Overheating weapons are back?
#76
Posté 20 janvier 2012 - 10:46
#77
Posté 20 janvier 2012 - 10:46
Praetor Shepard wrote...
^ I posted the Codex entries above.
I have a hard time stomaching much of the BSN community's posts, so my apologies on not looking for your post.
I'm just reitering what you've already mentioned by this point. I didn't even notice the sound when I saw the vid, but I was very pleased watching it.
#78
Posté 20 janvier 2012 - 10:54
#79
Posté 20 janvier 2012 - 10:56
ADM-Ntek wrote...
as an infiltrator i hate the termalclips. im always out of clips even with a 90% one-kill rate for sniper rifles i would like a hybrid system,
That's sort of the point, with a reheating system on the Widow you'd never have to move and the game balance would break.
#80
Posté 20 janvier 2012 - 11:06
#81
Posté 20 janvier 2012 - 11:14
#82
Posté 20 janvier 2012 - 11:16
It is correct that they chose to go with the clip system after testing but that was a result of attracting a new demographic. To the best of my knowledge the test with the hybrid system resulted with players waiting for cool down and ignoring the clip option for the most part. It was a choice to restrict options to make the new demographic more comfortable.
As far as overheat being a minority I have no knowledge of Bioware sending a survey to players (something they could easily do through the Cerberus network) to determine player preferences or percentage. Perhaps the assumption comes from human tendency to lump people with views we don't agree with into groups whose members become hard to distinguish and result in assuming multiple individuals are one member of that group. Names and faces start to look the same when reference is given to the group.
The later statement of using files still in the game does not help people who use consoles or are unfamiliar with modding on pc. The lack of in game setting option suggests that they had no intention of leaving them in for the enjoyment of players. That argument also does not have much to do with ME3. The ME2 files where leftovers not removed. Will the files be in ME3? Console gamers would still be unable to access them.
Game play enjoyment is personal preference. My suggestion would not limit players who prefer the ammo system over the heat system. It could also bring back players like me who preferred the overheat.
If I am not mistaken they have already incorporated the option to choose the level of combat and story control within the game to suit the players' taste.
#83
Posté 20 janvier 2012 - 11:16
#84
Posté 20 janvier 2012 - 11:17
Joel Green wrote...
Yep, as I mentioned in another thread, the ME1 overheat sound is back, and plays when your thermal clip needs to be replaced (technically, the weapon has overheated). I believe Chris was referring to the gameplay mechanics, and he is correct: The weapons work the same way they did in ME2, this is just additional feedback.
I love that! I wish the sound was in ME2.
#85
Posté 20 janvier 2012 - 11:17
#86
Posté 20 janvier 2012 - 11:21
The PLC wrote...
Bioware dudes, get in here!! This is super important! Probably the single most important thing in the world right now!
Oh come on now. Be honest with yourself. You know it's not that important.
Solving this economic crisis, or dealing with war, poverty, disease, natural disasters and terrorism. Those are more important.
Having said that it would at the very interesting to know if overheating weapons are back or not. If not, I won't be making a fuss.
#87
Posté 20 janvier 2012 - 11:29
Abraham_uk wrote...
The PLC wrote...
Bioware dudes, get in here!! This is super important! Probably the single most important thing in the world right now!
Oh come on now. Be honest with yourself. You know it's not that important.
Solving this economic crisis, or dealing with war, poverty, disease, natural disasters and terrorism. Those are more important.
for me at this very moment not so much.
i hope it is possible to mod the ini like in ME2 this way the people like me who realy wahnt the old system can get it back.
#88
Posté 20 janvier 2012 - 11:32
#89
Posté 20 janvier 2012 - 11:35
ADM-Ntek wrote...
i hope it is possible to mod the ini like in ME2 this way the people like me who realy wahnt the old system can get it back.
All we need is a better Thermal Clip pick-up return for sniper rifles and pistols.
The other weapon classes seemed fine more or less, and from from screens of ME3 I've seen, we should get a larger pool of shots before needing to pickup more clips.
So, it seems that such work will be unnecessary in ME3.
Modifié par Praetor Shepard, 20 janvier 2012 - 11:36 .
#90
Guest_Tigerblood and MilkShakes_*
Posté 20 janvier 2012 - 11:44
Guest_Tigerblood and MilkShakes_*
#91
Posté 20 janvier 2012 - 11:46
Spectre Pack DLC
The classic Weapons and Armour pack brings back old style HMW Master Gear Series X from the Mass Effect 1. Get your hands on elite weapons from Shepards epic spectre missions and relive the good old days when ammo was unlimited. Great firepower and two brand new weapons to round off the collection.
