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Weapons List (Update: Pictures Added)


1446 réponses à ce sujet

#976
Vapaa

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Yeah I got that feeling for the Wraith, but didn't realize that same could go for the Paladin, that makes sense

#977
Elecbender

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I also think Thor was renamed the Arc Pistol.

Think about it. Thor is the god of thunder and lightning.

The description says it can be charged up. Thor has "minchargetime" and "maxchargetime" fields.

The statbar fields for Thor support the in-game bars for the Arc Pistol.

#978
purplehaybusa

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Wulfram wrote...

jasonxxsatanna wrote...

Will squad mates have longer cooldowns if they carry heavier weapons too


Presumably, otherwise Liara will be going around with Revenant and Widow which would be weird.


And that's where her skill tree option that has her singularity recharge 100% faster comes in handy.

#979
Ghost43

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Umm, the A-12 Raider seems most beastly. Do you think we'll see pre-order codes for sale?

#980
zeypher

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hmm Elecbender whats you opinion of the N7 valiant (n7 sniper). No penetration, seems like an upgrade to the viper followed by the black widow.

#981
zeypher

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PDesign a question regarding weapon mods. By any chance can you find how much penetration the assault rifles penetration mod applies?
We know AP ammo fully evolved can give upto 60, widow has 50, crusader has 50, javeline has 100 and black widow has 25

#982
Guest_PDesign_*

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zeypher wrote...

PDesign a question regarding weapon mods. By any chance can you find how much penetration the assault rifles penetration mod applies?
We know AP ammo fully evolved can give upto 60, widow has 50, crusader has 50, javeline has 100 and black widow has 25

You mean this?

sfxgamecontent.sfxweaponmod_assaultrifleforce
{
"gameeffects" : [

"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.5f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.60f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.25f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.65f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.55f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.35f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.80f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.50f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.45f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.95f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.55f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=1.10f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.40f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.65f)"
],

"largenotificationimage" : [ "gui_codex_images.Weapons.MOD_penetration-mod_512x256" ],
"notificationimage" : [ "GUI_Icons.Weapons.MOD_penetration-mod_256x128" ],
"weaponmodcategory" : [ "WModCategory_Emissive" ]
}

Vapaä wrote...

Wow awesome PDesign ! thank you so much


np.

Modifié par PDesign, 21 février 2012 - 01:35 .


#983
zeypher

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Nicee, looking at it the penetration mod seems quite handy on assault rifles. Any chance you can make a list of weapon mod stats like you did with the weapons?

#984
Guest_PDesign_*

Guest_PDesign_*
  • Guests
sfxgamecontent.sfxweaponmod_assaultrifleaccuracy

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.6f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.67f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.74f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.81f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.9f)"
]


sfxgamecontent.sfxweaponmod_assaultrifledamage

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.15f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.175f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.20f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.225f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.25f)"
]

sfxgamecontent.sfxweaponmod_assaultriflemagsize

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.40f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.50f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.60f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.70f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.80f)"
]

sfxgamecontent.sfxweaponmod_assaultriflestability

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_StabilityBonus\\", EffectValue=-0.30f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_StabilityBonus\\", EffectValue=-0.40f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_StabilityBonus\\", EffectValue=-0.50f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_StabilityBonus\\", EffectValue=-0.60f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_StabilityBonus\\", EffectValue=-0.70f)"
]

Modifié par PDesign, 21 février 2012 - 01:46 .


#985
Guest_PDesign_*

Guest_PDesign_*
  • Guests
sfxgamecontent.sfxweaponmod_pistolaccuracy

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.6f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.67f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.74f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.81f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.9f)"
]

sfxgamecontent.sfxweaponmod_pistoldamage

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.15f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.175f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.20f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.225f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.25f)"
]

sfxgamecontent.sfxweaponmod_pistolmagsize

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.40f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.50f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.60f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.70f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_MagSizeBonus\\", EffectValue=0.80f)"
]

sfxgamecontent.sfxweaponmod_pistolreloadspeed

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.5f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.60f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.25f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.65f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.55f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.35f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.80f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.50f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.45f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.95f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.55f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=1.10f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.40f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.65f)"
]

sfxgamecontent.sfxweaponmod_pistolstability

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.15f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.175f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.20f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.225f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.25f)"
]

#986
zeypher

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Ty, Accuracy mod would have been nice if not for the scope. On low recoil high accuracy guns the damage and penetration mod seems especially good. Also the extra heatsink one 80% more ammo is a lot

#987
Guest_PDesign_*

Guest_PDesign_*
  • Guests
sfxgamecontent.sfxweaponmod_shotgunaccuracy
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.30f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.30f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.35f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.35f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.40f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.40f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.45f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.50f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.50f)"
]


sfxgamecontent.sfxweaponmod_shotgundamage


[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.15f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.175f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.20f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.225f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.25f)"
]

sfxgamecontent.sfxweaponmod_shotgunmeleedamage

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.15f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.175f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.20f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.225f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_MeleeDmgBonus\\", EffectValue=0.25f)"
]

sfxgamecontent.sfxweaponmod_shotgunreloadspeed
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.25f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.60f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.25f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.35f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.55f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.35f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.45f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.50f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.45f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.55f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.45f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.55f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.65f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.40f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.65f)"
]

sfxgamecontent.sfxweaponmod_shotgunstability

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.50f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.60f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.70f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.80f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.90f)"
]

Modifié par PDesign, 21 février 2012 - 01:49 .


