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Only 4 to 6 squadmates in ME3? Is this a step backwards? (Mild Spoilers)


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#501
HTTP 404

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probably in the minority here but my fav is actually zaeed. I'll be lucky to even see his face in Me3. haha. ,I do like the original me1 squadmates more than the other me2 squadmates. So I guess it evens out for me in Me3 in terms of squadmates. Also, I think I'll like Vega (again minority here) I guess at the end of the day we will see how it turns out in Me3.

I trust bioware writing and I don't want them to do fanservice even if it is something I personally do not like.

#502
AgitatedLemon

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Zaeed, along with every ME2 survivor, is present in ME3 in some form or fashion, so at the very least you'll hear his name mentioned.

#503
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AgitatedLemon wrote...

HTTP 404 wrote...

less squadmates? the OP makes it sound like a BAD thing.

I want solid in depth connection with the squadmates.  it was a bit too shallow IMO of the squadmates in Me2 UNLESS you romanced them. 


It sort of is when your favorite character is being sidelined.

That depends on a person's definition of "sidelined" and whether they think it is bad or not. 

#504
implodinggoat

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HTTP 404 wrote...

probably in the minority here but my fav is actually zaeed. I'll be lucky to even see his face in Me3.


I think Zaeed is the most underrated character in either game.   Its a shame they didn't develop him more in ME2.

#505
TheCreeper

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AgitatedLemon wrote...

Zaeed, along with every ME2 survivor, is present in ME3 in some form or fashion, so at the very least you'll hear his name mentioned.

Willing to bet you actually see him in the flesh again.

Modifié par TheCreeper, 23 janvier 2012 - 06:50 .


#506
AgitatedLemon

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TheCreeper wrote...

AgitatedLemon wrote...

Zaeed, along with every ME2 survivor, is present in ME3 in some form or fashion, so at the very least you'll hear his name mentioned.

Willing to bet you actually see him in the flesh again.


I would bet you see his face. Hence the "At the very least".

#507
Bobrzy

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I never got Kasumi (can't afford DLC's, i only have free Zaeed), and since DLC characters are returning in some fashion, i wonder how the eventual dialogue would play out:

Kasumi: Hi, Shepard.
Shepard: (Chooses the option "Who the F* are you?") Ah, Kasumi. Great thief, i helped you with X (describes her whole loyalty mission with 2 words), you helped me with the Collectors. Hello again.
Kasumi: Good to see that your memory is intact.

#508
wright1978

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jreezy wrote...

AgitatedLemon wrote...

HTTP 404 wrote...

less squadmates? the OP makes it sound like a BAD thing.

I want solid in depth connection with the squadmates.  it was a bit too shallow IMO of the squadmates in Me2 UNLESS you romanced them. 


It sort of is when your favorite character is being sidelined.

That depends on a person's definition of "sidelined" and whether they think it is bad or not. 


I dislike the squadmate system with its bias as well as thinking that a lot of the sidelining is done very poorly in the leak.However i've still ordered collectors edition. Not sure at this point though whether that's out of faith there will be some change from the leak in the final edition or just to bring down the curtain of my relationship with Bioware with a bang if it turns out to be bad. Roll on march.

#509
Yakko77

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AgitatedLemon wrote...

Yakko77 wrote...

You can only bring along two anyways so why have a dozen?


To fit differing combat scenarios?

I don't know about you, but I like to be prepared for what I'm fighting.


ME1 only had 6 (3 dedicated and 3 hybrids) and that worked just fine.  It looks like ME3 is going back to that.  In ME2, out of the dozen you had to choose from there were about 4 or 5 I almost never brought alone unless it was for their character specific missions.

#510
Shiro_the_Gambler

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Yakko77 wrote...

AgitatedLemon wrote...

Yakko77 wrote...

You can only bring along two anyways so why have a dozen?


To fit differing combat scenarios?

I don't know about you, but I like to be prepared for what I'm fighting.


ME1 only had 6 (3 dedicated and 3 hybrids) and that worked just fine.  It looks like ME3 is going back to that.  In ME2, out of the dozen you had to choose from there were about 4 or 5 I almost never brought alone unless it was for their character specific missions.


Except this is not the case.  In the vanilla game, no DLC, the options are two soldiers (Vega and Ash), two engineers (Tali and supposed secret squaddie), one adept (Liara), one inflitrator (Garrus),  and one sentinel (Kaidan).  Depending on choices; four of these characters have the potential to be dead.  This squad lacks other options for biotics without dipping into DLC.

