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Weapons List (Update: Pictures Added)


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#926
zeypher

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Wait meaning we can give liara diff weaps? or only pistols and smgs? Cause i would like to give my squad decent weapons.

Hope you can clarify that

Modifié par zeypher, 20 février 2012 - 11:20 .


#927
Guest_PDesign_*

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Btw, heavy weapons:

[
"(className=\\"SFXGameContent.SFXWeapon_Heavy_ArcProjector\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_Avalanche\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_Blackstorm\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_Cain\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_FlameThrower_Player\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_Geth02LaserTarget\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_GrenadeLauncher\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_LegionDisinfectionWeapon\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_LegionInfectionLauncher\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_LegionInfectionLauncher_Inaccurate\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_MiniGun\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_MissileLauncher\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_ParticleBeam\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_RocketLauncher\\")",
"(className=\\"SFXGameContent.SFXWeapon_Heavy_TitanMissileLauncher\\")"
]

Modifié par PDesign, 20 février 2012 - 11:16 .


#928
Guest_PDesign_*

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zeypher wrote...

Wait meaning we can give liara diff weaps? or only pistols and smgs? Cause i would like to give my squad decent weapons.

Hope you can clarify that


twitter.com/#%21/manveerheir/status/162237312065998848

#929
zeypher

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EDIT* was able to view the tweet, thanks it clarified. Thanks

Modifié par zeypher, 20 février 2012 - 11:22 .


#930
Guest_PDesign_*

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nvm

Modifié par PDesign, 20 février 2012 - 11:23 .


#931
jasonxxsatanna

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PDesign wrote...

zeypher wrote...

Wait meaning we can give liara diff weaps? or only pistols and smgs? Cause i would like to give my squad decent weapons.

Hope you can clarify that


twitter.com/#%21/manveerheir/status/162237312065998848



Will squad mates have longer cooldowns if they carry heavier weapons too

#932
Wulfram

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jasonxxsatanna wrote...

Will squad mates have longer cooldowns if they carry heavier weapons too


Presumably, otherwise Liara will be going around with Revenant and Widow which would be weird.

#933
John Locke N7

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did yall see the new list of weapons that has the stats and description for each gun? this thread is kinda out dated =p

#934
Priisus

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Anybody have the stats for a fully upgraded Revenant?

Because from the screenshot gallery Avenger X > Revenant III (got a slight shock until I saw the grade level)

Is there a reason for carrying an AR over SMG? Seems like most just pack in slightly more damage with higher magazine capacity... but the weight difference is quite a lot.

#935
zeypher

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the other thread has pictures and bars. This thread has solid hard numbers. Numbers better than bars to make a decision on a gun

#936
John Locke N7

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Priisus wrote...

Anybody have the stats for a fully upgraded Revenant?

Because from the screenshot gallery Avenger X > Revenant III (got a slight shock until I saw the grade level)

Is there a reason for carrying an AR over SMG? Seems like most just pack in slightly more damage with higher magazine capacity... but the weight difference is quite a lot.

it doesnt look like the visualy given stats move when the gun upgrades trough teirs, from im what ive played of the demo, (which is to say, a s**t load)

#937
zeypher

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visual stats move but the movement is so tiny its barely hard to notice.

#938
kregano

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Any hard numbers on the Collector AR?

#939
Guest_PDesign_*

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kregano wrote...

Any hard numbers on the Collector AR?


{
"accfireinterpspeed" : [ "(X=18.0f,Y=18.0f)" ],
"accfirepenalty" : [ "(X=19.0f,Y=19.0f)" ],
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"ai_acccone_min" : [ "(X=1.2,Y=1.2)" ],
"ai_burstfirecount" : [ "(X=7,Y=14)" ],
"ai_burstfiredelay" : [ "(X=0.65f,Y=1.85f)" ],
"binfiniteammo" : [ "false" ],
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"encumbranceweight" : [ "(X=2.0f,Y=1.4f)" ],
"generaldescription" : [ "351782" ],
"guiimage" : [ "GUI_Codex_Images.Weapons.asl_collector_512x256" ],
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"minaimerror" : [ "(X=2.05,Y=2.05)" ],
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"minzoomcrosshairrange" : [ "(X=22,Y=22)" ],
"noammofiresounddelay" : [ "0.5" ],
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"steamsoundthreshold" : [ "1" ],
"tracerspawnoffset" : [ "5.0" ],
"weaponmodbodycolours" : [
"(R=0.42f,G=0.11f,B=0.11f,A=0.0f)",
"(R=1.00f,G=0.67f,B=0.28f,A=0.0f)",
"(R=0.41f,G=0.50f,B=0.32f,A=0.0f)",
"(R=0.30f,G=0.38f,B=0.57f,A=0.0f)",
"(R=0.05f,G=0.05f,B=0.06f,A=0.0f)"
],
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"zoomrecoil" : [ "(X=0.131,y=0.131)" ]
}

#940
Guest_PDesign_*

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JSLfromBx wrote...

