Relix28 wrote...
Gatt9 wrote...
Chris Priestly wrote...
Well, Futureboy, I just checked your Registered Entitlements page and you still have Zaeed available to you (don't believe me, check your page here). So I'm not sure exactly what the problem is. Maybe you don't understand how to access it? If so, please send me a PM and I'll explain it.
If we make optional DLC available and you don't want it, don't buy it. If we make DLC and you want it, pay for it. If I go to a burger place, I don't get upset that they charge me for fries. They're optional. Sure, I wish they were free or included with my burger at no extra charge, but I realize it costs the company to make them and if I want them, I should pay for them.

With all due respect Mr. Priestly...
...I bought Dead Space 2 retail for the PC, to discover that a significant amount of content present upon the disc I purchased was locked unless I had first bought a pre-launch DLC...and that DLC was never even offered for the PC, so I could never access the content I had paid for and was present on my disc.
So the company you work for sold me a hamburger, and left the meat out unless I paid them extra money prior to purchasing the hamburger.
Sorry, I know that's a little off-topic, but that's no small part of the reason why ME3 will be the last EA game I ever buy. (Might not even be off-topic, we have yet to see if you're going to try to sell me Day 1 DLC that's already on the disc too)
That would be a more accurate analogy compared to the one Mr. Priestly came up with.
This dlc model we are seeing today is out of control, there are more and more exclusive and promo dlc deals, day-one dlc has become a standard with EA games, the content is usually waaaaaaay overpiced and not to mention all those different code activations, linking accounts and now Origin. Jesus friggin' Christ, what happened to buying a game, install it and enjoy.
All this crap has definitely made gaming a whole lot less user friendly with EA's questionable dlc model and their draconian corporate laws and rules.
I will refrain from buying EA games in the future, not because I wouldn't like the games, but out of principle.
It will stop soon.
The truth is, the gaming industry is presently crashing. Christmas season this year saw a 14% drop in sales, the whole year or 2011 was down 8%, even when they added in a ton of sales avenues that weren't in the 2010 results,
it was still down 2% from 2010.
Further, the two Call of Duty's contributed more than 10% of the total sales from what I've read, the recent one claims to have sold 1 billion in revenue, combined with the one in early 2011, definitely more than 10%. So if you eliminate them from the math, the year finished with a drop of around 20%.
The game industry needs to realize they have to deliver...
1. Value to the customer. 6 hour stories, and releasing content that should've been (And often was) on the disc as DLC isn't delivering value to the customer. People do not want to spend $100 to get the whole game.
2. Variety. People don't want to play the same game over and over. EA and Ubisoft's "Only shooters are worth matking today" is a death knell. A variety of games is needed to keep people interested in gaming.
This whole "Let's leave out or lock content on the disc and force people to pay us an extra $20 so they can get the whole game" thing is a strong contributer to their problems. Because the consumer response is "Ok, I'll wait for the Gold edition of the game with everything in it for the same price", and by the time it comes around, the game is either forgotten, received a bad reputation, or is deeply discounted and the profit is a fraction of what it would've been on day 1.
DLC should've been the modern expansion pack. Not a way to nickle-dime a consumer out of extra money, and absolutely not a way to hold parts of the game hostage until the consumer forks over another $20 or so to get the whole game, after they bought it and found out sizeable chunks were locked.
The game industry is digging it's own grave. By failing to deliver value (And variety!) the industry is losing the consumers. 2011's terrible numbers are nothing compared to what 2012's numbers will be like. 2012 is going to be an industry rattling drop in revenues, and highly likely to cause a few companies to fold.*
I strongly suspect EA's set up to be one of them at the rate they're going.
Edit:
I guess it would help if I explain that?
2012's release list is weak, extremely weak. There's no tentpole releases. Bioshock Infinite will do well, so will Diablo 3, and the Starcraft 2 expansion. Metal Gear should do far, Max Payne will do ok, ME3 will sell inline with ME1 and 2. Firaxis's X-com will do reasonably well, at least on par with ME3 if not better. DoTA will do ok. GTA 5, it's a toss up, people may be tired of it now.
Aside from that, the year's a loss. Ubisoft's X-com and EA's Syndicate are going to bomb badly. The rest of the year is just a sea of umpteenth sequels. At this point, COD's sales on new entries will start dwindling, the fad is running it's course.
Modifié par Gatt9, 22 janvier 2012 - 01:27 .