Modifié par Shiro_the_Gambler, 23 janvier 2012 - 02:43 .


#511
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nm.  the thing about mass effect is that you don't need every class to make it through every level.  Often times I would roll with all soldiers or all biotics.  but I suppose there are gaps, like sentinal, etc. but I dont think bioware needs to develop more characters to fulfill these roles for gameplay purposes.

Modifié par HTTP 404, 23 janvier 2012 - 11:33 .


#512
implodinggoat

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The more I look at the rumored squad's power list the more I realize that the Virmire Survivor is screwing up the game.

If you have BOTH Ashley and Kaiden (and the Collector's Edition Character) then you would have a complete squad.  But without both of them available at the same time the squad is lacking.   If you don't have Kaiden then you don't have access to a Sentinel, the most versatile class in the game and if you don't have Ash then you're lacking a damage focused Soldier (like Zaeed) and more significantly you're lacking anyone on your squad who has an ammo power (Disruptor ammo) that's effective against shields although for some reason you have three squadmates with ammo powers effective against armor (Garrus's AP ammo,  Vega's Incendiary ammo, and Liara's Warp ammo).

If both of them were available in your squad  (and you had the Collector's edition character) then you'd have a complete team; but because they're mutually exclusive the squad is incomplete despite the fact that Bioware put the effort into programming in all the parts you would have needed.   Honestly their inclusion as permanent squadmembers was a remarkably dumb decision.

HTTP 404 wrote...

nm.  the thing about mass effect is that you don't need every class to make it through every level.  Often times I would roll with all soldiers or all biotics.  but I suppose there are gaps, like sentinal, etc. but I dont think bioware needs to develop more characters to fulfill these roles for gameplay purposes.


I just don't get that.   I mean there are clearly gaps in the squad's capabilities and you have half as many potential squadmates as in the last game; but you don't want more characters?   Why not?

Its one thing to recognize that the last game had too many characters and I concede that; but going from 12 down to 6 was just too big a jump and now the squad doesn't have all the parts it needs.

Modifié par implodinggoat, 24 janvier 2012 - 12:01 .


#513
Il Divo

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Isn't Vega a soldier?

#514
Darkfoxz87

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Well this sucks I liked having a whole team of people, not just a small squad.

I really dont like any of the characters besides Garrus on this Squad. In Mass Effect 2 there were so many Characters that I liked  (Kasumi, Jacob, Grunt, Legion, Garrus, Thane) and it was difficult to choose who to be on my Squad. Right now for Mass Effect 3 its just Garrus and..... uh just Garrus.

Although I have no idea about the Spoiler or Secret DLC character so I guess I will keep my options open.

Modifié par Darkfoxz87, 24 janvier 2012 - 12:28 .


#515
Bobrzy

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implodinggoat wrote...

The more I look at the rumored squad's power list the more I realize that the Virmire Survivor is screwing up the game.

If you have BOTH Ashley and Kaiden (and the Collector's Edition Character) then you would have a complete squad.  But without both of them available at the same time the squad is lacking.   If you don't have Kaiden then you don't have access to a Sentinel, the most versatile class in the game and if you don't have Ash then you're lacking a damage focused Soldier (like Zaeed) and more significantly you're lacking anyone on your squad who has an ammo power (Disruptor ammo) that's effective against shields although for some reason you have three squadmates with ammo powers effective against armor (Garrus's AP ammo,  Vega's Incendiary ammo, and Liara's Warp ammo).

If both of them were available in your squad  (and you had the Collector's edition character) then you'd have a complete team; but because they're mutually exclusive the squad is incomplete despite the fact that Bioware put the effort into programming in all the parts you would have needed.   Honestly their inclusion as permanent squadmembers was a remarkably dumb decision.

HTTP 404 wrote...

nm.  the thing about mass effect is that you don't need every class to make it through every level.  Often times I would roll with all soldiers or all biotics.  but I suppose there are gaps, like sentinal, etc. but I dont think bioware needs to develop more characters to fulfill these roles for gameplay purposes.


I just don't get that.   I mean there are clearly gaps in the squad's capabilities and you have half as many potential squadmates as in the last game; but you don't want more characters?   Why not?

