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Only 4 to 6 squadmates in ME3? Is this a step backwards? (Mild Spoilers)


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#26
Icinix

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But by the looks of it, there will also appear to be temporary squad mates / former squad mates involved in missions as well.

I think the whole thing looks like a great step in the right direction, not to mention happens to work exceptionally well with the carry over saves that may have less or more squad mates.

#27
implodinggoat

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darthnick427 wrote...

eh I would have like 8 or 9 total just so some ME2 squadmates could have come back and I really wanted a krogan again...I'm soooo sad there isn't one on the team this time


That's pretty much exactly my opinion.   Kaiden being the only available Sentinel and the lack of a Krogan squaddie are whats irking me.

The DLC character and Spoiler character are rumored to be a pure biotic and a pure tech.   If either the Spoiler Character or the DLC character had been a Sentinel and if James Vega had been a Krogan instead of a dude with a faux hawk then I would have been happy with 7 characters.

Part of what's bothering me about the 7 ME3 squad members is that they don't seem as diverse as they could be.   Its not quite as bad if you have Kaiden instead of Ashley; but Vega seems like he fills almost the exact same character archetype as Ashley as well as the same combat role.

#28
implodinggoat

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Icinix wrote...

But by the looks of it, there will also appear to be temporary squad mates / former squad mates involved in missions as well.
.


I have to admit I hate temporary squadmates.   Giving me Wrex for a mission and then taking him away is just a huge tease.

#29
CptData

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implodinggoat wrote...

I'd agree that trimming back the squad from 12 was a good move. 

In ME2 some of the squad members were underpowered (Jack, Jacob),  overpowered (Kasumi), overly specialized (Tali),  very similar to one another (Thane and Samara), or had a power set which didn't have any focus (Legion).  Giving us fewer; but more versatile squad members helps to clear up a lot of those problems. 

However; I think trimming it down to 6 or 7 was a tad much and I don't think the squad they've created does clear up all those problems.  James Vega and Ashley seem very similar and Ashley's focus on her weapons damage and nothing else seems pretty useless. 

Think I would go even further:

Lets reduce permanent squad to 4. Since they'll be with you always you can give them a full set of dialogue lines.
You can have additional 4 "free to pick" squadmembers - and a lot of them will be available only for a certain time span.

For example Miranda: you could pick her up on Citadel and have her around till late game when she leaves the Normandy to lead remaining (non-indoctrinated) Cerberus troops to aid your war. So Miranda can be around for 6 missions or so. Dialogue lines are needed only for those six missions but not for the beginning & end missions.
Same for other characters. They're still part of the game, they still have a long stay on the Normandy - but since they can't be with you for the whole length of the game and in every situations, you can save lines of dialogue.

#30
Icinix

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implodinggoat wrote...

Icinix wrote...

But by the looks of it, there will also appear to be temporary squad mates / former squad mates involved in missions as well.
.


I have to admit I hate temporary squadmates.   Giving me Wrex for a mission and then taking him away is just a huge tease.


Haha - yeah, well there is that.

I'm hoping they'll be more than just the one or two mission cameo, and the characters come and go a bit through the course of the story.

Most WW2 war stories have the characters intersecting repeatedly at critical moments - so if thats what they're aiming for - hopefully thats what we'll get.

#31
mmmu

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I'm all for trimming the squad down from the dozen of ME2. I enjoyed the smaller - more personal - squad from ME1 more, even if all the characters in ME2 were likable as well, but the amount of characters didn't allow as much room for growth.

Smaller squad, happier player. In my case, anyway. I hope. We will see how it works out and tbh, we still don't know what size the ME3 squad will be.

#32
LPPrince

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Arcian wrote...

LPPrince wrote...

More is less.

Or, as the Cerberus fanclub would say:

"Lore is mess."


How long did it take you to come up with that one?

Image IPB

#33
rolson00

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mmmu wrote...

