Weapons List (Update: Pictures Added)
#1126
Posté 25 février 2012 - 01:43
#1127
Posté 25 février 2012 - 01:45
i hope i can find a way to make the valkyrie work effectivley on a vanguardzeypher wrote...
well for casters vindicator is definitly way too good, for soldiers valkyrie seems to mesh in better
#1128
Posté 25 février 2012 - 02:30
#1129
Posté 25 février 2012 - 02:37
too many cons for its High damage.
Infact if squadies still have perfect accuracy, for them argus might actually be a very good gun. It might be the incisor of me2 for squadies in me3
Modifié par zeypher, 25 février 2012 - 02:38 .
#1130
Posté 25 février 2012 - 02:48
zeypher wrote...
Problem with argus is, High recoil, which is even higher when you zoom ffor some reason, low rate of fire and 3 times as long a refire time as vindicator/valkyrie coupled with a near 3 second reload.
too many cons for its High damage.
Infact if squadies still have perfect accuracy, for them argus might actually be a very good gun. It might be the incisor of me2 for squadies in me3
Nah
I saw the screeshot as well, definitly looks like the ancestor of the collector beam, it should be pretty accurate but I am more worried about the ammo reserve
Modifié par JSLfromBx, 25 février 2012 - 02:55 .
#1131
Posté 25 février 2012 - 02:54
#1132
Posté 25 février 2012 - 02:57
#1133
Posté 25 février 2012 - 04:37
Also, I remember reading that all squaddies can equip all weapons now, does that still hold?
#1134
Posté 25 février 2012 - 04:45
#1135
Posté 25 février 2012 - 04:53
#1136
Posté 25 février 2012 - 05:34
zeypher wrote...
yup do not know about concentration module and how it effects infiltrators. But regarding squadmates, you can give them any gun you want
+1
the only thing we don't know is if squademate also uses the weight system
#1137
Posté 25 février 2012 - 05:39
JSLfromBx wrote...
zeypher wrote...
yup do not know about concentration module and how it effects infiltrators. But regarding squadmates, you can give them any gun you want
+1
the only thing we don't know is if squademate also uses the weight system
The squaddies have talents that reduce encumberance, so it's a safe bet that they have the same weight system, though it probably works somewhat different for them than with Shepard.
Anyway, this is cool.
#1138
Posté 25 février 2012 - 05:39
Modifié par zeypher, 25 février 2012 - 05:40 .
#1139
Posté 25 février 2012 - 05:54
Actually, there is no evolutionary Rank/s in the squadmates' class passives that reducing weight of a weapon class (perhaps you're thinking the classes from MP?).littlezack wrote...
JSLfromBx wrote...
zeypher wrote...
yup do not know about concentration module and how it effects infiltrators. But regarding squadmates, you can give them any gun you want
+1
the only thing we don't know is if squademate also uses the weight system
The squaddies have talents that reduce encumberance, so it's a safe bet that they have the same weight system, though it probably works somewhat different for them than with Shepard.
Anyway, this is cool.
However, squadmates do have a "default" weapon loadout (Garrus/Ashley are AR and SR, Tali/Javik are Pistols and Shotty, etc), which some of us speculate that if you give them weapons that are outside of their default loadout then their powers cooldown will take a big hit.
EDIT: Also, just out of curiousity, how does the Revanant handle with the stability mods attached to it? Do they improve the gun's accuracy at all? (really don't wanna have to add a zoom scope to to the Revanant to improve its accuracy)
Modifié par AVPen, 25 février 2012 - 06:05 .
#1140
Posté 25 février 2012 - 05:56
zeypher wrote...
makes no difference, as squadmates do only 30% dmg with any weapon you give them. Except garrus if his passive is evolved properly, he will do a staggering 75% more damage with any assault rifle you give him, same with a sniper.
Really!?
#1141
Posté 25 février 2012 - 05:56
vanguard_of_destruction wrote...
http://masseffect.wi...Operations_Packweirdopo wrote...
