ItsFreakinJesus wrote...
The only reason to have a weapon with infinite ammo all the time is to make combat easier, whether you're playing Mass Effect or any game with a gun in it. People say they want it back because they found themselves running out of ammo in ME2 a lot and want things back to the ME1 style so they don't have to worry about ammo anymore.
Having to worry about ammo in any game is part of the game's difficulty. Taking that worry out makes combat easier. Nothing has to be overt and spelled out for it to be the case.
This just simply isn't true.
The concept of running out of ammo in ME2 is at the absolute most, a temporary inconvenience.
The ammo system is massively simplified specifically to prevent you from
wasting shots towards the end of the clip, even though an in game rational for
this doesn't exist. It's the same in MW/COD/GoW, you drop a clip half full and
magically have those rounds back in your pool.
This just removes the actual decision making process in reloading. Reload
whenever you're not in combat, whenever you’re ducked down waiting for shields
to recharge, doesn't matter if you've fired 5 or 30 shots. You just keep
blasting away thoughtlessly until the weapon runs out and switch to the backup until
you can gather more clips. Bar a few weapons, anyone with decent aim won’t run
out of ammo in any situation in ME2 even on insanity (case point, me bar the
incisor I never had an issue with ammo on any weapon).
A heat build-up system requires more thought than a 'press R whenever it's convenient
to make problem go away' system. This doesn't mean that the system in ME1 is
perfect, several mods and a few guns were far too powerful for the system
basically breaking the mechanics. But a poorly implemented system doesn't
instantly rule the concept completely invalid.
Modifié par Raxxman, 05 février 2012 - 08:00 .