Ok this isn't a direct weapon request but have you managed to find what the damage multiplier for squadmate is, regarding weapons?


found it

"damagehench" : [ "0.3f" ],

affects all weapons in game.

Also

"maxlevel" : [ "10" ],
"maxweaponmods" : [ "2" ],

#941
zeypher

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just 30% holy **** no wonder garrus's passive give hime boatload of weapon dmg. Now it makes sense

#942
kregano

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PDesign wrote...

JSLfromBx wrote...

Ok this isn't a direct weapon request but have you managed to find what the damage multiplier for squadmate is, regarding weapons?


found it

"damagehench" : [ "0.3f" ],

affects all weapons in game.

Also

"maxlevel" : [ "10" ],
"maxweaponmods" : [ "2" ],

I wonder if it's possible to up the number of weapon mods without breaking the bench UI.

Anyway, the Collector AR looks like a good alternative to the Avenger if I get lucky enough to pick up an Asari Adept in MP and early SP.

#943
Elecbender

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Can you please post info on the Geth Plasma Shotgun, Graal Spike Thrower and the Talon?

#944
sangy

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BatmanPWNS wrote...

Man, so happy theres tons of guns to choose from.


I agree.  As I play as a soldier (only class I play well, hehe) I unfortunately only liked certain weapons.  I didn't use most of them.  I really felt there weren't enough weapons in ME2.  Mattock rifle was my favorite.  Seeing it in the demo put a huge smile on my face.  But all the other weapons I used in the demo felt really nice too.  I love the work they've done with the new feel of the weapons and how they handle.

Didn't do much of the MP demo, so I didn't get to use the upgrades.  I'm anxious to see how that works when ME3 comes out in March.

#945
Guest_PDesign_*

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Elecbender wrote...

Can you please post info on the Geth Plasma Shotgun, Graal Spike Thrower and the Talon?


Geth Shotgun

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"ai_acccone_min" : [ "(X=1.2,Y=1.2)" ],
"ai_burstfirecount" : [ "(X=1,Y=3)" ],
"ai_burstfiredelay" : [ "(X=0.65f,Y=2.3)" ],
"bfrictionenabled" : [ "true" ],
"binfiniteammo" : [ "false" ],
"bzoomsnapenabled" : [ "True" ],
"damage" : [ "(X=714.2,Y=892.7)" ],
"ejectshellcasingtimeratio" : [ "0.405f" ],
"encumbranceweight" : [ "(X=2.0f,Y=1.4f)" ],
"firsthitdamage" : [ "1.0" ],
"generaldescription" : [ "560870" ],
"guiimage" : [ "gui_codex_images.Weapons.bls_gethplasma_512x256" ],
"iconref" : [ "20" ],
"idealmaxrange" : [ "3000.f" ],
"idealminrange" : [ "300.f" ],
"idealtargetdistance" : [ "1200.f" ],
"instantfiredamage" : [ "0.45" ],
"lazyrateoffire" : [ "75" ],
"lowammosoundthreshold" : [ "2" ],
"magneticcorrectionthresholdangle" : [ "0" ],
"magsize" : [ "(X=5,Y=5)" ],
"maxaimerror" : [ "(X=0,Y=0)" ],
"maxchargetime" : [ "2.0f" ],
"maxmagneticcorrectionangle" : [ "0" ],
"maxspareammo" : [ "(X=15,Y=25)" ],
"maxzoomaimerror" : [ "(X=0f,Y=0f)" ],
"maxzoomcrosshairrange" : [ "(X=60,Y=70)" ],
"maxzoomsnapdistance" : [ "1000" ],
"minaimerror" : [ "(X=0,Y=0)" ],
"minrefiretime" : [ "1.03f" ],
"minzoomaimerror" : [ "(X=0,Y=0)" ],
"minzoomcrosshairrange" : [ "(X=60,Y=70)" ],
"minzoomsnapdistance" : [ "250" ],
"noammofiresounddelay" : [ "0.9" ],
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"recoil" : [ "(X=1.75f,Y=1.75f)" ],
"recoilyawscale" : [ "0.5f" ],
"reloadduration" : [ "(X=2.57f,Y=2.57f)" ],
"roundsperburst" : [ "0" ],
"secondhitdamage" : [ "0.3" ],
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"statbaraccuracy" : [ "(X=40.0f,Y=40.f)" ],
"statbardamage" : [ "(X=1142.72f,Y=1428.32f)" ],
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"steamsoundthreshold" : [ "2" ],
"thirdhitdamage" : [ "0.3" ],
"weaponacquiredid" : [ "21241" ],
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"weaponmodbodycolours" : [
"(R=0.37f,G=0.35f,B=0.29f,A=0.0f)",
"(R=0.62f,G=0.49f,B=0.26f,A=0.0f)",
"(R=0.16f,G=0.18f,B=0.28f,A=0.0f)",
"(R=0.36f,G=0.41f,B=0.41f,A=0.0f)",
"(R=0.13f,G=0.13f,B=0.16f,A=0.0f)"
],
"weaponmodmeshoverrides" : [
"(SocketName=\\"Barrel\\",SocketOverrideNames=(\\"Barrel\\",\\"Barrel_2\\"))"
],
"zoomaccfireinterpspeed" : [ "(X=12.0f,Y=12.0f)" ],
"zoomaccfirepenalty" : [ "(X=2.5f,Y=2.5f)" ],
"zoomrecoil" : [ "(X=2.5,Y=2.5)" ],
"zoomsnaplist" : [
"( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )",
"( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )",
"( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )"
]
}

