Someone With Mass wrote...
LPPrince wrote...
Its why I love the Geth Plasma Shotgun. It shoots farther than 3 feet away.
Most shotguns in ME3 can do that now.
Good. I do miss my Spectre Shotty though. /sadface
Someone With Mass wrote...
LPPrince wrote...
Its why I love the Geth Plasma Shotgun. It shoots farther than 3 feet away.
Most shotguns in ME3 can do that now.
Modifié par Adhin, 29 janvier 2012 - 09:47 .
Source please?PDesign wrote...
soulitter wrote...
PDesign wrote...
Maybe. But collectors rifle is now dlc for MP.darthnick427 wrote...
Any chance we can get the Collector Rifle and Blackstorm from ME2 if we didn't have the in ME2? I'd like Prothy to be rolling the Collector Rifle
If i own Collector rifle from ME2 CE it means only goes for MP or SP?
SP.
I was under this impression as well.Adhin wrote...
I don't think you need the DLC from ME2 to get any weapons in ME3. At least that's never been what they've said, just that DLC weapons from ME2 will be in ME3 (or at least, most of them).
Adhin wrote...
That's actually why I use the Evi. It has same dmg scale with range as assault rifles. So I don't have to hug for max dmg.
Also happy they're rebalancing shotguns for ME3 to deal with that range issue.
Modifié par implodinggoat, 30 janvier 2012 - 01:16 .
Hupplehop wrote...
This seems great. Everyone complained
that ME1 weapons were just the same guns with different mods and not a
lot of special attributes. ME2 came about, and everyone suddenly missed
the modding system. Awesome that they got the whole weapons thing worked
out.
Modifié par incinerator950, 03 février 2012 - 01:49 .
incinerator950 wrote...
I didn't care about it. I personally found the upgrades broken, either over powered or under powered. No real balance to speak of in ME 1. ME 2 was more about using the weapons that were uniquely stated and different.
PDesign wrote...
Weapons
Assault rifles :
M-8 Avenger
M-76 Revenant
M-96 Mattock
Geth Pulse Rifle
Collector Assault Rifle
M-15 Vindicator
Cobra - new
M-37 Falcon - new
M-99 Saber - new
Phaeston - new
N7 Valkyrie (DLC) - new
Chakram Launcher (DLC) - new
M55 Argus (DLC) - new
------------------------------------------------
Pistols:
M-3 Predator
M-5 Phalanx
M-6 Carnifex
Ivory - new
Scorpion Defensive Ordnance Pistol - new
M-358 Talon - new
Thor - new
Arc Pistol - new
N7 Eagle (DLC) - new
------------------------------------------------
Shotguns:
M-23 Katana
M-22 Eviscerator
M-27 Scimitar
M-300 Claymore
Geth Plasma Shotgun
The Disciple - new
Graal Spike Thrower - new
Striker - new
Centurion - new
N7 Crusader (DLC) - new
AT12 Raider (DLC) - new
------------------------------------------------
Submachine guns:
M-4 Shuriken
M-9 Tempest
M-12 Locust
M-237S Hornet - new
N7 Hurricane (DLC) - new
------------------------------------------------
Sniper rifles :
M-92 Mantis
M-97 Viper
M-98 Widow
M-29 Incisor
M-112 Raptor - new
M-90 Indra - new
Black Widow - new
N7 Valiant (DLC) - new
------------------------------------------------
Heavy weapons :
M-622 Avalanche
M-920 Cain
M-451 Firestorm
M-100 Grenade Launcher
ML-77 Missile Launcher
M-490 Blackstorm
Arc Projector
Collector Particle Beam
Geth Spitfire - new
M-51 Havoc - new
Black Star - new
Javelin Missile Launchers - new
Hydra Missile Launcher - new
------------------------------------------------
Upgrades
Pistol:
Pistol High Caliber Barrel
Increases damage by ?
The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.
Pistol Melee Taser
Increases melee damage by ?
A small attachment to the base of the muzzle which causes massive damage to meleed targets.
Pistol Scope
Increases accuracy by ?
A simple 2x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.
Pistol Magazine Upgrade
Increases rounds per magazine by ?
Increases the magazine density of the weapon, allowing more shots to be fired.
Pistol Grip Stabilizer
Increases stability by 30%
Channels the weapon's recoil back into the shooter's arm rather than the air allowing for better kick absorption.
------------------------------------------------
Submachine Gun:
SMG High Caliber Barrel
Increases damage by ?
The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.
SMG Scope
Increases accuracy by ?
A simple 2x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.
SMG Ultralight Materials
Reduces weapon weight by ?
Superior light-weight alloys replace most weapon parts, making the weapon easier to handle and less obtrusive when using powers.
SMG Magazine Upgrade
Increases rounds per magazine by ?
Increases the magazine density of the weapon, allowing more shots to be fired.
