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Only 4 to 6 squadmates in ME3? Is this a step backwards? (Mild Spoilers)


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#76
Someone With Mass

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wright1978 wrote...

Nope i would have preferred if they had followed through on their BS statements(squadmate system works differently/ no one's permanent). They could have created temp squaddies that actually felt like squaddies anchored to a decent portion of the game rather than compartmentalised glamorised cameos. Instead they've focused huge amounts of resource on 5 characters and then run scared regarding two other characters and artificially elevated them to full status.


And repeat the same mistake ME2 had, but make it even worse by giving everyone a even shorter stay.

Yeah, no thank you.

#77
wright1978

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Someone With Mass wrote...

wright1978 wrote...

Nope i would have preferred if they had followed through on their BS statements(squadmate system works differently/ no one's permanent). They could have created temp squaddies that actually felt like squaddies anchored to a decent portion of the game rather than compartmentalised glamorised cameos. Instead they've focused huge amounts of resource on 5 characters and then run scared regarding two other characters and artificially elevated them to full status.


And repeat the same mistake ME2 had, but make it even worse by giving everyone a even shorter stay.

Yeah, no thank you.


A minute ago you were claiming characters being away from Shepherd was great as it developed their characters and they didn't have to lick his boots! I'd much prefer to have a wider variety of squaddies but only being able to take some of them on certain missions. I'll play the game and see how hamstrung the overall game and story is by their decisions and lack of innovation.

Modifié par wright1978, 19 janvier 2012 - 03:41 .


#78
spirosz

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I like the concept of it, hopefully it works out in the end. Since Bioware has stated that they're working on more banter with the squad as well, that makes me excited, even though I would of preferred certain squadmates over a few, but it's okay.

As many people have stated, I'd take character development over a "forced" permanence with the story itself because permanence doesn't necessarily equal good character growth. There are a few current squadmates that don't make sense to me because of their role, but hopefully I'll get a good explanation in the game, lol.

#79
FlyinElk212

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No point in pumping up how important the crew is in Mass Effect 2 if you planned on getting rid of all the new faces anyway. The sad part is they could've installed a variable character ala Kaidan & Ashley as a [Mass Effect 2 Character] slot in the game just to acknowledge that the characters aren't throwaways.

If there was a squadmate like [ME2 Love Interest] (and if LI was any of the already confirmed characters, default to Miranda), it would've only taken up 1 more party slot, keeping the crew small while still pumping in as many characters as possible to appease fans. It seems to me like Bioware simply lacked creativity in acknowledging the ME2 crew. Consider me disappointed.

#80
Epsilon330

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I know Legion and Mordin will be heavily involved in at least one crucial mission each as allies.
I'm content.

#81
Complistic

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lol the thread title is a spoiler. A classic.

#82
Someone With Mass

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wright1978 wrote...

A minute ago you were claiming characters being away from Shepherd was great as it developed their characters and they didn't have to lick his boots! I'd much prefer to have a wider variety of squaddies but only being able to take some of them on certain missions. I'll play the game and see how hamstrung the overall game and story is by their decisions and lack of innovation.


When they're providing the things they can (keeping it true to their characters at the same time and not just going "Hey, I must fight with you now for some incomprehensibly dumb reason even if it's clear that I'm needed elsewhere or that I have my own problems which will only serve to waste your time") and several squadmates are there for the majority of the time, yes.

What you're suggesting is even worse than ME2's setup, because there's a limited number of missions and giving everyone (all the 19 squadmates) a part would just hurt the overall quality of the progression and story telling throughout the game.

Not to mention that they probably don't have enough time or budget to design powers for all those squadmates. The amount of dialogues and interactions with them would be minimal at best too, as shown, again, with ME2.

#83
wright1978

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Someone With Mass wrote...

When they're providing the things they can (keeping it true to their characters at the same time and not just going "Hey, I must fight with you now for some incomprehensibly dumb reason even if it's clear that I'm needed elsewhere or that I have my own problems which will only serve to waste your time") and several squadmates are there for the majority of the time, yes.

What you're suggesting is even worse than ME2's setup, because there's a limited number of missions and giving everyone (all the 19 squadmates) a part would just hurt the overall quality of the progression and story telling throughout the game.

Not to mention that they probably don't have enough time or budget to design powers for all those squadmates. The amount of dialogues and interactions with them would be minimal at best too, as shown, again, with ME2.


Who ever said they would have to fight you incomprehensibly. There's a war going on. They could simply go off to do something independent of Shepherd in the war effort for a period.

Don't see how my suggestion would damage progression. As far as lines are concerned new temps would get lines for those sections of the story. Don't see how that's more dialogues, that's just moving the mission specific dialogues to a different squaddie. Only thing it would mean is that certain people wouldn't be able to cart around particular squaddies every mission and make use of a wider squad.

If temp squaddies get no powers & load out screens in what way are they squaddies at all? Or is it just more BS from bioware.

