wright1978 wrote...
A minute ago you were claiming characters being away from Shepherd was great as it developed their characters and they didn't have to lick his boots! I'd much prefer to have a wider variety of squaddies but only being able to take some of them on certain missions. I'll play the game and see how hamstrung the overall game and story is by their decisions and lack of innovation.
When they're providing the things they can (keeping it true to their characters at the same time and not just going "Hey, I must fight with you now for some incomprehensibly dumb reason even if it's clear that I'm needed elsewhere or that I have my own problems which will only serve to waste your time") and several squadmates are there for the majority of the time, yes.
What you're suggesting is even worse than ME2's setup, because there's a limited number of missions and giving everyone (all the 19 squadmates) a part would just hurt the overall quality of the progression and story telling throughout the game.
Not to mention that they probably don't have enough time or budget to design powers for all those squadmates. The amount of dialogues and interactions with them would be minimal at best too, as shown, again, with ME2.