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Weapons List (Update: Pictures Added)


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#751
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luckyloser62 wrote...

Any stats on the N7 eagle, Thor, and Hornet?

 
N7 Eagle
Damage: (X=42.4f,Y=53.1f)
Rate of Fire: (X=400,Y=400)
Max Spare Ammo: [(X=180,Y=225)
Mag Size: (X=18,Y=18)


Thor 
Damage: (X=56.6f,Y=71.1f)
Rate of Fire: (X=550,Y=550)
Max Spare Ammo: (X=72,Y=90)
Mag Size: (X=18,Y=18)

Hornet 
Damage: (X=56.2,Y=70.2)
Rate of Fire: (X=1000,Y=1000)
Max Spare Ammo: [(X=144,Y=180)
Mag Size: (X=24,Y=24)
Rounds per Burst (3)

luckyloser62 wrote...

also I am assuming x is the base amount and y is max possible after upgrade, is that right? Thanks =] 

No idea.

Modifié par PDesign, 16 février 2012 - 05:43 .


#752
Elecbender

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Ghost43 wrote...

Thanks. Those numbers seem... really strange, shotguns mostly. Unless it's by pellet, and different guns shot a different number of pellets.

Edit:It has to be by pellet. I don't understand the Crusader though, it's more than twice as powerful as the 1-shot claymore. Maybe it works strange, like the Geth shotgun.


The description says it rewards those that are accurate  Probably less pellets.

#753
Lukeskymac

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What's up with the Falcon's damage? How slow is its rate of fire? Is it a sniper or an AR, after all?

(If it is an AR, does it weight more than a Mattock?)

#754
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Lukeskymac wrote... 

What's up with the Falcon's damage? How slow is its rate of fire? Is it a sniper or an AR, after all?

 
FALCON

This Alliance rifle launches 25mm mini-grenades, which are "married" to a range-finding laser on the weapon itself.

Rate of Fire: (X=125,Y=125)

Lukeskymac wrote... 

(If it is an AR, does it weight more than a Mattock?)

 

Yes.

Modifié par PDesign, 16 février 2012 - 05:49 .


#755
Valikdu

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PDesign wrote...

Lukeskymac wrote...

What's up with the Falcon's damage? How slow is its rate of fire? Is it a sniper or an AR, after all?

(If it is an AR, does it weight more than a Mattock?)


FALCON

This Alliance rifle launches 25mm mini-grenades, which are "married" to a range-finding laser on the weapon itself.

Rate of Fire: (X=125,Y=125)


So... It's a bolter?

#756
JaegerBane

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PDesign wrote...

JaegerBane wrote...

Has any screenies of the Cobra been released? I've never heard of it.


Just stats:

Damage: (X=29.7,Y=37.2)
Rate of Fire: (X=600,Y=600)
Max Spare Ammo: (X=300,Y=375)
Mag Size: (X=50,Y=50)



Ah, so its a beefed up Avenger. Good to know. That's kind of like the only major glaring hole in ME2's arsenal.

Ironically, I may end up wielding the Valkyrie.

#757
Lukeskymac

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PDesign wrote...
FALCON

This Alliance rifle launches 25mm mini-grenades, which are "married" to a range-finding laser on the weapon itself.

Rate of Fire: (X=125,Y=125)


As the defense comitee chick said, "...My God..."

#758
JSLfromBx

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Ho my god thanks this feel like chrismass, I assume than size refer to the weapon weight? could you give us the detailed stat for the M-99 Saber?

#759
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JSLfromBx wrote...

Ho my god thanks this feel like chrismass, I assume than size refer to the weapon weight? could you give us the detailed stat for the M-99 Saber?


Damage: (X=350.1,Y=437.6)
Rate of Fire: (X=80,Y=80)
Max Spare Ammo: (X=40,Y=50)
Mag Size: (X=8,Y=8)
Rounds per Burst (1)
Weight: (X=2.0f,Y=1.4f)

#760
JSLfromBx

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woa, I looooove you :) do you have anything about the Phaeston? the turian light machine gun?