Its one thing to recognize that the last game had too many characters and I concede that; but going from 12 down to 6 was just too big a jump and now the squad doesn't have all the parts it needs.


I'm just gonna throw my two cents here:

Maybe that was the idea from the beggining. In previous games your squad was "orbiting"  around you, now you have to orbit around squad. With difficulty level increasing challenge will be even greater, since now Shepard must fit the squad, not the other way around.

Sure, i understand that lack of diversity in teammates class may sadden some of you, i think it won't be as bad as some people are trying to depict here.

Also: Weapons are very important, and since you can give ANY of your teammates ANY two weapons of your choice... that can create couple of interesting combinations (- Garrus with Shuriken + Scmitar and Tali with Revenant + Widow? Why, Shepard? - BECAUSE F U THAT'S WHY!).

#516
Aimi

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implodinggoat wrote...

The more I look at the rumored squad's power list the more I realize that the Virmire Survivor is screwing up the game.

If you have BOTH Ashley and Kaiden (and the Collector's Edition Character) then you would have a complete squad.  But without both of them available at the same time the squad is lacking.   If you don't have Kaiden then you don't have access to a Sentinel, the most versatile class in the game and if you don't have Ash then you're lacking a damage focused Soldier (like Zaeed) and more significantly you're lacking anyone on your squad who has an ammo power (Disruptor ammo) that's effective against shields although for some reason you have three squadmates with ammo powers effective against armor (Garrus's AP ammo,  Vega's Incendiary ammo, and Liara's Warp ammo).

You do realize that BioWare would've been crucified for not bringing back the VS as a permanent squadmate, right? I think this is a bit overblown.

For one thing, the point about Sentinels is that you don't actually need them. Jack of all trades, master of none, all that jazz. They're versatile, but not as good at any one thing as any individual member of the rest of the team. You're more than capable of getting by in ME2 without using either Miranda or Kasumi outside of their loyalty missions and Freedom's Progress. It's not totally optimal, yeah, but you can have all eventualities covered. (Besides, the ability to drag a Sentinel along on a mission discards the entire concept of pre-mission planning. Since you can debuff any kind of protection, you don't need to think about what sort of enemies you'll be likely to encounter; you can just bring the Sentinel and whoever you damn well please.)

And you don't totally need a damage-dealing Soldier for a squadmate, either. While Vega doesn't fill that role as effectively as Ashley does, he's still good at killing things (woo Carnage). And Disruptor Ammo, which was kind of a sine qua non on higher difficulties in ME2, is no longer nearly as necessary in ME3. On Insanity, not every enemy gets protections; instead, their base health and their AI are (supposed to be) improved. So Disruptor Ammo instead becomes just a single part of one's arsenal against geth, and the protections on Cerberus Centurions and Atlases. You're not slogging through waves of shielded Blue Suns goons.

I mean, yeah, you don't have the sheer flexibility you had in ME2, and yeah, the squad construction could be more optimal if you didn't have to deal with the VS. But it's not really that much of a major gameplay concern, much less game-breaking. And the story implications of being able to have the VS in your squad are too huge to overlook.

#517
Elvis_Mazur

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It's a more limited number than in the second game, but, look at the bright side: they will be able to deepen the characters. I like it.

Nothing is perfect.

#518
ZehnWaters

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PetrySilva wrote...

It's a more limited number than in the second game, but, look at the bright side: they will be able to deepen the characters. I like it.

Nothing is perfect.


It's not that there are less, it's how much less.  Couldn't we have come to happy medium of, like, eight?  Plus, why sneeze at ALL of the ME2 people?  I suppose because they could (in theory) all be dead.

#519
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ZehnWaters wrote...

PetrySilva wrote...

It's a more limited number than in the second game, but, look at the bright side: they will be able to deepen the characters. I like it.

Nothing is perfect.


It's not that there are less, it's how much less.  Couldn't we have come to happy medium of, like, eight?  Plus, why sneeze at ALL of the ME2 people?  I suppose because they could (in theory) all be dead.

That's probably the main reason.

#520
AgitatedLemon

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ZehnWaters wrote...

PetrySilva wrote...

It's a more limited number than in the second game, but, look at the bright side: they will be able to deepen the characters. I like it.

Nothing is perfect.


It's not that there are less, it's how much less.  Couldn't we have come to happy medium of, like, eight?  Plus, why sneeze at ALL of the ME2 people?  I suppose because they could (in theory) all be dead.


