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Adept class Powers in ME3: Thoughts, Suggestions, Opinions.


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#1
implodinggoat

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While everyone seems to love Singularity I've been reading a lot of posts from Adept Players who are frustrated by the rumored second class exclusive power for the Adept namely the so called "Biotic Grenade".

I like a lot of players don't think a grenade fits the class very well.  Thus I've created this thread as a place to get your thoughts on the Biotic Grenade, whether you like the power, don't like it, or if you've got a suggestion for a better class power for the Adept.  

To start things off here is....

A Description of the Biotic Grenade the rumored Second class Power for the Adept in ME3.

Biotic Grenade: Functions like a grenade, you throw it, it blows up and enemies go flying.   You have a limited number of grenades that your Adept can carry and when you run out you can't use the power anymore; but on the upside using the grenade doesn't impact the shared cooldown for your other powers.

So what do you guys think?  Do you like the Biotic Grenade or not?  And if not what would you prefer?

Modifié par implodinggoat, 20 janvier 2012 - 08:58 .


#2
implodinggoat

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Now I'll kick things off with my suggestion for a replacement Adept class Power....

Biotic Shield:  The biotic shield acts as a piece of cover that the player can generate anywhere much like the shields used by Collector Guardians in ME2 or the ones employed by the Geth in ME1. 

Further Details for Biotic Shield: 

1: The shield would have a U shape that could accomodate 3 characters with standing cover on both ends and crouching cover in the middle. This would allow not only Shepard to take cover behind it; but also his squad and it would be very useful in multiplayer since it would allow Adepts to generate cover not only for themselves; but also for their teammates.

2:  You could detonate the shield to stun nearby enemies.  As a fallback measure if your biotic shield is being overrun you can trigger the power a second time to detonate the shield and stun nearby enemies.  Detonating the shield would not add to your shared cooldown.

3: The shield would fizzle out after a certain amount of time (20 to 30  seconds) and have a limit (albeit a high limit) to the amount of damage it can take. 

4: The Shield would also change colors as it takes damage so you know when its getting close to collapsing like the Geth shields in ME1.

Modifié par implodinggoat, 20 janvier 2012 - 09:00 .


#3
ItsFreakinJesus

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The shield would be better as a tech power, honestly.

#4
N7Infernox

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I think they should have made it so that, when you threw the grenade, all enemies nearby would actually be flung inwards to impact each other, regardless of their protections. That way, it would be like a Throw/Singularity hybrid without coming off as Warp too much.

#5
implodinggoat

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ItsFreakinJesus wrote...

The shield would be better as a tech power, honestly.


I tend to agree.  I had the same idea a long time ago and proposed it as a class power for the Engineer.

But now the Engineer has a Sentry Turret as a new class power and no one's complaining about that.  On the other hand no one seems to like the Adept's new class power, so I figured I'd offer an alternative and I still think its a cool idea for a power.

#6
Arppis

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I don't see much point in Adept, atleast in ME2, as Vanguard gets it's best powers (apart singularity) and ammo powers, not to mention CHAAARGE. I hope they make them bit diffirent in ME3.

#7
Vapaa

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I'm happy with the grenade, I couldn't care less if it's a grenade or a watermelon, i'm more interested of how it increase Adept's offensive abilities, and I don't see anything to complain about.

#8
MJvasNormandy

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You have to understand that Bioware is likely not happy settling with biotic grenades as their primary candidate overpower did not work out. Now they're almost out of time and need something that uses an existing mechanic to fill the slot. But I like these creative threads so I'll play along.


Power Name: Grasp

Description: Within a limited range shepard uses a biotic field to suspend objects directly infront of himself. The power may be recast to propel the object forward with great force.

Applications: May be used to grab Gaurdian shields, enemies may be used as "meat shields," explosive canisters may be repurposed as projectiles...at heavy risk of course


I think that would fit the adept better, and certainly uses mechanics that already exist.

Modifié par MJvasNormandy, 20 janvier 2012 - 09:38 .


#9
implodinggoat

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MJvasNormandy wrote...

You have to understand that Bioware is likely not happy settling with biotic grenades as their primary candidate overpower did not work out. Now they're almost out of time and need something that uses an existing mechanic to fill the slot. But I like these creative threads so I'll play along.


Power Name: Grasp

Description: Within a limited range shepard uses a biotic field to suspend objects directly infront of himself. The power may be recast to propel the object forward with great force.

Applications: May be used to grab Gaurdian shields, enemies may be used as "meat shields," explosive canisters may be repurposed as projectiles...at heavy risk of course


I think that would fit the adept better, and certainly uses mechanics that already exist.


I like that one, sounds a lot like the Telekenisis ability in Bioshock which I thought was a lot of fun.  I'm guessing that you'd only be able to pull in enemies once you've taken their protection down?

