jreezy wrote...
I'm pretty sure a Yahg would demolish a Krogan in a battle.
Yahg in my opinion is a forced race, i'm not sure why it was even created. It just doesn't fit in my opinion, even vorcha could be justified, but Yahg are plain boring.
jreezy wrote...
I'm pretty sure a Yahg would demolish a Krogan in a battle.
jreezy wrote...
I'm pretty sure a Yahg would demolish a Krogan in a battle.
Guest_Catch This Fade_*
Haha, gross.Chun Hei wrote...
jreezy wrote...
I'm pretty sure a Yahg would demolish a Krogan in a battle.
Wrex could tie both his hands behind his back and still beat the SB to death with his limp dong.
Guest_Catch This Fade_*
They're also very intelligent. Not many Krogan can say that.AgitatedLemon wrote...
We don't even know the extent a yahg could reach in terms of raw strength, do we? I mean, the most we saw was the Shadow Broker flipping a table.
We know they're predators, and that they're aggressive. So are the krogan.
implodinggoat wrote...
ReallyRue wrote...
Though if the biotic is the DLC character, then you still have the same problem. Unless you buy the DLC
(or get it in the CE) of course. Still, that's better than I thought. Although I like Liara, I also like diversity and having a biotic on the team (especially if my Shep isn't one), so an alternative biotic sounds good. Same with tech.
The rumor is that the DLC character is indeed the biotic and the Spoiler character packed in the main game
is a tech. Its my impression that the unnanounced characters are both new and that neither was in your ME2 squad; but I haven't read the leaked script myself so I don't know who either character actually is. This is what I've gleaned from the discussion on the ME3 - Powers Stats and Evolutions thread.
Spanky Magoo wrote...So all in all, Im not a fan of the current squad and I wish they had a 3 me1 and 3 me2 squad makeup . I would have liked to see Grunt return as a me2 squaddie and the token krogan. Miranda with her knowledge and connection to Cerberus and Legion for his connection to the true geth I mean that makes since to me and those three seem popular enough. Just some interaction between the the two squads but thats what I get for getting my hopes up I guess.
AgitatedLemon wrote...
I thought the Shadow Broker was unique for his "Uncanny intellect and cunning", or something like that.
Considering the yahg act in a pack-mentality.
AgitatedLemon wrote...
I thought the Shadow Broker was unique for his "Uncanny intellect and cunning", or something like that.
Considering the yahg act in a pack-mentality.
Modifié par Kaiser_Wilhelm, 20 janvier 2012 - 12:34 .
jreezy wrote...
They're also very intelligent. Not many Krogan can say that.AgitatedLemon wrote...
We don't even know the extent a yahg could reach in terms of raw strength, do we? I mean, the most we saw was the Shadow Broker flipping a table.
We know they're predators, and that they're aggressive. So are the krogan.
Kaiser_Wilhelm wrote...
AgitatedLemon wrote...
I thought the Shadow Broker was unique for his "Uncanny intellect and cunning", or something like that.
Considering the yahg act in a pack-mentality.
Too bad the Shadow Broker was far weaker than I expected. I mean, I know Shepard is strong, but how does a towering alien get physically overpowered by a much weaker human?
Praetor Shepard wrote...
^ I liked the storytelling approach in ME2.
Modifié par AgitatedLemon, 20 janvier 2012 - 12:44 .
MrFob wrote...
Got to say, I agree with the folks around here that say that ME2 had too many squad mates.
I don't even think they were watered down or not flashed out enough. Each character has two missions, just dedicated to him/her, that is pretty good, considering we look at 12 individuals. I think they were all very well fleshed out (with the possible exception of Morinth).
The problem that arose from this situation however was that the game had to evolve mostly around these characters. The sheer number of them required the game to focus on them rather than on the main story. I think we can all agree that the main story of ME2 suffered for that. That was a conscious decisions, made by the dev team and it can even considered ok for ME2 (although I personally wouldn't agree). For ME3, the last chapter of the trilogy and the climax of the reaper storyline however, we need a strong main plot. The story need to focus on the important issues and that is how to defeat the reapers. There should not be too much distraction in order to flesh out a large number of squad mates.
Therefore, no, having less squad mates is not a step back at all. It is rather a step that accommodates the requirements for this installment of the series and I think that a core team of 4-6 + maybe some temporary members is exactly the way to go.
Aaleel wrote...
I thought 12 was entirely too many Squad members in ME2, I didn't even use most of them outside when I had to for their loyalty missions.
Aaleel wrote...
MrFob wrote...
Got to say, I agree with the folks around here that say that ME2 had too many squad mates.
I don't even think they were watered down or not flashed out enough. Each character has two missions, just dedicated to him/her, that is pretty good, considering we look at 12 individuals. I think they were all very well fleshed out (with the possible exception of Morinth).
The problem that arose from this situation however was that the game had to evolve mostly around these characters. The sheer number of them required the game to focus on them rather than on the main story. I think we can all agree that the main story of ME2 suffered for that. That was a conscious decisions, made by the dev team and it can even considered ok for ME2 (although I personally wouldn't agree). For ME3, the last chapter of the trilogy and the climax of the reaper storyline however, we need a strong main plot. The story need to focus on the important issues and that is how to defeat the reapers. There should not be too much distraction in order to flesh out a large number of squad mates.
Therefore, no, having less squad mates is not a step back at all. It is rather a step that accommodates the requirements for this installment of the series and I think that a core team of 4-6 + maybe some temporary members is exactly the way to go.
I agree.
Too many missions dedicated to squad members that had no tie to the story. In ME1 you picked up squad members as part of the story, so the story just flowed nicely.
ME2 started well, you needed Mordin to make a counter for the seeker swarms, but after that it was just go fetch these people. Why do I need these particular people? What do they bring to the table? How will they help me against the collectors?
Then after the collectors become almost and after thought the IM stops everything you're doing, sends you on one mission, and then gives you another list of people.
The main story storyline just got lost, and you spent the game fighting the same mercs over and over and over, when they weren't even your main enemy.
If they were going to have that many squad members, getting them should have at least attempted to tie to the collectors; at least for some of them.
Modifié par AgitatedLemon, 20 janvier 2012 - 12:46 .
Bobrzy wrote...
Am i the only one here that considers Mass Effect 2 squadmate-centric plots great? I always felt that was very interesting about that game, it reminded me of movies like "Dirty Dozen" or "Magnificent Seven", where people on the group are just as important as the main plot. Their feelings, fears, preparations, attitude toward mission... i liked it very much.
Of course, they could've made it better, and i'm certainly looking forward to see how much more developed characters will be in a more "intimate" enviroment of ME3, but ME2 was way better then ME1, which for me, was a bit shallow.