Will you use kinect?
#1
Posté 20 janvier 2012 - 01:13
What do you guys think? Will you use kinect?
#2
Posté 20 janvier 2012 - 01:24
But, if they have incorporated it into PC gaming, then I'll most certinally use voice command. I don't see why they wouldn't have. But, let's hope so.
#3
Posté 20 janvier 2012 - 01:24
#4
Posté 20 janvier 2012 - 01:25
#5
Posté 20 janvier 2012 - 01:29
#6
Posté 20 janvier 2012 - 01:30
The idea of being able to yell commands at dumb AI squad members is just too satisfying to pass up.
#7
Posté 20 janvier 2012 - 01:33
#8
Posté 20 janvier 2012 - 01:54
#9
Posté 20 janvier 2012 - 02:06
#10
Posté 20 janvier 2012 - 02:09
#11
Posté 20 janvier 2012 - 02:11
#12
Posté 20 janvier 2012 - 03:51
AlexMBrennan wrote...
No? Most gaming headsets include microphones, so why would I need more proprietor Microsoft bull****?
Because those very same gaming headsets do not have the same voice recognition software with noise cancelling that the Kinect has. Developers can focus their efforts on a single proprietary piece of software/hardware to make it useable for the masses.
I for one can't wait to try it.
Maybe I'm an eternal optimist in a sea of cynicism, but I think it would be pretty cool telling a squadmate to move "there" and have them respond back with "Right away, Shepard" or say "Ashley, shotgun" and hearing her saying "Changing weapons".
For me, I think that kind of experience would further enhance the realism and immersion of the game. Think of the possibilities of the future...
Mass Effect 4... the DiALOGUE WHEEL becomes recognizable via Kinect voice commands! Highly improbable, but not impossible!
For instance in the dialogue wheel, instead of statements, you have KEYWORDS that must be said in order to get a specific reaction, but you can form your own sentences with those words.
HEY! No one said I couldn't imagine... :-)
EDIT: OOPS! Just saw a vid where you can use the Kinect for the dialogue wheel... just not the way I envisioned it.
Modifié par Mel M, 20 janvier 2012 - 07:09 .
#13
Posté 20 janvier 2012 - 04:06
#14
Posté 20 janvier 2012 - 04:25
BINGO. That's what I plan on using the Kinect for too--it's essentially a new quickmap for squadmate powers. And judging by what I see in the videos, it looks pretty damn responsive, while keeping an air of reality (if you shouted to your soldier comrads to throw a grenade, would they throw it instantly at the moment you said it? The pause seems to be an agreeable split between realism and gameplay).CanonShepard wrote...
Yep. Not to open doors or pick up items or for dialog. I'll be using it to access whatever powers are unmapped to buttons so I don't have to pause and use the wheel.
All that stuff about opening doors with it or choosing dialogue options with it just seem to be tacked on, particularly when just pushing the "A" button would be faster. The "QUICKSAVE" voice command is kinda neat though.
Modifié par FlyinElk212, 20 janvier 2012 - 04:25 .
#15
Posté 20 janvier 2012 - 04:32
Essentially this, I'm a fast talker but my thumb can hit the button much faster than I can speak, the speed of sound is fast, but in this case it's not applicable.Bogsnot1 wrote...
No. Expending the 1 joule of energy to hit a button and getting an immediate response is far more efficient then spending 100 kilojoules and wasting time by speaking to my system, and waiting for the crappy VR system to decode, translate into game code, and activate.
Anyway, it would only cause my neighbor to call the men in white coats since I live alone.
#16
Posté 20 janvier 2012 - 04:34
#17
Posté 20 janvier 2012 - 04:35
I might occasionally use it in combat, but I certainly won't for dialogue.
#18
Posté 20 janvier 2012 - 04:41
#19
Posté 20 janvier 2012 - 04:47
DJBare wrote...
Essentially this, I'm a fast talker but my thumb can hit the button much faster than I can speak, the speed of sound is fast, but in this case it's not applicable.Bogsnot1 wrote...
No. Expending the 1 joule of energy to hit a button and getting an immediate response is far more efficient then spending 100 kilojoules and wasting time by speaking to my system, and waiting for the crappy VR system to decode, translate into game code, and activate.
Anyway, it would only cause my neighbor to call the men in white coats since I live alone.
True, but essentially having the possibility of using the command wheel ZERO times is a big boon to me. No matter how fast I press the buttons, it seems to ruin the flow of combat for me. ME2 mitigated the issue with using the directional pad for squad powers, but there were instances were I found it was a royal PITA. For instance, if you press the left or right directional pad for a micro-second too long, then instead of using a specific power against an enemy, you just put them right next to a YMIR mech head on.
I personally think it's an advancement in gaming and if it's implemented right, it can really enhance the overall experience.
#20
Posté 20 janvier 2012 - 04:58
I also used to think things like this were advancements, that is until I put things into context, for combat it's clumsy and slow reacting, now if the dialogue was via microphone, in other words I could have a natural conversation(within the confines of the game dialogue of course) I'd definitely call that advancement.Mel M wrote...
I personally think it's an advancement in gaming and if it's implemented right, it can really enhance the overall experience.
#21
Posté 20 janvier 2012 - 05:02
#22
Posté 20 janvier 2012 - 05:13
#23
Posté 20 janvier 2012 - 05:16
#24
Posté 20 janvier 2012 - 05:19
#25
Posté 20 janvier 2012 - 05:27





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