DaJe wrote...
AgitatedLemon wrote...
Saphra Deden wrote...
Mass Effect 2 had way too many squadmates. There were so many that our interactions with them wound up being watered down and even the characters themselves got watered down. Legion can walk the Citadel, Ilium, and Omega without being noticed, Morinth has no real development as a character and is stuck using Samara's outfit, none of the characters interact with each other very much, and the character's abilities in combat are very limited. The problem is that everything is spread out because of how many squadmates there are.
ME3 needed to cut back on how many there were. It's one of the few things it is doing right.
Legion and being anywhere he wants is just game mechanics. It would be stupid to restrict acces to a squadmate just "because".
Morinth and her being Samara 2.0 is explained (Albeit very stupid).
Each squadmate having 3 powers is also just a game mechanic. They aren't going to be as powerful as Shepard, who can have like 8 powers, depending on class. That's the whole point. That's like complaining about why squadmates do less weapon damage per shot than Shepard.
Legion should have gotten more response from others. Security should stop you, people should yell in fear. You should be forced to explain the situation or not take him to these locations to evade the trouble. The reaction on the flotilla was also very mild, considering the backstory. You should make decisions based on the story and not purely on gameplay mechanics. Bringing Mordon to Tuchanka should also caused more of a reaction such as insults from Krogan.
Morinth was explained,but that doesn't validate the pretty much non existant development of that character. There was potential in the idea which was not even scrached.
The limited amount of powers for squadmates can be called a game mechanic, but if they are supposed to be so unique it would have been nicer to have more unique powers and not 10 times pull. A problem that would be less obvious with less squadmates.
there wouldn't be a point in coming up with unique powers that only 1 squadmate has, when they can just make them all unique hybrids.





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