makes far more sense for there to be more of the human soldier archetype considering you are a part of the Alliance military, which is made up of human soldiers.implodinggoat wrote...
Part of what's bothering me about the 7 ME3 squad members is that they don't seem as diverse as they could be. Its not quite as bad if you have Kaiden instead of Ashley; but Vega seems like he fills almost the exact same character archetype as Ashley as well as the same combat role.
Modifié par DayusMakhina, 19 janvier 2012 - 11:21 .
#36
Posté 19 janvier 2012 - 11:22
Ashley- Offensive Soldier
James- Defensive Soldier
#37
Posté 19 janvier 2012 - 11:23
#38
Posté 19 janvier 2012 - 11:24
If they didn't then you are certain to be a bit miffed. Neither of my favourite characters made it (Miranda and Mordin), so of course I would have preferred an expanded list to include those 2.
Still I can understand BWs motivations in doing what they did.
#39
Posté 19 janvier 2012 - 11:29
oh brother wrote...
Whether or not it is a good thing depends on whether or not your favourite(s) made the cut. If they did then it is perfect - you get characters you love with even more in-depth interactions.
Still I can understand BWs motivations in doing what they did.
my argument exactly im lucky ima garrus and ash fanboy although im "meh" about tali and vega i'll be using others
#40
Posté 19 janvier 2012 - 11:35
Besides this I think bioware kinda made it hard on themselfs when the total char in ME1&2 got as big as it did.
#41
Posté 19 janvier 2012 - 11:37
LPPrince wrote...
Devs stated that while both Ashley and James are soldiers, Ashley takes on more of the damage dealing role while James is more of a tank.
Ashley- Offensive Soldier
James- Defensive Soldier
Also Vega is the only Soldier that's guaranteed to be in ME3 while Ashley could be dead and replaced by Kaidan.
I wonder if an all-soldier squad can win a fight: Ashley as sniper, Shepard & Vega as grunts ...
#42
Posté 19 janvier 2012 - 11:48
Arcian wrote...
Budget. Time constraints. Content cuts.
Ah the usual small minded EA is evil answer to everything you don't like *sigh*
The smaller team in this game is mainly due to them shooting themselves in the foot with the whole anyone can die in the SM in ME2 so that left them with no way to make most of them a permanant addition to the team in ME3 since worst case scenerio would cut a ton of content from the game which is likely why Liara and the VS had a small part in ME2 so they could ensure they live since they were in their plans for ME3.
Unfortunately since they went with the disposible characters in ME2 they are reduced to mostly playing a small part in some sort of rotating extra squad member for certain missions. That coupled with fan demand for the original team back anyways even if many wanted the ME2 team back it was easier in the long run to move them out due to too many SM scenerios that would reduce content for players.
And the smaller squad as they have explained is to make a more intimate and deep character base. If you have too many people each individual dialogue gets smaller and it's harder to feel close to them all. I think the first game with a smaller group it feel more tight nit and all in this together in ME2 it was just squad member overkill but since they knew they were disposible they could design as many as they like.
Personally i prefer a smaller squad if that means i get the closeness out of the characters in the game that i felt in ME1 and Dragon Age Origins of being in this together and being able to have long talks with them.
#43
Posté 19 janvier 2012 - 11:50
LPPrince wrote...
Devs stated that while both Ashley and James are soldiers, Ashley takes on more of the damage dealing role while James is more of a tank.
Ashley- Offensive Soldier
James- Defensive Soldier
Yeah I get that Ashley is rigged to do weapon damage I just don't get the appeal of a character who just sits there doing my shooting for me and nothing else. I suppose she might be useful to a caster class that doesn't like to do much shooting; but even then picking her over Garrus seems like a stretch.
And since my go to Shepard is a damage focused Soldier she adds absolutely nothing for me. Guess I'm going to have to boot up that old ME1 Virmire save.
#44
Posté 19 janvier 2012 - 11:50
On the other hand, if they don't slack off like in ME1 and give these few characters an equal amount of love (or even more) I probably won't mind.
I'd have to play the game first to give a definite answer.
#45
Posté 19 janvier 2012 - 12:01
I'm liking this move - the characters can be more in-depth, and based on the scrip they actually have conversations with each other and not just with Shepard, so I think this move is for the best.
#46
Posté 19 janvier 2012 - 12:06
#47
Posté 19 janvier 2012 - 12:13
LPPrince wrote...
Devs stated that while both Ashley and James are soldiers, Ashley takes on more of the damage dealing role while James is more of a tank.
Ashley- Offensive Soldier
James- Defensive Soldier
Are they stuck that way or is that just the default progression for each character? I might dislike Ashley but want an offensive soldier.
#48
Posté 19 janvier 2012 - 12:28
#49
Posté 19 janvier 2012 - 12:56
#50
Posté 19 janvier 2012 - 12:57
implodinggoat wrote...
LPPrince wrote...
Devs stated that while both Ashley and James are soldiers, Ashley takes on more of the damage dealing role while James is more of a tank.
Ashley- Offensive Soldier
James- Defensive Soldier
Yeah I get that Ashley is rigged to do weapon damage I just don't get the appeal of a character who just sits there doing my shooting for me and nothing else. I suppose she might be useful to a caster class that doesn't like to do much shooting; but even then picking her over Garrus seems like a stretch.
And since my go to Shepard is a damage focused Soldier she adds absolutely nothing for me. Guess I'm going to have to boot up that old ME1 Virmire save.
Vanguard Shep with Garrus and Ashley has enough firepower and biotic/tech ability to wipe the Reapers from existence.





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