Weapons List (Update: Pictures Added)
#1426
Posté 19 mars 2012 - 02:46
#1427
Guest_PDesign_*
Posté 20 mars 2012 - 01:06
Guest_PDesign_*
Usually you just need to remove "roundsperburst" value.LV 426 wrote...
Does anyone know what values i have to change to make the mattock, or any semi auto weapons full automatic?.
Cheers
Axel172 wrote...
Thanks for updateing the list so much it has really helped me.
No problem.
#1428
Posté 20 mars 2012 - 02:31
PDesign wrote...
Usually you just need to remove "roundsperburst" value.LV 426 wrote...
Does anyone know what values i have to change to make the mattock, or any semi auto weapons full automatic?.
Cheers
Personally I've been waiting to remove the 3 round burst off the Vindicator. Setting it to 1 obviously creates a 1 shot burst. Setting it to 0 makes it use the whole clip. -1 also makes it use the whole clip. Anyhow I'm lost lol
Also removing "roundsperburst" value, gun defaults to usual rate of fire (in this case 3 round burst). Adjusting "minrerateoffire" helps only in terms of the mandatory wait in between shots (saw it mentioned on another thread). If anything adjusting "minre..." is the closest I can get to full auto.
Modifié par 10hellfire01, 20 mars 2012 - 03:03 .
#1429
Posté 20 mars 2012 - 02:34
#1430
Guest_PDesign_*
Posté 20 mars 2012 - 08:34
Guest_PDesign_*
10hellfire01 wrote...
Personally I've been waiting to remove the 3 round burst off the Vindicator. Setting it to 1 obviously creates a 1 shot burst. Setting it to 0 makes it use the whole clip. -1 also makes it use the whole clip. Anyhow I'm lost lol
Also removing "roundsperburst" value, gun defaults to usual rate of fire (in this case 3 round burst). Adjusting "minrerateoffire" helps only in terms of the mandatory wait in between shots (saw it mentioned on another thread). If anything adjusting "minre..." is the closest I can get to full auto.
Found a way to make Mattock and Saber fully automatic. You have to remove "Roundsperburst" value and change "lazyrateoffire" from 0.01 to 0.
Does not work with Vindicator, Valkyrie (and probably Argus) though.
Modifié par PDesign, 20 mars 2012 - 08:38 .
#1431
Posté 21 mars 2012 - 06:06
Modifié par implodinggoat, 21 mars 2012 - 06:06 .
#1432
Posté 21 mars 2012 - 10:41
Modifié par Neytiry1, 21 mars 2012 - 10:42 .
#1433
Posté 28 mars 2012 - 09:04
Now I can spend my time trying to find the Cain code so I can play the whole game with the Cain
#1434
Posté 29 mars 2012 - 05:23
#1435
Guest_PDesign_*
Posté 29 mars 2012 - 11:18
Guest_PDesign_*
No. MP Weapons stats stored on server.snfonseka wrote...
If I change any properties in Coalesced.bin file for SP modding purposes, is it going to affect MP as well (or in other words, does the same file in use for MP)?
Drunken_krogan wrote...
I would like to thank everyone in this thread for all the weapon names and codes. Because of everyones hard work I am able to enjoy the game with everything up front instead of going through the whole game to get everything. Thank you all.
Now I can spend my time trying to find the Cain code so I can play the whole game with the Cain [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]
You're welcome.
#1436
Posté 29 mars 2012 - 11:20
#1437
Guest_PDesign_*
Posté 29 mars 2012 - 11:25
Guest_PDesign_*
Nope.zeypher wrote...
Pdesign any luck in finding stats of the particle rifle. My best estimate is that its dmg is very close to avengers
#1438
Guest_PDesign_*
Posté 31 mars 2012 - 10:43
Guest_PDesign_*
zeypher wrote...
Pdesign any luck in finding stats of the particle rifle. My best estimate is that its dmg is very close to avengers
i.minus.com/ibqNrBedybUDqw.PNG
#1439
Guest_ME3 Pareg_*
Posté 11 avril 2012 - 03:44
Guest_ME3 Pareg_*
#1440
Posté 13 avril 2012 - 09:46
#1441
Posté 27 mai 2012 - 06:41
#1442
Posté 09 novembre 2012 - 02:56
#1443
Posté 09 novembre 2012 - 04:55
Chugster wrote...
can someone please spare me trawling through 58 pages and tell me the name/code for Collector SMG? I want to try it in SP
Pretty sure those are locked in DLC. This is why you don't see anyone playing around with the earlier MP weapons and they had to be introduced in the firefight packs.
TL:DR, not possible to my knowledge.
#1444
Posté 09 novembre 2012 - 05:06
Doommarine23 wrote...
Chugster wrote...
can someone please spare me trawling through 58 pages and tell me the name/code for Collector SMG? I want to try it in SP
Pretty sure those are locked in DLC. This is why you don't see anyone playing around with the earlier MP weapons and they had to be introduced in the firefight packs.
TL:DR, not possible to my knowledge.
you may want to recheck your info, I have used the Geth SMG and Collector Rifle in SP before the weapon DLC came out, you can add any MP only weapon into SP, you just need Gibbed and the weapon name
#1445
Posté 09 novembre 2012 - 05:09
Chugster wrote...
Doommarine23 wrote...
Chugster wrote...
can someone please spare me trawling through 58 pages and tell me the name/code for Collector SMG? I want to try it in SP
Pretty sure those are locked in DLC. This is why you don't see anyone playing around with the earlier MP weapons and they had to be introduced in the firefight packs.
TL:DR, not possible to my knowledge.
you may want to recheck your info, I have used the Geth SMG and Collector Rifle in SP before the weapon DLC came out, you can add any MP only weapon into SP, you just need Gibbed and the weapon name
Pretty sure the first DLC for MP wasn't locked. The Collecter Rifle is on Disc.
But hey, I'm not going to argue.
#1446
Posté 05 février 2013 - 12:14
#1447
Posté 05 février 2013 - 03:08





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