#988
Elecbender

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zeypher wrote...

hmm Elecbender whats you opinion of the N7 valiant (n7 sniper). No penetration, seems like an upgrade to the viper followed by the black widow.


This is what I'm thinking as well.  

#989
Guest_PDesign_*

Guest_PDesign_*
  • Guests
sfxgamecontent.sfxweaponmod_sniperrifleaccuracy
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.15f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.6f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.20f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.67f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.25f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.74f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.30f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.81f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_AccuracyBonus\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_CrosshairModifier\\", EffectValue=0.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomShakeModifier\\", EffectValue=-0.9f)"
]

sfxgamecontent.sfxweaponmod_sniperrifleconstraintdamage
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.75f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.50f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.25f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=0.90f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.45f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.35f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=1.05f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.40f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.45f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=1.20f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.35f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.55f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationBonus\\", EffectValue=1.35f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_PenetrationDamageBonus\\", EffectValue=-0.30f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ArmorPiercingBonus\\", EffectValue=0.65f)"
]

sfxgamecontent.sfxweaponmod_sniperrifledamage
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.15f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.175f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.20f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.225f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.25f)"
]

sfxgamecontent.sfxweaponmod_sniperriflereloadspeed
[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.50f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.60f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.70f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.80f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_SpareAmmoBonus\\", EffectValue=0.90f)"
]

sfxgamecontent.sfxweaponmod_sniperrifletimedilation

[
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.05f)",
"(Level=1, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomTimeDilationBonus\\", EffectValue=0.25f)",

"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.075f)",
"(Level=2, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomTimeDilationBonus\\", EffectValue=0.275f)",

"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.10f)",
"(Level=3, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomTimeDilationBonus\\", EffectValue=0.30f)",

"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.125f)",
"(Level=4, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomTimeDilationBonus\\", EffectValue=0.325f)",

"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_DamageBonus\\", EffectValue=0.15f)",
"(Level=5, EffectclassName=\\"SFXGameEffect_WeaponMod_ZoomTimeDilationBonus\\", EffectValue=0.35f)"
]

#990
kregano

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Vapaä wrote...

kregano wrote...
Will it be a spreadsheet? I can't imagine trying to deal with it in any other way.


Not yet, but the more I put info in it, the harder it's to read :P
I'll surely do a comparative spreadsheet, but I don't know yet what data I'll keep, if you have any suggestions that would be real neat :wizard:

Since most of these stats have two values, both should be in there. Damage, weight, rounds per clip, spare ammo, definitely. Maybe accuracy and rate of fire too.

Modifié par kregano, 21 février 2012 - 01:55 .


#991
Techlology

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The way I see it, accuracy/stability mods are kind of useless on anything other than shotguns.

You can control accuracy patterns and recoil but you can't control damage or penetration.

#992
zeypher

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pretty much. Well stabilty mod is good for revenant, but on AR,s accuracy mod kind of pointless. Damage and penetration all the way.

Well you got two setups, You either use mods to compensate for the guns weakness or the second setup you use mods to enhance a guns strengths even more.

Modifié par zeypher, 21 février 2012 - 02:19 .


#993
Adhin

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I don't know why anyone would use stability anything on a shotgun. None of them fire fast enough to require it. Hornet could really benefit from it though, not that I plan to use any of the SMG's, ever.

For me, I want the Graal Spike Thrower with a blade attachment and shredder rounds. The ability to tare through Guardian shields and rip through cover a Phantom is trying to hide behind cannot be said enough. It's simply amazing and currently, in the demo, I can only do that with Armor Piercing equipment.

I look forward to it being an actual weapon mod, and throw disruptor or inferno equipment on instead. Rip through cover 'and' CC if they don't die horribly heh.

Modifié par Adhin, 21 février 2012 - 02:39 .


#994
zeypher

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LOL im with you on that. I want to test out this combination especially on the valkyrie. Damage mod and penetration mod.
While for the javelin time dilation and dmg mod, as javelin already has insane penetration. With those two mods on it javelin gets a 40% damage boost

#995
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#996
Gabriel S.

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I remember something about being able to put a camo skin/paint/texture on guns. Did that make it into the final game?

#997
zeypher

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well weapon mods change a guns color. I do not think you can color you guns.

LOL the bars very hard to tell but upgrading a gun from 1 to 10 basically increases its dmg, increases ammo and decreases weight. But very hard to tell that from the bars

Modifié par zeypher, 21 février 2012 - 03:39 .


#998
JSLfromBx

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Justwhen I thought it couldn't get any better, thanks PDesign you're the best.

I think i'll try as Geth shotgun wielding soldier, maybe with a widow as well, probably gonna use the ammo and accuracy mod on the shotgun, along with arp ammo and Liaa's singularity spam, should be fun.

edited to ask: the ammo mod, do they increase ammo per magazine or spare ammo?

Modifié par JSLfromBx, 21 février 2012 - 03:51 .


#999
Bleachrude

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So, from a relative gun-newbie, a couple of questions,

1 Does ME3 still use the ME2 system for damage bonuses/penalties against armor/shield/barriers?

2. How much of a difference is there between levels in a weapon or mod and will you notice it....For example, if I have an Avenger I and later upgrade it to Avenger X, how much of a difference are we talking in terms of weight/damage/clips?

#1000
zeypher

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just look at weapon stats avengers dmg goes up weight comes down and capacity increases. For example the valkyrie fully upgraded from 1-10 its dmg goes from 79-99.9, ammo count goes from 140-180 and weight goes from 2.0 to 1.4