DuckSoup wrote...
I absolutely can't wait to play it. I've been a huge fan of the series since day one ( the original Tomb Raider is the best of the bunch, in my opinion) and I'm hoping they do it justice. It needed a reboot certainly and it looks like they may be onto a winner with this one.
Well you're right, it needed a reboot badly. In other interviews they cited that they weren't pleased with how TR Underworld was when it was released. Their dismay with how that turned out led to this project. From what I've seen, read and heard them say, this is definitely going to be a GOTY contender.
DominusVita wrote...
It sounds like they're making the right choices. Lara really doesn't need a romance subplot while barely surviving on a chaotic island. I like what they're planning with the climbing system. Even with something akin to assassin's creed, it's hard not to see certain parts of a building literally built for climbing(convenient poles or protruding bricks)... it needs to feel natural. As he put it, no white ledges.
In the Trailer we see her holding an Ice Axe when she's done bandaging her arm, so I think the climbing will be more like real climbing and less like AC where you run forward and hold A.
Mystic dream wrote...
Seagloom wrote...
I'm so sick of grittiness and so called "mature themes". All I care about is that the elements of a game's plot and tone feel right.
Agreed, but better get used to it, since that seems to be the way of the future for awhile. To be honest I dont think there's alot of games that manage to make a good impression on me when they try to go the gritty macgrimdark way, even in Dragon Age: Origins, a game that I think is great, it felt forced and tacky (minus the city female elf origin, that one stood out really well in my opinion).
The Tomb Raider series is the last one in my mind that needs this kind of reboot, but who knows.... As long as they dont go the Metroid: Other M way in terms of Lara as a character, I'll propably give this a shot.
Did you prefer her fighting dinosaurs, panthers, evil clones and demons with bat wings A shift to realism in games is nothing if not a good thing. It makes immersion much more powerful and allows writers to make something more cohesive when they don't have to burden themselves with writing things that are beneath them and their market.
Druss99 wrote...
I'm quite excited about this game so far, but I'm tempering that excitement until I see the combat system which they claim to be unveiling at E3. I thought the last Tomb Raider was excellent, until you had to fight anything, then it just felt cheap and nasty. I wish they would remove combat entirely or at the very least remove the dual pistols with unlimited ammo and make it more realistic, no more gymnastic gunfu.
I think it's safe to say that Gunfu won't be in the game. They've stated that there will be stealth action, cover shooting, and traditional TPS along with hand to hand. Something like Uncharted is what I imagine they're going to be using in the game and I have no complaints with that at all.
Seagloom wrote...
I did not think too highly of the city elf female Origin. One of my issues with Dragon Age's maturity specifically is its arguably darkest moments are ham-fisted clichés of the worst kind. I won't get into it further than that.
Most ficition writers botch that particular subject. I wish they would just stay away from it, but it is an easy way to emotionally manipulate the reader, or in this case, player; so it will keep being used.
Fortunately it doesn't seem this new Tomb Raider game is headed down that route, or flaunting violence and gore. If the extent of this new direction is seeing Lara struggle to survive a life or death situation, it probably won't put me off.
The central focus of the story and gameplay is all around her survival and telling from the trailer her inspiration for trying to become an explorer, Lord Richard Croft. From the two shots we saw of him, (I'm assuming that's him in the Trailer caling out to Lara) he's not the delicate 3rd rate adventurer that would spring up all the time in the 16th century, he looked like a hardened Seaman who knew his way around the ship. So I'm glad they made that change to her father as well.
Some people expressed some concern over the "clothing degrading" mechanic, but I don't think the concerns are what they think. In the trailer, she arrives wearing the signature blue tank top, olive cargo pants along with hiking boots. I think if they keep that mechanic it will be to either cut her pants to shorts to match the 1st game's design or it will simply be a part of the story to lean on the survival aspect. In other words, she might find some supplies like new clothes that will act as a stronger armor once the one she's wearing is depleted.

*spoiler*
The main part of the first act is restoring the ship's radio to try and make contact as well as learning First Aid to help keep a man alive. As per the standard adventure story, there is a great mystery tied to the island and she'll have a mental component to her story that will explore her relationship to Lord Croft and her reasons for venturing on this adventure so quickly after college.
*spoiler*
Modifié par android654, 26 janvier 2012 - 02:32 .