JSLfromBx wrote...
edited to ask: the ammo mod, do they increase ammo per magazine or spare ammo?
per magazine.
Guest_PDesign_*
JSLfromBx wrote...
edited to ask: the ammo mod, do they increase ammo per magazine or spare ammo?
damn, thsi is badPDesign wrote...
JSLfromBx wrote...
edited to ask: the ammo mod, do they increase ammo per magazine or spare ammo?
per magazine.
Elecbender wrote...
I'm getting a queasy feeling that the Cobra was renamed the Phaeston.
It sounds crazy but its not far from the truth.
1. The Cobra's statbar fields to the Phaeston's in game bars are very similar.
2. It would be extremely redundant to have two weapons that are very similar to this degree.
3. There is already a heavy weapon in multiplayer called the Cobra.
This is just a theory but its not like it came out of nowhere. Well, there's two weeks remaining so it won't be that long.
Guest_PDesign_*
JSLfromBx wrote...
damn, thsi is badthey're completly useless for shotgun, why should I care about magazeine ammo for one shot one kill weapon? The lack of spare ammo on some shotgun is almost a deal breaker :/
this is really disapointing.
Modifié par PDesign, 21 février 2012 - 07:54 .
Modifié par JSLfromBx, 22 février 2012 - 11:29 .
Modifié par zeypher, 22 février 2012 - 11:26 .
Modifié par JSLfromBx, 22 février 2012 - 11:48 .
Guest_Felidae_5_*
Guest_PDesign_*
JSLfromBx wrote...
edit: just realised we don't have the data for the SMG mod, if you could post it PDesign, that would be great.
Modifié par Adhin, 22 février 2012 - 12:19 .
Adhin wrote...
@JSLfromBx : 2 things, 1 - it depends on the gun catagory your talking about, Shotgun and Sniper Rifle 'spare ammo' is just that. Spare Ammo, it increases how much you have in reserve, not whats in the gun. Also upping level of the gun increases the 'base' spare ammo. For instance Katana Shotgun has ME2 5 in, 15 extra. Get Katana X (10th version) and you have 25 extra shots. Throw 40% on top of that and your looking at 35 extra shots.
And 2 - Piercing Mods are NOT just for going through 'cover' (or a guardians Shields). It goes through people. Groups. You put that on a shotgun, and put inferno ammo on - and you can spray an entire group, each one will cause that AoE explosion causing some big chain effect of fiiiireeee.
Also makes it a lot easier to deal with said other stuff such as Shield dudes, yeah you can use Pull to yank it away 'then' shoot them. Or use Stasis 'then' shoot them. But I'd rather have a Shredder mod on my shotgun so I can shoot 3 of them at once and blow all their heads off. That will go doubly when I have to deal with a husk swarm.
So yeah, anyway I wouldn't worry about spare ammo. They've all been a bit more balance. Mantis, for instance, has 1 in, 10 extra at lvl 1. Seems like ME2 right? Well throw on the spare ammo mod on a lvl 10 Mantis and its got around I think 27 extra shots? It's absurd - you wont run outa shooties.
JSLfromBx wrote...
Ok so I just reviewed the detailed stats for all the gun and man, balanced is completly broken, just compare the Revenant Vs the N7-Huricane it's so bad it's not even funny.
the huricane got 30% more damage per shot than the revant!!
but it's doesn't stop there it also have twice the fire rate, nearly twice the accuracy!!! and it weight half as much!!!!
Something is very, VERY wrong here.
Actually, there seem to be 2 different types of ammo mods.JSLfromBx wrote...
damn, thsi is badPDesign wrote...
JSLfromBx wrote...
edited to ask: the ammo mod, do they increase ammo per magazine or spare ammo?
per magazine.they're completly useless for shotgun, why should I care about magazeine ammo for one shot one kill weapon? The lack of spare ammo on some shotgun is almost a deal breaker :/
this is really disapointing.
PDesign wrote...
Assault Rifles:
Base Damage:
M55 Argus (DLC) = 96.8
M-8 Avenger = 38,6
Cobra = 29,7
Collector Assault Rifle = 44,3
M-37 Falcon = 325,7
Geth Pulse Rifle = 21,9
M-96 Mattock = 76,1
Chakram Launcher (DLC) = 277,9
M-76 Revenant = 47,6
M-99 Saber = 350,1
N7 Valkyrie (DLC) = 79,9
M-15 Vindicator = 68,6
Guest_PDesign_*
Guest_PDesign_*
Frailstrength wrote...
Are there any pictures of the chakram launcher? I'm curious about what it looks like and how it works