Tali and Garrus.

#521
firefireblow

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Well if I get bored again, I do waht I did in ME2 for picking squads. Slam the joystick left/right, close my eyes, and randomly press A three times. Then watch the fun fold out when I pick fishsticks.

Modifié par firefireblow, 24 janvier 2012 - 01:38 .


#522
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AgitatedLemon wrote...
*snip*

Found the correct analogy of what you responded to in the other thread here.

Modifié par jreezy, 24 janvier 2012 - 01:33 .


#523
ImSoJoe

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AgitatedLemon wrote...

ZehnWaters wrote...

PetrySilva wrote...

It's a more limited number than in the second game, but, look at the bright side: they will be able to deepen the characters. I like it.

Nothing is perfect.


It's not that there are less, it's how much less.  Couldn't we have come to happy medium of, like, eight?  Plus, why sneeze at ALL of the ME2 people?  I suppose because they could (in theory) all be dead.


Tali and Garrus.


This.

They COULD have written a part to be in your permasquad in for a few more who didnt die.

#524
Anthropophobic

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ZehnWaters wrote...

PetrySilva wrote...

It's a more limited number than in the second game, but, look at the bright side: they will be able to deepen the characters. I like it.

Nothing is perfect.


It's not that there are less, it's how much less.  Couldn't we have come to happy medium of, like, eight?  Plus, why sneeze at ALL of the ME2 people?  I suppose because they could (in theory) all be dead.

There are seven squadmates in ME3, not counting LotSB style missions. It's close enough. Furthermore, ME2 had way too many squadmates. It wasn't simply a matter of just picking the ones you liked and ignoring the ones you didn't; they stretched themselves thin. A smaller squad will allow for more dialogue with and between the returning characters. It's better this way.

#525
stysiaq

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daqs wrote...

implodinggoat wrote...

The more I look at the rumored squad's power list the more I realize that the Virmire Survivor is screwing up the game.

If you have BOTH Ashley and Kaiden (and the Collector's Edition Character) then you would have a complete squad.  But without both of them available at the same time the squad is lacking.   If you don't have Kaiden then you don't have access to a Sentinel, the most versatile class in the game and if you don't have Ash then you're lacking a damage focused Soldier (like Zaeed) and more significantly you're lacking anyone on your squad who has an ammo power (Disruptor ammo) that's effective against shields although for some reason you have three squadmates with ammo powers effective against armor (Garrus's AP ammo,  Vega's Incendiary ammo, and Liara's Warp ammo).

You do realize that BioWare would've been crucified for not bringing back the VS as a permanent squadmate, right? I think this is a bit overblown.

For one thing, the point about Sentinels is that you don't actually need them. Jack of all trades, master of none, all that jazz. They're versatile, but not as good at any one thing as any individual member of the rest of the team. You're more than capable of getting by in ME2 without using either Miranda or Kasumi outside of their loyalty missions and Freedom's Progress. It's not totally optimal, yeah, but you can have all eventualities covered. (Besides, the ability to drag a Sentinel along on a mission discards the entire concept of pre-mission planning. Since you can debuff any kind of protection, you don't need to think about what sort of enemies you'll be likely to encounter; you can just bring the Sentinel and whoever you damn well please.)

And you don't totally need a damage-dealing Soldier for a squadmate, either. While Vega doesn't fill that role as effectively as Ashley does, he's still good at killing things (woo Carnage). And Disruptor Ammo, which was kind of a sine qua non on higher difficulties in ME2, is no longer nearly as necessary in ME3. On Insanity, not every enemy gets protections; instead, their base health and their AI are (supposed to be) improved. So Disruptor Ammo instead becomes just a single part of one's arsenal against geth, and the protections on Cerberus Centurions and Atlases. You're not slogging through waves of shielded Blue Suns goons.

I mean, yeah, you don't have the sheer flexibility you had in ME2, and yeah, the squad construction could be more optimal if you didn't have to deal with the VS. But it's not really that much of a major gameplay concern, much less game-breaking. And the story implications of being able to have the VS in your squad are too huge to overlook.


I have the feeling, that there are more important things in ME3 than covering all the classes with the team.
You can complete ME1 without ever using Kaidan, and ME2 without using Miranda just as easily as with them. Besides, Shepard can be a sentinel, so what's the matter :)