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Only 4 to 6 squadmates in ME3? Is this a step backwards? (Mild Spoilers)


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#201
Bobrzy

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jreezy wrote...
I'm pretty sure a Yahg would demolish a Krogan in a battle.


Yahg in my opinion is a forced race, i'm not sure why it was even created. It just doesn't fit in my opinion, even vorcha could be justified, but Yahg are plain boring.

#202
Chun Hei

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jreezy wrote...

I'm pretty sure a Yahg would demolish a Krogan in a battle.


Wrex could tie both his hands behind his back and still beat the SB to death with his limp dong.

#203
Guest_Catch This Fade_*

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Chun Hei wrote...

jreezy wrote...

I'm pretty sure a Yahg would demolish a Krogan in a battle.


Wrex could tie both his hands behind his back and still beat the SB to death with his limp dong.

Haha, gross.:lol:

#204
AgitatedLemon

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We don't even know the extent a yahg could reach in terms of raw strength, do we? I mean, the most we saw was the Shadow Broker flipping a table.

We know they're predators, and that they're aggressive. So are the krogan.

#205
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AgitatedLemon wrote...

We don't even know the extent a yahg could reach in terms of raw strength, do we? I mean, the most we saw was the Shadow Broker flipping a table.

We know they're predators, and that they're aggressive. So are the krogan.

They're also very intelligent. Not many Krogan can say that.

#206
ReallyRue

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implodinggoat wrote...

ReallyRue wrote...

Though if the biotic is the DLC character, then you still have the same problem. Unless you buy the DLC
(or get it in the CE) of course. Still, that's better than I thought. Although I like Liara, I also like diversity and having a biotic on the team (especially if my Shep isn't one), so an alternative biotic sounds good. Same with tech.


The rumor is that the DLC character is indeed the biotic and the Spoiler character packed in the main game
is a tech.  Its my impression that the unnanounced characters are both new and that neither was in your ME2 squad; but I haven't read the leaked script myself so I don't know who either character actually is.    This is what I've gleaned from the discussion on the ME3 - Powers Stats and Evolutions thread.


Though do know who the spoiler characters are (despite not having read the script), I still wasn't sure what their capabilities would be. Good to hear that they are likely going to be biotic/tech rather than another couple of tank people (like Vega and Ash).

#207
Kaiser_Wilhelm

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As long as I have Liara, Tali, Ashley, and Mordin, I'm fine.

#208
AgitatedLemon

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I thought the Shadow Broker was unique for his "Uncanny intellect and cunning", or something like that.

Considering the yahg act in a pack-mentality.

#209
Bobrzy

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Spanky Magoo wrote...So all in all, Im not a fan of the current squad and I wish they had a 3 me1 and 3 me2 squad makeup . I would have liked to see Grunt return as a me2 squaddie and the token krogan. Miranda with her knowledge and connection to Cerberus and Legion for his connection to the true geth I mean that makes since to me and those three seem popular enough. Just some interaction between the the two squads but thats what I get for getting my hopes up I guess.


You are making some valid points, i also believe they went a little too far with squad members being strictly from ME1 or new ones (as far as we know, since spoiler ones are hiddden).

If it was my choice, i would went with:
Garrus
Wrex
Grunt
Legion
Tali
Thane

Because these 6 guys were my favorites (i can sacrifice Thane for Vega if necessary). I also freakin hate humans in this game for some reason, especially squad members (seeing Kaidan die in ME1 brought tears to my eyes... because i couldn't kill Ash as well. At least she's gettin' hotter in ME3.) .

So Vega better be damn good, as i said earlier.

#210
Grunt420

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they should have at least 8 - 10 squad mates cause in ME1 i kinda thought 6 squad was small and i loved the 12 man squad in ME2

#211
Praetor Knight

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AgitatedLemon wrote...

I thought the Shadow Broker was unique for his "Uncanny intellect and cunning", or something like that.

Considering the yahg act in a pack-mentality.


I agree.

And the Codex entry: masseffect.wikia.com/wiki/Codex/Shadow_Games:_The_Broker%27s_Secrets.

#212
Kaiser_Wilhelm

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AgitatedLemon wrote...

I thought the Shadow Broker was unique for his "Uncanny intellect and cunning", or something like that.

Considering the yahg act in a pack-mentality.


Too bad the Shadow Broker was a lot weaker than I expected. I know Shepard is strong, but how does a towering alien get physically overpowered by a much weaker human?

Modifié par Kaiser_Wilhelm, 20 janvier 2012 - 12:34 .


#213
Aaleel

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I thought 12 was entirely too many Squad members in ME2, I didn't even use most of them outside when I had to for their loyalty missions.

#214
Yuoaman

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jreezy wrote...

AgitatedLemon wrote...

We don't even know the extent a yahg could reach in terms of raw strength, do we? I mean, the most we saw was the Shadow Broker flipping a table.

We know they're predators, and that they're aggressive. So are the krogan.

They're also very intelligent. Not many Krogan can say that.


Considering what Wrex has been able to do with the Krogan thus far...?

One.

