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Adept class Powers in ME3: Thoughts, Suggestions, Opinions.


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#26
Abraham_uk

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implodinggoat wrote...

Abraham_uk wrote...

No biotic shield :(?

Even so the Adept is still awesome in my honest opinion :o.

When you said biotic shield I was thinking of the bubble on the suicide mission.


Nah, Biotic shield was just an idea I had.   Although something like that bubble in the suicide mission would be pretty cool too.


Also remember that awesome trick Liara used when she used her biotics to overload the lighting above to defeat the boss?

Skip to 6:02 on the following video

#27
dieredsparowes

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I will post a shorter version of what I posted in the Powers thread.

As to those saying Nova better suits the Adept, I couldn't disagree more. The fact that it's a close range biotic blast and expends shields compliments the Charge power and a Vanguard's play style absolutely perfectly. I really think it's perfect right where it is.

As for the Adept, I don't see why we need to come up with new power suggestions for the devs. While I am critical of decisions made, they have done a great job of creating powers already. I just think they should think about switching up how those powers are implemented.

Idea 1: Replace Biotic Grenade with Biotic Focus. This, I think, is the best idea. It keeps Biotic Focus away from other characters, which increases the appeal of an Adept, and more importantly, it interacts with all Adept abilities. This would allow Adept players to pick a wide array of bonus powers and still feel satisfied. It would increase the effectiveness of additional biotic powers if taken as a bonus, and it would increase the Adept's existing biotic powers enough to free up that bonus power slot for possible combat abilities for Adept players. It would essentially be giving Adepts a form of Overpower, which the whole community seemed excited for.

Idea 2: Give the Adept Stasis. This was one of the main draws to an Adept in ME1. I don't see any lore problems with taking it from Liara and giving it to the player who originally had it in the first place if their character started in ME1. It's a fantastic ability that I think all Adept players would love, and I honestly don't think it seems to "fit" on other classes as a bonus. Admittedly, that might just be me.

If either of these ideas were taken seriously, then Biotic Grenade could be put onto Liara or the other squadmate. It might be a bonus power that other classes would be interested in, particularly the Vanguard, as it'd be the only grenade bonus power available (I think). Also, even if the ability wasn't well-received, it wouldn't be impacting anyone's main characters. Additionally, it'd likely be a bit easier to come up with some sort of power or passive for a squadmate if the grenade were to be scrapped altogether.

If Biotic Focus and Stasis are already in the game, I think it makes more sense to shift one of those to an Adept rather than us trying to pitch some brand new power.

EDIT: Apparently I misunderstood the effect of Biotic Focus. I don't want to contribute to misinformation. I still think moving Stasis over makes sense. My main reasoning is found in my next post on this page. I hope someone comes up with a good idea, because I think the class looks pretty dreadful right now, and I am out of ideas.

Modifié par dieredsparowes, 21 janvier 2012 - 07:53 .


#28
implodinggoat

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Giving the Adept Stasis as a default power rather than an available bonus power isn't a bad idea. But I still think Liara should have it and that it should be available as a bonus power.

I really don't get the mentality behind the idea that no other class should be able to do what my class can do. My preferred class is Soldier and I'm fine with the fact that all the other classes can use whatever guns they want. Whats important is that a class is balanced and fun to play.

Biotic focus on the other hand wouldn't be a bad idea for an Adept class exclusive since it acts as a buff to all the other powers in effect making the Adept better at biotics than any other class which is as it should be.

#29
Ahglock

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I like swapping in focus or stasis. They are existing powers so they would not need much more balancing and they actually fit the adept.

#30
RolandX9

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ItsFreakinJesus wrote...

The shield would be better as a tech power, honestly.

Barrier. Plus Sentinel already has Tech Armor. BTW, I say all this as someone who's primarily a Sentinel player (though I will cop to Adept being my 2nd fave).

#31
Biotic Sage

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In my opinion, and as a fan of the Adept since it's my main Shepard's class, I think they goofed up the basic foundation of the Adept with the power choices in ME2. Since they are trying to maintain consistency in power sets from ME2-ME3, it was really screwed up before ME3 even started development.

