eclipse,blood pack, and blue suns
#1
Posté 19 janvier 2012 - 03:27
#2
Posté 19 janvier 2012 - 03:48
Ecplipse: Some of these have barriers, some have shields. So you should have overload and warp. Miranda brings both. They also rely much on powers, so Kasumi's flashbang can be very useful (and shadow strike works well against all defenses). Lots of drones, so again overload is a great power against them.
Blue Suns: You only have to worry about shields. Disruptor ammo, Overload, Energy drain all help very much. They often use mechs, which require pretty much the same powers.
Blood Pack: Grunt, Jacob, Mordin, Miranda
Eclipse: Miranda, Kasumi
Blue Suns: Zaeed, Miranda, Garrus, Tali, Kasumi.
Modifié par Forst1999, 19 janvier 2012 - 03:49 .
#3
Posté 19 janvier 2012 - 03:56
#4
Posté 19 janvier 2012 - 04:03
Grunt + whoever for Reaper IFF for teh lulz.
Garrus + Miranda wreck the Blue Suns.
Mordin is underrated and his Cryo Blast is awesome. Solid squadmate for any mission.
Kasumi is OP against Harbinger and great for any mission as well.
It really boils down to your class and playstyle.
Modifié par Kronner, 19 janvier 2012 - 04:05 .
#5
Posté 19 janvier 2012 - 05:31
Blue Suns and Synthetics - Blue Powers (Overload and Disruptor Ammo)
Blood Pack and Collectors - Fire and Ice, and Warp
Eclipse - More of a mixed bag. Warp, Overload, Fire, Ice... all useful.
I like to take Garrus and Miranda on most missions. This is partly due to how many shields and mechs are in the game. And partly due to versatility of powers.
Kasumi's Flashbang is very powerful. I don't necessarily agree that it is more overpowered against Harbinger than Tali or Legion's drone or an Adept's Singularity... additionally you can stagger Harbi with powers so if you have someone with Pull or Throw and someone else with Warp and you use a little micro you can also make him harmless. Granted, not as easy as using Flashbang. But Flashbang might be a little overpowered against groups of enemies, at least evolved with it's 9m range.
Modifié par capn233, 19 janvier 2012 - 05:33 .
#6
Posté 19 janvier 2012 - 05:52
capn233 wrote...
Kasumi's Flashbang is very powerful. I don't necessarily agree that it is more overpowered against Harbinger than Tali or Legion's drone or an Adept's Singularity... additionally you can stagger Harbi with powers so if you have someone with Pull or Throw and someone else with Warp and you use a little micro you can also make him harmless. Granted, not as easy as using Flashbang. But Flashbang might be a little overpowered against groups of enemies, at least evolved with it's 9m range.
Harbinger can actually destroy that drone. Singularity wears off rather quickly..and at least Adepts get advantage somewhere.
One Flashbang takes Harbinger out of the fight for good. You can just Flashbang Harby, ignore him, kill all the other Collectors, go back to Harby and mercifully end his helpless state.
This is not even close.
Modifié par Kronner, 19 janvier 2012 - 05:57 .
#7
Posté 19 janvier 2012 - 08:07
#8
Posté 19 janvier 2012 - 08:58
#9
Posté 19 janvier 2012 - 09:57
I feel like I have had this discussion before. Practically speaking it is pretty close.Kronner wrote...
One Flashbang takes Harbinger out of the fight for good. You can just Flashbang Harby, ignore him, kill all the other Collectors, go back to Harby and mercifully end his helpless state.
This is not even close.
Is there a video I can watch to demonstrate that Flashbang incapacitates him forever? I seem to recast it on him when it is off cooldown... and as far as my recollection he will start his lame attacks again if you don't. Harbinger is mostly inept anyway, and you can nearly ignore him without using anything on him.
Infiltration - Legion and Miri
Infiltration - Miri and Jack
Sorry don't have one of Infiltration with Kasumi. It playes nearly the same as with Legion though.
#10
Guest_Aotearas_*
Posté 19 janvier 2012 - 10:24
Guest_Aotearas_*
+
Thane + Passive evolved to +50% Weapon damage + Incisor
= lot's of stuff going dead
If you do not have the Incisor, then relate to the other posts in here.
#11
Posté 19 janvier 2012 - 10:34
capn233 wrote...