#215
MrFob

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Got to say, I agree with the folks around here that say that ME2 had too many squad mates.

I don't even think they were watered down or not flashed out enough. Each character has two missions, just dedicated to him/her, that is pretty good, considering we look at 12 individuals. I think they were all very well fleshed out (with the possible exception of Morinth).

The problem that arose from this situation however was that the game had to evolve mostly around these characters. The sheer number of them required the game to focus on them rather than on the main story. I think we can all agree that the main story of ME2 suffered for that. That was a conscious decisions, made by the dev team and it can even considered ok for ME2 (although I personally wouldn't agree). For ME3, the last chapter of the trilogy and the climax of the reaper storyline however, we need a strong main plot. The story need to focus on the important issues and that is how to defeat the reapers. There should not be too much distraction in order to flesh out a large number of squad mates.
Therefore, no, having less squad mates is not a step back at all. It is rather a step that accommodates the requirements for this installment of the series and I think that a core team of 4-6 + maybe some temporary members is exactly the way to go.

#216
Praetor Knight

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Kaiser_Wilhelm wrote...

AgitatedLemon wrote...

I thought the Shadow Broker was unique for his "Uncanny intellect and cunning", or something like that.

Considering the yahg act in a pack-mentality.


Too bad the Shadow Broker was far weaker than I expected. I mean, I know Shepard is strong, but how does a towering alien get physically overpowered by a much weaker human?


Shep is no ordinary human though. And being an Apex predator should not automatically grant superior strength either.

Besides, how many years has the SB, been sitting in that room?

And what if Yahg are much skinnier on their homeworld? It's entirely possible that the SB has enjoyed one too many Salarian Sweet Rolls over the years. ^_^

#217
Bobrzy

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Am i the only one here that considers Mass Effect 2 squadmate-centric plots great? I always felt that was very interesting about that game, it reminded me of movies like "Dirty Dozen" or "Magnificent Seven", where people on the group are just as important as the main plot. Their feelings, fears, preparations, attitude toward mission... i liked it very much.

Of course, they could've made it better, and i'm certainly looking forward to see how much more developed characters will be in a more "intimate" enviroment of ME3, but ME2 was way better then ME1, which for me, was a bit shallow.

#218
Praetor Knight

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^ I liked the storytelling approach in ME2.

#219
Bluko

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The squad seems fine to me.

We get:
-Ashley/Kaidan
-Garrus
-Tali
-Liara
-James
-Marvin Martian

That right there is solid team if you ask me. Granted it kind of sucks if you got Garrus and Tali killed. But hey you got Garrus and Tali killed. Shame is yours forever in those cases. On the upside it is nice to know the suicide mission can have some actual gameplay reprecussions. I'm surprised Tali and Garrus don't have any replacements though. Some folks could potentially have a very interesting time playing ME3, especially on a harder difficultly.

I'm not really surprised to see that none of the new ME2 characters came back as "permament". I more or less figured they were just along for the ride in ME2 and that was basically it. I mean heck they basically only joined you to stop the Collectors. Their obligation to serve under Shepard is over, assuming they survived. I dunno I tried to warn people something like this was going to happen. If you ask me, should just be happy Garrus and Tali are back, granted their popularity kind of always made it a given I guess.


Then you got your DLC character, Collector Edition, or whatever."DLC Characters" kind of annoy me as that basically makes that character's existence pointless in terms of the grandscheme of the plot. Or in the other and worse case scenario they're selling a part of the story seperately. That's just kind of lame and I can't support such behavior as I feel it has the potential to damage the integrity of story-driven games. Items and missions are one thing. I didn't really like Zaeed and Kasumi being included "seperately". I was alright with Zaeed since we basically got him as post-launch patch sort of. Kasumi's inclusion felt a bit cheeky or too late. I like Zaeed and Kasumi and their DLCs were good, but it would have been better if ME2 had been released in June 2010 and they had both been there from the start.

#220
AgitatedLemon

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Praetor Shepard wrote...

^ I liked the storytelling approach in ME2.


Me too.

I'm disappointed they went with the "Possibility of total failure; Everyone can die" route of the suicide mission though. It doesn't feel right for being in only the 2nd entry of the trilogy.

If it were in ME3, I'd be fine with it, it would make much more sense.

edit: I mean, I know you can totally fail ME3, but I don't feel that it was a necessary addition to ME2.

Modifié par AgitatedLemon, 20 janvier 2012 - 12:44 .


#221
Aaleel

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MrFob wrote...

Got to say, I agree with the folks around here that say that ME2 had too many squad mates.

I don't even think they were watered down or not flashed out enough. Each character has two missions, just dedicated to him/her, that is pretty good, considering we look at 12 individuals. I think they were all very well fleshed out (with the possible exception of Morinth).

