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Weapons List (Update: Pictures Added)


1446 réponses à ce sujet

#901
BatmanPWNS

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PDesign wrote...

BatmanPWNS wrote...

Aye, does anyone know the normal weight for the Hornet and Locust?


Hornet: (X=1.0f,Y=0.5f)
Locust: (X=0.75f,Y=0.35f)


Ok thanks. Guess I'll need a huge weight boost.

#902
Elecbender

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Okay thanks.

So the Crusader only has one pellet per shot. Perhaps a shotgun that uses slugs?

EDIT: It even has the same penetration as a Widow.  Interesting weapon.

Modifié par Elecbender, 19 février 2012 - 05:49 .


#903
Matinek

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The Talon pistol is amazing, I just got it and using it on a Asari Adept with just it and a pistol scope, I can blast heads with one shot for assault people, and two or three in others, well but the Ninja guys, their obviously OP, and Atlas, I never could actually penetrate the glass and hit the driver even with the sniper rifle that has full damage, oh well, all they need to fix is the ability system in multiplayer, and if they could, a real quick hobo walking animation update 
:o

Modifié par Matinek, 19 février 2012 - 05:52 .


#904
Sipau Fade

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 Thanks for all the updates. How about the disciple?! I think this gun will he the vangaurd shotgun!

#905
Guest_PDesign_*

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Sipau Fade wrote...

Thanks for all the updates. How about the disciple?! I think this gun will he the vangaurd shotgun!



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   "ai_acccone_min" : [ "(X=1.1,Y=1.1)" ],
   "ai_burstfirecount" : [ "(X=1,Y=3)" ],
   "ai_burstfiredelay" : [ "(X=0.65f,Y=2.3)" ],
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   "generaldescription" : [ "581150" ],
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   "maxspareammo" : [ "(X=24,Y=34)" ],
   "maxzoomaimerror" : [ "(X=0f,Y=0f)" ],
   "maxzoomcrosshairrange" : [ "(X=60,Y=60)" ],
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   "minzoomcrosshairrange" : [ "(X=60,Y=60)" ],
   "minzoomsnapdistance" : [ "250" ],
   "noammofiresounddelay" : [ "0.9" ],
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   "reloadduration" : [ "(X=2.27f,Y=2.27f)" ],
   "roundsperburst" : [ "1" ],
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   "statbaraccuracy" : [ "(X=5.0f,Y=5.f)" ],
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   "statbarrateoffire" : [ "(X=75,Y=75)" ],
   "weaponacquiredid" : [ "21239" ],
   "weaponacquiredid_ngp" : [ "21579" ],
   "weaponmodbodycolours" : [
      "(R=0.46f,G=0.48f,B=0.84f,A=0.0f)",
      "(R=1.00f,G=0.69f,B=0.20f,A=0.0f)",
      "(R=0.54f,G=0.59f,B=0.44f,A=0.0f)",
      "(R=0.90f,G=0.07f,B=0.00f,A=0.0f)",
      "(R=0.00f,G=0.00f,B=0.00f,A=0.0f)"
   ],
   "zoomaccfireinterpspeed" : [ "(X=12.0f,Y=12.0f)" ],
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      "( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10  )",
      "( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )"
   ]
}

Elecbender wrote...

So the Crusader only has one pellet per shot. Perhaps a shotgun that uses slugs?

Probably. 

Modifié par PDesign, 19 février 2012 - 06:15 .


#906
Sipau Fade

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The disciple will be light as a pistol maxed out doing slightly less damage than the katana. The description on it gives the impression that it gives a damage bonus at close range. This will be the shotgun only vangaurd gun. Absolutely beautiful. The wait just got that much harder!!!

#907
Elecbender

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Sorry to bug you again but I have one final request for the day.

Can you post info on the AT12?

#908
Guest_PDesign_*

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Elecbender wrote...

Sorry to bug you again but I have one final request for the day.

Can you post info on the AT12?


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"(R=0.19f,G=0.23f,B=0.08f,A=0.0f)",
"(R=0.16f,G=0.23f,B=0.25f,A=0.0f)",
"(R=0.00f,G=0.00f,B=0.00f,A=0.0f)"
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"( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )",
"( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )",
"( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )"
]
}

Modifié par PDesign, 19 février 2012 - 06:26 .


#909
zeypher

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PDesign i thank you, thanks to your posts i know which guns i plan on using.

#910
Elecbender

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They made it a "double-barrel" shotgun.

Not exactly a weapon I would drool over.

#911
AxisEvolve

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Edit: Already posted.

Modifié par AxisEvolve, 19 février 2012 - 06:36 .