---------------------------------------------------

Graal

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"ai_acccone_min" : [ "(X=1.1,Y=1.1)" ],
"ai_burstfirecount" : [ "(X=1,Y=1)" ],
"ai_burstfiredelay" : [ "(X=0.65f,Y=2.3)" ],
"allowableweaponmods" : [
"SFXGameContent.SFXWeaponMod_ShotgunReloadSpeed",
"SFXGameContent.SFXWeaponMod_ShotgunAccuracy",
"SFXGameContent.SFXWeaponMod_ShotgunMeleeDamage",
"SFXGameContent.SFXWeaponMod_ShotgunStability"
],
"bfrictionenabled" : [ "true" ],
"binfiniteammo" : [ "false" ],
"bzoomsnapenabled" : [ "True" ],
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"generaldescription" : [ "551038" ],
"guiimage" : [ "gui_codex_images.Weapons.bls_graal_512x256" ],
"iconref" : [ "33" ],
"lazyrateoffire" : [ "0.01" ],
"lowammosoundthreshold" : [ "0" ],
"magneticcorrectionthresholdangle" : [ "0" ],
"magsize" : [ "(X=3,Y=3)" ],
"maxaimerror" : [ "(X=5.0,Y=5.0)" ],
"maxchargetime" : [ "2.0f" ],
"maxmagneticcorrectionangle" : [ "0" ],
"maxspareammo" : [ "(X=12,Y=22)" ],
"maxzoomaimerror" : [ "(X=2.5,Y=2.5)" ],
"maxzoomcrosshairrange" : [ "(X=42,Y=42)" ],
"maxzoomsnapdistance" : [ "1000" ],
"minaimerror" : [ "(X=2.5,Y=2.5)" ],
"minchargetime" : [ "0.0f" ],
"minzoomaimerror" : [ "(X=0.75f,Y=0.75f)" ],
"minzoomcrosshairrange" : [ "(X=32,Y=32)" ],
"minzoomsnapdistance" : [ "250" ],
"noammofiresounddelay" : [ "0.9" ],
"notificationimage" : [ "GUI_Icons.Weapons.bls_graal_256x128" ],
"prettyname" : [ "551037" ],
"rateoffire" : [ "(X=80,Y=80)" ],
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"statbaraccuracy" : [ "(X=5.0f,Y=5.f)" ],
"statbardamage" : [ "(X=960.f,Y=1200.f)" ],
"statbarrateoffire" : [ "(X=80,Y=80)" ],
"weaponacquiredid" : [ "21242" ],
"weaponacquiredid_ngp" : [ "21582" ],
"weaponmodbodycolours" : [
"(R=0.37f,G=0.35f,B=0.29f,A=0.0f)",
"(R=0.52f,G=0.08f,B=0.02f,A=0.0f)",
"(R=0.14f,G=0.17f,B=0.07f,A=0.0f)",
"(R=0.14f,G=0.17f,B=0.17f,A=0.0f)",
"(R=0.01f,G=0.01f,B=0.01f,A=0.0f)"
],
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"zoomsnaplist" : [
"( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )",
"( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )",
"( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )"
]
}
-------------------------------------