SMG Enhanced Stock
Increases accuracy by 6% and stability by 30%
A buttstock cushioned with "ShockWise" smart synthetic padding to absorb recoil and allow for fast shouldering without slips or catches. Multi-stage recoil compensation allows for more
SMG Heat Sink
Every round fired has a ?% chance of not consuming any ammo.
Increases the heat conductivity of the thermal clip receiver, allowing more heat to be vented and more shots to be fired before malfunction. Completely negates the heat generated by some shots.
SMG E-Material Heat Sink
Increases rounds per magazine by 40%
Increases the heat conductivity of the thermal clip receiver, allowing more heat to be vented and more shots to be fired before malfunction.
------------------------------------------------
Shotgun:
Shotgun Shredder Mod
Allows bullets to pierce through ? meter objects, but at ? reduced damage. Also ignores ?% of defenses on armored targets.
Shotgun High Caliber Barrel
Increases damage by
The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.
Shotgun Smart Choke
Increases accuracy by ?
Servo motors hooked up to an adjustable system allow the shotgun to tighten or loosen its pellet spread for maximum accuracy.
Shotgun Blade Attachment
Increases melee damage by ?
A tungsten carbide bayonet with a recessed edge to provide maximum cutting surface.
Shotgun Spare Ammo
Increases spare ammo capacity by ?
Adds sockets to increase the total spare ammo capacity for this weapon.
------------------------------------------------
Assault Rifle:
Assault Rifle Precision Scope
Increases accuracy by ?
A simple 4x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.
Assault Rifle Extended Barrel
Increases damage by 25%.
A longer version of the original barrel, resulting in greater bullet velocity and energy imparted.
Assault Rifle Stability Damper
Increases weapon stability by 30%
Distributes recoil with a sliding system of counterweights compatible with kinetic coil generators. Reduces overall weapon kickback while firing.
Assault Rifle E-Material Heat Sink
Increases rounds per magazine by 40%.
Increases the magazine density of the weapon, allowing more shots to be fired.
Assault Rifle Piercing Mod
Allows bullets to pierce through ? meter objects, but at ? reduced damage. Also ignores ?% of defenses on armored targets.
------------------------------------------------
Sniper Rifle:
Sniper Rifle Extended Barrel
Increases damage by ?%.
A longer version of the original barrel, resulting in greater bullet velocity and energy imparted.
Sniper Rifle Concentration Module
Increases damage by ?% and enhances concentration while aiming, slowing down the world around you by ?% for a brief time.
Biometric sensors and auto-targeting software adjust for the shooter's pulse and breathing, assisting aim.
Sniper Rifle Enhanced Scope
Increases accuracy by ?
A stability-enhancing scope that increases accuracy and decreases aim error while moving and taking damage.
Sniper Rifle Spare Ammo
Increases spare ammo capacity by ?%.
Adds sockets to increase the total spare ammo capacity for this weapon.
Sniper Rifle Piercing Mod
Allows bullets to pierce through ? meter objects, but at ?% reduced damage. Also ignores ?% of defenses on armored targets.
Guest_PDesign_*
WolfForce99 wrote...
You need to fix your weapon's list. The Chakram Launcher is not an Assault Rifle, it is a Heavy weapon.
Lyvef1re wrote...
Source please?
Not calling you wrong but I have the ps3 version, (you can buy the collector rifle/armour from the PS store) and would like proof it'll carry over before I go buy the dlc.
Modifié par PDesign, 03 février 2012 - 06:38 .
Guest_PDesign_*
Joel Green wrote...
Chakram Launcher is classified as an assault rifle. Had it right the first time.
Joel Green wrote...
Chakram Launcher is classified as an assault rifle. Had it right the first time.
Joel Green wrote...
Chakram Launcher is classified as an assault rifle. Had it right the first time.
Why is balance important in a Single Player portion of a game?JSLfromBx wrote...
All these new weapons sound fun and all but consider this one:
M-37 Falcon
This Alliance rifle launches 25 mm mini-grenades, which are "married" to a range-finding laser on the weapon itself. This allows precise detonation at any target the wielder desires. Though the Falcon burns through its specialized ammunition as well as standard thermal clips, it comes with a field fabrication kit to generate more ammunition, leaving thermal clips as its only real limitation.
Now you give two of these to your squadmate and bang, double grenades luncher with infinite ammo :/ I am all for customisation but if we really can give any weapon to squadmate then bioware are setting themselves up for some serious balance issue.
JSLfromBx wrote...
All these new weapons sound fun and all but consider this one:
M-37 Falcon
This Alliance rifle launches 25 mm mini-grenades, which are "married" to a range-finding laser on the weapon itself. This allows precise detonation at any target the wielder desires. Though the Falcon burns through its specialized ammunition as well as standard thermal clips, it comes with a field fabrication kit to generate more ammunition, leaving thermal clips as its only real limitation.
Now you give two of these to your squadmate and bang, double grenades luncher with infinite ammo :/ I am all for customisation but if we really can give any weapon to squadmate then bioware are setting themselves up for some serious balance issue.