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eclipse,blood pack, and blue suns


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18 réponses à ce sujet

#1
jdmteggy4life

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which squad members are best against eclipse, blood pack, and blue suns?

#2
Forst1999

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As Blood Pack consists of Krogan and Vorcha, squaddies with Incendiary Ammo / Incinerate or Warp are best (stop health regeneration). Grunt/Jacob have the ammo, Mordin has incinerate (area version is very valuable), Thane or Miranda have warp (Miranda also has Overload is is great against all the Blood pack Pyros).
Ecplipse: Some of these have barriers, some have shields. So you should have overload and warp. Miranda brings both. They also rely much on powers, so Kasumi's flashbang can be very useful (and shadow strike works well against all defenses). Lots of drones, so again overload is a great power against them.
Blue Suns: You only have to worry about shields. Disruptor ammo, Overload, Energy drain all help very much. They often use mechs, which require pretty much the same powers.
Blood Pack: Grunt, Jacob, Mordin, Miranda
Eclipse: Miranda, Kasumi
Blue Suns: Zaeed, Miranda, Garrus, Tali, Kasumi.

Modifié par Forst1999, 19 janvier 2012 - 03:49 .


#3
mcsupersport

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It also depends on your class and powers. Infiltrators and Vanguards, Grunt because he stays alive. Thane goes more for classes with pull for explosions. Garrus goes more for Adept on shield missions... and so on. It will also depend on playstyle, so there are few " best" for every mission for every player.

#4
Kronner

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Miranda + Thane is good combo for any mission.

Grunt + whoever for Reaper IFF for teh lulz.

Garrus + Miranda wreck the Blue Suns.

Mordin is underrated and his Cryo Blast is awesome. Solid squadmate for any mission.

Kasumi is OP against Harbinger and great for any mission as well.



It really boils down to your class and playstyle.

Modifié par Kronner, 19 janvier 2012 - 04:05 .


#5
capn233

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You can use any of them on any mission. And with the right application of their powers they will all work decently. But if you are going for "optimization" then the above are good tips. Simplified:

Blue Suns and Synthetics - Blue Powers (Overload and Disruptor Ammo)
Blood Pack and Collectors - Fire and Ice, and Warp
Eclipse - More of a mixed bag. Warp, Overload, Fire, Ice... all useful.

I like to take Garrus and Miranda on most missions. This is partly due to how many shields and mechs are in the game. And partly due to versatility of powers.

Kasumi's Flashbang is very powerful. I don't necessarily agree that it is more overpowered against Harbinger than Tali or Legion's drone or an Adept's Singularity... additionally you can stagger Harbi with powers so if you have someone with Pull or Throw and someone else with Warp and you use a little micro you can also make him harmless. Granted, not as easy as using Flashbang. But Flashbang might be a little overpowered against groups of enemies, at least evolved with it's 9m range.

Modifié par capn233, 19 janvier 2012 - 05:33 .


#6
Kronner

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capn233 wrote...

Kasumi's Flashbang is very powerful. I don't necessarily agree that it is more overpowered against Harbinger than Tali or Legion's drone or an Adept's Singularity... additionally you can stagger Harbi with powers so if you have someone with Pull or Throw and someone else with Warp and you use a little micro you can also make him harmless. Granted, not as easy as using Flashbang. But Flashbang might be a little overpowered against groups of enemies, at least evolved with it's 9m range.


Harbinger can actually destroy that drone. Singularity wears off rather quickly..and at least Adepts get advantage somewhere.

One Flashbang takes Harbinger out of the fight for good. You can just Flashbang Harby, ignore him, kill all the other Collectors, go back to Harby and mercifully end his helpless state. 
This is not even close.

Modifié par Kronner, 19 janvier 2012 - 05:57 .


#7
jdmteggy4life

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which would be best for infiltrator on hardcore?

#8
ryoldschool

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^ what everybody said but put grunt higher on list because squad gets focus when you cloak, and he has better chance to stay alive.

#9
capn233

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Kronner wrote...
One Flashbang takes Harbinger out of the fight for good. You can just Flashbang Harby, ignore him, kill all the other Collectors, go back to Harby and mercifully end his helpless state. 
This is not even close.

I feel like I have had this discussion before.  Practically speaking it is pretty close.

Is there a video I can watch to demonstrate that Flashbang incapacitates him forever?  I seem to recast it on him when it is off cooldown... and as far as my recollection he will start his lame attacks again if you don't.  Harbinger is mostly inept anyway, and you can nearly ignore him without using anything on him.

Infiltration - Legion and Miri
Infiltration - Miri and Jack

Sorry don't have one of Infiltration with Kasumi.  It playes nearly the same as with Legion though.

#10
Guest_Aotearas_*

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Zaeed + Passive evolved to +50% Weapon damage + Incisor

+

Thane + Passive evolved to +50% Weapon damage + Incisor

= lot's of stuff going dead

If you do not have the Incisor, then relate to the other posts in here.

#11
Kronner

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capn233 wrote...