I'm all for trimming the squad down from the dozen of ME2. I enjoyed the smaller - more personal - squad from ME1 more, even if all the characters in ME2 were likable as well, but the amount of characters didn't allow as much room for growth.

Smaller squad, happier player. In my case, anyway. I hope. We will see how it works out and tbh, we still don't know what size the ME3 squad will be.

you are right of course there will be a lot of flame threads when people dont get their favs, thats the main reason so many are against vega.

Hes new and peeps want old, it wont matter how wow he is, but i do look forward to how BW handle the sitution
 
But i have a couple of my old favs garrus and the VS.
Just hoping if grunt makes it^_^ although i would be happier with aria as a squadie:wub: i think shes just to good a charectar to wast(which from the comics bw arnt doing buti love theinvasion series the best to date).

Modifié par rolson00, 19 janvier 2012 - 11:16 .


#34
implodinggoat

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You guys are starting to sell me on the idea of a much smaller squad being a good thing.

I still would have preferred 8 or 9 characters and the lack of a Krogan does irk me; but I think I can get by without a sentinel and if I can't I suppose I can always replay ME1 and ME2.

#35
DayusMakhina

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implodinggoat wrote...

Part of what's bothering me about the 7 ME3 squad members is that they don't seem as diverse as they could be.   Its not quite as bad if you have Kaiden instead of Ashley; but Vega seems like he fills almost the exact same character archetype as Ashley as well as the same combat role.

Bare in mind you are now on an Alliance ship again, as such it makes far more sense for there to be more of the human soldier archetype considering you are a part of the Alliance military, which is made up of human soldiers.

Modifié par DayusMakhina, 19 janvier 2012 - 11:21 .


#36
LPPrince

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Devs stated that while both Ashley and James are soldiers, Ashley takes on more of the damage dealing role while James is more of a tank.

Ashley- Offensive Soldier
James- Defensive Soldier

#37
Cellander

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I think it's a step in the right direction. It allows for a more personal and intimate experience with your squadmembers, in this case I think less is more. We will meet the rest along the way, one way or another. That mix is, to me, perfect. I'm curious to hear their stories.

#38
Berg

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Whether or not it is a good thing depends on whether or not your favourite(s) made the cut. If they did then it is perfect - you get characters you love with even more in-depth interactions.

If they didn't then you are certain to be a bit miffed. Neither of my favourite characters made it (Miranda and Mordin), so of course I would have preferred an expanded list to include those 2.

Still I can understand BWs motivations in doing what they did.

#39
rolson00

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oh brother wrote...

Whether or not it is a good thing depends on whether or not your favourite(s) made the cut. If they did then it is perfect - you get characters you love with even more in-depth interactions.

Still I can understand BWs motivations in doing what they did.


my argument exactly im lucky ima garrus and ash fanboy although im "meh" about tali and vega i'll be using others

#40
locowolfie

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IMHO it is both a good thing and a bad thing. Sinds I think that bioware messed up with the group size in ME2. Also the fact that sertain characters ie love intrests will be left out is strange.(I'm on earth on trail and no support?) Besides Jack is my fav char(I have a weakspot for "wounded bird" types)

Besides this I think bioware kinda made it hard on themselfs when the total char in ME1&2 got as big as it did.

#41
CptData

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LPPrince wrote...

Devs stated that while both Ashley and James are soldiers, Ashley takes on more of the damage dealing role while James is more of a tank.

Ashley- Offensive Soldier
James- Defensive Soldier


Also Vega is the only Soldier that's guaranteed to be in ME3 while Ashley could be dead and replaced by Kaidan.


I wonder if an all-soldier squad can win a fight: Ashley as sniper, Shepard & Vega as grunts ... :P

#42
Moondoggie

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Arcian wrote...

Budget. Time constraints. Content cuts.


