Will you use kinect?
#76
Posté 21 janvier 2012 - 07:41
#77
Posté 21 janvier 2012 - 07:42
#78
Posté 21 janvier 2012 - 07:43
Same but i will try somedayjames1976 wrote...
I play on PC. Even if I had an Xbox I wouldn't use Kinect.
#79
Posté 21 janvier 2012 - 07:45
Sayiuth wrote...
Personally, I find it ridiculous that you need a 150$ accessory (250$ for the PC) just for voice commands. PC games are doing this for a long time with just having a mic and I know that there are some console games doing this as well(Endwar, everyone?).
So, no.
Endwar made it's own software and that software constantly misinterpreted peoples voices in the headset.
Kinect does not seem to have that problem, It's superior.
#80
Posté 21 janvier 2012 - 07:45
For one, I'd feel ridiculous if anyone were nearby, secondly, I don't think it really adds anything of significance anyway, and finally, since Kinect requires space my setup simply doesn't allow, I won't be getting it just for the sake of voice commands in one game
#81
Posté 21 janvier 2012 - 07:49
#82
Posté 21 janvier 2012 - 08:02
lol consoles
#83
Posté 21 janvier 2012 - 08:16
anonymous1193 wrote...
No. Hotkeys beat sloppy hit or miss voice detection all and every day.
lol consoles
i agree that hotkeys are better but this issue i have and some of my friends is we just strugle to either remember the hotkeys, or keep our hands in the right postion on the keyboard .whilst a controler just seems to mould to my hands.
#84
Posté 21 janvier 2012 - 11:37
not interested in motion control and very little clear floor space in front of my TV
so I'm not spending that much money on something which is just going to gather dust
#85
Posté 21 janvier 2012 - 11:42
#86
Posté 21 janvier 2012 - 11:49
#87
Posté 21 janvier 2012 - 11:55
look the point im trying to make is that the experiance has no need to be stremlined. with that said lets agree to disagree on the subject of kinect.Mel M wrote...
saturos2 wrote...
you know mass effect was ment to be tactical, not a gears of war type action game. plus instead of yelling invusal powers i can pull up the power weel and select 3 different powers way quicker, because i noticed in the kinect videos that the kinect has a 1-3 second delay, and those 1-3 seconds could mean life or death in video games.Mel M wrote...
DJBare wrote...
I also used to think things like this were advancements, that is until I put things into context, for combat it's clumsy and slow reacting, now if the dialogue was via microphone, in other words I could have a natural conversation(within the confines of the game dialogue of course) I'd definitely call that advancement.Mel M wrote...
I personally think it's an advancement in gaming and if it's implemented right, it can really enhance the overall experience.
Again, the command wheel was slow and clumsy. Anything that pauses the action, even for a split second, can be seen as slow and clumsy. You could be absolutely right and the voice command is not as responsive as it needs to be... but we'll wait and see.
www.youtube.com/watch
I'm not really understanding how the Kinect turns this game into Gears of War 4. You issue the EXACT same commands, only via voice commands and without having to access the command wheel. Mass Effect is like Gears of War, then it's strictly because of the gameplay. All I'm doing is simply responding to people who have repeatedly said it was going to be slow and clunky and never actually used or possibly seen it in action.
As far as response times, I can see how a micro-second response time might mean life and death in a multiplayer first person shooter deathmatch, but I never ONCE felt the need for that kind of reaction time in ME1 or ME2, even on the harder difficulty modes. Back to your point about the game being tactical, I found if I positioned my squadmates right, most fights were a cakewalk.
The kinect mainly changes the gameplay in regards to not accessing the command wheel. If you can maintain the same tactical feeling WHILE not interrupting the flow of a battle, then what's wrong with that?
EDIT: Also, I looked at the combat portion of the vid again and I NEVER saw any instance where the delay was more than a second, if that. MAYBE the singularity command to Liara, but that's debatable. Unless your vid was doing some major buffering, I NEVER saw anything close to 3 seconds.
#88
Posté 21 janvier 2012 - 11:59
#89
Posté 22 janvier 2012 - 12:03
Herky wrote...
not worth buying for this functionality imo, would if I already had one tho
But it does make the game SO MUCH more enjoyable and sends the immersion factor through the roof....now you get to talk to your squad and characters just as you would if you were there. Response times are amazing and it seems to handle accents just fine.
#90
Posté 22 janvier 2012 - 12:11
Darth_Trethon wrote...
Herky wrote...
not worth buying for this functionality imo, would if I already had one tho
But it does make the game SO MUCH more enjoyable and sends the immersion factor through the roof....now you get to talk to your squad and characters just as you would if you were there. Response times are amazing and it seems to handle accents just fine.
I personally feel that using Kinect would break immersion completely. Shepard is already a voiced character. When I'm playing Mass Effect his voice IS my voice. It would be way more immersive for me to hear Shepard bark out the orders that I input via controller. Kind of like in ME2 when he would yell "Switch weapons" or "change up" to his squadmates.
#91
Posté 22 janvier 2012 - 12:16
The JoeMan wrote...
Darth_Trethon wrote...