#761
Knight of Bronze

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Can we have some more info on these? Want to see how the Widow is holding up with the new stuff.

Javelin = 795,0
M-98 Widow = 867,0
Black Widow = 514,1

#762
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JSLfromBx wrote...

woa, I looooove you :) do you have anything about the Phaeston? the turian light machine gun?


Can't find it.

Knight of Bronze wrote...

Can we have some more info on these? Want to see how the Widow is holding up with the new stuff.

Javelin = 795,0
M-98 Widow = 867,0
Black Widow = 514,1

 


Javelin
Damage: (X=795.0,Y=993.7)
Rate of Fire: (X=70,Y=70)
Max Spare Ammo: (X=9,Y=19)
Mag Size: (X=1,Y=1)
Rounds per Burst (1)
Weight: (X=2.5f,Y=2.0f)

M-98 Widow 
Damage: (X=867.0,Y=1083.8)
Rate of Fire: (X=70,Y=70)
Max Spare Ammo: (X=7,Y=17)
Mag Size: (X=1,Y=1)
Rounds per Burst (1)
Weight: (X=2.5f,Y=2.0f)

Black Widow 
Damage: (X=514.1,Y=642.6)
Rate of Fire: (X=60,Y=60)
Max Spare Ammo: (X=15,Y=25)
Mag Size: (X=3,Y=3)
Weight: (X=2.5f,Y=2.0f)

Modifié par PDesign, 16 février 2012 - 06:37 .


#763
Knight of Bronze

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Nice looks like the Widow is still the best!

The Black Widow is like a mini Widow with a 3 mag size you can miss and not be completely screwed but its damage is so low... comparatively at least.

I can't wait to hear the new Widow sound.

#764
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Knight of Bronze wrote...

Nice looks like the Widow is still the best!

The Black Widow is like a mini Widow with a 3 mag size you can miss and not be completely screwed but its damage is so low... comparatively at least.

I can't wait to hear the new Widow sound.


It seems like Black Widow is fully automatic Sniper rifle with a pretty low ROF.

#765
JSLfromBx

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Damn it I am so dumb I just remember did you find ANY data about heavy weapon at all? We've never seen them in any of the dev demo, not even sure they still exist, the last dev walkthrough I saw shep didn't even have an heavy weapon slot on his back so:/

#766
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JSLfromBx wrote...

Damn it I am so dumb I just remember did you find ANY data about heavy weapon at all? We've never seen them in any of the dev demo, not even sure they still exist, the last dev walkthrough I saw shep didn't even have an heavy weapon slot on his back so:/



Atlas 
"damage" : [ "(X=550.0,Y=550.0)" ],

Black Star
"damage" : [ "(X=15000,Y=15000)" ]

Cain
"damage" :  [ "(X=10000,Y=10000)" ]

Flamethrower
"damage" : [ "(X=72.2,Y=72.2)" ]

Minigun
"damage" : [ "(X=22.9,Y=22.9)" ]

Mountedgun
"damage" : [ "(X=300.0,Y=300.0)" ]

Rocket Launcher
"damage" : [ "(X=375,Y=375)" ]

Titan Missile Launcher
"damage" : "(X=1500,Y=1500)"

Modifié par PDesign, 16 février 2012 - 06:55 .


#767
Knight of Bronze

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PDesign wrote...

Minigun
"damage" : [ "(X=22.9,Y=22.9)" ]


Image IPB

Modifié par Knight of Bronze, 16 février 2012 - 06:59 .


#768
incinerator950

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Valikdu wrote...

PDesign wrote...

Lukeskymac wrote...

What's up with the Falcon's damage? How slow is its rate of fire? Is it a sniper or an AR, after all?

(If it is an AR, does it weight more than a Mattock?)


FALCON

This Alliance rifle launches 25mm mini-grenades, which are "married" to a range-finding laser on the weapon itself.

Rate of Fire: (X=125,Y=125)


So... It's a bolter?


Great, so I get to scream for teh emprah when I'm using it.