Here's what I think:
The basic Adept powers should be the ones with the most utility. That means Singularity, Throw, Warp, and Pull are all essential. That leaves 2 active power slots left for the Adept's powers. Shockwave should definitely be a bonus power, as it requires a VERY specific build to be useful to the Adept. Some possible candidates for the 2 remaining slots then become:

- Warp Ammo: Especially if you don't buy into Bioware's "No-Gun's Needed" Adept marketing; many point out that Mass Effect is, when you boil it down, a shooter and guns will be needed to some extent.

- Barrier: Especially with the paradigm shift for "armor powers" in ME3, in that they are no longer tied to the global cooldown. This means that Barrier would be good for Adepts who use powers and guns equally and for heavy hitting Adepts who emphasize power damage rather than reducing cooldown rate.

- Stasis: A useful power even at lower levels, as it can take higher level enemies out of the fight to give you a breather. And with the new evolutions it can become a deadly new tool in your power arsenal.

- Biotic Focus / Overpower: Good for Adepts looking to specialize in a few powers and then to maximize their usage.

Modifié par Biotic Sage, 21 janvier 2012 - 04:53 .


#32
Cancer Puppet

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Bumped to filter down idiotic sports topics.

#33
Doctalen

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MJvasNormandy wrote...

Praetor Shepard wrote...

Grasp also feels similar to what Issac uses in DS & DS2, and Gordon with the Grav Gun,

but I like it for Shepard too, so we'd just need stuff to send flying, aside from those shields.


Yes, very much in the spirit of those games. Gordon Shepard FTW!!! (p.s. Isn't shepard the name of the protagonist from opposing force?)

Anyway as far as targets other than riot shields to send flying...perhaps, enemies, explosive containers, enemy projectiles (rockets or even grenades if they use them), those destructable crates that never make good cover, and how about a power combo with proximity mine? Devs did say they wanted more combos.

Yes it is. Corporal shepard. :happy:

#34
dieredsparowes

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Biotic Sage wrote...

In my opinion, and as a fan of the Adept since it's my main Shepard's class, I think they goofed up the basic foundation of the Adept with the power choices in ME2. Since they are trying to maintain consistency in power sets from ME2-ME3, it was really screwed up before ME3 even started development.

Here's what I think:
The basic Adept powers should be the ones with the most utility. That means Singularity, Throw, Warp, and Pull are all essential. That leaves 2 active power slots left for the Adept's powers. Shockwave should definitely be a bonus power, as it requires a VERY specific build to be useful to the Adept. Some possible candidates for the 2 remaining slots then become:

- Warp Ammo: Especially if you don't buy into Bioware's "No-Gun's Needed" Adept marketing; many point out that Mass Effect is, when you boil it down, a shooter and guns will be needed to some extent.

- Barrier: Especially with the paradigm shift for "armor powers" in ME3, in that they are no longer tied to the global cooldown. This means that Barrier would be good for Adepts who use powers and guns equally and for heavy hitting Adepts who emphasize power damage rather than reducing cooldown rate.

- Stasis: A useful power even at lower levels, as it can take higher level enemies out of the fight to give you a breather. And with the new evolutions it can become a deadly new tool in your power arsenal.

- Biotic Focus / Overpower: Good for Adepts looking to specialize in a few powers and then to maximize their usage.


Agreed for the most part. I would be opposed to the idea of Warp Ammo as I think it might be too convenient for 1, and 2, I want to see the Adept having the best biotic skillset, period. Warp Ammo benefits biotic users most, but is still a combat ability and doesn't make up for the Adepts underwhelming biotic skillset.

Someone made the point that Liara looks better than an Adept with her four powers. That's not a stretch. At all. And that's sad, because that seriously isn't a debate with any other class in this game. Every other class of Shep is the best at that role in the galaxy, or at least each classhas that feel. It seems nonsensical that the Adept Shep then gets to feel about on par with other biotic users. Boo.

Yeah, I didn't have much to add here, but I wanted to keep this bumped above the idiotic spam.

