PDesign wrote...
BatmanPWNS wrote...
Aye, does anyone know the normal weight for the Hornet and Locust?
Hornet: (X=1.0f,Y=0.5f)
Locust: (X=0.75f,Y=0.35f)
Ok thanks. Guess I'll need a huge weight boost.
PDesign wrote...
BatmanPWNS wrote...
Aye, does anyone know the normal weight for the Hornet and Locust?
Hornet: (X=1.0f,Y=0.5f)
Locust: (X=0.75f,Y=0.35f)
Modifié par Elecbender, 19 février 2012 - 05:49 .
Modifié par Matinek, 19 février 2012 - 05:52 .
Guest_PDesign_*
Sipau Fade wrote...
Thanks for all the updates. How about the disciple?! I think this gun will he the vangaurd shotgun!
Probably.Elecbender wrote...
So the Crusader only has one pellet per shot. Perhaps a shotgun that uses slugs?
Modifié par PDesign, 19 février 2012 - 06:15 .
Guest_PDesign_*
Elecbender wrote...
Sorry to bug you again but I have one final request for the day.
Can you post info on the AT12?
Modifié par PDesign, 19 février 2012 - 06:26 .
Modifié par AxisEvolve, 19 février 2012 - 06:36 .
Guest_PDesign_*
np.zeypher wrote...
PDesign i thank you, thanks to your posts i know which guns i plan on using.
Guest_PDesign_*
Sipau Fade wrote...
What are the stats on the katana so I can compare it to the disciple?
PDesign wrote...
Elecbender wrote...
Sorry to bug you again but I have one final request for the day.
Can you post info on the AT12?
{
"accfireinterpspeed" : [ "(X=1.0f,Y=1.0f)" ],
"accfirepenalty" : [ "(X=0.25f,Y=0.25f)" ],
"ai_acccone_max" : [ "(X=1.7,Y=1.7)" ],
"ai_acccone_min" : [ "(X=1.1,Y=1.1)" ],
"ai_burstfirecount" : [ "(X=3,Y=4)" ],
"ai_burstfiredelay" : [ "(X=0.65f,Y=2.3)" ],
"binfiniteammo" : [ "false" ],
"bzoomsnapenabled" : [ "True" ],
"damage" : [ "(X=70.9,Y=88.6)" ],
"ejectshellcasingtimeratio" : [ "0.455f" ],
"encumbranceweight" : [ "(X=2.f,Y=1.4f)" ],
"generaldescription" : [ "573086" ],
"guiimage" : [ "gui_codex_images.Weapons.bls_raider_512x256" ],
"iconref" : [ "46" ],
"lazyrateoffire" : [ "0.01f" ],
"lowammosoundthreshold" : [ "2" ],
"magsize" : [ "(X=2,Y=2)" ],
"maxaimerror" : [ "(X=0,Y=0)" ],
"maxspareammo" : [ "(X=18,Y=28)" ],
"maxzoomaimerror" : [ "(X=0,Y=0)" ],
"maxzoomcrosshairrange" : [ "(X=200,Y=200)" ],
"maxzoomsnapdistance" : [ "1000" ],
"minaimerror" : [ "(X=0,Y=0)" ],
"minrefiretime" : [ "0.2f" ],
"minzoomaimerror" : [ "(X=0,Y=0)" ],
"minzoomcrosshairrange" : [ "(X=160,Y=160)" ],
"minzoomsnapdistance" : [ "250" ],
"noammofiresounddelay" : [ "0.9" ],
"notificationimage" : [ "GUI_Icons.Weapons.bls_raider_256x128" ],
"prettyname" : [ "573101" ],
"rateoffire" : [ "(X=200,Y=200)" ],
"rateoffireai" : [ "1.0f" ],
"recoil" : [ "(X=3.275,Y=3.275)" ],
"recoilyawscale" : [ "0.5f" ],
"reloadduration" : [ "(X=2.27f,Y=2.27f)" ],
"roundsperburst" : [ "1" ],
"shortdescription" : [ "551043" ],
"shortprettyname" : [ "573101" ],
"statbaraccuracy" : [ "(X=8.f,Y=8.f)" ],
"statbardamage" : [ "(X=567.2,Y=708.8)" ],
"statbarrateoffire" : [ "(X=200,Y=200)" ],
"weaponmodbodycolours" : [
"(R=0.69f,G=0.66f,B=0.55f,A=0.0f)",
"(R=1.00f,G=0.77f,B=0.37f,A=0.0f)",
"(R=0.19f,G=0.23f,B=0.08f,A=0.0f)",
"(R=0.16f,G=0.23f,B=0.25f,A=0.0f)",
"(R=0.00f,G=0.00f,B=0.00f,A=0.0f)"
],
"zoomaccfireinterpspeed" : [ "(X=1.0f,Y=1.0f)" ],
"zoomaccfirepenalty" : [ "(X=0.25f,Y=0.25f)" ],
"zoomrecoil" : [ "(X=4.05,Y=4.05)" ],
"zoomsnaplist" : [
"( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )",
"( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )",
"( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )"
]
}
PDesign wrote...