#912
Guest_PDesign_*

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zeypher wrote...

PDesign i thank you, thanks to your posts i know which guns i plan on using.

np.

#913
Sipau Fade

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 What are the stats on the katana so I can compare it to the disciple?

#914
Guest_PDesign_*

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Sipau Fade wrote...

What are the stats on the katana so I can compare it to the disciple?




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"ai_burstfirecount" : [ "(X=2,Y=3)" ],
"ai_burstfiredelay" : [ "(X=0.65f,Y=2.3)" ],
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"reloadduration" : [ "(X=1.5f,Y=1.5f)" ],
"roundsperburst" : [ "1" ],
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"statbaraccuracy" : [ "(X=5.0f,Y=5.f)" ],
"statbardamage" : [ "(X=384.8f,Y=481.6f)" ],
"statbarrateoffire" : [ "(X=60,Y=60)" ],
"weaponacquiredid" : [ "21243" ],
"weaponacquiredid_ngp" : [ "21583" ],
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"(R=0.73f,G=0.37f,B=0.16f,A=0.0f)",
"(R=1.00f,G=0.91f,B=0.61f,A=0.0f)",
"(R=0.66f,G=0.86f,B=1.00f,A=0.0f)",
"(R=0.27f,G=0.31f,B=0.31f,A=0.0f)",
"(R=0.08f,G=0.09f,B=0.10f,A=0.0f)"
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"zoomaccfirepenalty" : [ "(X=0.25f,Y=0.25f)" ],
"zoomrecoil" : [ "(X=3.5,Y=3.5)" ]
}

#915
Sipau Fade

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You're a gem sir

#916
Ghost43

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PDesign wrote...

Elecbender wrote...

Sorry to bug you again but I have one final request for the day.

Can you post info on the AT12?


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"ai_acccone_min" : [ "(X=1.1,Y=1.1)" ],
"ai_burstfirecount" : [ "(X=3,Y=4)" ],
"ai_burstfiredelay" : [ "(X=0.65f,Y=2.3)" ],
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"maxzoomcrosshairrange" : [ "(X=200,Y=200)" ],
"maxzoomsnapdistance" : [ "1000" ],
"minaimerror" : [ "(X=0,Y=0)" ],
"minrefiretime" : [ "0.2f" ],
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"minzoomsnapdistance" : [ "250" ],
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"shortprettyname" : [ "573101" ],
"statbaraccuracy" : [ "(X=8.f,Y=8.f)" ],
"statbardamage" : [ "(X=567.2,Y=708.8)" ],
"statbarrateoffire" : [ "(X=200,Y=200)" ],
"weaponmodbodycolours" : [
"(R=0.69f,G=0.66f,B=0.55f,A=0.0f)",
"(R=1.00f,G=0.77f,B=0.37f,A=0.0f)",
"(R=0.19f,G=0.23f,B=0.08f,A=0.0f)",
"(R=0.16f,G=0.23f,B=0.25f,A=0.0f)",
"(R=0.00f,G=0.00f,B=0.00f,A=0.0f)"
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"( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )",
"( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )",
"( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )"
]
}


Which value denotes the number of pellets?

#917
Avissel

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PDesign wrote...

From Normandy SR2 model perhaps? Box contains ME3 DLC code.


..it did?....crap I don't think I noticed that when I got mine

#918
Elecbender

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Ghost43 wrote...

PDesign wrote...

Elecbender wrote...

Sorry to bug you again but I have one final request for the day.

Can you post info on the AT12?


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"ai_acccone_min" : [ "(X=1.1,Y=1.1)" ],
"ai_burstfirecount" : [ "(X=3,Y=4)" ],
"ai_burstfiredelay" : [ "(X=0.65f,Y=2.3)" ],
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"iconref" : [ "46" ],
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"magsize" : [ "(X=2,Y=2)" ],
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"maxspareammo" : [ "(X=18,Y=28)" ],
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"minzoomsnapdistance" : [ "250" ],
"noammofiresounddelay" : [ "0.9" ],
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"rateoffire" : [ "(X=200,Y=200)" ],
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"roundsperburst" : [ "1" ],
"shortdescription" : [ "551043" ],
"shortprettyname" : [ "573101" ],
"statbaraccuracy" : [ "(X=8.f,Y=8.f)" ],
"statbardamage" : [ "(X=567.2,Y=708.8)" ],
"statbarrateoffire" : [ "(X=200,Y=200)" ],
"weaponmodbodycolours" : [
"(R=0.69f,G=0.66f,B=0.55f,A=0.0f)",
"(R=1.00f,G=0.77f,B=0.37f,A=0.0f)",
"(R=0.19f,G=0.23f,B=0.08f,A=0.0f)",
"(R=0.16f,G=0.23f,B=0.25f,A=0.0f)",
"(R=0.00f,G=0.00f,B=0.00f,A=0.0f)"
],
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"zoomaccfirepenalty" : [ "(X=0.25f,Y=0.25f)" ],
"zoomrecoil" : [ "(X=4.05,Y=4.05)" ],
"zoomsnaplist" : [
"( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )",
"( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )",
"( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )"
]
}


Which value denotes the number of pellets?