Modifié par dieredsparowes, 21 janvier 2012 - 07:39 .


#35
AVPen

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dieredsparowes wrote...

Idea 1: Replace Biotic Grenade with Biotic Focus. This, I think, is the best idea. It keeps Biotic Focus away from other characters, which increases the appeal of an Adept, and more importantly, it interacts with all Adept abilities. This would allow Adept players to pick a wide array of bonus powers and still feel satisfied. It would increase the effectiveness of additional biotic powers if taken as a bonus, and it would increase the Adept's existing biotic powers enough to free up that bonus power slot for possible combat abilities for Adept players. It would essentially be giving Adepts a form of Overpower, which the whole community seemed excited for.

You do realize that Biotic Focus resets the cooldown of your squadmates' offensive powers and not your own, right? :?

#36
dieredsparowes

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AVPen wrote...

dieredsparowes wrote...

Idea 1: Replace Biotic Grenade with Biotic Focus. This, I think, is the best idea. It keeps Biotic Focus away from other characters, which increases the appeal of an Adept, and more importantly, it interacts with all Adept abilities. This would allow Adept players to pick a wide array of bonus powers and still feel satisfied. It would increase the effectiveness of additional biotic powers if taken as a bonus, and it would increase the Adept's existing biotic powers enough to free up that bonus power slot for possible combat abilities for Adept players. It would essentially be giving Adepts a form of Overpower, which the whole community seemed excited for.

You do realize that Biotic Focus resets the cooldown of your squadmates' offensive powers and not your own, right? :?


It does? That's not indicated in the powers thread at all, unless I am completely blind (I am looking at the link on page 1 of the thread).

Edit: Nevermind, I see that the description is buried in the thread, just not on the power listing. And that you found it, so you would know. I guess there goes my first idea, and the class of Adept is even more of a mess than I thought. It is baffling and disappointing to me, and I won't even be running an Adept in ME3.

Modifié par dieredsparowes, 21 janvier 2012 - 07:48 .


#37
AVPen

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dieredsparowes wrote...

AVPen wrote...

dieredsparowes wrote...

Idea 1: Replace Biotic Grenade with Biotic Focus. This, I think, is the best idea. It keeps Biotic Focus away from other characters, which increases the appeal of an Adept, and more importantly, it interacts with all Adept abilities. This would allow Adept players to pick a wide array of bonus powers and still feel satisfied. It would increase the effectiveness of additional biotic powers if taken as a bonus, and it would increase the Adept's existing biotic powers enough to free up that bonus power slot for possible combat abilities for Adept players. It would essentially be giving Adepts a form of Overpower, which the whole community seemed excited for.

You do realize that Biotic Focus resets the cooldown of your squadmates' offensive powers and not your own, right? :?


It does? That's not indicated in the powers thread at all, unless I am completely blind (I am looking at the link on page 1 of the thread).

Yes, I was individual who found the power in the leaks:

Biotic Focus   Biotic Focus will reset the cooldowns on offensive powers for all squad members. 


(if you want to read the evolution Ranks for the power, check page 64 of the "ME3 Powers" thread)


EDIT: Actually, reading it again,  I can see how people might get confused whether or not the power affects the entire squad or the two squadmates and not the caster since it says "all squad members" - for me, though it wouldn't make much sense for the power to reset the caster's cooldown considering that several evolution ranks for Biotic Focus increase the recharge speed of the power (unless it's on its own separate cooldown from other offensive powers, but that's a whole 'nother can of worms). :?

Modifié par AVPen, 21 janvier 2012 - 07:54 .


#38
Biotic Sage

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AVPen wrote...

dieredsparowes wrote...

AVPen wrote...

dieredsparowes wrote...

Idea 1: Replace Biotic Grenade with Biotic Focus. This, I think, is the best idea. It keeps Biotic Focus away from other characters, which increases the appeal of an Adept, and more importantly, it interacts with all Adept abilities. This would allow Adept players to pick a wide array of bonus powers and still feel satisfied. It would increase the effectiveness of additional biotic powers if taken as a bonus, and it would increase the Adept's existing biotic powers enough to free up that bonus power slot for possible combat abilities for Adept players. It would essentially be giving Adepts a form of Overpower, which the whole community seemed excited for.

