Weapons List (Update: Pictures Added)
#976
Posté 21 février 2012 - 03:22
#977
Posté 21 février 2012 - 04:07
Think about it. Thor is the god of thunder and lightning.
The description says it can be charged up. Thor has "minchargetime" and "maxchargetime" fields.
The statbar fields for Thor support the in-game bars for the Arc Pistol.
#978
Posté 21 février 2012 - 04:09
Wulfram wrote...
jasonxxsatanna wrote...
Will squad mates have longer cooldowns if they carry heavier weapons too
Presumably, otherwise Liara will be going around with Revenant and Widow which would be weird.
And that's where her skill tree option that has her singularity recharge 100% faster comes in handy.
#979
Posté 21 février 2012 - 07:14
#980
Posté 21 février 2012 - 08:18
#981
Posté 21 février 2012 - 01:05
We know AP ammo fully evolved can give upto 60, widow has 50, crusader has 50, javeline has 100 and black widow has 25
#982
Guest_PDesign_*
Posté 21 février 2012 - 01:32
Guest_PDesign_*
You mean this?zeypher wrote...
PDesign a question regarding weapon mods. By any chance can you find how much penetration the assault rifles penetration mod applies?
We know AP ammo fully evolved can give upto 60, widow has 50, crusader has 50, javeline has 100 and black widow has 25
sfxgamecontent.sfxweaponmod_assaultrifleforce
{
"gameeffects" : [
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.5f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.60f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.25f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.65f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.55f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.35f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.80f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.50f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.95f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.55f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=1.10f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.40f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.65f)"
],
"largenotificationimage" : [ "gui_codex_images.Weapons.MOD_penetration-mod_512x256" ],
"notificationimage" : [ "GUI_Icons.Weapons.MOD_penetration-mod_256x128" ],
"weaponmodcategory" : [ "WModCategory_Emissive" ]
}
Vapaä wrote...
Wow awesome PDesign ! thank you so much
np.
Modifié par PDesign, 21 février 2012 - 01:35 .
#983
Posté 21 février 2012 - 01:38
#984
Guest_PDesign_*
Posté 21 février 2012 - 01:46
Guest_PDesign_*
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.6f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.67f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.74f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.81f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.9f)"
]
sfxgamecontent.sfxweaponmod_assaultrifledamage
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.15f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.175f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.20f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.225f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.25f)"
]
sfxgamecontent.sfxweaponmod_assaultriflemagsize
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.40f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.50f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.60f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.70f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.80f)"
]
sfxgamecontent.sfxweaponmod_assaultriflestability
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_StabilityBonus\\", EffectValue=-0.30f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_StabilityBonus\\", EffectValue=-0.40f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_StabilityBonus\\", EffectValue=-0.50f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_StabilityBonus\\", EffectValue=-0.60f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_StabilityBonus\\", EffectValue=-0.70f)"
]
Modifié par PDesign, 21 février 2012 - 01:46 .
#985
Guest_PDesign_*
Posté 21 février 2012 - 01:47
Guest_PDesign_*
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.6f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.67f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.74f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.81f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.9f)"
]
sfxgamecontent.sfxweaponmod_pistoldamage
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.15f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.175f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.20f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.225f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.25f)"
]
sfxgamecontent.sfxweaponmod_pistolmagsize
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.40f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.50f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.60f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.70f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.80f)"
]
sfxgamecontent.sfxweaponmod_pistolreloadspeed
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.5f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.60f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.25f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.65f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.55f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.35f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.80f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.50f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.95f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.55f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=1.10f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.40f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.65f)"
]
sfxgamecontent.sfxweaponmod_pistolstability
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.15f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.175f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.20f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.225f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.25f)"
]
#986
Posté 21 février 2012 - 01:48
#987
Guest_PDesign_*
Posté 21 février 2012 - 01:48
Guest_PDesign_*
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.30f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.30f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.35f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.35f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.40f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.40f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.45f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.50f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.50f)"
]
sfxgamecontent.sfxweaponmod_shotgundamage
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.15f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.175f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.20f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.225f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.25f)"
]
sfxgamecontent.sfxweaponmod_shotgunmeleedamage
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.15f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.175f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.20f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.225f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.25f)"
]
sfxgamecontent.sfxweaponmod_shotgunreloadspeed
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.25f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.60f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.25f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.35f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.55f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.35f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.45f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.50f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.55f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.55f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.65f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.40f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.65f)"
]
sfxgamecontent.sfxweaponmod_shotgunstability
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.50f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.60f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.70f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.80f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.90f)"
]
Modifié par PDesign, 21 février 2012 - 01:49 .