Although I'm not sure if it would be as easy to impliment as you think since it would require them to add animations for a bunch of different enemies when you pull them in towards you.

That said keeping in mind that they have limited time suggestions which impliment existing mechanics are  probably a good idea.   That was part of my thinking with the Biotic Shield suggestion since I figured it could use a lot of the same mechanics as the shield powers used by the Collector Guardians in ME2 and the Geth in ME1.

#10
MJvasNormandy

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implodinggoat wrote...

MJvasNormandy wrote...

You have to understand that Bioware is likely not happy settling with biotic grenades as their primary candidate overpower did not work out. Now they're almost out of time and need something that uses an existing mechanic to fill the slot. But I like these creative threads so I'll play along.


Power Name: Grasp

Description: Within a limited range shepard uses a biotic field to suspend objects directly infront of himself. The power may be recast to propel the object forward with great force.

Applications: May be used to grab Gaurdian shields, enemies may be used as "meat shields," explosive canisters may be repurposed as projectiles...at heavy risk of course


I think that would fit the adept better, and certainly uses mechanics that already exist.


I like that one, sounds a lot like the Telekenisis ability in Bioshock which I thought was a lot of fun.  I'm guessing that you'd only be able to pull in enemies once you've taken their protection down?

Although I'm not sure if it would be as easy to impliment as you think since it would require them to add animations for a bunch of different enemies when you pull them in towards you.

That said keeping in mind that they have limited time suggestions which impliment existing mechanics are  probably a good idea.   That was part of my thinking with the Biotic Shield suggestion since I figured it could use a lot of the same mechanics as the shield powers used by the Collector Guardians in ME2 and the Geth in ME1.


The way I imagine it, animations could be recycled. The standard 'pull' animation could be used for the cast, and the immobilizing animation from 'reave' may be used. The problem with this power is programing any sort of shielding effects. Hit boxes might have to be redetermined, friendly fire for enemies would have to be turned on (although this already happens with domination), and much more unforeseeable things.

But the more I think about it, the more I would love it in game. Maybe a DLC power?

I would love to be able to catch enemy projectiles (such as rockets) if timed correctly. Again, high risk, high reward.

#11
Praetor Knight

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Grasp also feels similar to what Issac uses in DS & DS2, and Gordon with the Grav Gun,

but I like it for Shepard too, so we'd just need stuff to send flying, aside from those shields.

Modifié par Praetor Shepard, 20 janvier 2012 - 10:11 .


#12
MJvasNormandy

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Praetor Shepard wrote...

Grasp also feels similar to what Issac uses in DS & DS2, and Gordon with the Grav Gun,

but I like it for Shepard too, so we'd just need stuff to send flying, aside from those shields.


Yes, very much in the spirit of those games. Gordon Shepard FTW!!! (p.s. Isn't shepard the name of the protagonist from opposing force?)

Anyway as far as targets other than riot shields to send flying...perhaps, enemies, explosive containers, enemy projectiles (rockets or even grenades if they use them), those destructable crates that never make good cover, and how about a power combo with proximity mine? Devs did say they wanted more combos.

#13
Praetor Knight

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That'd be sweet, tossing around mines.

#14
Sesshomaru47

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Arppis wrote...

I don't see much point in Adept, atleast in ME2, as Vanguard gets it's best powers (apart singularity) and ammo powers, not to mention CHAAARGE. I hope they make them bit diffirent in ME3.


I didn't see a point to any other class other than an Adept in ME2. I guess it's really up to the individual. As for singulairty and the new "biotic greanade". Singularity was handy when playing insanity, well for me it was. It stops harbinger from moving. The power just sounds like most adepts have already been doing by combing two powers...so why complain really? It saves us time.

#15
Jon Phoenix

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Unfortunately Bioware is probably too proud of creating Nova for the Vanguard to realize that Nova would be a better complement power for the Adept and Biotic Grenade fits a lot better with the soldier/biotic hybrid Vanguard.

Since the adept is fragile, having a 360 degree crowd control power for when enemies get close would be great. Especially if it does damage to shields/barriers and armor allowing for use of their other biotics.

Alternatively something like force repulse from Force Unleashed would accomplish the same thing, though thats not altogether different from Nova anyway.

The switch is so simple (and elegant) that there is no way it happens.

#16
implodinggoat

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Jon Phoenix wrote...

Unfortunately Bioware is probably too proud of creating Nova for the Vanguard to realize that Nova would be a better complement power for the Adept and Biotic Grenade fits a lot better with the soldier/biotic hybrid Vanguard.

Since the adept is fragile, having a 360 degree crowd control power for when enemies get close would be great. Especially if it does damage to shields/barriers and armor allowing for use of their other biotics.