You do realize that Biotic Focus resets the cooldown of your squadmates' offensive powers and not your own, right? :?


It does? That's not indicated in the powers thread at all, unless I am completely blind (I am looking at the link on page 1 of the thread).

Yes, I was individual who found the power in the leaks:

Biotic Focus   Biotic Focus will reset the cooldowns on offensive powers for all squad members. 


(if you want to read the evolution Ranks for the power, check page 64 of the "ME3 Powers" thread)


Yeah that's my bad.  I still haven't added in the descriptions of each power to the compilation.  I'm still considering how to do it without cluttering the compilation in its current format.  I'm thinking maybe I could list the descriptions at the end of the 2nd post?  Although that would sacrifice the very clean and simple list which some may be interested in.  Any ideas?

#39
dieredsparowes

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Not to sound like a kiss-ass, but I just wanted to say @Biotic Sage and @AVPen that your work has been amazing. Although I understand that this information is subject to change and difficult to pin down, especially when dealing with ambiguous wording or multiple names for powers/evolutions, I don't want to misinform anyone in any way.

I just want the Adept to be better. I have an ME1 imported Adept, and I want to know that if I run through ME2 with that Shep, I'll go to ME3 as the most powerful feeling biotic. Even if I'm misinformed, that in no way impacts my opinion that there is a problem with the Adept's currently planned power set. That said, I'll try to be more careful. I made an unwarranted assumption. I hope everyone's ideas (or more likely, the response in general) here is enough to push the class in the right direction.

#40
MJvasNormandy

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dieredsparowes wrote...

Not to sound like a kiss-ass, but I just wanted to say @Biotic Sage and @AVPen that your work has been amazing. Although I understand that this information is subject to change and difficult to pin down, especially when dealing with ambiguous wording or multiple names for powers/evolutions, I don't want to misinform anyone in any way.


Agreed. That thread is the best thing on the forum right now. Only thing that keeps me checking back in.

#41
floppypig

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 I don't play the Adept, but I also agree that Biotic Grenade sounds pretty boring, especially considering that, at the moment, 4 out of the 6 classes have a grenade-type second class exclusive power. 

In my opinion, Adept should get some sort of ability that essentially "powers-up" all their biotic attacks (I'll call it Overpower as it is what i originally thought the adept's overpower would do when i heard about it). 

So, you would activate this ability, and all your biotic abilities would gain a huge increase in power. For example, they would ignore protections and damage health directly. 

Rank increases would increase the how many abilities you can use before it wears off maybe, or how many protections it bypasses.

For example 

Rank 1: You can use one offensive ability when activated, and it maybe ignores the enemies armor?

The following ranks would then improve on this, and you could have it branch out into being able to use more abilities beofre it wears off, or for it to ignore more protections.

Not perfect I realise, but its something. 

Also, "overpower" would have a really long cooldown, maybe something like 45 seconds? And any biotic abilities you use in overpower mode, share its cooldown. For example: throw has a 5 second cooldown, overpower has a 45 second cooldown. But if throw is used in overpower mode, it has a 45 second cooldown.

Anyway, I think this would be a fun adept ability cause it would kind of give the adept a taste of the "super" biotic abilities they had in ME1, but not over-do it so the game is so un-balanced.

What do you guys think? I'm sure my idea is flawed somewhere lol :P

#42
Vapaa

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floppypig wrote...

Also, "overpower" would have a really long cooldown, maybe something like 45 seconds? And any biotic abilities you use in overpower mode, share its cooldown. For example: throw has a 5 second cooldown, overpower has a 45 second cooldown. But if throw is used in overpower mode, it has a 45 second cooldown.