Pistol (with marksman)
Assault RIfle (with overkill)
Shotgun (with Carnage)
Sniper RIfle (With Assassination)
Omnitool
Bioamp
Armour
A new Sub Machine Gun with (rage as weapon power)
Also new Heavy Weapon Incinerator (with berserker as weapon power) [large area of effect special weapon but overheats very quickly and has slow cooldown]
#92
Posté 20 janvier 2012 - 11:49
PDesign wrote...
Weapon mod?
I think that would be a great way to re-introduce the old school ME1 system in the game. Although, as Chris said, it isn't in the game. Maybe if they do more weapon DLC this could be something they could work on to satisfy the fans of the overheat system?
Just a thought.
#93
Posté 20 janvier 2012 - 11:52
mjb203 wrote...
PDesign wrote...
Weapon mod?
I think that would be a great way to re-introduce the old school ME1 system in the game. Although, as Chris said, it isn't in the game. Maybe if they do more weapon DLC this could be something they could work on to satisfy the fans of the overheat system?
Just a thought.
You know what, that's even better than what I just suggested. Horry for infinate ammo weapon mods. Perhaps you get it late in the game.
#94
Posté 20 janvier 2012 - 11:56
Bobrzy wrote...
Overheating system in ME1 was terrible, i wasn't able to "feel" my weapon if i don't have to reload. ME2 was huge step forward with that, it made me able to count the shots and feel more badass. Overheating was childish.
WAT
#95
Posté 20 janvier 2012 - 11:57
#96
Posté 20 janvier 2012 - 11:57
#97
Posté 20 janvier 2012 - 11:58
Abraham_uk wrote...
mjb203 wrote...
PDesign wrote...
Weapon mod?
I think that would be a great way to re-introduce the old school ME1 system in the game. Although, as Chris said, it isn't in the game. Maybe if they do more weapon DLC this could be something they could work on to satisfy the fans of the overheat system?
Just a thought.
You know what, that's even better than what I just suggested. Horry for infinate ammo weapon mods. Perhaps you get it late in the game.
Absolutely! I mean, there's a ton of stuff that they could do to balance out how it would affect gameplay. Like you said, maybe finding it late in the game, or some things I was thinking of would be to nerf the damage the weapon does or maybe making it take up more than one upgrade "slot" (ie: it takes up two upgrade spaces instead of one, effectively counting as two "upgrades"). I'm not sure what all they'd have to do to tweak the engine to get it working right. Too bad at this point it'd have to be DLC of some kind, but I know if they included it in a weapon pack or a weapon upgrade pack, it'd be something I'd drop a few bucks on.
#98
Guest_Tigerblood and MilkShakes_*
Posté 20 janvier 2012 - 11:59
Guest_Tigerblood and MilkShakes_*
Mr. MannlyMan wrote...
Bobrzy wrote...
Overheating system in ME1 was terrible, i wasn't able to "feel" my weapon if i don't have to reload. ME2 was huge step forward with that, it made me able to count the shots and feel more badass. Overheating was childish.
WAT
Yea WAWT.
i can understand the vibration making it feel like "recoil" but honestly..ME is SCI-FI to its core, i feel it took four steps back going to Ammo clips.just to please the normal shooter fans
#99
Posté 21 janvier 2012 - 12:00
Tigerblood and MilkShakes wrote...
Mr. MannlyMan wrote...
Bobrzy wrote...
Overheating system in ME1 was terrible, i wasn't able to "feel" my weapon if i don't have to reload. ME2 was huge step forward with that, it made me able to count the shots and feel more badass. Overheating was childish.
WAT
Yea WAWT.
i can understand the vibration making it feel like "recoil" but honestly..ME is SCI-FI to its core, i feel it took four steps back going to Ammo clips.just to please the normal shooter fans
I haven't logged a minute in Call of Duty, Battlefield or Gears of War. I played Halo: CE once in 2002. (I liked it, but still.) About the closest I've come to shooter-esque is my enjoyment of id software's 1996 Quake and Hideo Kojima's MGS series.
I still prefer thermal clips.
But like I said, I wouldn't call overheating childish. That's just kinda... eh, no. It was fine.
#100
Posté 21 janvier 2012 - 12:04
Tigerblood and MilkShakes wrote...
i feel it took four steps back going to Ammo clips.just to please the normal shooter fans
I can remember about a year before ME1 came out posting on the old BW forums that I would prefer a more traditional reload over overheating. So no, it is not just to please shooter fans.
The problem with threads like this is that they can quite quickly end up with people posting "BW did this to appeal to X type of fan, and X type of fans are morons"
Modifié par Ruud333, 21 janvier 2012 - 12:04 .





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