The weapons are unlocked in the MP by purchasing Equipment packs with the credits you earn. What is in the pack is random, so you will not be able to choose the guns you get.
As for the CE weapons, I see them as never being released. The ME2 CE DLC was never released, so I doubt this games will.
So I shouldn't have said "never". But it still wasn't released to Xbox or PC players. And since the PS3 people can get the CE it is safe to say that it won't be released.
#1142
Posté 25 février 2012 - 06:00
You can improve squadmates weapon damage with the 5th Rank evolutions of the Soldier's, Infiltrator's, Vanguard's, and Sentinel's class passives. (as well as one of the 6th Ranks of Ashley's class passive)Xerxes52 wrote...
zeypher wrote...
makes no difference, as squadmates do only 30% dmg with any weapon you give them. Except garrus if his passive is evolved properly, he will do a staggering 75% more damage with any assault rifle you give him, same with a sniper.
Really!?
Modifié par AVPen, 25 février 2012 - 06:03 .
#1143
Posté 25 février 2012 - 06:03
PDesign wrote...
JSLfromBx wrote...
Ok this isn't a direct weapon request but have you managed to find what the damage multiplier for squadmate is, regarding weapons?
found it
"damagehench" : [ "0.3f" ],
affects all weapons in game.
Also
"maxlevel" : [ "10" ],
"maxweaponmods" : [ "2" ],
as seen by this post from PDesign, squadies only do 30% damage with any weapon you give them. This is before their modifiers kick in.
#1144
Posté 25 février 2012 - 06:10
#1145
Posté 25 février 2012 - 06:11
AVPen wrote...
You can improve squadmates weapon damage with the 5th Rank evolutions of the Soldier's, Infiltrator's, Vanguard's, and Sentinel's class passives. (as well as one of the 6th Ranks of Ashley's class passive)Xerxes52 wrote...
zeypher wrote...
makes no difference, as squadmates do only 30% dmg with any weapon you give them. Except garrus if his passive is evolved properly, he will do a staggering 75% more damage with any assault rifle you give him, same with a sniper.
Really!?
Good to know. Looks like I'll also be packing damage mods on their guns to get them close to 100%, not a fan of arbitrary damage handicaps.
#1146
Posté 25 février 2012 - 06:13
Xerxes52 wrote...
AVPen wrote...
You can improve squadmates weapon damage with the 5th Rank evolutions of the Soldier's, Infiltrator's, Vanguard's, and Sentinel's class passives. (as well as one of the 6th Ranks of Ashley's class passive)Xerxes52 wrote...
zeypher wrote...
makes no difference, as squadmates do only 30% dmg with any weapon you give them. Except garrus if his passive is evolved properly, he will do a staggering 75% more damage with any assault rifle you give him, same with a sniper.
Really!?
Good to know. Looks like I'll also be packing damage mods on their guns to get them close to 100%, not a fan of arbitrary damage handicaps.
I suspect its the fact your squad never runs out of ammo and never misses shots
#1147
Posté 25 février 2012 - 06:44
#1148
Posté 25 février 2012 - 06:48
HOLY **** look at all those AWESOME Weapons!
I'm not worthy.
Modifié par MASSEFFECTfanforlife101, 25 février 2012 - 06:49 .
#1149
Posté 25 février 2012 - 07:54
zeypher wrote...
makes no difference, as squadmates do only 30% dmg with any weapon you give them.
That would be even less then in Mass Effect 2 and would be completly retarded...
It would make pure soldier squadmates completly useless.
#1150
Posté 25 février 2012 - 07:54
vanguard_of_destruction wrote...
http://masseffect.wi...Operations_Packweirdopo wrote...
The weapons are unlocked in the MP by purchasing Equipment packs with the credits you earn. What is in the pack is random, so you will not be able to choose the guns you get.
As for the CE weapons, I see them as never being released. The ME2 CE DLC was never released, so I doubt this games will.
Only for PS3 folks.





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