I feel like I have had this discussion before. Practically speaking it is pretty close.Kronner wrote...
One Flashbang takes Harbinger out of the fight for good. You can just Flashbang Harby, ignore him, kill all the other Collectors, go back to Harby and mercifully end his helpless state.
This is not even close.
Is there a video I can watch to demonstrate that Flashbang incapacitates him forever? I seem to recast it on him when it is off cooldown... and as far as my recollection he will start his lame attacks again if you don't. Harbinger is mostly inept anyway, and you can nearly ignore him without using anything on him.
Infiltration - Legion and Miri
Infiltration - Miri and Jack
Sorry don't have one of Infiltration with Kasumi. It playes nearly the same as with Legion though.
Flashbang does not incapacitate him forever, but the effect is still long enough (dunno 20-30s?) to finish off all the other Collectors nearby.
Your vids show my point perfectly, you kill Harbinger while other enemies are alive - he respawns shortly afterwards.
I would not call Harby inept as he can take out your entire shield in one shot. In the first vid, he did just that (tube3-4), if he shot again, you'd be pretty close to mission failure.
One Flashbang completly negates Harby for a long time, allows you to finish the fight faster and with less risk since a) Harby can't do **** and
It's not like Harby is difficult to kill, but he is still more dangerous than any other Collector.
Modifié par Kronner, 19 janvier 2012 - 10:36 .
#12
Posté 19 janvier 2012 - 10:54
Modifié par ryoldschool, 19 janvier 2012 - 10:57 .
#13
Posté 19 janvier 2012 - 11:20
ryoldschool wrote...
^ I was looking for Boz's video showing flashbang effect on harby, here it is
Yeah, that was awesome
#14
Posté 19 janvier 2012 - 11:43
Kronner wrote...
It's not like Harby is difficult to kill, but he is still more dangerous than any other Collector.
Him respawning isn't that big a deal really. Focusing him first is probably the easiest way even if it is mildly longer. Or just avoiding his attacks.
But I will admit when I am wrong. I went to the DCC and tried to see how long it would last on Harbi. It was very long, although hard to guage because as I went away from him he focused on my squad. But yes it was much longer than I remembered. I don't know if it is inconsistent because sometimes it seemed like it was only the 6s that it is supposed to be... but I think I used 3 flashbangs on him for the whole platform section this time. I'll upload it and post the link when it is done.
edit:
It was 4.
Modifié par capn233, 20 janvier 2012 - 12:11 .
#15
Posté 20 janvier 2012 - 12:37
Flashbangs are the best way to deal with Harby though, easily.
Modifié par Locutus_of_BORG, 20 janvier 2012 - 12:38 .
#16
Posté 20 janvier 2012 - 01:55
Not really scientific. The problem is that sometimes Harbi wanders around aimlessly even if you don't flashbang him. Since there were other enemies I didn't just hold his hand the whole time to see when it would wear off. But the numbers are pretty bad...
Flashbang 1 hit at 0:27.36 and he targets me again at 1:19.36
Flashbang 2 hit at 1:22.39 and he targets me again at 2:13.33
Flashbang 3 hit at 2:14.46 and he targets me again at 3:07.21
There was a fourth flashbang but I killed him and didn't time it... I really should have since there were no other enemies.
Harbi Flashbang Test on the Cruiser
Honestly I didn't think it lasted anywhere near that. Have one case in an old video where it seems to last only 6 seconds... either that actually didn't do anything and he was just wandering around or it simply only lasted that long. I don't know. I usually would throw it again off cooldown so he never seemed to get a chance.
I don't mean to derail or jack the thread... I appologize if the OP is offended.
#17
Posté 20 janvier 2012 - 04:37
#18
Posté 20 janvier 2012 - 05:06
For example, on Mordin's LM (against Blood Pack), I'll take Tali sometimes as she has a pretty funny line (when you're rescuing the Urdnot scout). Even though she's supposed to be awful against Blood Pack it works out fine.
Just take you whoever you feel like taking. The game doesn't demand you to choose a certain combination.
#19
Posté 20 janvier 2012 - 04:31
capn233 wrote...
...
Harbi Flashbang Test on the Cruiser
..
Nice video
Good to see some hard data on Flashbang's effect on Harby!





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