Xarathox wrote...
That's a better explination than the in game codex, but one slight problem. If I run out of thermal clips for one weapon then it would affect all weapons clip reserves. That is, if they are in fact pooled together.
I also have a problem with the idea that a shotgun generates more heat than an AR/MG. In real life, it's the complete opposite.
Bleh, don't think i'm ever going to be able to fully wrap my mind around BW's ass backwards approach to weapons. So, I'll just stop.
I figure the numbers are the individual capacities of each weapon, so the displayed numbers are whats carried inside each weapon.
But this theory has Thermal Clips working as universal speedloaders for smaller heatsinks stored inside the Clips. So what is not clear is if there might be an actual difference between detachable heat sinks and Thermal Clips, or if the terms are simply interchangeable.
So there is a possibility that multiple smaller Heat Sinks are stored in a single Thermal Clip and that being a Clip, only the heat sinks are transferred and stored in the ME2 style weapons. In other words, they could function like a
speedloader, refilling weapons' capacity. Since one clip can top off several weapons, and pickups provide variable returns per clip pickup, it's a plausible theory that seems to fit available evidence.
For example, shotguns and SMG's get upgrades that increase their total number of shots.
From the Wiki: Shotgun Upgrades / Submachine Gun Upgrades
More efficient heat-sink materials improve the absorption and dissipation of heat. Allows for smaller, easier-to-carry heat sinks.


Also, these numbers below are some thoughts as to how many Thermal Clips it could take to completely refill each ME2 weapon on the far right column. So one small heat sink for the Carnifex can take 6 shots then it needs to be ejected, for example, so maybe a total of four, if I'm thinking about them correctly.

I might as well say that there are three things that I don't like about the implementation of Thermal Clips regarding gameplay mechanics in ME2 gameplay.
The first is that if you reload with a few rounds left, say 7 left on the Revenant, those should disapear completely since there is a new heat sink loaded, not how it works in ME2 where 73 get deducted from the right side of the hud image. and added to the left side. The second is the low pickup rate for Sniper Rifles and Pistols and then the third is thevariation in their potential damage can affect different loadouts in ME2. For example a soldier running around with the Carnifex, mantis (or Incisor), Mattock or Vindicator and maybe the Katana or GPS would need to pickup more Thermal Clips then running around with a different loadout or another class.