As far as I can tell there is no value.

What you have to do is divide the variable x or y value in the field "statbardamage" by the variable x or y value in the field "damage".  In this case 567.2 / 70.9 = 8 pellets.

#919
Vapaa

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So if I'm ready correctly, the Crusader is a "slug shotgun" with 4 rounds per clip, and a recharge delay on par with the Scimitar, right ? if so it's a pretty lovely Shotgun for my shotty Infiltrator. The Disciple also seems good for my light Vanguard, my heavy Vanguard will likely stick with the Claymore

EDIT: wait, what ? :blink:

PDesign wrote...

Shotguns:

Base Damage:

M-300 Claymore = 152,8
N7 Crusader (DLC) = 353,7
Geth Plasma Shotgun = 714,2 (?_?)


Modifié par Vapaä, 20 février 2012 - 07:27 .


#920
zeypher

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crusdaer seems to be a interesting weapon, decent damage fire rate etc. What most interests me about is its penetration stat. As mention earlier same stat as widow.

Overall the N7 guns look to be quite good

#921
HBC Dresden

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Has anyone been able to get the Black Widow in multiplayer legitly?

#922
Guest_PDesign_*

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HBC Dresden wrote...

Has anyone been able to get the Black Widow in multiplayer legitly?


Bronze Unlocks:

(UniqueName=\\"SFXGameContent.SFXWeapon_AssaultRifle_Avenger\\")",
(UniqueName=\\"SFXGameContent.SFXWeapon_SniperRifle_Mantis\\")",
(UniqueName=\\"SFXGameContent.SFXWeapon_Pistol_Predator\\")",
(UniqueName=\\"SFXGameContent.SFXWeapon_SMG_Shuriken\\")",
(UniqueName=\\"SFXGameContent.SFXWeapon_Shotgun_Katana\\")"

Silver:

"(UniqueName=\\"SFXGameContent.SFXWeapon_Shotgun_Scimitar\\")",
"(UniqueName=\\"SFXGameContent.SFXWeapon_SniperRifle_Viper\\")",
"(UniqueName=\\"SFXGameContent.SFXWeapon_Pistol_Phalanx\\")",
"(UniqueName=\\"SFXGameContent.SFXWeapon_AssaultRifle_Mattock\\")",
"(UniqueName=\\"SFXGameContent.SFXWeapon_SMG_Tempest\\")"

Gold:

"(UniqueName=\\"SFXGameContent.SFXWeapon_AssaultRifle_Revenant\\")",
"(UniqueName=\\"SFXGameContent.SFXWeapon_Pistol_Carnifex\\")",
"(UniqueName=\\"SFXGameContent.SFXWeapon_SMG_Hornet\\")",
"(UniqueName=\\"SFXGameContent.SFXWeapon_SMG_Locust\\")",
"(UniqueName=\\"SFXGameContent.SFXWeapon_Shotgun_Claymore\\")",
"(UniqueName=\\"SFXGameContent.SFXWeapon_SniperRifle_Widow\\")"

#923
JSLfromBx

JSLfromBx
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Ok this isn't a direct weapon request but have you managed to find what the damage multiplier for squadmate is, regarding weapons?

Or anything about restrcition regarding squademate loadout? I still find it weird we can give Liara a Widow.

#924
zeypher

zeypher
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looking at weapon stats, doesnt seem to be a squad dmg modifier. It might be somewhere else in the gamefiles, but in ME2 files it was listed in weapon stats

#925
Guest_PDesign_*

Guest_PDesign_*
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JSLfromBx wrote...

Ok this isn't a direct weapon request but have you managed to find what the damage multiplier for squadmate is, regarding weapons?


Can't find it, ME2 has 3 different values for each weapon:
Damage
DamageAI
DamageHench

JSLfromBx wrote... 

Or anything about restrcition regarding squademate loadout? I still find it weird we can give Liara a Widow. 

 

Nope, only default loadout

"(className=SFXPawn_Liara,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyPistols))"

Image IPB

Modifié par PDesign, 20 février 2012 - 11:14 .