Kronner wrote...
One Flashbang takes Harbinger out of the fight for good. You can just Flashbang Harby, ignore him, kill all the other Collectors, go back to Harby and mercifully end his helpless state. 
This is not even close.

I feel like I have had this discussion before.  Practically speaking it is pretty close.

Is there a video I can watch to demonstrate that Flashbang incapacitates him forever?  I seem to recast it on him when it is off cooldown... and as far as my recollection he will start his lame attacks again if you don't.  Harbinger is mostly inept anyway, and you can nearly ignore him without using anything on him.

Infiltration - Legion and Miri
Infiltration - Miri and Jack

Sorry don't have one of Infiltration with Kasumi.  It playes nearly the same as with Legion though.


Flashbang does not incapacitate him forever, but the effect is still long enough (dunno 20-30s?) to finish off all the other Collectors nearby.

Your vids show my point perfectly, you kill Harbinger while other enemies are alive - he respawns shortly afterwards.

I would not call Harby inept as he can take out your entire shield in one shot. In the first vid, he did just that (tube3-4), if he shot again, you'd be pretty close to mission failure.

One Flashbang completly negates Harby for a long time, allows you to finish the fight faster and with less risk since a) Harby can't do **** and B) you can use squad powers against other enemies rather than against Harby.

It's not like Harby is difficult to kill, but he is still more dangerous than any other Collector.

Modifié par Kronner, 19 janvier 2012 - 10:36 .


#12
ryoldschool

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 ^ I was looking for Boz's video showing flashbang effect on harby, here it is

Modifié par ryoldschool, 19 janvier 2012 - 10:57 .


#13
Kronner

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ryoldschool wrote...

 ^ I was looking for Boz's video showing flashbang effect on harby, here it is


:D

Yeah, that was awesome :)

#14
capn233

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Kronner wrote...

It's not like Harby is difficult to kill, but he is still more dangerous than any other Collector.


Him respawning isn't that big a deal really.  Focusing him first is probably the easiest way even if it is mildly longer.  Or just avoiding his attacks.

But I will admit when I am wrong.  I went to the DCC and tried to see how long it would last on Harbi.  It was very long, although hard to guage because as I went away from him he focused on my squad.  But yes it was much longer than I remembered.  I don't know if it is inconsistent because sometimes it seemed like it was only the 6s that it is supposed to be... but I think I used 3 flashbangs on him for the whole platform section this time.  I'll upload it and post the link when it is done.

edit:
It was 4.

Modifié par capn233, 20 janvier 2012 - 12:11 .


#15
Locutus_of_BORG

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On Insanity, Harby is only dangerous in the sense that he's relentless in closing into melee range. Otherwise he's slow and his abilities are mostly gimmicks - it's the other collectors who will kill you 75-90% of the time. Harby's job is mostly to tank shots and flush you out of cover. Therefore, almost all the time, it is better to avoid (b/c he's slow) or lock him down while you focus on the other collectors in the area. The odd time it's good to kill Harby first is basically when he's parked in some good position where you want to go, and other collectors are a good enough ways off that a respawn won't quickly undo your gains from killing him the first time.

Flashbangs are the best way to deal with Harby though, easily.

Modifié par Locutus_of_BORG, 20 janvier 2012 - 12:38 .


#16
capn233

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So here it is...

Not really scientific.  The problem is that sometimes Harbi wanders around aimlessly even if you don't flashbang him.  Since there were other enemies I didn't just hold his hand the whole time to see when it would wear off.  But the numbers are pretty bad...

Flashbang 1 hit at 0:27.36 and he targets me again at 1:19.36
Flashbang 2 hit at 1:22.39 and he targets me again at 2:13.33
Flashbang 3 hit at 2:14.46 and he targets me again at 3:07.21

There was a fourth flashbang but I killed him and didn't time it... I really should have since there were no other enemies.

Harbi Flashbang Test on the Cruiser

Honestly I didn't think it lasted anywhere near that.  Have one case in an old video where it seems to last only 6 seconds... either that actually didn't do anything and he was just wandering around or it simply only lasted that long.  I don't know.  I usually would throw it again off cooldown so he never seemed to get a chance.

I don't mean to derail or jack the thread... I appologize if the OP is offended.

#17
ryoldschool

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Capn, +10 for your effort. That is the reason that videos are so useful on this forum, makes it really clear. It also shows you are interested in getting to the truth :) Refreshing to see that on the internet. Somehow we should sticky that video, along with some of the Stasis fall of death videos to show new players those effects.

#18
HolyAvenger

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As others have said, it really depends on your class and who feel like taking along. Even if you take suboptimal squadmates, it can be fine. Garrus and Miranda are my default go-to squad for almost any mission but I like mixing it up too.

For example, on Mordin's LM (against Blood Pack), I'll take Tali sometimes as she has a pretty funny line (when you're rescuing the Urdnot scout). Even though she's supposed to be awful against Blood Pack it works out fine.

Just take you whoever you feel like taking. The game doesn't demand you to choose a certain combination.

#19
Kronner

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capn233 wrote...

...

Harbi Flashbang Test on the Cruiser

..


Nice video :)
Good to see some hard data on Flashbang's effect on Harby!