XDMMX wrote...
Will we have to throw points away in Biotic Grenade to unlock another power?
Powers aren't unlocked by spending points in other powers now.
XDMMX wrote...
Will we have to throw points away in Biotic Grenade to unlock another power?
Is that confirmed?Wulfram wrote...
XDMMX wrote...
Will we have to throw points away in Biotic Grenade to unlock another power?
Powers aren't unlocked by spending points in other powers now.
Modifié par DayusMakhina, 21 janvier 2012 - 11:29 .
Jon Phoenix wrote...
Unfortunately Bioware is probably too proud of creating Nova for the Vanguard to realize that Nova would be a better complement power for the Adept and Biotic Grenade fits a lot better with the soldier/biotic hybrid Vanguard.
Since the adept is fragile, having a 360 degree crowd control power for when enemies get close would be great. Especially if it does damage to shields/barriers and armor allowing for use of their other biotics.
Alternatively something like force repulse from Force Unleashed would accomplish the same thing, though thats not altogether different from Nova anyway.
The switch is so simple (and elegant) that there is no way it happens.
implodinggoat wrote...
Well they don't have the shield that's just something I proposed as an alternative to the grenade.
At the moment the Adept's power list is believed to be.
Throw
Pull
Warp
Shockwave
Singularity
Biotic Grenade
Jon Phoenix wrote...
Unfortunately Bioware is probably too proud of creating Nova for the Vanguard to realize that Nova would be a better complement power for the Adept and Biotic Grenade fits a lot better with the soldier/biotic hybrid Vanguard.
Since the adept is fragile, having a 360 degree crowd control power for when enemies get close would be great. Especially if it does damage to shields/barriers and armor allowing for use of their other biotics.
Alternatively something like force repulse from Force Unleashed would accomplish the same thing, though thats not altogether different from Nova anyway.
The switch is so simple (and elegant) that there is no way it happens.
Kakita Tatsumaru wrote...
@Shepard the Leper:
I don't like your idea because of the loss of auto warp bomb which is great crowd control. Actually that's what annoy me the most with ME3: another class can do it's own warp bomb AND have one of the game's best power on top of that.
Modifié par Random citizen, 21 janvier 2012 - 01:42 .
TobyHasEyes wrote...
A matter of what you like for sure, but I personally find warp-bombs as the most satisfying part of playing as an Adept, and wouldn't enjoy a pure-crowd control Adept build
TobyHasEyes wrote...
A matter of what you like for sure, but I personally find warp-bombs as the most satisfying part of playing as an Adept, and wouldn't enjoy a pure-crowd control Adept build
Shepard the Leper wrote...
TobyHasEyes wrote...
A matter of what you like for sure, but I personally find warp-bombs as the most satisfying part of playing as an Adept, and wouldn't enjoy a pure-crowd control Adept build
So you're saying Warp(bombing) is the "unique" skill of the Adept? That's pretty poor considering every class can warpbomb all day long, and the ME2 Sentinel can already warpbomb more often than an Adept. Which is exactly my problem: What is the unique skill of the Adept? Why would anyone play the Adept class? Surely not to be able to setup your own warpbombs (something the ME3 Sentinel can do too and they have Tech Armor to boost).
What do you believe should be the trademark of the ME(3) Adept? Something you can only do when playing the Adept, i.e. something like ARush, Cloak, Charge, Turrets and Tech Armor. As it is the Adept has nothing of the sorts thus it is pointless to play the class unless you're a achievement junkie and simply want to get them all.
TobyHasEyes wrote...
I would argue that many of the incentives to play as any class are personal and can't be argued.. I like roleplaying as a biotic, but I think that Tech Armour looks goofy and I don't like the reliance on Charge of the Vanguard. I also like playing as an Adept as it fits the idea of being a purely biotic soldier; essentially it fits the image of my Shepard better than other classes. Yet none of those are points I can argue with someone, but they are the biggest reasons that dictate class for me, and I am sure are similar to the reasons that dictate class for many people
Consequently I don't really care about having a 'trademark' of the ME3 Adept. I enjoy in ME2 stripping enemies of their protections, Pulling them out of cover, and then having them explode in a Warp bomb. That is what I enjoy, and if they keep that as much as possible in ME3, with any improvements being on top of that rather than instead of that (as having a singular CC focus would suggest) then they have done everything I would want
(I also enjoy playing with just sidearms, I find that to better fit the idea in my mind of my Shepard as a biotic agent. So I am glad that in ME3 you can equip as few weapons as you want, with better power reloading times as a bonus. And yet you don't hear me complaining that other classes can do that if they want to)
TobyHasEyes wrote...
That you call what I wrote a 'very poor argument' shows very clearly that you failed to understand what I was saying
My argument was that the reasons people have for wanting to play as one class or another are not premises that can be used in an argument
You argue that what is important to you is each class having a 'trademark'; a signature style of gameplay that cannot be founnd in any other class. You are welcome to hold that view, but it no more than a personal preference, it is not one I share
Consequently I cannot engage in a debate with you where I try to establish what that 'trademark' is. It is like you stating that "A class is only worth playing if it has x" and then insisting I prove that this particular class has "x", when I never agreed to the first statement
My choice of Adept is based on my enjoyment of biotic gameplay; the reason I pick Adept over a Vanguard/Sentinel build whilst only using a select few biotic abilities is partly based on the in-game description, and it is based partly on the label of 'biotic specialist' associated with Adept better fits my character
And none of those are less valid than your view that for Adept to be worth playing it has to go CC or go home
Vapaä wrote...
floppypig wrote...
Also, "overpower" would have a really long cooldown, maybe something like 45 seconds? And any biotic abilities you use in overpower mode, share its cooldown. For example: throw has a 5 second cooldown, overpower has a 45 second cooldown. But if throw is used in overpower mode, it has a 45 second cooldown.
45s cooldown ? and for any abilities used in OP ? no thanks !
I don't get what's the big deal with the biotic grenade (aside the fact that's more soldier-style), it adds a damage power to the adept, and it works differently since it's a grenade (no cooldown but resource-based) so you can vary playstyles.
I see a bright future for this grenade
TobyHasEyes wrote...
You argue that what is important to you is each class having a 'trademark'; a signature style of gameplay that cannot be founnd in any other class. You are welcome to hold that view, but it no more than a personal preference, it is not one I share
Modifié par dieredsparowes, 21 janvier 2012 - 04:17 .
Ahglock wrote...
TobyHasEyes wrote...
You argue that what is important to you is each class having a 'trademark'; a signature style of gameplay that cannot be founnd in any other class. You are welcome to hold that view, but it no more than a personal preference, it is not one I share
The thing is he is right about this. It is bad game design to give 5 of 6 classes something unique and special they bring to the table and then have one class that does nothing special. Personal preference can always make someone like the 6th class just like someone might like their old 1980 buick skylark even though there are tons of better cars out there. when designing something you should not just hope personal preferce saves your weak link class, you should try to fix the last class so it is a special unique snowflake as well.
Ahglock wrote...
The fact that it is more soldier style is what is the big deal. If people want to player a sodlier/biotic hybrid the vanguard class is there for you. If you want to play a pure biotic specialist the adept was supposed to be your class.
dieredsparowes wrote...
If the Adept had the strongest biotic power set in the game, then any biotic grenades or whatever would be fine to add. But we are missing the point by arguing over the "fit" of a power or "uniqueness," when the core function of the class is the real issue.
Modifié par dieredsparowes, 21 janvier 2012 - 04:48 .