Talon


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"accfirepenalty" : [ "(X=320.0f,Y=320.0f)" ],
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"ai_acccone_min" : [ "(X=1.2,Y=1.2)" ],
"ai_burstfirecount" : [ "(X=1,Y=3)" ],
"ai_burstfiredelay" : [ "(X=2.0f,Y=3.0f)" ],
"aimmodes" : [
"(ZoomFOV=54.4,bScoped=false,FrictionMultiplier=1,AdhesionMultiplier=1)"
],
"binfiniteammo" : [ "false" ],
"damage" : [ "(X=72.1,Y=90.1)" ],
"ejectshellcasingtimeratio" : [ "0.558f" ],
"encumbranceweight" : [ "(X=1.5f,Y=0.9f)" ],
"generaldescription" : [ "551032" ],
"guiimage" : [ "gui_codex_images.Weapons.pst_talon_512x256" ],
"iconref" : [ "40" ],
"idealmaxrange" : [ "1600.f" ],
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"idealtargetdistance" : [ "800.f" ],
"lazyrateoffire" : [ "0.01" ],
"lowammosoundthreshold" : [ "2" ],
"magsize" : [ "(X=4,Y=4)" ],
"maxaimerror" : [ "(X=6.0,Y=6.0)" ],
"maxspareammo" : [ "(X=24,Y=34)" ],
"maxzoomaimerror" : [ "(X=3.6,Y=3.6)" ],
"maxzoomcrosshairrange" : [ "(X=45,Y=45)" ],
"minaimerror" : [ "(X=3.6,Y=3.6)" ],
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"minzoomcrosshairrange" : [ "(X=32,Y=32)" ],
"noammofiresounddelay" : [ "0.8" ],
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"prettyname" : [ "551031" ],
"rateoffire" : [ "(X=75,Y=75)" ],
"recoil" : [ "(X=0.35f,Y=0.35f)" ],
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"recoilyawnoise" : [ "0.0f" ],
"reloadduration" : [ "(X=1.5f,Y=1.5f)" ],
"roundsperburst" : [ "1" ],
"shortdescription" : [ "551033" ],
"shortprettyname" : [ "551031" ],
"statbaraccuracy" : [ "(X=65.0f,Y=65.f)" ],
"statbardamage" : [ "(X=432.6,Y=540.6)" ],
"statbarrateoffire" : [ "(X=75,Y=75)" ],
"steamsoundthreshold" : [ "1" ],
"weaponacquiredid" : [ "21570" ],
"weaponacquiredid_ngp" : [ "21590" ],
"weaponmodbodycolours" : [
"(R=0.51f,G=0.43f,B=0.31f,A=0.0f)",
"(R=0.82f,G=0.74f,B=0.50f,A=0.0f)",
"(R=0.11f,G=0.14f,B=0.12f,A=0.0f)",
"(R=0.27f,G=0.31f,B=0.31f,A=0.0f)",
"(R=0.02f,G=0.02f,B=0.02f,A=0.0f)"
],
"zoomaccfireinterpspeed" : [ "(X=38.0f,Y=38.0f)" ],
"zoomaccfirepenalty" : [ "(X=40.0f,Y=40.0f)" ],
"zoomrecoil" : [ "(X=0.7,Y=0.7)" ]
}

#946
Elecbender

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Thanks.

Going to take a while before I can figure out what the Graal does from the data.

#947
zeypher

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i think graa does a lil direct damage and BUTTLOAD of damage via a dot

#948
Elecbender

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Probably. Wish I can actually see it in action to confirm my suspicions.

#949
Guest_PDesign_*

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Elecbender wrote...

Probably. Wish I can actually see it in action to confirm my suspicions.


youtube.com/watch

#950
Elecbender

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PDesign wrote...

Elecbender wrote...

Probably. Wish I can actually see it in action to confirm my suspicions.


youtube.com/watch


That confuses me even more.  The data says it has 3 shots per magazine.  But the video only has a 1 shot magazine.

EDIT: Perhaps they buffed it because it wasn't doing much if anything in the video.

Modifié par Elecbender, 20 février 2012 - 04:38 .