Only 4 to 6 squadmates in ME3? Is this a step backwards? (Mild Spoilers)
#526
Posté 24 janvier 2012 - 01:37
#527
Posté 24 janvier 2012 - 01:39
daqs wrote...
And the story implications of being able to have the VS in your squad are too huge to overlook.
Yeah I've heard that they're still suspicious of Shepard for being involved with Cerberus in ME2.
I can already tell that's really going to ****** me off. Honestly having them call you out on Horizon for siding with Cerberus in ME2 was bull****. I spent the whole damned game trying to find a way to betray Cerberus and Bioware didn't give me a way out. Having people judge my character for that decision doesn't add any moral gravitas to the decision it just pisses me off more that the writers didn't give me the freedom of choice I should have had in ME2. I don't want Ash or Kaiden's disloyal asses on my crew and I don't want them judging me for decisions I didn't make.
Aside from that they're both dull characters. Even if they weren't screwing up the balance of the squad there were a lot of more interesting candidates than those two losers for the ME3 squad.
Modifié par implodinggoat, 24 janvier 2012 - 01:41 .
#528
Posté 24 janvier 2012 - 01:44
Not to mention the fact that they are a possible love interest for many and, although I do love Miranda and wish she was on the Normandy, I'm glad that my Ashley paired Shepard will have the one he likes close.
To the thread title, its definitely a step forward. Too many squad-mates in ME2 that were never used and really made loyalty missions annoying that I had to go speak with them all at least once. Focus on fewer, key characters and expand their conversation possibilities will make for a much more stirring game.
I never found myself complaining I wouldn't have a team-mate of a particular class, I completed Insanity on both games with just preferred characters rather than strategizing like that.
#529
Posté 24 janvier 2012 - 01:46
AgitatedLemon wrote...
The 2nd fire team in the SM isn't based on loyalty. If you took the
strong combatants (Like Grunt or Zaeed), then you're more likely to lose
people. If you pass a certain threshold though, everyone will live.
I'm not talking about the "hold the line" but the 2nd fireteam, the one that goes on at the same time of the seeker's room; everyone aside Garrus, Jacob or Miranda are bad choices, even those one are bad choices if they aren't loyal, except for Miranda who survive regardless
jreezy wrote....
That is plot armor my friend.Vapaä wrote...
Really ? never spot that, as for Miranda, the fact that she can can survive the second lead in the SM without being
loyal where everyone non loyal bited the dust repally bugged me
Well yes.......that wasn't my point ? or did I say something wrong ?
Modifié par Vapaä, 24 janvier 2012 - 01:55 .
#530
Posté 24 janvier 2012 - 01:53
G3rman wrote...
Its good they are bringing back K/A for all the reasons people are complaining; it adds drama to the Normandy. They are now a Spectre too, have their own opinions that will butt heads against yours but are still your team-mate in the end that you can make amends to.
I'll only be cool with that if the game gives me an option to beat them into submission when they butt heads with me. After ME2 I'm sick of my Shepard taking crap off of people and those two are already on my bad side.
I've got Reapers to kill. Insubordination will no longer be tolerated.
Modifié par implodinggoat, 24 janvier 2012 - 01:53 .
#531
Posté 24 janvier 2012 - 01:54
Those two are special cases. They can die, but they can appeal to both ME2 and ME1 fans in ways that the others cannot.AgitatedLemon wrote...
ZehnWaters wrote...
PetrySilva wrote...
It's a more limited number than in the second game, but, look at the bright side: they will be able to deepen the characters. I like it.
Nothing is perfect.
It's not that there are less, it's how much less. Couldn't we have come to happy medium of, like, eight? Plus, why sneeze at ALL of the ME2 people? I suppose because they could (in theory) all be dead.
Tali and Garrus.
#532
Posté 24 janvier 2012 - 01:54
Just no forced friendships please.
#533
Posté 24 janvier 2012 - 01:58
Ryzaki wrote...
