Weapons List (Update: Pictures Added)
#1376
Posté 09 mars 2012 - 12:53
#1377
Posté 09 mars 2012 - 02:12
#1378
Posté 09 mars 2012 - 02:53
#1379
Posté 09 mars 2012 - 02:59
Do they stick like the Scorpion? Got the impression in the vid I saw that they stuck in the hapless cerberus mook he was firing at.jasonxxsatanna wrote...
I used the Chakram launcher my 1st mission to mars. . . It works ok maybe better oncei upgrade it but it reminds me of the scorpion . . .except the rounds explode right away . . .they sound cool as they launch out like an air nail gun. . . Now that I think on it it also reminds me of the grenade launcher from ME2 only with a faster rate of fire
And one last question, just to wet my appetite for when I get off work and can actually start playing. Are the CE N7 weps available from the start (like earth) or is it only later on you get a choice of weps. Just curiosu to know whether with my limited free time tonight I'll get to try out the Valkyrie and Argus etc
#1380
Posté 09 mars 2012 - 03:01
#1381
Posté 09 mars 2012 - 03:11
Anyone prefer something else? I think the only ones I haven't unlocked yet are the saber, falcon and geth pulse rifle. I also don't have the valkyrie.
Modifié par SKiLLYWiLLY2, 09 mars 2012 - 03:11 .
#1382
Posté 09 mars 2012 - 03:47
#1383
Posté 09 mars 2012 - 03:50
#1384
Posté 09 mars 2012 - 04:21
#1385
Posté 09 mars 2012 - 04:40
Any ideas?
#1386
Posté 09 mars 2012 - 04:50
#1387
Posté 09 mars 2012 - 05:01
Also, to anyone playing NG+, do the weapon mods go above level V? I'm kinda sad that the top-level AR scopes don't go where they used to be...instead they're stuck on top and it's ugly.
That, and I feel that the extended barrel on the Vindicator should go on the lower barrel and not the upper one. /aesthetic complaints
#1388
Posté 09 mars 2012 - 05:04
Most of the time I feel lucky if I just point it in the right direction.
bigest disapointment is that the ammo upgrade from armor don't work on it :/
#1389
Posté 09 mars 2012 - 05:30
Adragalus wrote...
Impressions: Infiltrator with N7 Valiant [concentration module, extended barrel] and M-15 Vindicator [magazine capacity, stability damper] eats enemies for breakfast. It's amazing. I'd imagine that a fully-leveled N7 Valkyrie works even better, but it's too heavy for now.
Also, to anyone playing NG+, do the weapon mods go above level V? I'm kinda sad that the top-level AR scopes don't go where they used to be...instead they're stuck on top and it's ugly.
That, and I feel that the extended barrel on the Vindicator should go on the lower barrel and not the upper one. /aesthetic complaints
Why are you using a vindicator? it slow you down for nothing. Use the Valliant with spare ammo and damage module and spam your cloak, it's much more efficient
#1390
Posté 10 mars 2012 - 12:41
#1391
Guest_PDesign_*
Posté 10 mars 2012 - 12:42
Guest_PDesign_*
Priority: HorizonKorjyan wrote...
Anybodu have any idea where the M99 can be found. Played the game twice, did not even notice that had not found this weapon until I saw it again in this thread.
#1392
Posté 10 mars 2012 - 07:08
#1393
Posté 10 mars 2012 - 01:52
#1394
Posté 10 mars 2012 - 03:16
#1395
Guest_PDesign_*
Posté 10 mars 2012 - 05:43
Guest_PDesign_*
Apparently MP only.pruxoid wrote...
Has anyone seen the Collector Rifle in the single player campaign? I can't seem to find it anywhere.
#1396
Posté 10 mars 2012 - 06:25
#1397
Guest_PDesign_*
Posté 14 mars 2012 - 12:21
Guest_PDesign_*
#1398
Posté 14 mars 2012 - 12:23
#1399
Guest_PDesign_*
Posté 14 mars 2012 - 12:36
Guest_PDesign_*
Fixed. Also i have found a few heavy weapons that not in the game.Vasarkian wrote...
That Black Star is still not the Black Star.




#1400
Posté 14 mars 2012 - 12:38
PDesign wrote...
Fixed. Also i have found a few heavy weapons that not in the game.Vasarkian wrote...
That Black Star is still not the Black Star.
The ones in game are much more powerful than the ones we had in ME2 that aren't in ME3.
The Arc gun was good though.





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