Ah the usual small minded EA is evil answer to everything you don't like *sigh*


The smaller team in this game is mainly due to them shooting themselves in the foot with the whole anyone can die in the SM in ME2 so that left them with no way to make most of them a permanant addition to the team in ME3 since worst case scenerio would cut a ton of content from the game which is likely why Liara and the VS had a small part in ME2 so they could ensure they live since they were in their plans for ME3.

Unfortunately since they went with the disposible characters in ME2 they are reduced to mostly playing a small part in some sort of rotating extra squad member for certain missions.  That coupled with fan demand for the original team back anyways even if many wanted the ME2 team back it was easier in the long run to move them out due to too many SM scenerios that would reduce content for players.

And the smaller squad as they have explained is to make a more intimate and deep character base. If you have too many people each individual dialogue gets smaller and it's harder to feel close to them all. I think the first game with a smaller group it feel more tight nit and all in this together in ME2 it was just squad member overkill but since they knew they were disposible they could design as many as they like.

Personally i prefer a smaller squad if that means i get the closeness out of the characters in the game that i felt in ME1 and Dragon Age Origins of being in this together and being able to have long talks with them.

#43
implodinggoat

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LPPrince wrote...

Devs stated that while both Ashley and James are soldiers, Ashley takes on more of the damage dealing role while James is more of a tank.

Ashley- Offensive Soldier
James- Defensive Soldier


Yeah I get that Ashley is rigged to do weapon damage I just don't get the appeal of a character who just sits there doing my shooting for me and nothing else.  I suppose she might be useful to a caster class that doesn't like to do much shooting; but even then picking her over Garrus seems like a stretch.

And since my go to Shepard is a damage focused Soldier she adds absolutely nothing for me.  Guess I'm going to have to boot up that old ME1 Virmire save.

#44
Spaghetti_Ninja

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I just don't know. I loved ME2 and thought it was superior to ME1 in every way, and all the diverse characters with their personal stories and quests were a huge part of the reason why.

On the other hand, if they don't slack off like in ME1 and give these few characters an equal amount of love (or even more) I probably won't mind.

I'd have to play the game first to give a definite answer.

#45
Candidate 88766

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Most characters will be in your squad at one point or another, they're just confined to the Normandy.

I'm liking this move - the characters can be more in-depth, and based on the scrip they actually have conversations with each other and not just with Shepard, so I think this move is for the best.

#46
tetrisblock4x1

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No.

#47
Jozape

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LPPrince wrote...

Devs stated that while both Ashley and James are soldiers, Ashley takes on more of the damage dealing role while James is more of a tank.

Ashley- Offensive Soldier
James- Defensive Soldier


Are they stuck that way or is that just the default progression for each character? I might dislike Ashley but want an offensive soldier.

#48
wright1978

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The squad is definitely one of my big gripes. If you like the tiny pool of characters on offer no doubt you'll be happy. If like me you don't and would like some variety then I very fearful that it will significantly affect my enjoyment.

#49
Kakita Tatsumaru

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I'm not against having 6 squadmembers, mass effect was great with that number (and it's less frustrating than having twelve and never playing most of them), but the problems are that neither there is one squadmate of each class, and why with so little space do we have another NEW character of an already existing class instead of develloping an existing one?

#50
LPPrince

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implodinggoat wrote...

LPPrince wrote...

Devs stated that while both Ashley and James are soldiers, Ashley takes on more of the damage dealing role while James is more of a tank.

Ashley- Offensive Soldier
James- Defensive Soldier


Yeah I get that Ashley is rigged to do weapon damage I just don't get the appeal of a character who just sits there doing my shooting for me and nothing else.  I suppose she might be useful to a caster class that doesn't like to do much shooting; but even then picking her over Garrus seems like a stretch.

And since my go to Shepard is a damage focused Soldier she adds absolutely nothing for me.  Guess I'm going to have to boot up that old ME1 Virmire save.


Vanguard Shep with Garrus and Ashley has enough firepower and biotic/tech ability to wipe the Reapers from existence.