From Normandy SR2 model perhaps? Box contains ME3 DLC code.
Ghost43 wrote...
PDesign wrote...
Elecbender wrote...
Sorry to bug you again but I have one final request for the day.
Can you post info on the AT12?
{
"accfireinterpspeed" : [ "(X=1.0f,Y=1.0f)" ],
"accfirepenalty" : [ "(X=0.25f,Y=0.25f)" ],
"ai_acccone_max" : [ "(X=1.7,Y=1.7)" ],
"ai_acccone_min" : [ "(X=1.1,Y=1.1)" ],
"ai_burstfirecount" : [ "(X=3,Y=4)" ],
"ai_burstfiredelay" : [ "(X=0.65f,Y=2.3)" ],
"binfiniteammo" : [ "false" ],
"bzoomsnapenabled" : [ "True" ],
"damage" : [ "(X=70.9,Y=88.6)" ],
"ejectshellcasingtimeratio" : [ "0.455f" ],
"encumbranceweight" : [ "(X=2.f,Y=1.4f)" ],
"generaldescription" : [ "573086" ],
"guiimage" : [ "gui_codex_images.Weapons.bls_raider_512x256" ],
"iconref" : [ "46" ],
"lazyrateoffire" : [ "0.01f" ],
"lowammosoundthreshold" : [ "2" ],
"magsize" : [ "(X=2,Y=2)" ],
"maxaimerror" : [ "(X=0,Y=0)" ],
"maxspareammo" : [ "(X=18,Y=28)" ],
"maxzoomaimerror" : [ "(X=0,Y=0)" ],
"maxzoomcrosshairrange" : [ "(X=200,Y=200)" ],
"maxzoomsnapdistance" : [ "1000" ],
"minaimerror" : [ "(X=0,Y=0)" ],
"minrefiretime" : [ "0.2f" ],
"minzoomaimerror" : [ "(X=0,Y=0)" ],
"minzoomcrosshairrange" : [ "(X=160,Y=160)" ],
"minzoomsnapdistance" : [ "250" ],
"noammofiresounddelay" : [ "0.9" ],
"notificationimage" : [ "GUI_Icons.Weapons.bls_raider_256x128" ],
"prettyname" : [ "573101" ],
"rateoffire" : [ "(X=200,Y=200)" ],
"rateoffireai" : [ "1.0f" ],
"recoil" : [ "(X=3.275,Y=3.275)" ],
"recoilyawscale" : [ "0.5f" ],
"reloadduration" : [ "(X=2.27f,Y=2.27f)" ],
"roundsperburst" : [ "1" ],
"shortdescription" : [ "551043" ],
"shortprettyname" : [ "573101" ],
"statbaraccuracy" : [ "(X=8.f,Y=8.f)" ],
"statbardamage" : [ "(X=567.2,Y=708.8)" ],
"statbarrateoffire" : [ "(X=200,Y=200)" ],
"weaponmodbodycolours" : [
"(R=0.69f,G=0.66f,B=0.55f,A=0.0f)",
"(R=1.00f,G=0.77f,B=0.37f,A=0.0f)",
"(R=0.19f,G=0.23f,B=0.08f,A=0.0f)",
"(R=0.16f,G=0.23f,B=0.25f,A=0.0f)",
"(R=0.00f,G=0.00f,B=0.00f,A=0.0f)"
],
"zoomaccfireinterpspeed" : [ "(X=1.0f,Y=1.0f)" ],
"zoomaccfirepenalty" : [ "(X=0.25f,Y=0.25f)" ],
"zoomrecoil" : [ "(X=4.05,Y=4.05)" ],
"zoomsnaplist" : [
"( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )",
"( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )",
"( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )"
]
}
Which value denotes the number of pellets?
PDesign wrote...
Shotguns:
Base Damage:
M-300 Claymore = 152,8
N7 Crusader (DLC) = 353,7
Geth Plasma Shotgun = 714,2 (?_?)
Modifié par Vapaä, 20 février 2012 - 07:27 .
Guest_PDesign_*
HBC Dresden wrote...
Has anyone been able to get the Black Widow in multiplayer legitly?
Guest_PDesign_*
Can't find it, ME2 has 3 different values for each weapon:JSLfromBx wrote...
Ok this isn't a direct weapon request but have you managed to find what the damage multiplier for squadmate is, regarding weapons?
JSLfromBx wrote...
Or anything about restrcition regarding squademate loadout? I still find it weird we can give Liara a Widow.
Modifié par PDesign, 20 février 2012 - 11:14 .