Only 4 to 6 squadmates in ME3? Is this a step backwards? (Mild Spoilers)
#51
Guest_FemaleMageFan_*
Posté 19 janvier 2012 - 12:58
Guest_FemaleMageFan_*
#52
Guest_Guest12345_*
Posté 19 janvier 2012 - 01:00
Guest_Guest12345_*
I would much rather have fewer companions with deeper, more sophisticiated conversations, cinematics and story arcs.
IMO, ME2 has proven depth is more important than breadth.
"Can it wait for a bit? I'm in the middle of some calibrations."
Modifié par scyphozoa, 19 janvier 2012 - 01:03 .
#53
Posté 19 janvier 2012 - 01:00
Kakita Tatsumaru wrote...
I'm not against having 6 squadmembers, mass effect was great with that number (and it's less frustrating than having twelve and never playing most of them), but the problems are that neither there is one squadmate of each class, and why with so little space do we have another NEW character of an already existing class instead of develloping an existing one?
Oh, but the old ones are developing. They just happen to do it in other places where Shepard simply isn't present.
Not to mention that some of them are too busy to be at Shepard's side all the time. They have their own problems, you know.
Like Thane, for example. His time is almost up.
#54
Guest_Catch This Fade_*
Posté 19 janvier 2012 - 01:11
Guest_Catch This Fade_*
Haha! Good one.Arcian wrote...
Or, as the Cerberus fanclub would say:LPPrince wrote...
More is less.
"Lore is mess."
#55
Posté 19 janvier 2012 - 01:12
Someone With Mass wrote...
Oh, but the old ones are developing. They just happen to do it in other places where Shepard simply isn't present.
Not to mention that some of them are too busy to be at Shepard's side all the time. They have their own problems, you know.
Like Thane, for example. His time is almost up.
Developing, that had me rolling in the aisles. I call a spade a spade and sidelining as sidelining, not development.
#56
Posté 19 janvier 2012 - 01:14
#57
Guest_Catch This Fade_*
Posté 19 janvier 2012 - 01:14
Guest_Catch This Fade_*
I seriously wanted to shoot him in the face for that. I might have to kill him off at least once.scyphozoa wrote...
IMO, ME2 has proven depth is more important than breadth.
"Can it wait for a bit? I'm in the middle of some calibrations."
#58
Posté 19 janvier 2012 - 01:15
sameJunthor wrote...
I am hoping that the smaller squad will mean deeper squad interaction and banter. I'm pretty excited about getting closer to ME1 squad numbers.
Modifié par rolson00, 19 janvier 2012 - 01:15 .
#59
Posté 19 janvier 2012 - 01:16
.
I've already said how big of a challenge Bioware set on themselves with the Suicide Mission, a much bigger one than the were expecting from the looks of it. And handling this is one of the key points to make the Mass Effect series have a proper ending. Let's hope they live up to it.
#60
Posté 19 janvier 2012 - 01:17
#61
Posté 19 janvier 2012 - 01:18
Mesina2 wrote...
Less is more.
LPPrince wrote...
More is less.
It has the potential to be just that ... unless less is less due to other constrains. Less squad members has the potential to make them more in-depth unless the reason for less squad members has nothing to do with depth (of the game).
#62
Posté 19 janvier 2012 - 01:20
i seem to remember casey saying they had less so they could go in depthFDrage wrote...
Mesina2 wrote...
Less is more.LPPrince wrote...
More is less.
It has the potential to be just that ... unless less is less due to other constrains. Less squad members has the potential to make them more in-depth unless the reason for less squad members has nothing to do with depth (of the game).
#63
Posté 19 janvier 2012 - 01:21
Both of these. Plus a flustered squad selection screen.Someone With Mass wrote...
Arcian wrote...
Budget. Time constraints. Content cuts.
Limited amounts of dialogues. Character builds. New exclusive powers. Balancing.
#64
Posté 19 janvier 2012 - 01:30
wright1978 wrote...
Developing, that had me rolling in the aisles. I call a spade a spade and sidelining as sidelining, not development.
Call it what you want, they're all in ME3 and the majority of them have some pretty good reasons to not lick Shepard's boots. Take Mordin, for example. He's a little too busy developing a cure for the genophage virus.