45s cooldown ? and for any abilities used in OP ? no thanks ! :unsure:

I don't get what's the big deal with the biotic grenade (aside the fact that's more soldier-style), it adds a damage power to the adept, and it works differently since it's a grenade (no cooldown but resource-based) so you can vary playstyles.
I see a bright future for this grenade :wizard:

#43
floppypig

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Vapaä wrote...

floppypig wrote...

Also, "overpower" would have a really long cooldown, maybe something like 45 seconds? And any biotic abilities you use in overpower mode, share its cooldown. For example: throw has a 5 second cooldown, overpower has a 45 second cooldown. But if throw is used in overpower mode, it has a 45 second cooldown.


45s cooldown ? and for any abilities used in OP ? no thanks ! :unsure:

I don't get what's the big deal with the biotic grenade (aside the fact that's more soldier-style), it adds a damage power to the adept, and it works differently since it's a grenade (no cooldown but resource-based) so you can vary playstyles.
I see a bright future for this grenade :wizard:


Lol, well maybe 45 seconds is too extreme, and yeah on second thought maybe the power used shouldn't share the cooldown. But the cooldown should still be quite high consdering the ability could potentially allow an adept to take down a very powerful foe that has layers of protection, quite easily. 

And that would also fit in with the lore of the series more without completely unbalanacing the game. For example when Jack crushed those 3 YMIR mechs, she was just using overpower! :D

#44
Vapaa

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floppypig wrote...
Lol, well maybe 45 seconds is too extreme, and yeah on second thought maybe the power used shouldn't share the cooldown. But the cooldown should still be quite high consdering the ability could potentially allow an adept to take down a very powerful foe that has layers of protection, quite easily.


Yes but....I don't think it should be a power on it's own, I see a limited use of it since it's tied in the GCD system....Adrenaline rush, for example, increase weapons damage but doesn't interfere more with the weapons, I feel like overpower is the same as an adrenaline rush whitch overheat weapons for a short time, that doesn't sound well IMO

floppypig wrote...
And that would also fit in with the lore of the series more without completely unbalanacing the game. For example when Jack crushed those 3 YMIR mechs, she was just using overpower! :D


I wish she could have use that in the game, too bad her overpower cooldown is more than 30 hours :pinched:

Modifié par Vapaä, 21 janvier 2012 - 10:39 .


#45
floppypig

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[quote]floppypig wrote...
And that would also fit in with the lore of the series more without completely unbalanacing the game. For example when Jack crushed those 3 YMIR mechs, she was just using overpower! :D
[/quote]

I wish she could have use that in the game, too bad her overpower cooldown is more than 30 hours :pinched:

[/quote]

LOL, agreed. 

#46
DayusMakhina

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dieredsparowes wrote...

As to those saying Nova better suits the Adept, I couldn't disagree more. The fact that it's a close range biotic blast and expends shields compliments the Charge power and a Vanguard's play style absolutely perfectly. I really think it's perfect right where it is.

That and the animation is somewhat physical in the same manner that Charge is, which obviously fits with the Vanguard. I've always seen the Adept as far more of a caster and thus seeing a frail Adept character jump into the air and pummel his/her fist into the ground to create a shock just seems... weird. That may just be me though, I have been known to be very particular.

As for Adept powers... Stasis would work, or even bringing back Lift (there's a Lift Grenade now so why not Lift as well).

#47
mybudgee

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I am in love with the biotic focus power...if I could I would take it out to a nice dinner & hold its hand

#48
TobyHasEyes

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 Even though it is not particularly exciting, I would rather the Adept got Barrier back; it always seems like a dull choice to take up the 'bonus power' slot, but can be very useful. The ME1 appearance of Barrier was better IMO too

Though I think I will cope with my Adept having 'Biotic Grenades' though, its no ideal but it could potentially be cool

#49
mitthrawuodo

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If they re-named biotic grenade concussive-E (stands for eezo) grenade or words similar to that effect but with biotic hint then it would: A. tell people more about the grenade. B. stop all this hate towards a grenade. Maybe shockwave or smash would be good
Seeing Barrier back would be cool and it could cross over to the sentinel

#50
XDMMX

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Will we have to throw points away in Biotic Grenade to unlock another power?