As long as my Shep can tell all the squaddies to leave him alone and do their jobs I don't mind.
Just no forced friendships please.
No brohugs?
or Brofists?
THE BLASPHEMY
#534
Posté 24 janvier 2012 - 01:59
firefireblow wrote...
Ryzaki wrote...
As long as my Shep can tell all the squaddies to leave him alone and do their jobs I don't mind.
Just no forced friendships please.
No brohugs?
or Brofists?
THE BLASPHEMY
Optional brohugs
Optional brofists
Just not forced.
#535
Posté 24 janvier 2012 - 02:00
Ryzaki wrote...
firefireblow wrote...
Ryzaki wrote...
As long as my Shep can tell all the squaddies to leave him alone and do their jobs I don't mind.
Just no forced friendships please.
No brohugs?
or Brofists?
THE BLASPHEMY
Optional brohugs
Optional brofists
Just not forced.
a forced brohug is suprise butt secks.
As long as he yells SUPRISE it's okay.
Modifié par firefireblow, 24 janvier 2012 - 02:01 .
#536
Posté 24 janvier 2012 - 02:03
firefireblow wrote...
a forced brohug is suprise butt secks.
As long as he yells SUPRISE it's okay.
Not if my Shep's sniper rifle has anything to say about it.
#537
Posté 24 janvier 2012 - 02:06
Ryzaki wrote...
firefireblow wrote...
a forced brohug is suprise butt secks.
As long as he yells SUPRISE it's okay.
Not if my Shep's sniper rifle has anything to say about it.
All he wants is to show how much you mean to him!!! Why do you haev to be soooooo cruel
#538
Posté 24 janvier 2012 - 02:13
PetrySilva wrote...
It's a more limited number than in the second game, but, look at the bright side: they will be able to deepen the characters. I like it.
Nothing is perfect.
this is exactly how I look at it. Im thinking there will be temp squadmates to fill the gaps for main missions. Im sure, bioware will balance out the team without a vanguard, inflitrator, or a sentinal depending on who dies and dlc characters. As it stands, it doesn't balance from what we know of classes from me2 but me3 could be different...
at the end of the day we wont fully know till the game comes out!
Modifié par HTTP 404, 24 janvier 2012 - 02:14 .
#539
Posté 24 janvier 2012 - 02:56
Lord Aesir wrote...
Those two are special cases. They can die, but they can appeal to both ME2 and ME1 fans in ways that the others cannot.AgitatedLemon wrote...
ZehnWaters wrote...
PetrySilva wrote...
It's a more limited number than in the second game, but, look at the bright side: they will be able to deepen the characters. I like it.
Nothing is perfect.
It's not that there are less, it's how much less. Couldn't we have come to happy medium of, like, eight? Plus, why sneeze at ALL of the ME2 people? I suppose because they could (in theory) all be dead.
Tali and Garrus.
Worth point out that Tali has, or had, a frighteningly rabid fan base. Putting her on the roster probably guarantees a minimum metacritic score of 90. Not including her would probably lower that to 80 or 85.
#540
Posté 26 janvier 2012 - 06:24
G3rman wrote...
Its good they are bringing back K/A for all the reasons people are complaining; it adds drama to the Normandy. They are now a Spectre too, have their own opinions that will butt heads against yours but are still your team-mate in the end that you can make amends to.
Not to mention the fact that they are a possible love interest for many and, although I do love Miranda and wish she was on the Normandy, I'm glad that my Ashley paired Shepard will have the one he likes close.
To the thread title, its definitely a step forward. Too many squad-mates in ME2 that were never used and really made loyalty missions annoying that I had to go speak with them all at least once. Focus on fewer, key characters and expand their conversation possibilities will make for a much more stirring game.
I never found myself complaining I wouldn't have a team-mate of a particular class, I completed Insanity on both games with just preferred characters rather than strategizing like that.