Some recent developments have forced other characters to keep a low profile as well.
#65
Posté 19 janvier 2012 - 01:34
Eight seems like a solid number to have, IMHO.
So, Zaeed, Grunt and Jacob would be on my shortlist to hit eight permanent.
#66
Posté 19 janvier 2012 - 01:40
But I agree with a size of 6 to 8.
@Praetor:
It's for you like it is for me then. None of our favorites are on the team.
Modifié par Ieldra2, 19 janvier 2012 - 01:40 .
#67
Posté 19 janvier 2012 - 01:40
Someone With Mass wrote...
wright1978 wrote...
Developing, that had me rolling in the aisles. I call a spade a spade and sidelining as sidelining, not development.
Call it what you want, they're all in ME3 and the majority of them have some pretty good reasons to not lick Shepard's boots. Take Mordin, for example. He's a little too busy developing a cure for the genophage virus.
Some recent developments have forced other characters to keep a low profile as well.
Yeah they are in ME3. You could say the VS was in ME2 too i suppose. Nope a lot of the reasons aren't very good. They are just a poor excuse to sideline them. In a world of finite development time what they've done is give a small group of characters deep content and in order to do so they've had to only give others a token amount. I don't agree with what they've done but it riles me even more when people try and claim it was done for the sidelined characters benefit.
#68
Posté 19 janvier 2012 - 01:41
Enough is enough.jreezy wrote...
Mesina2 wrote...
Less is more.Both of theseLPPrince wrote...
More is less.
#69
Posté 19 janvier 2012 - 01:45
scyphozoa wrote...
No, its not. Having too many companions with too little content is a problem in ME2. There are too many companions who literally only say two or three things throughout the entire game.
I would much rather have fewer companions with deeper, more sophisticiated conversations, cinematics and story arcs.
IMO, ME2 has proven depth is more important than breadth.
"Can it wait for a bit? I'm in the middle of some calibrations."
I felt like half of the squad characters in ME2 were little more than generic NPCs following me around. Two or three two paragraph conversations does not make a character. In theory it is nice to have such a selection though, for combat tactics and the player character's development.
#70
Posté 19 janvier 2012 - 02:05
Modifié par superg30, 19 janvier 2012 - 02:12 .
#71
Posté 19 janvier 2012 - 02:07
wright1978 wrote...
Yeah they are in ME3. You could say the VS was in ME2 too i suppose. Nope a lot of the reasons aren't very good. They are just a poor excuse to sideline them. In a world of finite development time what they've done is give a small group of characters deep content and in order to do so they've had to only give others a token amount. I don't agree with what they've done but it riles me even more when people try and claim it was done for the sidelined characters benefit.
The alternative could have been to no include them at all, so in one way, it was for their benefit.
Because like it or not, not all of them can have the same level of importance to the plot without altering them or the plot in ways that feels forced.
I personally like it when the characters are written around the story and not the other way around.
#72
Posté 19 janvier 2012 - 02:16
scyphozoa wrote...
No, its not. Having too many companions with too little content is a problem in ME2. There are too many companions who literally only say two or three things throughout the entire game.
I would much rather have fewer companions with deeper, more sophisticiated conversations, cinematics and story arcs.
IMO, ME2 has proven depth is more important than breadth.
"Can it wait for a bit? I'm in the middle of some calibrations."
#73
Posté 19 janvier 2012 - 02:42
Someone With Mass wrote...
The alternative could have been to no include them at all, so in one way, it was for their benefit.
Because like it or not, not all of them can have the same level of importance to the plot without altering them or the plot in ways that feels forced.
I personally like it when the characters are written around the story and not the other way around.
Nope i would have preferred if they had followed through on their BS statements(squadmate system works differently/ no one's permanent). They could have created temp squaddies that actually felt like squaddies anchored to a decent portion of the game rather than compartmentalised glamorised cameos. Instead they've focused huge amounts of resource on 5 characters and then run scared regarding two other characters and artificially elevated them to full status.
#74
Posté 19 janvier 2012 - 02:48
thisMesina2 wrote...
Less is more.
#75
Posté 19 janvier 2012 - 02:50





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