Herky wrote...
not worth buying for this functionality imo, would if I already had one tho
But it does make the game SO MUCH more enjoyable and sends the immersion factor through the roof....now you get to talk to your squad and characters just as you would if you were there. Response times are amazing and it seems to handle accents just fine.
I personally feel that using Kinect would break immersion completely. Shepard is already a voiced character. When I'm playing Mass Effect his voice IS my voice. It would be way more immersive for me to hear Shepard bark out the orders that I input via controller. Kind of like in ME2 when he would yell "Switch weapons" or "change up" to his squadmates.
I don't see a conflict personally but I guess it depends on whether you are comfortable with the sound of your voice in the context of the game.
#92
Posté 22 janvier 2012 - 12:17
I prefer bringing up the power wheel, and the D-pad is sufficient for moving my squad around.
#93
Posté 22 janvier 2012 - 12:19
Darth_Trethon wrote...
Why yes, yes I will....if you're on a platform that supports Kinect why wouldn't you use it? [smilie]../../../images/forum/emoticons/sideways.png[/smilie]
Because a mostly useless gimmick is still a mostly useless gimmick. I could see the argument for the 3 keyed handicap the consoles have to deal with now, but even then I'd probably rather bring up the power wheel.
As far as immersion goes, it would not be an issue if I were Mark Meer, but I'm not.
Modifié par Graunt, 22 janvier 2012 - 12:22 .
#94
Posté 22 janvier 2012 - 12:21
#95
Posté 22 janvier 2012 - 12:22
Graunt wrote...
Using voice commands while playing on the PC are much slower than simply hitting a key.
But not as immersive or comfortable. Personally I don't think BioWare will bring Kinect support to the PC or they'd have announced it by now given that Kinect will be out for Windows before ME3....they might have if ME3 was a Games For Windows Live title but I just don't see it working with Origin.
#96
Posté 22 janvier 2012 - 12:24
Darth_Trethon wrote...
Graunt wrote...
Using voice commands while playing on the PC are much slower than simply hitting a key.
But not as immersive or comfortable. Personally I don't think BioWare will bring Kinect support to the PC or they'd have announced it by now given that Kinect will be out for Windows before ME3....they might have if ME3 was a Games For Windows Live title but I just don't see it working with Origin.
It's not immersive at all when you're giving disembodied voice commands to characters in game, being completely seperate from the main protagonist that you're supposed to be playing. The functionality just screams promotional money from Microsoft to get their so far inferior motion technology bandwagon jumping a sales push.
Modifié par Graunt, 22 janvier 2012 - 12:24 .
#97
Posté 22 janvier 2012 - 12:24
Graunt wrote...
Darth_Trethon wrote...
Why yes, yes I will....if you're on a platform that supports Kinect why wouldn't you use it? [smilie]../../../images/forum/emoticons/sideways.png[/smilie]
Because a mostly useless gimmick is still a mostly useless gimmick. I could see the argument for the 3 keyed handicap the consoles have to deal with now, but even then I'd probably rather bring up the power wheel.
As far as immersion goes, it would not be an issue if I were Mark Meer, but I'm not.
Now that sounds like resentment and bait for a platform war.....you may want to keep that to yourself, Stanley Woo already banned people in this thread for platform wars.
#98
Posté 22 janvier 2012 - 12:25
Darth_Trethon wrote...
Graunt wrote...
Darth_Trethon wrote...
Why yes, yes I will....if you're on a platform that supports Kinect why wouldn't you use it? [smilie]../../../images/forum/emoticons/sideways.png[/smilie]
Because a mostly useless gimmick is still a mostly useless gimmick. I could see the argument for the 3 keyed handicap the consoles have to deal with now, but even then I'd probably rather bring up the power wheel.
As far as immersion goes, it would not be an issue if I were Mark Meer, but I'm not.
Now that sounds like resentment and bait for a platform war.....you may want to keep that to yourself, Stanley Woo already banned people in this thread for platform wars.
It's only a platform war if you wish it to be--which it very much sounds like something you're just itching to start.
*To clarify just so there's no more tears: I don't care about platform bias. I play games on whatever platform is the most comfortable for the genre; or if there's an obvious graphical or performance gap. I'm currently playing the new Zelda...and the Wii is...well...
My comment about the handicap is a fact anyway. 3 is less than 8 and it's that simple, so using voice commands might be more efficient in that scenario, but I'd still rather just bring up the wheel if I was playing it on a console.
Modifié par Graunt, 22 janvier 2012 - 12:32 .
#99
Posté 22 janvier 2012 - 12:31
Graunt wrote...
It's only a platform war if you wish it to be--which it very much sounds like something you're just itching to start.
I'm simply discussing the merits of Kinect and in the context of Mass Effect 3 it has been executed to flawless perfection. The whole disembodied voice point doen't seem right to me because the player IS shepard.....you control Shepard, you decide what shepard says and where he goes and what his personality is so might as well make it official and speak as Shepard.
Modifié par Darth_Trethon, 22 janvier 2012 - 12:31 .
#100
Posté 22 janvier 2012 - 01:06





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