It's not just that. The original 6 (and I'm really glad that they brought them back in ME3) have already vested personal stakes in the war against the Reapers right off the bat since ME1. Garrus wanted to take Saren down. Wrex wanted to kill Fist, and also (potentially) sacrificed the future of his race on Virmire. Tali was the one who got the data that proved Saren's betrayal of the Council. Liara was a Prothean expert. Kaidan and Ashley... they were with Shepard when he discovered the beacon on Eden Prime, which started the whole Mass Effect adventure. Most of the other characters introduced in ME2, like Samara, Jack, Kasumi, Zaeed, Grunt, and Morinth have no direct link with the main storyline.
I think it's a great step forward. Having to focus on less characters means more for the story.
#541
Posté 26 janvier 2012 - 06:53
I'm still guessing that a lot of the favorites and returning characters are just going to be "mostly there". I admit I may have missed a post somewhere that says so and so is permanent... But the way they describe the team and it's evolving nature depending on the situation and what you do and squad members not necessarily being there for every mission. This seems like the route that they likely went. Specially since I can see basic scenario's for most of the characters mentioned to be missing from time to time.
Tali is an important link to the Quarian fleet(unless you got her exiled). Garrus has turian ties that might require face to face meetings hwile your off fighting bad guys. Liara is the ShadowBroker, Despite the setup that may demand her time sometimes.
and the list just goes on from there...
#542
Posté 27 janvier 2012 - 11:09
I think the "temporary squadmate" feature that seems to be happening is a good idea but I dont think it is fair to have any of the possible romance options not available for full use. I mean I hate Thane and Jack but Id be PISSED if I didnt.
#543
Posté 27 janvier 2012 - 11:19
PetrySilva wrote...
It's a more limited number than in the second game, but, look at the bright side: they will be able to deepen the characters. I like it.
Nothing is perfect.
My issue isn't so much that they chose to restrict the party, as much as what party members they chose to restrict us to. I would have liked to have at least one or two ME2 squaddies to at least give some narrative tension. Imagine Ashley and Miranda having to deal with each other for an entire storyline.
#544
Posté 27 janvier 2012 - 11:25
Il Divo wrote...
PetrySilva wrote...
It's a more limited number than in the second game, but, look at the bright side: they will be able to deepen the characters. I like it.
Nothing is perfect.
My issue isn't so much that they chose to restrict the party, as much as what party members they chose to restrict us to. I would have liked to have at least one or two ME2 squaddies to at least give some narrative tension. Imagine Ashley and Miranda having to deal with each other for an entire storyline.
The indirect advesaries of ME3 made that difficult to justify. Just as Shepard ended up in a military tribunal situation with a decorated war hero past and something still to offer the military, what do you think civilians with no official records of valor might have gained? The ones who could join did, that's my take on it. The others may be contributing elsewhere, but I couldn't see them on the Normandy again in an official capacity.
#545
Posté 27 janvier 2012 - 11:29
#546
Posté 27 janvier 2012 - 11:30
#547
Posté 27 janvier 2012 - 11:34
Also no its not, I think that crew is way good enough and lets leave it at that.
#548
Posté 27 janvier 2012 - 11:42
I also never understood what half of them were recruited for (as awesome as Kasumi was, how does a thief help me stop the Collectors?) but that's another topic.
Plus if you're stopping the Reapers then having a huge cast chill on the Normandy while two people do all the work with Shep is silly, they should be out doing other things to help.
Modifié par Asch Lavigne, 27 janvier 2012 - 11:43 .
#549
Posté 27 janvier 2012 - 11:49
Modifié par Lucas1987Dion, 27 janvier 2012 - 11:50 .
#550
Posté 27 janvier 2012 - 11:51
Lucas1987Dion wrote...
I would like to have 8-9 squad members in ME3, because in ME1 we have 6 squad members, in ME2 we have 12 squad members, would be golden to have 9 SM in ME3
By the time you get through with Day one DLC and such, you'll probably have 8-9 lol.





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