The problem that arose from this situation however was that the game had to evolve mostly around these characters. The sheer number of them required the game to focus on them rather than on the main story. I think we can all agree that the main story of ME2 suffered for that. That was a conscious decisions, made by the dev team and it can even considered ok for ME2 (although I personally wouldn't agree). For ME3, the last chapter of the trilogy and the climax of the reaper storyline however, we need a strong main plot. The story need to focus on the important issues and that is how to defeat the reapers. There should not be too much distraction in order to flesh out a large number of squad mates.
Therefore, no, having less squad mates is not a step back at all. It is rather a step that accommodates the requirements for this installment of the series and I think that a core team of 4-6 + maybe some temporary members is exactly the way to go.


I agree.

Too many missions dedicated to squad members that had no tie to the story.  In ME1 you picked up squad members as part of the story, so the story just flowed nicely.

ME2 started well, you needed Mordin to make a counter for the seeker swarms, but after that it was just go fetch these people.  Why do I need these particular people?  What do they bring to the table?  How will they help me against the collectors?

Then after the collectors become almost and after thought the IM stops everything you're doing, sends you on one mission, and then gives you another list of people.

The main story storyline just got lost, and you spent the game fighting the same mercs over and over and over, when they weren't even your main enemy.

If they were going to have that many squad members, getting them should have at least attempted to tie to the collectors; at least for some of them.

#222
Bluko

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Aaleel wrote...

I thought 12 was entirely too many Squad members in ME2, I didn't even use most of them outside when I had to for their loyalty missions.


Yep.

I liked most of the ME2 crew, but it's really hard to build a connection with that team unless you play ME2 a ridiculous number of timesso you can take them all with you on the missions. I will admit though I generally like the ME1 crew more so I'm a bit bias with the ME3 team since I essentially have all the characters I want back, minus Wrex I believe. But if I can make due without Wrex other folks should be able to make due without whoever from ME2 honestly.

#223
AgitatedLemon

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Aaleel wrote...

MrFob wrote...

Got to say, I agree with the folks around here that say that ME2 had too many squad mates.

I don't even think they were watered down or not flashed out enough. Each character has two missions, just dedicated to him/her, that is pretty good, considering we look at 12 individuals. I think they were all very well fleshed out (with the possible exception of Morinth).

The problem that arose from this situation however was that the game had to evolve mostly around these characters. The sheer number of them required the game to focus on them rather than on the main story. I think we can all agree that the main story of ME2 suffered for that. That was a conscious decisions, made by the dev team and it can even considered ok for ME2 (although I personally wouldn't agree). For ME3, the last chapter of the trilogy and the climax of the reaper storyline however, we need a strong main plot. The story need to focus on the important issues and that is how to defeat the reapers. There should not be too much distraction in order to flesh out a large number of squad mates.
Therefore, no, having less squad mates is not a step back at all. It is rather a step that accommodates the requirements for this installment of the series and I think that a core team of 4-6 + maybe some temporary members is exactly the way to go.


I agree.

Too many missions dedicated to squad members that had no tie to the story.  In ME1 you picked up squad members as part of the story, so the story just flowed nicely.

ME2 started well, you needed Mordin to make a counter for the seeker swarms, but after that it was just go fetch these people.  Why do I need these particular people?  What do they bring to the table?  How will they help me against the collectors?

Then after the collectors become almost and after thought the IM stops everything you're doing, sends you on one mission, and then gives you another list of people.

The main story storyline just got lost, and you spent the game fighting the same mercs over and over and over, when they weren't even your main enemy.

If they were going to have that many squad members, getting them should have at least attempted to tie to the collectors; at least for some of them.


You didn't need Ashley, Kaidan, or Garrus for ME1. Hell, you can go through ME1 without even recruiting Garrus. Tali was the person who gave you intel on Saren, and Liara of course basically carried the plot afterwards. I don't remember Wrex's stake in it.

Modifié par AgitatedLemon, 20 janvier 2012 - 12:46 .


#224
Eragondragonrider

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I only liked Mira, and Grunt from ME2 Legion was cool but didn't get him early enough to have a real connection. I like the idea of having a smaller squad, just means more time to get to know my friends. I will be happy if Mira and Grunt are permanent squadies in ME3.

#225
MrFob

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Bobrzy wrote...

Am i the only one here that considers Mass Effect 2 squadmate-centric plots great? I always felt that was very interesting about that game, it reminded me of movies like "Dirty Dozen" or "Magnificent Seven", where people on the group are just as important as the main plot. Their feelings, fears, preparations, attitude toward mission... i liked it very much.

Of course, they could've made it better, and i'm certainly looking forward to see how much more developed characters will be in a more "intimate" enviroment of ME3, but ME2 was way better then ME1, which for me, was a bit shallow.


The approach was not bad and I certainly give credit to the BW team for trying something new. Also the recruitment and loyalty missions were extremely well done and the dialogue in them was one of the best examples of clever writing I have ever seen in video games (with the inevitable few exceptions).
However, the main plot suffered for it IMO. The collector story was not very engaging IMO, broke with too many conundrums set in ME1 and even as a singular story it was (necessarily) too stretched out between the crew missions.
Now, as I said before, you CAN do that in the second part of the trilogy where you have a bit of room but I don't see how such a structure can work in a (hopefully) climactic conclusion of the trilogy.