If PDesign is still lingering, can you post the stats for the Collector Assault Rifle?

#769
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incinerator950 wrote...

If PDesign is still lingering, can you post the stats for the Collector Assault Rifle?


Damage: (X=44.3,Y=55.4)
Rate of Fire: (X=500,Y=500)
Max Spare Ammo: (X=280,Y=350)
Mag Size: (X=28,Y=28)
Weight: (X=2.0f,Y=1.4f)

#770
Knight of Bronze

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incinerator950 wrote...

Valikdu wrote...

PDesign wrote...

Lukeskymac wrote...

What's up with the Falcon's damage? How slow is its rate of fire? Is it a sniper or an AR, after all?

(If it is an AR, does it weight more than a Mattock?)


FALCON

This Alliance rifle launches 25mm mini-grenades, which are "married" to a range-finding laser on the weapon itself.

Rate of Fire: (X=125,Y=125)


So... It's a bolter?


Great, so I get to scream for teh emprah when I'm using it.

If PDesign is still lingering, can you post the stats for the Collector Assault Rifle?


Some one needs to play FemShep with the Falcon and the flamethrower and RP it as an Sister of Battle!

#771
JSLfromBx

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damn, I feel like abusing but could you post the details about the chakram luncher?

also it's good to know the heavy weapon still exist, anything about their ammo in there?

Modifié par JSLfromBx, 16 février 2012 - 07:14 .


#772
Aryck the One

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WTF is up with that AR Precision Scope I mod it that second screenshot? Why no just keep the old scope design from the old Mass Effect games? Seriously, that new one looks ugly. Actually, it looks more like the Pistol Scope mod.

I hope it doesn't look like that for all of the assault rifles, especially the M-96 Mattock.

#773
E-Type XR

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Iooks like X is level 1 and Y is level 10

#774
incinerator950

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Aryck1095 V2 wrote...

WTF is up with that AR Precision Scope I mod it that second screenshot? Why no just keep the old scope design from the old Mass Effect games? Seriously, that new one looks ugly. Actually, it looks more like the Pistol Scope mod.

I hope it doesn't look like that for all of the assault rifles, especially the M-96 Mattock.


It is, looked nice to me.

#775
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JSLfromBx wrote...

damn, I feel like abusing but ould you post anything about the chakram luncher?

also it's good to know the heavy weapon still exist, anything about their ammo in there?


Chakram Launcher
Damage: (X=277.9,Y=347.4)
Rate of Fire: (X=150,Y=150)
Max Spare Ammo: (X=40,Y=50)
Mag Size: (X=4,Y=4)
Rounds per Burst: (1)
Weight: (X=1.75f,Y=1.0f)



Atlas 
Damage: (X=550.0,Y=550.0)
Rate of Fire: (X=55,Y=55)
Mag Size: (X=15,Y=15)

Black Star
Damage: (X=15000,Y=15000)
Rate of Fire: (X=600,Y=600)
Mag Size: (X=1,Y=1)

Cain
Damage: (X=10000,Y=10000)
Rate of Fire: (X=30,Y=30)
Mag Size: (X=100,Y=100)

Flamethrower
Damage: (X=72.2,Y=72.2)
Rate of Fire: (X=1000,Y=1000)
Mag Size: (X=250,Y=250)

Minigun
Damage: (X=22.9,Y=22.9)
Rate of Fire: (X=1000,Y=1000) 
Max Spare Ammo: [(X=480,Y=480)
Mag Size: (X=200,Y=200)

Mountedgun
Damage: (X=514.1,Y=642.6)
Rate of Fire: (X=650,Y=650)
Max Spare Ammo: (X=0,Y=0)
Mag Size: (X=50,Y=50)

Rocket Launcher
Damage: (X=375,Y=375)
Rate of Fire: (X=140,Y=140)
Mag Size: (X=10,Y=10)

Titan Missile Launcher
Damage: (X=1500,Y=1500)
Rate of Fire: (X=100,Y=100)
Mag Size: (X=1,Y=1)

Modifié par PDesign, 16 février 2012 - 07:32 .