#988
Posté 21 février 2012 - 01:52
zeypher wrote...
hmm Elecbender whats you opinion of the N7 valiant (n7 sniper). No penetration, seems like an upgrade to the viper followed by the black widow.
This is what I'm thinking as well.
#989
Guest_PDesign_*
Posté 21 février 2012 - 01:52
Guest_PDesign_*
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.6f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.67f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.74f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.81f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.9f)"
]
sfxgamecontent.sfxweaponmod_sniperrifleconstraintdamage
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.75f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.50f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.25f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.90f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.45f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.35f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=1.05f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.40f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=1.20f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.35f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.55f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=1.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.30f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.65f)"
]
sfxgamecontent.sfxweaponmod_sniperrifledamage
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.15f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.175f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.20f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.225f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.25f)"
]
sfxgamecontent.sfxweaponmod_sniperriflereloadspeed
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.50f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.60f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.70f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.80f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.90f)"
]
sfxgamecontent.sfxweaponmod_sniperrifletimedilation
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.05f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomTimeDilationBonus\\", EffectValue=0.25f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.075f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomTimeDilationBonus\\", EffectValue=0.275f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.10f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomTimeDilationBonus\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.125f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomTimeDilationBonus\\", EffectValue=0.325f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.15f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomTimeDilationBonus\\", EffectValue=0.35f)"
]
#990
Posté 21 février 2012 - 01:54
Since most of these stats have two values, both should be in there. Damage, weight, rounds per clip, spare ammo, definitely. Maybe accuracy and rate of fire too.Vapaä wrote...
kregano wrote...
Will it be a spreadsheet? I can't imagine trying to deal with it in any other way.
Not yet, but the more I put info in it, the harder it's to read
I'll surely do a comparative spreadsheet, but I don't know yet what data I'll keep, if you have any suggestions that would be real neat
Modifié par kregano, 21 février 2012 - 01:55 .
#991
Posté 21 février 2012 - 02:02
You can control accuracy patterns and recoil but you can't control damage or penetration.
#992
Posté 21 février 2012 - 02:08
Well you got two setups, You either use mods to compensate for the guns weakness or the second setup you use mods to enhance a guns strengths even more.
Modifié par zeypher, 21 février 2012 - 02:19 .
#993
Posté 21 février 2012 - 02:38
For me, I want the Graal Spike Thrower with a blade attachment and shredder rounds. The ability to tare through Guardian shields and rip through cover a Phantom is trying to hide behind cannot be said enough. It's simply amazing and currently, in the demo, I can only do that with Armor Piercing equipment.
I look forward to it being an actual weapon mod, and throw disruptor or inferno equipment on instead. Rip through cover 'and' CC if they don't die horribly heh.
Modifié par Adhin, 21 février 2012 - 02:39 .
#994
Posté 21 février 2012 - 02:42
While for the javelin time dilation and dmg mod, as javelin already has insane penetration. With those two mods on it javelin gets a 40% damage boost
#995
Guest_PDesign_*
Posté 21 février 2012 - 03:01
Guest_PDesign_*



#996
Posté 21 février 2012 - 03:33
#997
Posté 21 février 2012 - 03:38
LOL the bars very hard to tell but upgrading a gun from 1 to 10 basically increases its dmg, increases ammo and decreases weight. But very hard to tell that from the bars
Modifié par zeypher, 21 février 2012 - 03:39 .
#998
Posté 21 février 2012 - 03:45
I think i'll try as Geth shotgun wielding soldier, maybe with a widow as well, probably gonna use the ammo and accuracy mod on the shotgun, along with arp ammo and Liaa's singularity spam, should be fun.
edited to ask: the ammo mod, do they increase ammo per magazine or spare ammo?
Modifié par JSLfromBx, 21 février 2012 - 03:51 .
#999
Posté 21 février 2012 - 04:00
1 Does ME3 still use the ME2 system for damage bonuses/penalties against armor/shield/barriers?
2. How much of a difference is there between levels in a weapon or mod and will you notice it....For example, if I have an Avenger I and later upgrade it to Avenger X, how much of a difference are we talking in terms of weight/damage/clips?
#1000
Posté 21 février 2012 - 04:03





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