#84
DarkGin87

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6 squadmates seem less because of relationships that have been formed over the games

ME1
Ashely
Kaiden
Wrex
Garrus
Tali
Liara

ME2
Grunt
Jacob Taylor
Miranda
Mordin
Samara
Jack
Thane
Zaeed
Kasumi
Legion


now i know they all won't be back due to deaths

but what if you cross paths with them as a temp squad mate or just as you got o planets there going be a mission for each im sure

Wrex and Grunt are part of the same clan so perhaps one of them may be out to help you

Miranda quit Cerberus so all she has now is her sister

what if Zaeed is hunting you since Cerberus has a bounty on you

Thane was dieing but what about his Son

Legion the only Geth you ever came across that  you alley with which could play a big part of ME3


Then what about the rest of the people in the ME universe we came across

Conrad Verner is it possible with earth under attack and his love for shepard (depending on your choices) maybe he wants to join in the fight


Each character will have to be in the game wether it be as a squadmate or a temp one

#85
Shub-Niggurath64

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More in-depth conversations and squad banter with our squadmates because there are fewer of them? Characters being built around the story instead of the other way around? This is unacceptable!

Pre-order cancelled!

Modifié par Shub-Niggurath64, 19 janvier 2012 - 05:45 .


#86
Luigitornado

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Nope. I like the idea of a smaller squad, and that most ME2 characters will be used as story enhancers.

#87
Il Divo

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I don't mind a smaller squad, however with this it's looking like the new ME2 cast is getting the ME1 treatment, with substantially less presence. I was kinda hoping for a more mixed setup, aside from Tali and Garrus.

#88
Arkitekt

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implodinggoat wrote...

Now while I tend to agree that having 12 permanent squadmates in ME2 was a tad excessive and having a smaller squad could allow for greater character development than we saw in ME2;  I still can't help but be dissappointed that at best I'll have half as many potential allies in ME3 as I did in ME2 and that I could potentially have an even smaller squad than I did in ME1.


IOW, "While I agree with Bioware on this issue, I disagree with them"

Another mindless boring troll post... grats, BSN you bore me to hell...

Modifié par Arkitekt, 19 janvier 2012 - 05:32 .


#89
King Minos

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Complistic wrote...

lol the thread title is a spoiler. A classic.


Yeah. Fine example of comedy.

#90
suprhomre

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All you folks who are expecting for a Prothean squaddie boy you are in for some disappointment..

#91
Sailears

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It's much better - characters have to fit in around the story, and I like that a lot. It doesn't make sense for all/most of them to be aboard the Normandy for story reasons, unlike ME2 where it was necessary.

But I admit I am biased in preference of the ME1 squad, and I can appreciate those players who might prefer characters from ME2's squad being a little disappointed, especially if they have an ME2 LI.
Garrus and Tali really should be temporary, but I can imagine there would be riots.

That said, Wrex looks to have pretty much the same screen time as any of the ME2 squad through the series, so it's not all anti-ME2 squad. ;)

#92
Yuoaman

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I would much prefer having at least one squadmate from ME2 to keep at least some of the character interactions from that part of the series intact, Miranda would probably be the best choice in this case - but as long as the squad members are well written I'll be fine.

#93
Trickybam

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Bioware have said they wanted a smaller number of squad mates so they can concentrate on the characters and go more indepth.

also, and im not 100 % on this but ti think if Tali or Garrus died in ME2 they will be replaced by a diffirent character in ME3, so you would still have the same size squad

#94
Dasher1010

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I'd like to see a second DLC character. preferably a sentinel.

#95
RainyDayLover

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Now that they're going back to the roots of the first game, people are still complaining?

ME2 relied on characters for storytelling (ie. the story was non-existent) so it only made sense for them to have more characters. That's why you had tons of recruit missions, loyalty missions etc. Those were the backbone of ME2. Since ME3 is going back to the narrative of the first game and the Reapers are once again taking the centre stage, it only makes sense for them to reduce the number of characters and have a much more focused story.

Modifié par RainyDayLover, 19 janvier 2012 - 05:55 .


#96
Calibrationmaster

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i think more in this case is better , squadmates are the cool thing about me2

#97
Shub-Niggurath64

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Trickybam wrote...

also, and im not 100 % on this but ti think if Tali or Garrus died in ME2 they will be replaced by a diffirent character in ME3, so you would still have the same size squad

No, they won't. It's called consequences for your decisions, something most of the BSN usually claims they want more of.

#98
Rasputin17

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I am depressed. Those are none of my favorite squad mates. Except maybe Liara, couldn't they at least put Miranda-Samara or Kasumi in as a DLC character? I think its fine if they want to get back to the roots and tell more of their story but they could also let us use at least one of the players I grew to love in ME2. I guess I will use Ash and Liara but I don't enjoy their skills. James Vega just does not look like my cup of tea. I am kinda screwed really hope one of Miranda-Samara-Kasumi or Mordin are able to be a real squad memeber.

#99
N7Infiltrait0r

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more is better, this is mass effect so even if they had 20 teammates to choose from then they would still have quality in all the characters.

I doubt Tali will be a teammate because the Reapers are here and she can't just turn her back on her people even for Shepard.

I really wish Legion was a teammate, if he was my only teammate through the entire game I'd be happy. ::)

#100
Shub-Niggurath64

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N7Infiltrait0r wrote...

more is better, this is mass effect so even if they had 20 teammates to choose from then they would still have quality in all the characters.

Wrong.

I doubt Tali will be a teammate because the Reapers are here and she can't just turn her back on her people even for Shepard.

Also wrong. I like how you make baseless assumptions that go against all observable evidence.

Modifié par Shub-Niggurath64, 19 janvier 2012 - 06:13 .