Alternatively something like force repulse from Force Unleashed would accomplish the same thing, though thats not altogether different from Nova anyway.

The switch is so simple (and elegant) that there is no way it happens.


I agree completely,  Nova would be a really good fit for the Adept as well as the Vanguard.  I think that giving the Adept Nova in place of the biotic grenade and giving the Vanguard the biotic grenade in place of Cryo ammo would be a definite improvement for both classes.

For those who don't know....

Nova: is one of the Vanguard's new class powers it is a short range stun attack that hits in all directions and it drains your barriers to power itself rather than adding to your shared cooldown.

Modifié par implodinggoat, 21 janvier 2012 - 12:42 .


#17
Lvl20DM

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Have we seen the Adept's heavy melee attack in action much? Early descriptions of it indicated that it not only sent one enemy flying, but also knocked back or staggered other nearby enemies. That right there would be a close quarter crowd control ability.

#18
Sailears

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Yes I am a tiny bit sad about that - Nova looks AMAZING, and almost the sort of biotic power I've been waiting for. But the vanguard gets it...

#19
implodinggoat

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Lvl20DM wrote...

Have we seen the Adept's heavy melee attack in action much? Early descriptions of it indicated that it not only sent one enemy flying, but also knocked back or staggered other nearby enemies. That right there would be a close quarter crowd control ability.


Unfortunately from what I've heard you're describing the Vanguard's heavy melee.

The Adept's heavy melee is more powerful; but it can only hit one enemy at a time.

#20
BatmanPWNS

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I really don't like it. Of all the the great powers you can give an adept, they decide to give a grenade. >.>

#21
Guest_D3MON-SOVER3IGN_*

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implodinggoat wrote...

Lvl20DM wrote...

Have we seen the Adept's heavy melee attack in action much? Early descriptions of it indicated that it not only sent one enemy flying, but also knocked back or staggered other nearby enemies. That right there would be a close quarter crowd control ability.


Unfortunately from what I've heard you're describing the Vanguard's heavy melee.

The Adept's heavy melee is more powerful; but it can only hit one enemy at a time.


The Adept can actually hit multiple enemies at a time. The Vanguard's melee is actually more powerful with more force.

#22
Abraham_uk

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Hold on. The already awesome Adept has a biotic grenade, a biotic punch and a biotic shield to add to their aresenal and you guys are complaining?

What complaining that the Adept has even more functionality in battle? Complaining that adept has even more ways to kick ass in battle and even functions as a guardian when the going gets tough.

Has that awesome grenade that can blast enemies skyhigh whether or not they have protections.

Has an awesome punch that sends enemies flying.

Also still has pull, throw, singularity, shockwave and warp.

And people are still complaining? Oh for crying out loud. The battle designers of Mass Effect 3 have just given you a recipie for Awesome Pudding, slow cooked with a powerful blend of aromatic spices and a fully sensory infusion of biotic mayhem and some herbs to go with the biotic vinderloo. This curry will rock your world.

My only complaint is, hold on. Got to go... Oh boy it feels like my whole body is on fire!

#23
implodinggoat

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Abraham_uk wrote...

Hold on. The already awesome Adept has a biotic grenade, a biotic punch and a biotic shield to add to their aresenal and you guys are complaining?


Well they don't have the shield that's just something I proposed as an alternative to the grenade.

At the moment the Adept's power list is believed to be.

Throw
Pull
Warp
Shockwave
Singularity
Biotic Grenade


If you want to read more about the powers for the classes and squad members in ME3, check this thread out...

http://social.biowar...index/8213000/1

Modifié par implodinggoat, 21 janvier 2012 - 01:08 .


#24
Abraham_uk

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implodinggoat wrote...

Abraham_uk wrote...

Hold on. The already awesome Adept has a biotic grenade, a biotic punch and a biotic shield to add to their aresenal and you guys are complaining?


Well they don't have the shield that's just something I proposed as an alternative to the grenade.

At the moment the Adept's power list is believed to be.

Throw
Pull
Warp
Shockwave
Singularity
Biotic Grenade


If you want to read more about the powers for the classes and squad members in ME3, check this thread out...

http://social.biowar...index/8213000/1


No biotic shield :(?

Even so the Adept is still awesome in my honest opinion :o.

When you said biotic shield I was thinking of the bubble on the suicide mission.

#25
implodinggoat

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Abraham_uk wrote...

No biotic shield :(?

Even so the Adept is still awesome in my honest opinion :o.

When you said biotic shield I was thinking of the bubble on the suicide mission.


Nah, Biotic shield was just an idea I had.   Although something like that bubble in the suicide mission would be pretty cool too.